Jump to content

Recommended Posts

Posted

 

Child of Nar'sie: The child of nar'sie is a terrifying cult spell, it requires at least 4 cultists and one "host" the host must be put onto a rune and the rune must be activated with 4 cultists around it.

 

Once the rune is activated, a dark force enters the body of the host which slowly grows.

 

once it reaches the final stage of its growth inside it will gib the unlucky host and they will become the child of Nar'sie a fetus like monster. (though the hosts player controls it)

 

Now, the hosts pain slows down the growth of the monster, but the longer it stays in the host, the more points the monster will get to spend on powers when its done.

killing the host causes the monster to be born, but it can be surgically removed, the surgically removed monster is animate and hostile to all but the host, but still less dangerous than the child of narsie

 

Once the monster is born it can use the power it gained while in the host to purchase abilities, there should be lots of choices as this is an infant god,exemple powers would be mutations and spells that it can use with little delay, and maybe also turn walls into cult walls and stuff. The summoning of a Child of Nar'sie could be a cult objective, but unlike nar'sie, The child can be killed, but it will be a tough fight.

 

Link to comment
https://www.paradisestation.org/forum/topic/4020-horrifying-cult-spell-child-of-narsie/
Share on other sites

Posted

 

This is kind of like harvesters from vg's re-write of the cult round. You might want to look into it. (when you summon narsie on vg, instead of nomming things it converts the station bit by bit and summons monsters (some player controlled) and all sorts of shenanigans.

 

http://ss13.nexisonline.net/wiki/Rise_of_Nar-Sie

 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use