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Scrat's Race Guide (last updated 03/04/2015)


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Posted

 

You might want to add that slime people are mostly space-proof.

Since they have no organs their don't take any damage from low pressure, they just have to wear a space worthy helmet to suffer no ill effects.

I've tested this a few times, not sure if its WAD or not but its been that way for a while.

 

  • 1 month later...
  • 3 weeks later...
Posted

 

Greys are no longer weak to water, but no long immune to sulphuric acid. No idea what state their telepathy is in. Their punches do normal damage (which was never much of a nerf anyway) however they take 30% extra brute damage.

 

Pretty sure it's 30%

 

  • 4 weeks later...
Posted (edited)

 

Blood Colours as of 4/3/15

 

0ffe9842ae.png

 

Plasmen bleed red

Greys bleed red

Vox Armalis don't bleed at all

Skrell bleed dark blue

Tajaran bleed red

Unathi bleed red

Vox bleed sky blue

Kidan bleed red

Diona don't bleed at all

IPCs don't bleed at all

 

EDIT: THIS IS OUT OF DATE NOW

 

Edited by Guest
Posted

 

slime people don't have clear blood, they bleed straight up water. That's an important distinction because 'clear blood' doesn't suggest you'll slip all over the fuckin place.

 

Also I can't seem to make IPCs leave an oil/blood decal on the floor. However, black oil/blood decals are left on the hands/clothes/weapon of anybody who attacks an IPC.

 

Plasma Men are basically humans that breath plasma and start with space suits.

 

General Plasmaman Suit Stats, All job suits have these properties:

 

Extinguishes fires when worn

 

Exosuit Slot (/weapon/gun,/obj/item/ammo_storage,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)

Anything that is a /gun/, /ammo_storage, melee/baton etc subitem (e.g stunprods are a baton subobject cable coils are a handcuff subobject etc) can be worn on the exosuit slot.

 

pressure_resistance = 40 * ONE_ATMOSPHERE

 

slowdown = 1

 

Can only be worn by PlasmaMen

 

Atmos Tech:

 

  • armor = list(melee = 20, bomb = 25, bio = 100)

    FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE

 

 

Engineer:

 

  • melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80

    pressure_resistance = 200 * ONE_ATMOSPHERE

    slowdown = 1

 

 

CE Suit is the same as Engineer except it has Max Heat Protection the same as the Tech's suit.

 

Miner:

 

  • melee = 30, bullet = 5, laser = 15,energy = 5, bomb = 30, bio = 100, rad = 20

 

 

Security:

 

  • melee = 40, bullet = 15, laser = 35,energy = 5, bomb = 35, bio = 100, rad = 20

    Detective, Security, Warden all get this suit. Brig Physician gets the orange default plasma man suit.

    The HoP, HoS and Captain suits are all subtypes of the security suit.

 

 

Nuclear Operative:

 

  • melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60

    This suit has a built in camera for some reason?

 

 

There are no special suits for blueshield, brig phys, magistrate, sec pod pilot, NT Rep etc. Spawning as a plasmaman in one of those roles will result in the orange plasma man suit which has a slowdown of 2.

 

Posted

it could just be for weapon decal purposes. As I tested I beat playerless IPCs repeatedly with a katana and a fire extinguisher. There were no oil decals on the floor, but my clothes and weapons were covered in black 'blood'.

  • 3 weeks later...
Posted (edited)

 

So, tried out the Oldvox setup, not sure if it's a bug but you dont spawn with the Vox Magclaws on your person, or anywhere near you, only the big Nitrotank

That's intentional because of the Nerfening.

 

Edited by Guest

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