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Posted

 

After a chaotic borer round, I've got this idea:

 

A new kind of hand scanner able to provide information about the subject's body. Aside from the basic "burn/toxic/suffocation damage, it also shows if there's some unknown thing inside of the body. And I mean xenomorphs and borers. Yes, it is a really good item, that is the why I think it shouldn't be available at first. R&D team can fabricate this item, after they acquire a certain level of research (materials and biological both to 4 or more?)

 

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https://www.paradisestation.org/forum/topic/430-new-scanner/
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Posted

 

You could add this functionality to the standard health scanner (WARNING: UNKNOWN BIOSIGNS DETECTED), you could give the CMO a unique health scanner (Traitor objective too?), and alongside that last give it to R&D.

 

I heard secondhand info that Borers in direct control of the host show up on MedHUDs.

 

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https://www.paradisestation.org/forum/topic/430-new-scanner/#findComment-1924
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Posted

 

They do, they stand out like a sore thumb if someone is being controlled by a borer or have a borer.

 

I do like the new handscanner though, but it will never be used because Science never do their job or medical never asks for stuff like that

 

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https://www.paradisestation.org/forum/topic/430-new-scanner/#findComment-1925
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Posted

 

MedHUD only works if the borer is controlling the body. If they host is controlling, then we can't find out. And this item would help a lot, since borer rounds are, usually, pure chaos without true objectives.

 

And I think that item is too good to be given at the start, but only one for one, or two, Heads seems to be too little. By building it, there's a chance of having as many as they need, but of course it's not a cheap material.

 

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https://www.paradisestation.org/forum/topic/430-new-scanner/#findComment-1927
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