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currently we have a system based on Y/N and pure RNG.

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what if we had a system that prioritises based on how many antags you have ticked on?

 

if you tick on all of the antag choices, you are bottom priority of all the antag choices.

 

tick only the traitor option, and you are the top priority for being a traitor.

 

if everyone ticks the same options then the RNG takes over.

 

 

imma sleep now.

 

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https://www.paradisestation.org/forum/topic/4329-redo-the-antag-picking-system/
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