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Posted

 

Lately, and throughout my time playing this game, I've seen a lot of people complaining about incompetent Security teams. You know the type. I feel the Security officers who don't abide by SoP are part of the reason for the bad reputation the department gets, and I feel that adding a deterrent to not act badly as a member of Security would help with changing the playstyle of certain Security officers; provided someone with sentencing power is there to enforce it.

 

This change wouldn't only change how Security plays, it'd also affect the crew, making them less likely to needlessly resist against Security on high alert levels, and giving them a legal weapon to use against them when the officers themselves are breaking procedure. Hopefully, this change would also improve the reputation of Security, and encourage more people to play in that department.

 

Breaking the 'Brig Procedures' described in Space Law should also apply to this law too, to prevent mistreatment of prisoners. Sentencing for this law could also initially start quite low, raising in severity on repeat offenses.

 

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https://www.paradisestation.org/forum/topic/4427-making-sop-violation-against-space-law/
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Posted

Not to forget these officers who, if they see a fellow redshirt getting arrested, will misunderstand the situation COMPLETELY, thus ruining YOUR round because you got arrested arresting another officer.

Posted

 

Not to forget these officers who, if they see a fellow redshirt getting arrested, will misunderstand the situation COMPLETELY, thus ruining YOUR round because you got arrested arresting another officer.

 

The Warden, HoS and Magistrate are all expected to have greater understanding of space law, and as such would be the preventers in that situation. That same argument could be used for when an officer assaults someone, they still have to be arrested, and misunderstandings can be corrected quickly.

 

Posted (edited)

 

While I agree with you Security needs to be kept in line and reminded their power is not absolute or even allowed to interfere with productivity of the station, I see no way to reinforce this through IC means.

 

As it stands It's the Head of Security's job to enforce SoP, Captain should make sure it's being followed. Warden has authority over all things related to the Armory or Brig Cells.

 

If we do make Space Law changes, I'd like to see the following laws added in some form or another.

 

Dereliction. Minor Crime. To desert or ignore the duties of a person's job to pursue other activities. Examples include Chefs not making food despite available ingredients, Doctor's refusing to treat cooperative patients, engineers failing to set up a power source or attend to hull breaches in a timely manner, or just about anyone going to the bar to get drunk without accomplishing any work in their respective job.

 

Illegal Detainment: Minor Crime. To restrain or restrict a crew member's freedom without declaring charges or arrest. Non-Security crew members making arrests also falls under this. In the event of the person being forced into a new area for any reason other than their safety(Breach, Fire, Hostiles attacking), this is upgraded to Kidnapping.

 

Kidnapping: Moderate Crime. To forcibly move or relocate a person. Dragging a person into the tunnels qualifies as this, as does a security officer cuffing and dragging people away without declaring charges or reason for arrest. Violence or injury inflicted to the victim also counts as Assault, leaving a person in a dangerous area (such as a breached room or the Incinerator) can count as manslaughter or murder depending upon circumstances.

 

Police Brutality: Moderate to Major Crime (How Excessive determines the crime) . Use of unnecessary force against cooperative or defenseless crew, regardless of criminal status. Beating a person in cuffs counts as this, as does harm intent baton strikes (harmbatoning) to anyone not actively resisting arrest with lethal force. Other instances can include, but not limited to, pepper spraying cuffed personnel who are not attempting to escape, use flashbangs to disperse a peaceful gathering, removing a Vox's Nitrogen tank or a Plasmaman's hazard suit.

 

Edited by Guest
Posted

 

Assault is a crime already, but covering it under "Police Brutality" might be nice.

 

As for SoP, I intend to rework a LOT of it soon, including giving clear-cut grounds for firing and demotion.

 

Posted

 

Not to forget these officers who, if they see a fellow redshirt getting arrested, will misunderstand the situation COMPLETELY, thus ruining YOUR round because you got arrested arresting another officer.

 

 

You will be disarm mobbed by greyshirts and executed for attempting to arrest another officer for breaching sop. On the rounds where the HoS is not capable of policing his officers (through lack of competency or due to chaos) he will also be unable to determine why you are arresting officers and will not provide you any support.

 

 

The magistrate has little ability to restrict security if the HoS chooses to ignore them, most of the power comes through being the final word on station regarding space law. If they choose to ignore the magistrate his only recourse is the fax machine and the time it takes to use that IC can make it a rather difficult to use tool.

 

I have no problem with having the ability to arrest an officer breaking SoP being an option. It just seems it could have unintended consequences for any officer trying to curtail shitcurity who relies on it.

 

Posted

 

Magistrate and IAA /should/ have power over Security in terms of misconduct and justice being dispensed fairly. When Security wants play ball and listen? Yeah, you can get an innocent or wrongly accused man free, prevent an execution of a person, or get a power tripping member of security fired.

 

The reality is that if Security doesn't want to listen to you, they won't, and nothing short of the admins (threatening a) jobbanning them, they won't do it or even arrest you. ERTs (and Deathsquads) are occasionally dispatched to deal with out of control Security or Command, but if you determine that a crewmember was wrongfully punished, say the clown accused of breaking into bridge or EVA, and try to free them after the Warden/HoS refuse, you're likely to arrested yourself for jail breaking. Without OOC action from Admins, you're powerless IC when it comes to shitcurity.

 

Posted

 

If SoP violations do become illegal, there should really be an in-game book detailing SoP, similar to that of Space Law.

 

We are working on it, you will see the results soon-ish. The idea is to make a proper SoP and make it VERY visible around the station, accessible ICly in-game to anybody who might want to see it.

 

Posted

As long as it isn't completely excessive in terms of gameplay it should be fine. A minor infraction should go with a warning, not an immediate brigging. An investigation needs to be carried out with evidence that's more than just one word over another. Hopefully that's included in Sec's SoP, performing full investigations and having an ask first shoot later approach to non-confirmed threats.

Posted

 

Why don't just place the SOP guidelines inside newscasters, or place a special button in your PDA that shows the SOP guidelines? Or just create a SOP handbook for security.

 

The idea is to make a proper SoP and make it VERY visible around the station, accessible ICly in-game to anybody who might want to see it.

 

Why isn't it done yet?

The answer is simple: Our current SoP is shiet, admins are currently writing a new one.

 

Posted

 

Assault is a crime already, but covering it under "Police Brutality" might be nice.

 

Tresspass and Breaking and Entering are effectively the same thing, yet because the circumstances are different they are treated as separate crimes.

 

Just as B&E is a more severe form of Trespass, Police Brutality is (generally) a more severe form of Assault, both are intentional but PB is an abuse of power.

 

Expanding or reworking SoP and Space Law is a good thing. Command needs the ability to set modifiers to Code Blues and Code Reds, such as Viral Outbreaks, Fires or Breaches, Boarders, basically each Category we already have would have a special functions. Additional Access through these modifiers could be automatically added to their IDs, or just make non-High Security area doors add the department access involved to allow entry.

 

Viral Outbreak Crew are notified to wear internals, coughing or sneezing crew should report to medical. Code Red Outbreak grants Medical Staff additional access to recover patients from areas.

 

Fire and/or Environmental Hazards Crew is notified of Atmospheric danger, requested to turn on sensors and stay away from Hazard Shutters. In Code Red Fire, Atmospheric Technicians gain additional access to attempt firefighting, in Code Red Breach, all Engineering staff receive additional access to seal breaches. Optional for Paramedics to gain additional access as well to recover casualties.

 

Hostile Forces (Code Red only) Crew is informed of non-NT presence on station. All Crew to turn Sensors to maximum. Recommended hiding in safe or secure areas, avoid traveling in the halls and comply with all security requests. Security should prioritize getting civilian crew to safe area. Security gains additional access to all parts of station to defend NT property and secrets from Syndicate/Foreign powers.

 

Singularity Containment Failure/Meteor/Evacuation (Code Red only) Immediate danger to crew of station. All crew is required to report to Departures or Escape Pods. All non-high secure area doors go into emergency access mode (no ID required to open) to facilitate crew evacuation. AI is to be carded if safely possible.

 

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