Spaceship2212 Posted June 26, 2015 Posted June 26, 2015 (edited) . Edited August 4, 2016 by Guest Link to comment https://www.paradisestation.org/forum/topic/4740--/ Share on other sites More sharing options...
Blackmage199 Posted June 26, 2015 Posted June 26, 2015 Ability to play hostile NPCs has been removed. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-33808 Share on other sites More sharing options...
Taaketa Posted June 27, 2015 Posted June 27, 2015 Hostile NPCs should not be played by players because it's usually ghosts. It's usually ghosts that are bored. They usually go and do one of two things. Head straight to atmos and break the storage tanks, killing the airflow for the entire station. Break as many windows to space as they can to cause as many atmos problems as possible. They generally do not do what Carps should do, which is chase people down and try to munch them. It happened time and time again. So you won't be seeing player controlled hostile NPCs. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-33813 Share on other sites More sharing options...
necaladun Posted June 27, 2015 Posted June 27, 2015 Taaketa nailed this. Not much more to say sadly. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-33824 Share on other sites More sharing options...
Spaceship2212 Posted June 27, 2015 Author Posted June 27, 2015 (edited) . Edited August 4, 2016 by Guest Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-33850 Share on other sites More sharing options...
Rumiluntti Posted June 27, 2015 Posted June 27, 2015 We don't need this and the extra pain in the ass it brings to us. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-33855 Share on other sites More sharing options...
Taaketa Posted June 28, 2015 Posted June 28, 2015 Just because some do it, that doesn't mean everyone will do it. There IS a banhammer, after all, right? It was not SOME it was every single round. I played atmos a plenty and saw people breaching the tanks. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-33896 Share on other sites More sharing options...
Fj45 Posted June 29, 2015 Posted June 29, 2015 I can attest, too many wankers would wreck the atmos tanks. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-33995 Share on other sites More sharing options...
monkeysfist101 Posted June 29, 2015 Posted June 29, 2015 On top of that, pod pilots rely on the fact that carp forget about you when you get a certain distance away. As the tile directly in front of the pod deals no damage when the lasers are fired, pilots have to fly off and line up strafing runs. If players were able to control the carp, they would be able to hug the pod without taking damage. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-34060 Share on other sites More sharing options...
Earthdivine Posted June 29, 2015 Posted June 29, 2015 On top of that, pod pilots rely on the fact that carp forget about you when you get a certain distance away. As the tile directly in front of the pod deals no damage when the lasers are fired, pilots have to fly off and line up strafing runs. If players were able to control the carp, they would be able to hug the pod without taking damage. Actually as soon as a Simple NPC has a player in it, they lose that bullshit movement speed, so Pod Pilots have an easier time killing player carp then NPC carp. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-34061 Share on other sites More sharing options...
Midaychi Posted June 29, 2015 Posted June 29, 2015 Tg has simple mobs like mega carp and aliens and stuff that ghosts can spawn as, but you have to use specific xenobiology slime cores to spawn and tame them first. Link to comment https://www.paradisestation.org/forum/topic/4740--/#findComment-34063 Share on other sites More sharing options...
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