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Posted

 

Hostile NPCs should not be played by players because it's usually ghosts. It's usually ghosts that are bored. They usually go and do one of two things.

 

Head straight to atmos and break the storage tanks, killing the airflow for the entire station.

 

Break as many windows to space as they can to cause as many atmos problems as possible.

 

They generally do not do what Carps should do, which is chase people down and try to munch them. It happened time and time again. So you won't be seeing player controlled hostile NPCs.

 

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Posted

On top of that, pod pilots rely on the fact that carp forget about you when you get a certain distance away. As the tile directly in front of the pod deals no damage when the lasers are fired, pilots have to fly off and line up strafing runs. If players were able to control the carp, they would be able to hug the pod without taking damage.

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https://www.paradisestation.org/forum/topic/4740--/#findComment-34060
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Posted

 

On top of that, pod pilots rely on the fact that carp forget about you when you get a certain distance away. As the tile directly in front of the pod deals no damage when the lasers are fired, pilots have to fly off and line up strafing runs. If players were able to control the carp, they would be able to hug the pod without taking damage.

Actually as soon as a Simple NPC has a player in it, they lose that bullshit movement speed, so Pod Pilots have an easier time killing player carp then NPC carp.

 

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https://www.paradisestation.org/forum/topic/4740--/#findComment-34061
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