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Posted

 

This suggestion is to add a 'taste' var to all reagents and drinks. "acidic", "sweet", "bland", "watery", whatever. One per reagent.

 

Something like orange juice or sulfuric acid or cyanide might be "acidic", or "bitter"

Something like sugar or lead or glycol might be "sweet",

 

 

Etc.

 

When you bite into a food or drink something, the game would check what the two highest concentrated reagents were.

Then it would go "It tastes kinda $primary, and a little $secondary" or whatever.

 

You'd probably need to go through and add small amounts of chemicals to foods though, and maybe make "tasteless" reagents (like nutriment or chef's special) not factor into $primary or $secondary unless there's nothing else covering it up.

 

Posted

 

Ew, so what would Radium taste like :^)

 

Salty I would imagine.

 

No, a better question would be 'What does Gibsmoke taste like?'

 

Sulphurous.

 

what does pure THC taste like

 

What does pure psilocybin taste like

 

what does pure LSD taste like

 

-Somewhat bitter

 

-Pistachios nuts, oddly.

 

-Metallic or bitter

 

 

I studied this shit and this is how I use my knowledge.

 

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