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Posted

 

Just a neat little suggestion for EVERYBUDDEH! Goals for non-antags!

 

Most jobs should have OPTIONAL crew objectives, to give people stuff to do with a somewhat boring and uneventful role. Since we're not Goon, we need our own objectives. Also, we could have this set as a Game Preference, something like, "Have Crew Objectives"

 

These are merely some suggestions, feel free to come up with your own.

 

Civilian!

 

  • Drink 150 units of non-alcoholic beverages.

  • Drink 150 units of alcoholic beverages.

Eat at least one (insert food item).

Have a full toolbelt by the end of the shift.

Be wearing any kind of non-jumpsuit "suit" item by the end of the shift.

Do NOT use a toolbox as a weapon on ANYONE. (Fuck your griff. Be nice and you get greentext.)

 

 

Scientist!

Note: Science technically has a system like this. This could be a nonpaying system here?

 

  • Make sure the whole of RnD department has no messes by the end of the shift. No blood stains, etc. etc.

  • Max all research.

'Accidentally' kill a monkey through the use of toxins.

 

 

...Etc. etc... Engineering: Have singularity operating by the end of the shift, or maybe have a supermatter and such and such, just general things a job can do if they're good.

 

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Posted

 

I agree, it would give civilians something to do too. Maybe in medical treat 150 brute damage or stuff like that if it is even trackable

 

My concern with a goal like that would be it could encourage doctors to harm people just to heal more. Medical and sec would definitely have more difficult to balance goals to avoid them creating their own opportunities (heal X damage, brig Y criminals for Z+ minutes), but things for other departments are definitely simpler to balance.

 

Engineering: have X watts in the power grid at once

Cargo: send back at least Y points of supplies on a single shuttle

Support: mix/cook/grow Z

Janitor: have fewer than W messes left uncleaned at round end

Crew: collect all the mecha miniatures

Mining: Don't go SSD

 

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