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So negative light values are a thing now I am pretty sure, cult stuff seems to use it, harvesters and constructs actually ''suck in light'' or make the tiles around them darker.

 

So I suggest a dark flashlight, or a flashlight that produces DARKNESS, equivalent to a standard flashlight. It would be an RnD item available at whatever tech level. Possibly Stronger ones available for traitors?

 

USES: well obviously this makes it much easier if you get turned into a shadow person, you can at least wander the halls provided you don't get near someone with a flashlight.

People trying to be a bit stealthy, stops people seeing your sprite, and good science in shadowling rounds is gunna have a ball.

Creative way to kill a diona.

Hiding an item somewhere.

Weird botanists trying to adjust tricky light levels for strange plants.

And it is nice to be able to utilize this nifty mechanic we now have.

 

BALANCE: Well for normal players, it would mostly stop people seeing your sprite. As is you can mouse over dark tiles and see the name of what you are hovering over, AND you can now click on tiles that you cannot even see (behind a wall say). You're not gunna become completely invisible.

For shadowling mode: really to balance it it just needs the appropriate material and tech requirements. If it is butt easy the lings are gunna run rampant with a handful of these lights, if it is high they will probably rarely get em. Also shadowlings (once hatched) can't wear jumpsuits and consequently can't run around with them without filling up their hands?

Obviously they can be countered by the same amount regular flashlights.

If you wanted to be a bit more complicated but have them less powerful, then we could just have dark flares, essentially the same thing but with limited use.

 

 

Additionally, if you wanted, there could be a ''dark spotlight'' buildable from a machine frame and board + parts or something, but that sounds like a bit of work.

 

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Posted

On the topic of cult constructs producing darkness. I would like it if constructs actually could see in the dark. It becomes a pain in the ass as an Artifacer to tile low light rooms, a pain in the ass as a Harvester or Juggernaut trying to attack someone. They can see you. You can't see them.

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