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AutoRobe and ClothesMat - increased default stock


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Posted

 

It would be pretty useful if AutoRobe and ClothesMat were to start off with more than one of each item available at the beginning of a round, so you do not have to rush over and fight for your favourite piece of clothing. Sure you can restock the vending machines, but ain't nobody got time for that (and at worst Skrekcurity arrests you for "vandalism").

 

As a bonus, security has less assaults and thefts to deal with!

 

Posted

 

You mean there would be more than one pair of kitty ears?

 

Yeah, how about no? Paradise is already suffering a terrible catsplosion and you want to make it EVEN WORSE?

Adr, Adr! It is already as bad as it gets, since everyone with cat ears knows how to restock!

 

Posted

 

Autorobe is already infinite.

 

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It would be pretty useful if AutoRobe and ClothesMat were to start off with more than one of each item available at the beginning of a round, so you do not have to rush over and fight for your favourite piece of clothing. Sure you can restock the vending machines, but ain't nobody got time for that (and at worst Skrekcurity arrests you for "vandalism").

 

As a bonus, security has less assaults and thefts to deal with!

 

and if that's a shitpost sorry, I can't load images atm

 

Posted

 

Absolutely true that it's infinite, but at the result of oversight.

 

The contents of the machine is counted at machine-level, not inside the clothes box whatever modules you put in the machine during construction

 

Posted

Would be nice to actually have the ability to have an infinite stock of things. A piece of fricking fabric doesn't need to be rarer than the hand teleporter by default (obviously ignoring the cargo clothing crates which nobody actually buys in the first place. [except for the mafia one.])

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