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Posted

 

Drug Testing

 

What if the brig physician, IAA, medbay and HoP had a machine resembling the virus scanner in virology (insert a blood-filled syringe, readout shows any active pathogens in the blood) where you can find out a list of certain illegal/all drugs that have been administered during the shift, whether or not they have fully metabolized (currently, you can only see any active chems in the blood). That way, you can check to see if someone engaged in illegal drug use, or confirm the toxin someone was poisoned with even if it fully metabolized. Issue IAA's a box of syringes and the right to engage in "random drug screening" regardless of alert level, and add a line to SoP allowing heads to authorize demotion at their discretion based on having engaged in illegal drug use (however brigging can not occur unless someone has possession of drugs or active illegal chemicals found in their system).

 

Add a new chem that wipes all previous drug use from being found by these new machines, but make it difficult to create/exclusive to botany and have it have crazy side effects (hallucinations, hunger, blackouts, etc.).

 

Mandatory Minimums

 

This rare random event would say that CC has noticed that illegal drug lords have gained access to a nearby teleporter and are beaming drugs aboard the station attempting to cause chaos. CC has issued a zero tolerance policy on illegal drugs and that new punishments for illegal drug creation/distribution/possession have been printed out at all security terminals. (30 mins for possession, perma for distribution, execution for creation) At the same time, have crates of illegal drugs teleported in to the station at random locations all can access (perhaps the old bar always gets a crate and two others spawn in separate, randomly determined other areas of maintenance/station). Only a magistrate would be empowered to circumvent these new laws. Chaos !!FUN!! would ensue.

 

 

 

If nothing else, empowering the IAA with random drug screening would be the most fun out of all this, and would give them something to do when there's no complaints.

 

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https://www.paradisestation.org/forum/topic/6237-drug-testingmandatory-minimums/
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Posted

 

Add a new chem that wipes all previous drug use

I thought that was charcoal? Doesn't it get rid of all chemicals in the body?

Mandatory Minimums

So basically Botanists who think Security is a bunch of shit? Not to shoot down your idea or anything but that's basically all there is to it. I can't see it being a good gamemode either to be honest

 

Posted

 

Not a drug to remove active chems like charcoal, but one that would remove the history of any chem taken that shift. I'm talking about a blood-based version of a pee test that would detect THC in the system days after the effect actually wore off. So if someone took meth at 12:05, a sample of blood taken at 14:00 would come back "positive" for meth use.

 

The random event, not gamemode, would be such that illegal chems would be introduced on the station without it obviously being from Chemistry/Research.

 

Posted

My only issue with this is that drug addiction/illegals are almost never done right and more or less translate to "smoke weed erry day" for 95% of a server's population, which has the potential to drop us from the already tenuous "medium roleplay" to goon-levels of low (absent).

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