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Posted

 

Two suggetions on Gamemodes

For one the first would be loosely based off of the Singuloth Knight's armor that's a fluff item for a certain special admin

It would basically take setting in a Medieval-style game mode where Sec uses Knight armor and swords instead of tasers and stunbatons. That one sounds uncanninly unpolished though.

 

The second is a gamemode for Highlander

this one I have more planned out, and the sprites and avalible weapons are made. Basically a select group of (2 People during 14 players, 4 people during 24, 6 people during 40, 8 people during 62, 10 people during 70+.)

Are Highlanders and when they stay in the same area together they get "A slight tingling feeling" that signifies another immortal is nearby, You get a Claymore(Which I hope you can put in your backpack) That you can carry around and challenge other Immortals with, Noone is allowed to interrupt these battles and Fighting in the Chapel is not allowed(It's Holy Ground) Also the same rule applies that a Immortal has to cut the others head off in order to kill them. During the final battle between two Immortals the Song "Princes of the Universe" should be triggered (Should be scripted when the final immortals are near eachother and have the quickening) and when the Immortal that wins comes out victorious he is granted God-like powers(From what I know this is canon.)

 

Please tell me if you like either of the Ideas.

 

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Posted

 

Highlander is fun because it doesn't happen all too often, this would make them kind of dull. Imagine if space ninjas happened all the time, or aliens. Another thing is the rounds could really drag on, with 90% of all players dead as highlanders look for eachother/don't fight.

 

First doesn't sound all too great and would take a little work.

 

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Posted

 

Not to mention for the highlander mode, it would require a good bit of coding for a mode that MIGHT not even work well, and it also alienates most of the station.

 

But the first one can be done with alot of variable editing.

 

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