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Posted

 

I want a modification of general SoP that allows the Captain to circumvent/choose to ignore a few parts of SoP, specifically those dealing with punishments. I kinda think a fearsome captain who has security make a makeshift crossbow and execute people by firing bolts into them and pinning them to the walls in front of the bridge could be interesting.

 

mVreWrHUiR8H3vGh18mNxtQ.jpg

 

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Posted

 

I want a modification of general SoP that allows the Captain to circumvent/choose to ignore a few parts of SoP, specifically those dealing with punishments. I kinda think a fearsome captain who has security make a makeshift crossbow and execute people by firing bolts into them and pinning them to the walls in front of the bridge could be interesting.

 

mVreWrHUiR8H3vGh18mNxtQ.jpg

rude.

 

Allowing the captain to circumvent SoP if they believe it will keep order and productivity on the station should be written into sop.

 

Posted

 

As mentioned, SOP is malleable.

 

As I have not yet mentioned, SOP is not that malleable.

 

SOP can/should be molded/circumvented if there's a legitimate reason to do so. Not just so the person can be "cool" or "fearsome".

 

We're not running a military nation-state here.

 

Posted

 

As mentioned, SOP is malleable.

 

As I have not yet mentioned, SOP is not that malleable.

 

SOP can/should be molded/circumvented if there's a legitimate reason to do so. Not just so the person can be "cool" or "fearsome".

 

We're not running a military nation-state here.

Maybe my example was poor, but the point I was trying to make still stands. If the captain believes something would improve productivity/help the station, he should be allowed to tell SoP to take a hike, within reason.

 

Posted

It's actually a nifty little thing I have here for Captain SOP. That he/she can deliberately disregard it if necessary, but if anything goes wrong, it's on them.

Posted

 

I want a modification of general SoP that allows the Captain to circumvent/choose to ignore a few parts of SoP, specifically those dealing with punishments. I kinda think a fearsome captain who has security make a makeshift crossbow and execute people by firing bolts into them and pinning them to the walls in front of the bridge could be interesting.

 

mVreWrHUiR8H3vGh18mNxtQ.jpg

rude.

 

Allowing the captain to circumvent SoP if they believe it will keep order and productivity on the station should be written into sop.

 

Didn't mean to be rude, I honestly thought that was a troll comment because of the implications. I mean, we are here to develop SoP to prevent things from going off the rails like that.

 

That said, I agree with you in part that the Captain should be able to ignore SoP in situations. "Captain's Prerogative" as Picard used to say. Ignoring SoP however to do medieval punishments, however, is not where I mean that to go. And it looks like Tully has that covered.

 

Posted

Medical SOP is still super bloated, please minimize, remove things that promotes unfun, and makes it a job, remove anything regarding permissions, there should not be anything about how to do your job, just what you could do this and then.

Posted

 

You know, I'll bite. Lemme sum it up, then:

 

CMO: Carry around a defib if you want, pack a syringe gun to handle Genetics shits, make sure Chem doesn't blow up, don't release viruses if you don't know what they do, clone people.

 

MD: Wear fucking gloves, keep Medbay clean, make sure there's at least one defib to be used, don't let corpses out to rot, make sure there's Biomass, make sure people are cloned properly, make sure you're actually treating people, stabilize people before dumping them in surgery

 

Chemist: Make meds. Not bombs, not drugs, not useless shit, meds. Don't leave Chemistry to do random crap if there are no meds. Make meds in a reasonable amount of time.

 

Virologist: Don't get yourself infected. Don't leave Virology infected and make sure infected shit gets thrown into space. Don't release viruses without asking anyone. Have radium. Cure viruses properly. Don't let the whole station die by virus.

 

Paramedic: No Ghetto Surgery unless literally everything went to shit. Do surgery if no one else can. Carry a defib. Make sure people don't die on the way to treatment. Make sure dead people get cloned by yelling at the doctors (I'll even remove Guideline 6). Actually carry some medication for use.

 

Surgery: Wear your fucking gear, don't perform live surgery unless the person doesn't want anesthetics, clean your hands, damnit, and keep everything in the OR.

 

Viral Outbreak: Cure the fucking virus, don't let it spread.

 

Coroner: Do your job.

 

This is literally what Medbay is supposed to be doing. Medbay's job is to fix people, keep them in the round and, if required, bring them back. If you are not prepared to do that, then be prepared to get fired.

 

Posted

 

3. Play the Role you’ve chosen:

 

Choose the role based on what you want to spend the round doing, not in order to obtain access and equipment or to impress people with a prestigious title. If you take a role, other players will be expecting - and may rely on you to do it.

 

This is not to mention that medbay is the most crucial department in the entire game.

 

If your idea of fun is faffing about not doing your job, then don't play medical.

 

Posted

 

Though, for the new ones, don't feel too pressured to try medical.

Play paramedic or change the title to nurse.

They should allow you to gain experience in the medical field but without the professional expectations.

 

Should we include a small thing in the SoP regarding the nurse title? I really feel like the Nurse title should be those trying to learn the ways of medical and to gain experience without as much pressure (though no excuse for general incompetence).

 

Posted

 

While I'm a bit reticent to differentiate it, seeing as they basically have the same access, I also have Coroner and Surgeon procedures, so I can always add something like this to MD SOP:

 

Nurses should focus on helping Medical Doctors and Surgeons in whatever they require, and tending to patients that require light care

 

Posted

 

Added:

 

Nurses should focus on helping Medical Doctors and Surgeons in whatever they require, and tending to patients that require light care. If necessary, they can stand in for regular Medical Doctor duties;

 

Posted

 

Oh, found this on the CMO wiki page.

 

Here's the link: http://nanotrasen.se/wiki/index.php/Chi ... al_Officer

 

And here's the excerpt.

 

Specialised Staff

When the round starts, review your medical staff and assign jobs. Remember, Emergency Physicians, Surgeons, and regular Doctors are all the same job, and they're all required to treat patients. Their specific title just indicates a specialization. They can and should be able to be given assignments outside of that, so long as it still falls within the description of Medical Doctor work. If they're unable or unwilling to do basic medical work because "they're a surgeon, not a doctor", then they need reeducating about what their job actually entails.

 

I feel like it's relevant to the SoP and also the... like, 3 replies above me. I do think that separate SoP's for MDs, Surgeons, Coroners, and Nurses are good overall by the way, it's just that I think that the quote I placed should be put into consideration.

 

Posted

 

I believe the "bloat" argument actually comes into play here, especially since those roles basically do the same thing. However, will add:

 

Surgeons are expected to fulfill the duties of regular Medical Doctors if there are no active Surgical Procedures undergoing

 

To MD SOP.

 

Posted

 

Well, that isn't... strictly necessary, and no one ever checks Med Records as, unlike Sec Records, they end up being irrelevant 99,99999999% of the time when it comes to regular Medbay duties.

 

No real point in having that in Medbay SOP, really.

 

EDIT: Goddamnit, Coldflame, stop ninja'ing my replies.

 

Posted

 

Oh, we're talking medbay SOP, and...do my eyes deceive me? VIROLOGY! Ohh yes, as the resident plague queen, I'm jumping ALL in this and lending a hand. Time to nitpick.

 

 

1. The Virologist must always wear adequate protection (such as a Biosuit and Internals for Airborne Viruses) when handling infected personnel and Test Animals. Exception is made for IPC Virologists, for obvious reasons;

 

This one makes sense. If you aren't living in a biosuit/hardsuit as a viro, you are doing something amazingly wrong.

 

2. The Virologist must only test viral samples on the provided Test Animals. Said Test Animals are to be maintained inside their pen, and disposed of via Virology's Disposals Chutes if dead, to prevent possible contamination. In addition, the Virologist may not, under any circumstances whatsoever, leave Virology while infected by a Viral Pathogen that spreads by Contact or Airborne means;

 

Minor nitpick here. A viro is perfectly safe around others with an Airbone/contact viral, so long as they are in a sealed hardsuit with internals on. For normal operations, yeah, stay in the fortress. When things are going downhill and you're infected, suit up, do your thing, and get uninfected fast.

 

 

3. The Virologist may not, under any circumstance whatsoever, release an active virus without prior consent from Chief Medical Officer. Contact and/or Airborne viruses may only be released with consent from the Chief Medical officer and Captain. In the event a Contact and/or Airborne virus is released, the crew must be informed, and antibodies should be ready for any personnel that chooses to opt out of being infected;

 

I'll make an addendum here. Positive virals must be LABELED in the virus database as being positive before being released. This is so all those doctors and assistants with a radium needle don't go screaming "LYNCH VIRO!" when they see the infected symbol on their medihud. I'll address this further, later on.

 

4. The Virologist must maintain Radium samples on their person, or in Virology, at all times;

 

I'd tweak this back onto the chemists again, and make it a requirement to have a radium bottle in the fridge at ALL TIMES. It is utterly annoying as a viro to be standing there asking for a bottle of radium for 15 minutes while the chemist herps along making meth. Have them put it in the fridge at round start like all the other meds, I'll come get it.

 

5. In the event of a Viral Outbreak, the Virologist must take a sample of viral blood and analyze the viral element. If it is non-lethal, standard procedure with animal testing is to be followed. If it is lethal, the Virologist is permitted to inject an infected crewmember with Radium in order to quickly harvest Antibodies;

 

Fucking RADIUM. Tag this in for general medical SoP. Radium curing is expressly FORBIDDEN for non-Viros to use, when there is an active Viro on station.

 

6. In the event of a Viral Outbreak, the Virologist must work together with the Chief Medical Officer and/or Chemists to produce a cure. Failure to keep casualties down to, at most, 25% of the station's crew is to be considered a breach of Standard Operating Procedure for everyone involved

 

This one is just common sense.

 

 

 

Now, I'm gonna address a couple things I'd like to see added, from a security standpoint.

 

1. Viral sample plates not in active use must be stored in the secure sample fridge, and not left out.

2. Infected blood samples (Viros use a blood vial to save and clone sample plates) must either be kept on your person, or secured in the virology safe if you leave the lab.

3. Backup disks with negative symptoms must also be locked up safely, before you leave the lab.

4. Prior to beginning animal experimentation with lethal airborne/contact strains, and announcement must be made over general radio that the virology lab is now hot, warning any visitors to take biohazard precautions before walking in (Oh lord the number of times I've had a cage full of airborne gibbingtons monkeys and the AI just decides to let the HoS in for a look around.....)

 

 

As for actual outbreak, you've got that down pat, I'm just going to toss my expert info in.

 

During a suspected outbreak, it is medbay staff's responsibility to secure blood samples from potentially infected. As in, the first medbay person to come in contact with them gets the blood sample, and hauls it down to viro. I hate trying to chase down an infected patient as they bounce from sleeper to cryo to surgery back to sleeper etc, just to get a blood sample.

 

Once an antibody is developed, the priority list for administration should be as follows: Virologist, known infected people, medbay staff, department heads, then general crew. Antibodies not only cure the virus, they make you immune to future infection too, so if there's unknown infected people still out and about, you won't catch the plague.

 

In the event of severe pandemic, or severe risks to overall station integrity or crew health (I'm talking about radians and toxic sublim specifically), vaccination will become mandatory, and can be administered by force. Put in foodstuffs, bardrinks, cryomix and regular meds, shot from a needlegun, the works. Failure to register antigens during a pandemic event is grounds for detainment by security until vaccine is administered.

 

 

 

Anyway, that's all from me, I hope it helps from my little corner of medbay.

 

 

 

 

 

 

 

Wait, I almost forgot......On development of an airborne Pierrots Throat strain, an infected blood sample must IMMEDIATELY be given to the Clown. The Clown is the only one competent enough to handle such a strain of virals.

 

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