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Nuke ops guide V2 - THE SPESS JAM IS BACK


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Posted

 

1.Ready to join the space jam?

You are a nuclear oprative hired by the syndiecate

To blow up one of nanotrasen station's But theres a little problem

You have the nuke that the syndiecate have stolen from nanotrasen but you do not have the nuclear disk they are still in their hands

 

You and your team have been gifted some TC(Telecrystals) to arm yourself up and think of a strategy

 

2.Jam a plan

A good assault on the station requires a good plan as a reminder you are not alone you have teammates take as long you can to think up a plan just remind one thing How longer you take how advanced the crew in weapons come

 

Anyhow your base comes with a Syndiecate detenator button, Syndiecate card deck, Syndiecate soap, most of the time they get left behind but the syndiecate card is a last resort throwing weapon usefull when you run out of ammo and somoene is running behind you think if a stronger floortile

 

When you get in the shuttle you get some free minibombs and some c4 ion rifle and a detomatrix card and donk pockets insulated gloves syndie toolbox

 

Pin pointer - a pointer that points to the nuke disk wherever it is on the stations z-level

Red arrow means its far away green arrow means its close blue arrow means your as closest it can be and black dot means your above it or standing on it

 

- Tip for the crew/nuke op sides -

IF the nuke disk goes trough the teleporter or gets destroyed or gets spaced it randomly respawns somewhere use this as a adventage when gibbing the captain

 

-Another tip if you didn't destroy the ai-

As how dumb it might sound and you want to spare some tc by not killing the AI

Just one hint for you always get a block of c4 with you or tools incase you get locked in your combat gloves are insulated and your base have a syndie toolbox and a Youtool machine

 

3.I space jammed my way trough what now?

You take the disk back to your base you get the nuke to the station

Arm the nuke put the disk inside

Anchor on

SAFETY OFF

And turn the timer on

And leave with your shuttle before the nuke ops explode

-DONT LEAVE THE DISK BEHIND OR INSIDE-

REMINDER THIS IS YOUR MAJOR VICTORY

 

if the crew are on the shuttle with the disk all you can do now is going for the minor victory

So if you kill or down the nuke disk holder in the shuttle WHATEVER YOU DO DO NOT LITTER IN THE SHUTTLE GET THE NUKE DISK TO SPACE OR SONEWHERE NOBODY WONT EASILY FIND YOU FAST

 

4. Magical field of fluking

 

As a experienced murderboner on /tg/ i asked myself whats is this magic that makes you unrobust when nuke ops i could think of the following team

 

YOU ARE A TEAM YOUR NOT ALONE EVERY FALLEN TEAM MATE STUFF CAN BE USED AGAINST YOU SO REMEMBER TO ACTIVATE YOUR EXPLODE IMPLANT WHEN CAUGHT

 

WHEN YOUR GOING LOUD LIKE KILLING THE AI YOUR STEALTH ADVENTAGE GOES AWAY MAKING IT SO THE CREW CAN PREPARE

 

*points at wet floor sign*

Beware of the events/Hazards around you killing poeple might sound simple but as a team you might get pushed into a wet floor or on a banana peel and such

 

Quick tips(Nuke ops)

Energy shield reflects all energy based objects and have a chance to deflect bastilicts to

Freedom implant DO NOT BUY THIS UNLESS GOING STEALTH

Adrenal implant removes all current stuns

 

Quick tips(Crew)

As we all know nuke ops are known for their bastilicts your armour starts with a pair of bulletproof armor which reduce bullet damage

 

As a cargo tech and nuke ops have been confirmed it be helpfull to order bulletproof armor

 

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Posted

 

From my little experience on Nuke ops i can give more advice: SPEED IS IMPORTANT GET DA FUKKEN DISK FAST! Because if you otherwise reveal yourself cutting the tcomms solars and killing the AI, by the time you get on the station cargo has handed out armor and guns to everyone and every civvie is armed and out to get you, as much as someone yelling over radio where you are is enough to get a swarm of validhunters homing onto you, the captain will be sorrounded by security and will make getting da fukken disk an actual challenge so might as well have declared war.

 

Meanwhile if you go fast and furious you can hit the captain(or his safe sometimes, keep an eye on your pinpointer) and get out before the station gets organized, once you've done that it is important to get the nuke on station ASAP before everyone runs around checking every nook and cranny with a defuse kit, once you arm it you have to make sure it doesn't get defused by either emagging doors locked behind it, sorrounding it with walls, hiding it well.... Just remember to take the disk outside of it before leaving to avoid having the pinpointer point directly to the nuke, additionally escaping with the nuke disk is bonus points for the nuke ops.

 

Also, if for whatever reason you want to go stealth, remember you can screwdriver your headset to pull out its encryption key to later put it in a more mundane looking headset so you can keep in touch with your nukies.

 

The donk pockets in the ship, they don't have to be heated, also, DON'T EAT MORE THAN ONE OR YOU WILL DIE, eat one once you get into combat, they are packed full of meth and other healing stuff that will make you be stunned for less time, move faster and take more damage before falling down as well as heal you, however when it's effects wear off you will puke and have a temporary stun, but it usually lasts enough to get da fukken disk and arm the nuke if you go the fast and furious route.

 

The Elite Syndie Hardsuit is very robust and commonly used by nuke ops, just remember to set it to travel mode when going into space or you will die an embarrasing death.

 

Usually if you want to hit hard and fast, the weapons in the shuttle and your pistol are usually enough to cut it, meaning you usually have TC after an emag and stuff for a borg or a gimick, don't waste TC, seriously, don't, in fact, don't waste the stuff on the shuttle or base either, fill your extended oxygen bottles at the oxygen tank, take c4, put it on your belt, if you are going to leave a shotgun make sure to pull the mag out and put it on your belt, take the pistol mags just make sure the crew doesn't get them by using your explosive implant when you get downed and there is no hope for your team to recover you.

 

One last thing, you have night vision goggles on your base, have everyone take them, once you are on station you can break lights to give you a sweet tactical advantage, if they can't see you they can't shoot you.

 

TL;DR:

 

An easy spess jam is a fast spess jam, don't stop to execute civvies, don't go out of the way to murderbone, jam your way to the disk, and back to the nuke, get out.

 

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