Jump to content

Recommended Posts

Posted

 

Currently, when an egun/lasergun is depleted, the gun is completely useless until recharged. But what if instead of having to recharge the gun, you can simply eject the current mag and pop in a new one, having to simply recharge the magazine instead of the gun itself. The biggest gameplay change this would illicit is instead of having people hoard laser/eguns so they don't have to recharge as often, they can simply carry one gun, and multiple magazines. The magazines would be classified as a small/tiny item so that it could fit in pockets, exo-suit storage slots, and security belts.

 

This would require some edits to at least laser/eguns so that they have a magazine function. Not sure if magazines would apply to ion guns, laser cannons, etc.

 

Link to comment
https://www.paradisestation.org/forum/topic/6778-rechargable-lasergun-magazines/
Share on other sites

Posted

 

and have people carry a hundred lasermags on them? No thanks.

 

We had this, that's exactly what happened--a player would carry a screwdriver, their standard lasergun, and a bunch of superior capacity cells.

 

This is the one defining thing between laser guns and projectiles.

 

Laserguns can be recharged, unlimited amount of times, but it requires time and an inconvenience to do so.

 

Projectiles have limited ammo, but it's easy to carry a lot of that ammo on you.

 

 

The latter is far more favorable in a combat scenario, since you can fire with impunity, in most situations, since ammo is small and you can just jam another clip in as soon as the first one depletes.

 

Also, our energy weapons don't even remotely support handling of magazines.

 

Posted

 

TG actually has this in their code, I think. It's neat, but yeah, we can't even think about having this without an overhaul to our guncode.

 

If we did get this, I think it'd be something cool to give to the ERT, to limit the number of laser cartridges available.

 

Posted

 

The issue with laser weaponry isn't typically depletion of their energy reserves but the massive amount of heat they produce.

 

This is actually the fundamental flaw with trying to design laser weaponry today, much of it explodes/melts/is damaged after activation due to heat.

 

Maybe RnD could produce an attachable heatsink to laser weaponry, that gives them a few extra shots.

 

Posted

 

New toy for RnD: Laser heat sink, gives more shots.

 

New toy for HoS/Warden: Backpck recharger, replaces backpack slot with a big machine that can charge shit. Takes a full 60 seconds to charge from empty in a recharger, and can fully charge up to 4 eguns, and upgraded power cells add more, with more charge time.

 

Posted

Some Mass Effect-esque Thermal Clips for laser guns might be neat. If the problem is that people just stock up on a billion clips, why not increase the size of the thermal magazines, so they can't fit in a backpack, but instead have to be put in a suit storage slot? Because then it's a choice of what to dump into that slot, an instant reload or something with more utility.

Posted

 

-1 to magazines, given that we've done it before and it failed.

 

The increased capacity sounds okay. Id personally just use capacitors but if someone wanted to make heat sinks sprites I guess it'd be fine, though what would we do with AEGs and other self chargers?

 

If we do go the capacitor route, make sure that a new capacitor drains the weapon so it can't be ezploited by swapping capacitors out. Making security have one more reason to play nice with science rather than try to shut them down.

 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use