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Posted

 

Anyone who has played janitor once knows that you have to click on doors to open them, which doesn't seem like a huge inconvenience, but it makes you realize how much you take autodoors for granted. I mean, Beepsky and MULES can open doors—they aren't even players! But when an actual player riding the janicart tries, the door somehow doesn't see them?

 

This code probably extends to the paramedic cart and SecWay, so making autodoors while riding a reality would benefit jobs associated with those objects. If doors already automatically open for players riding either of those vehicles, then the code can be copied and modified to apply to the janicart. If that's not the case, please could someone who can code make it so. Fox called this "a can of worms," so perhaps it's not as easy as it sounds.

 

Posted

 

Vehicle code is an absolute un-standardized atrocity. The janicart and secway use different code than the ambulance, for example.

 

Allowing the vehicles to open doors would require not just relaying the movement of the cart to the player (to make it look like they are in fact riding it and not controlling some freaky bluespace-teleporter RC car), but then also relaying the ID information of the rider to the janicart so that it can utilize the bump() proc of doors to scan for access and open/flash accordingly.

 

It would be a nice quality of life thing, but I wouldn't expect it to be a high priority addition due to a reluctance to mess with the tangled pile of code known as vehicles.

 

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