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Posted

Title. Basically, I'm suggesting a vendor of sorts that dispenses a variety of weapons for the ERT members to that they aren't restricted to choosing their role based on the weapon they might want. As for how this would affect the different code levels of ERT (amber, code red ERT, janitorial) maybe they'd be like the gamma armory, where the more extreme vendors only open up for the right ERT group.

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https://www.paradisestation.org/forum/topic/6816-add-a-weapon-vendor-to-the-ert-base/
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Posted

 

The reason for the ERT not having armories anymore was to give them very little reason to sit at the base and get them to the station as quick as they can, as they SHOULD be.

 

An Instance of that was having an ERT called during a Nuke ops when the station had no Security team, but the ERT spent so much time getting their gear they never made it to the station to help.

 

Posted

 

I don't think this addition would have such a great effect to the lengths you're talking about. Navigating a vendor menu takes a while I guess, especially if you have to share it with your team. What if there wasn't a vendor, and instead just various items on racks/lockers that appear when enabled, like the admin-spawned gamma armory. Only real downside I see with this is ERT being able to bring additional items, so it'd basically end up being an unintended buff to them.

 

Or hell, maybe even a system similar to syndicate TC where they can bring their own customized loadout, spending points as they buy their gear

 

Honestly I'm just spitballing ideas here.

 

Posted

 

I don't think this addition would have such a great effect to the lengths you're talking about. Navigating a vendor menu takes a while I guess, especially if you have to share it with your team. What if there wasn't a vendor, and instead just various items on racks/lockers that appear when enabled, like the admin-spawned gamma armory. Only real downside I see with this is ERT being able to bring additional items, so it'd basically end up being an unintended buff to them.

 

Or hell, maybe even a system similar to syndicate TC where they can bring their own customized loadout, spending points as they buy their gear

 

Honestly I'm just spitballing ideas here.

This is pretty much exactly what we used to have, and it was removed on purpose.

Whether or not I agreed with that change is irrelevant.

 

Posted

 

The thing with ERT is often you'll get a lot of first timers or newbies on it, who don't know what they should have, or just want to look through all the cool new stuff.

 

Honestly the best thing that ERT can bring to the station is extra manpower with all access. Specialist equipment is great, but a basic kit and getting there quickly is better than advanced equipment and getting there too late.

 

Eg - "Getting there firstest with the mostest".

 

Posted

 

Well how about this

 

We add an "ERT character" creator

 

Basically you can create your "ERT" character, give them hairstyle, gender etc, this should be limited to just choosing a hairstyle, color of hair, skin eyes etc, and gender. ERT's are always human and I'd like for them to remain that way, but this would at least make ERT's faster to deploy.

 

With this we could add preferred "job" (Medic, commander etc), and of course load out.

 

Posted

 

Well how about this

 

We add an "ERT character" creator

 

Basically you can create your "ERT" character, give them hairstyle, gender etc, this should be limited to just choosing a hairstyle, color of hair, skin eyes etc, and gender. ERT's are always human and I'd like for them to remain that way, but this would at least make ERT's faster to deploy.

 

With this we could add preferred "job" (Medic, commander etc), and of course load out.

 

I once pitched a similar idea to OOC but no one paid attention to it :<

 

+1

 

Posted

 

Well how about this

 

We add an "ERT character" creator

 

Basically you can create your "ERT" character, give them hairstyle, gender etc, this should be limited to just choosing a hairstyle, color of hair, skin eyes etc, and gender. ERT's are always human and I'd like for them to remain that way, but this would at least make ERT's faster to deploy.

 

With this we could add preferred "job" (Medic, commander etc), and of course load out.

Yes.

We need this now.

 

Posted

 

Well how about this

 

We add an "ERT character" creator

 

Basically you can create your "ERT" character, give them hairstyle, gender etc, this should be limited to just choosing a hairstyle, color of hair, skin eyes etc, and gender. ERT's are always human and I'd like for them to remain that way, but this would at least make ERT's faster to deploy.

 

With this we could add preferred "job" (Medic, commander etc), and of course load out.

 

Inb4 mixed squad of security, medics, and engineers... all with L6s.

 

But yeah, I distinctly remember something like this getting pitched at one point when ERTs were more common (almost every round) and it was rejected for... being snowflakey probably? Then again it didn't get much discussion.

 

As for an actual weapons vendor, I can sort of agree with the sentiment it'd slow response times, as well as giving the teams a chance to equip heavier weaponry if, say, a serious threat is on station and Central sends an Amber team with their paper mache armor and pop guns.

 

Posted

 

Well how about this

 

We add an "ERT character" creator

 

Basically you can create your "ERT" character, give them hairstyle, gender etc, this should be limited to just choosing a hairstyle, color of hair, skin eyes etc, and gender. ERT's are always human and I'd like for them to remain that way, but this would at least make ERT's faster to deploy.

 

With this we could add preferred "job" (Medic, commander etc), and of course load out.

 

Inb4 mixed squad of security, medics, and engineers... all with L6s.

 

But yeah, I distinctly remember something like this getting pitched at one point when ERTs were more common (almost every round) and it was rejected for... being snowflakey probably? Then again it didn't get much discussion.

 

As for an actual weapons vendor, I can sort of agree with the sentiment it'd slow response times, as well as giving the teams a chance to equip heavier weaponry if, say, a serious threat is on station and Central sends an Amber team with their paper mache armor and pop guns.

 

It'd need more rework than just being a "new ERT character" slot

We would have all human, randomized names ones, what would be different is that you could select your preferred ERT assignment, and the equipment that goes with that.

 

Posted

 

It'd need more rework than just being a "new ERT character" slot

We would have all human, randomized names ones, what would be different is that you could select your preferred ERT assignment, and the equipment that goes with that.

 

Oh yeah, certainly not saying it's bad or shouldn't happen just that I think it was roughly proposed once. I just also think if there'd be the extra work to do something like that with an ERT, they should be a bit more common so that coding doesn't go to waste

 

Otherwise it does seem to more or less address the EAT equipment suggestion while keeping with the modification to streamline it.

 

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