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Posted

 

Obviously if you're tazed and spaced after waving around a revolver it's your own damn fault, especially when everybody knows how wonderfully no-sound-making the e-crossbow is.

 

However, the syndi encryption key is quite cunningly labelled something like "generic key", and the no-slip shoes are only given away by their description, so I find it quite odd that objects like the detomatix PDA cartridge and emag are so blindindly obviously labelled.

 

Everyone knows what one is of course, and anyone can see what it does by using it, but maybe they shouldn't be clearly so at first glance?

They're super sekrit illegal contraband afterall, keeping their sprites makes perfect sense as they are what they are.

 

But the fact they're labelled bothers me, maybe change the names to things like "generic PDA cartridge" "ID card" for the stuff that isn't so in-your-face (most of them already are, ie: syndi stamp/e-dagger).

That way the AI can still meta you at roundstart but can't tell sec exactly what you were sticking in your pack :P

 

Posted

 

don't get caught with antag items

 

there is a reason they are called "antag items" and I'm pretty sure it's because it's pretty risky to be in possession of them, therefore yes just don't get caught with them.

 

Posted

 

don't get caught with antag items

there is a reason they are called "antag items" and I'm pretty sure it's because it's pretty risky to be in possession of them, therefore yes just don't get caught with them.

 

But muh green alert detective random searches

 

Really though it's more a matter of consistency, the pickpocket gloves power gloves explosive jani-signs the aforementioned e-dagger and a whole bunch of other "not immediately dangerous shit" stuff is already subtly named, usually with some sort of give away in the description though which is great fun.

 

Posted

 

Because those are "secrety" style stuff that's not really that destructive.

 

There's a difference between a chainsaw and a pair of strip gloves.

Naturally, a chainsaw is about as in-your-face as it gets most likely.

A minority of not-so-destructive items (not on a mass scale anyway, but with ample use all the same) like the detomatix/emag (actually those might be the only ones that aren't job specific) are clearly labelled regardless.

 

As said above, it's more a matter of consistency as items of arguably greater power (THE POWER OF ZEUS specifically:p) are utterly unidentifiable unless used, or closely inspected in the syndie radio key's case.

You can tell it's an explosive PDA cartridge from the other side of the room, but not if that's an e-dagger? Odd is all.

 

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