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Posted (edited)

 

Resomi, Again.

Alternate title: When Will Fludd Learn To Stop Making Species Topics

 

Please read more than just the title before commenting. It'd make my day.

 

Hello! I'm back at it again with topics on species changes / additions. So, a few months(?) ago, there was a short-but-hot debate on replacing Vox with Resomi, then just adding Resomi, which kinda fell apart. I've decided to reboot the idea of Resomi, but with a ton of changes. Basically, this takes the core gameplay mechanics of Resomi, and the name, and kinda-sorta throws a lot out the window.

 

Fludd, stop delaying and give us the differences between these nerds and humies.

 

Alright, so, here's my ideas for the goods, the bads, and the kind-of-mehs of the species. Note, come into this with a fresh point of view, as what you see here is the only thing I'm suggesting - what's currently implemented in Resomi on other stations would not be present, unless it is mentioned in this list below.

 

The Upsides:

 

  • You become hungry slower than most species.

Injuries do not slow you down as much. We'll debate by how much later.

You are capable of knowing the location of any living mob on your screen. It will appear as a white silhouette in the shape of the creature, unless it is visible to you. This is you "hearing" the mob.

You will see an indicator of the source of any audible sounds as semitransparent splotches of white at their source location, with size and opacity based on loudness.

Eye damaging sources are less effective on you.

 

 

The Downsides:

 

  • You are able to be picked up and placed on someone's back, unless that person is also a Resomi. (No infinite stacking!) This requires both hands, much like gibtonite does when held. As a result, if you want to carry more than one, you have to forego your backpack in entirety.

You cannot remove yourself from someone's hand/back while you are handcuffed, but them moving will not disrupt handcuff removal.

When disarmed, there is a small chance where, as well as being knocked over, you are punted across the room.

You have 50% the maximum health of other species. Your health values range between -50 to 50, rather than -100 to 100.

You have a permanent welding-goggle like overlay, which restricts your vision to two tiles away from you. Outside of this radius, hearing works. One of these two tiles will have a slight pixel gradient, like welding goggles have.

When alone (as in, no creatures within hearing/sight radius), you begin getting increasingly panicked, until you eventually begin hallucinating.

Ear damage sources are very effective on you, disabling your hearing ability, and making you dazed for a moment. Any form of deafness disables your hearing abilities.

 

 

The Kind-of-Meh:

 

  • Your sprite is smaller than most other races. As a result, jumpsuits will rarely fit you until spriters are prepared to handle the workload, and it will be slightly more difficult to target you, both for yourself and others.

Eyes have few customization options, as all chosen colors will be desaturated to close to white/grey.

 

 

The biggest buff of all: You're FREAKING ADORABLE JESUS HELL.

LOOK AT THIS FLUFFY ADORABLE.

549px-Resomisketch1.png

 

Hm. These ability change ideas are almost worth not banning you from the internet 4ever, Fludd. However, their lore sucks.

 

Well, I wouldn't say that [spoiler2]wait I did just say that[/spoiler2], but I've got a solution yet again! I have prepared a lore replacement suggestion for your pleasure with my amazingly average worldbuilding skills acquired from years of doing nothing with my life.

 

Resomi (Rehs-oh-mii)

Species description: A race of diminutive, flightless avian creatures, with deft and agile hands at the tip of their wing supports. Their species has grown cave-adapted due to the sun-scorched surface of their planet, and while their hearing approaches the supernatural, their eyesight is lacking at best.

Tech Level: Industrial Era, with minor deviations in the field of bluespace.

Living underground, their rather large eyes became almost vestigial, losing pigment and long-distance vision, as evolutionary improvement was focused on hearing. Their language consists of quiet beak clacking and short chirps, perfect for communicating in the near-silence of the echoing caverns.

 

Home Planet: Suhntolferr (Soon-toll-fehr)

In Sol standards, this planet is comparable to Venus in orbit, but much larger in size. While the surface has been scorched and made relatively uninhabitable except for short excursions during the night, the interior remains at a livable temperature. This planet is a natural accumulation point for bluespace crystals, which has propelled science in that field to far more than the otherwise industrial-era technology the Resomi enjoy. As a result, unstable, yet functional, teleportation was established, which is how contact was first made with Nanotrasen.

 

So, tell me what you guys think! I worked for all of 15-30 minutes on this, so don't worry about breaking my tiny, pink OOC heart.

 

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Posted (edited)

I'll just cross my fingers and hope it gets added someday. I've been saving karma and holding out hope just for this, regardless of the form it gets added in, the KP cost or how gimped they are. No doubt it'd become my main race. Thanks for reviving the idea, I'm glad it hasn't died.

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Posted

 

Sounds like a genuine, honest to god alien. But, even with the advanced hearing ability, unless the silhouette has a name on hover or a text box when they talk, it's going to be hard to follow conversations.

 

Some jobs might be pretty damn hard for them too.

 

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Posted (edited)

 

I'm pretty sure hovertext boxes would work the exact same-- and appear in the same position as full size players

 

If the pick-up mechanic is introduced, it'll work the exact same way as picking up pAI or nymphs in terms of text boxes, so that isn't really an issue.

 

To say I'm exceptionally excited would be a huge understatement!

 

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Posted

As ironic as it is, I doubt implementation will exist for hearing conversations through walls. The reason for the silhouettes was to preserve some anonymity, as other servers implement it as straight up thermal vision.

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Posted

 

The silhouettes makes far more sense, and, arguably, seem to a large degree more immersive. Maybe you can still examine the silhouettes to see if they smell like blood (have blood on their person), an astringent solution (splashed with chems/something flammable), or whatever, provoking an emote from your player like >ears swivel or >sniffs the air.

 

The hearing through walls thing would also probably have to be part of a 'sound bouncing' system that gauges whether or not people outside doorways at a certain angle would hear you speak, etc

 

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Posted

In the end, most of that would be mostly bothersome to implement, I'd say. Besides, the ability to get the general idea of what's going on by what people look and sound like they are doing is the primary purpose of the hearing thing, being able to examine further or listen in on conversations seems to be a bit more than I was looking for. Note that the ability would already be a little more powerful than expected, because anything that makes noise while active (Syndicate bombs, chainsaws, power sinks) would be found with ease, due to the sound localization ability.

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Posted

 

I have to say, it seems to me like the pros and cons are a tad too extreme.

 

Good balancing isn't about buffing one area hard and nerfing another into oblivion

 

The thermals are way more powerful then people think. They're a perfect way to spy on evildoers in maintenance and would make security much more powerful at roundstart. I think they'd have to go.

 

The welding overlay seems like a terrible nuisance and it would probably drive most resomi players to madness.

 

I'm pretty sure being cute as hell is enough of a buff to make people play them, believe me.

 

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Posted

 

I have to say, it seems to me like the pros and cons are a tad too extreme.

 

Good balancing isn't about buffing one area hard and nerfing another into oblivion

 

The thermals are way more powerful then people think. They're a perfect way to spy on evildoers in maintenance and would make security much more powerful at roundstart. I think they'd have to go.

 

The welding overlay seems like a terrible nuisance and it would probably drive most resomi players to madness.

 

I'm pretty sure being cute as hell is enough of a buff to make people play them, believe me.

 

^

I don't need Thermal vision to play them.

They are tiny, adorable floofs and that's all I fuckin need.

 

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Posted

I'd play them regardless of the welder overlay. Quite used to it already, and I've given the species a fair testing on a local clone of the Polaris implementation-- not that terrible. Seeing spectral outlines in maint give you little more than an idea unless you've got another indication of what's going on behind that wall

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Posted (edited)

 

It's not exactly thermals, Flattest - you'd be seeing the shape of the creature, and its position, nothing more. Not only that, but NOT seeing anyone/thing will actually make you go crazy after a while.

 

EDIT: Surprised nobody's mentioned that, with their lore, I've essentially made them Space Dorfs.

 

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Posted (edited)

 

[*]When disarmed, there is a small chance where, as well as being knocked over, you are punted across the room.

 

"HEY DON'T PUSH ME AROUND- BOOF"

*Resomi flies halfway across station*

 

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Posted

 

I really think the noise/thermal/whatever vision is extremely powerful and is not offset at all by the race's cons. It would probably be the biggest racial feature in the game so far and I'm pretty sure it would be very hard to balance other features around it.

 

I say get rid of the vision buff and nerf, make them a bit more durable than 50% and let the fluffy cuteness take care of the rest.

 

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Posted

 

The vision thing is their whole shtick, I wouldn't really want to deviate from that. Then again, that's totally my opinion, so if anyone wants to make a thing, do what you want.

 

EDIT:

Otherwise they are pretty much shitty vox with pseudo-thermals

I should add this to their racial description. I love it.

 

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Posted

 

Ah, yes, I forgot to mention that carrying one would take two hands, like gibtonite does.

 

[spoiler2]Sometimes, I feel like people didn't actually read, when they say they are Vox with thermals. 50% max health is a gigantic difference, and beyond avian features, they have literally nothing that Vox do.[/spoiler2]

 

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Posted

If I manage to figure out how to port them in the first place, stripping will work as normal, and the pick up mechanic will work by clicking yourself with a grab holding them. If anyone wants to take a shot at recoding them before I give a halfhearted try, though, I wouldn't object. I am busy with school for now, so it will be some time before I can try.

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Posted

 

If we can agree to allow hiding in a locker to hide you from their psuedo thermals I think it would be okay

 

also If I understand this right. anything outside their vision range shows up as a blank human mob, or blank dog mob, blank robot mob ect.

 

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