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Posted

 

If anyone knows me, I am a sucker for some decent RP, and I do enjoy a nice little event to spice up a shift as well.. But most events are more based on things that aren't player based, but environment based, such as meteor storms, Ion Storms, NPC blobs and vines, etc.

 

But, wouldn't it be nice to have some events that take place later in the shift that pulls in some ghosts to perform an RP role of sorts? When Vox rounds take place, I always kinda enjoyed the high RP aspect of it, unlike most people who deal with the round. There is just something about discussing trade deals and diplomacy that amuses me. While we can all agree that Vox Raiders are imperfect as a round type alone, wouldn't it be nice if we took an element from it to make a few new event types?

 

To better give you an idea of what I'm talking about, I'll explain a few ideas for player-reliant events that involve some decent RP skills on the selected's behalf.

 

1: The Health Inspector.

 

This event pulls in a single player onto command, with a shuttle ready to depart to the NSS Cyberiad. Their objective would be to simply roam the station and conduct a health inspection of sorts, jotting down their findings as they inspect all the critical locations, such as the bar, kitchen, and medbay. This would be a very RP focused job, which also could end poorly for the crew if the report checks poorly, resulting in certain after events taking place, such as the bar/kitchen being forced to close down, or certain staff getting demoted, depending on the areas that fail the inspection.

 

2: Refugee crisis

 

A small group of players would be spawned in as refugees of an unknown event, sent to the station on their ramshackle ship seeking safety and shelter. They would lack IDs, be dressed in ragged clothing, and would have the objective of merely surviving until help comes to pick them up or the shuttle is called. The crew would be expected to take care of them, providing food and medical aid to the survivors, some of which might be badly hurt (such as missing a limb or having broken bones), others being dreadfully hungry, and in rare cases sick with a minor ailment. This would also be a very RP focused role, them mainly speaking in a language fitting of their native tongue (or if human, one of the secondary tongues such as Guttersnipe), although they could speak English every now and then if they really need to.

 

3: Prison Transfer.

 

At some point of the shift, security would be given a small group of inmates to look after for a short while, ranging in numbers of 2-4 players, shipped via a prison convoy shuttle. They would be escorted to perma were they would be expected to be looked after by the warden every now and then until they are picked up to be sent to a more proper maximum security prison station. They could range from passive and quiet, to more violent and troublesome, which would test the warden's babysitting skills as he tries to keep the inmates in check until they are picked up, At most, it would probably last between 20-40 minutes before they are taken away.

 

Now, these are just ideas, and while I can understand why some might not like some of these ideas, I think it would be rather interesting to allow ghosted players the opportunity to get involved in an interesting, RP manner. Of course, no one would be forced to do the event, having to agree to it before doing it first. If no one agrees, the event doesn't go through, simple as that.

 

If anyone has any ideas of their own to share, however, what kinda event would you have take place involving players?

 

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https://www.paradisestation.org/forum/topic/7379-new-player-based-events/
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Posted

 

I think event with refugees need more types of them and some nasty surprises. There could be surving police/security among them, traitors on the run, people ill with some nasty virus, some rich guy e.t.c.

 

And event with inmates will be better if there is only one inmate. But unusual and very dangerous one. Maybe even with some antag abilities. So security need to make serious effort to keep him in line. One of the current traitors meanwhile could get an objective to break free that inmate and help him escape from station.

 

Posted

 

What if you were to combine ideas 2 and 3 so that the refugees can either be protected by NT, or turned over by the crew to some other entity as prisoners for some reward?

 

Examples: Exile from the SWF, splinter cell of the Cult of Nar'sie, Overthrown regime, etc.

 

Posted

An escape pod from a nearby station has arrived at the Cyberiad - Civilians, trained personnel - but a transmission from the station indicated that the one responsible for the destruction of the station left on a pod - maybe it's the one that just arrived? I'm not sure exactly how it'd work, but you have the moral dilemma of if you turn away refugees because one might be bad (and deal with the fallout from the crew who wanted to help them) or take them on and provide, regardless of background and plans? All of the arrivals wouldn't be considered crew - how do the AI and borgs react?

Posted

 

An escape pod from a nearby station has arrived at the Cyberiad - Civilians, trained personnel - but a transmission from the station indicated that the one responsible for the destruction of the station left on a pod - maybe it's the one that just arrived? I'm not sure exactly how it'd work, but you have the moral dilemma of if you turn away refugees because one might be bad (and deal with the fallout from the crew who wanted to help them) or take them on and provide, regardless of background and plans? All of the arrivals wouldn't be considered crew - how do the AI and borgs react?

 

Well, provided the captain keeps in touch with the AI, the borgs and AI would hopefully steady their robotic hands before attempting to murder the fuck out of any non-crew that comes aboard. After all, if it can resist the urge to go all out on vox raiders, I assume it would be able to at least play it safe with refugees.

 

And the idea of one of the refugees being the causer of their status would be an interesting situation for the crew to handle. How would they be able to weed them out? Would they just arrest everyone, or just take their chances and welcome them aboard, hoping they behave themselves during their stay? It really does have a way of testing a captain's leadership skills when faced with a hard choice, and even if they all were harmless, they are still extra mouths to feed and care for, which could put a strain on resources on their station.

 

.. Also, a lot of people seem really interest in the refugee event, I noticed. Then again, unlike the other two, it is one with the most possibilities and outcomes. Be they simple humans, IPCs or clowns, every possible kind has a different effect on the station.

 

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