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Posted

 

Makeshift and Syndicate varieties.

 

Makeshift: Tablecrafted from:

a power control module (apc circuit),

a battery (any kind, doesn't matter, end result doesn't matter either)

a medical belt

5x cable units

 

Creates: A Medical belt-looking device with obvious modifications and doodads.

Screwdrivering it exposes wires, and allows you to attach a sensor/trigger mechanism.

Using a multitool on it when exposed will bring up an interface that allows you to configure values and remove existing mechanisms.

 

When belt is triggered, it will find the first non-empty syringe of any kind in the inventory of the belt and inject it into the user.

 

Effect of mechanism:

1. RSD - Belt triggers when signal received

2. Medical Analyzer/sensor - Belt triggers when wearer total health drops below (or is above, if configured to be inverted) set %

3. Motion sensor/prox - Belt triggers when the user moves by themselves at a speed faster than a walk. Does not trigger if dragged by someone else or on a vehicle. Can be inverted to trigger when user moves slower than a run.

4. Laser/IR - Belt triggers when wearer goes prone. Also triggers when user is hugged.

5. Voice Sensor - Belt triggers when phrase is heard.

 

------

Syndi variant -

Orderable via uplink, and looks identical to a medical belt. On close examine though, the description mentions some sensors hidden in the seams.

 

This functions similarly to the makeshift belt, save for two (2) exceptions.

 

1. The belt comes installed with ALL the sensor mechanisms at once, and each can be individually configured and turned on/off. The sensors can also read labels on syringes and are keyed to specific short phrases, so you can define which sensor injects which syringe. The belt also has an additional sensor that can detect if you are infected with something.

 

2. You can lock the belt with an ID, rendering your jumpsuit much more difficult to remove (takes 3x as long).

 

There is also a low cost box of assorted syringes you can order to arm it with, ranging from combat stim to general rejuvenation drugs, to a chemical that severely bolsters your immune system but irradiates you.

 

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https://www.paradisestation.org/forum/topic/7559-injector-belt/
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Posted

 

Ye really have a thing with belts, don't ye?

 

To a limited extent, single use grenades can be used to mimic some of the sensor triggers. Install health sensor with critical detect, load "bomb" full of SGS, get to 0, saline is applied and ye recover.

 

While its an interesting idea, it kinda is powergamers wet dream. Depending on how many syringes it fits, ye can have that sucker shoot ye full of chems just by yelling "Greytide".

 

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https://www.paradisestation.org/forum/topic/7559-injector-belt/#findComment-65928
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Posted

 

While its an interesting idea, it kinda is powergamers wet dream. Depending on how many syringes it fits, ye can have that sucker shoot ye full of chems just by yelling "Greytide".

 

The main point I see of these belts is to be able to find powergamers.

 

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https://www.paradisestation.org/forum/topic/7559-injector-belt/#findComment-65941
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