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Posted

 

Time for the story of the Greyest Tide of LORE's career:

 

We start our story after all the tools of the trade had been collected. Tools, a belt, some spare plasteel and metal, and of course, coins.

Phase one of the plan is getting to the derelict and more importantly, the DJ station. The first step of which is getting a suit:

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Then a jetpack was needed in case the derelict wasn't in a straight line path:

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After a bit of floating, the derelict was located and the emitter collected. It was brought to the DJ station and secured in place ready to fire. With the new found DJ suit, I ditched the old one so that nobody would notice the theft:

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Now begins phase two of the plan, acquiring the captain's locker. We start by scoping out the site and acting casual:

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Then comes the false wall into the cap's maint. tunnel and bathroom:

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Now that the primary collection route is open, the escape could be prepared by loosening a window until it was about to fall off. I waited for the opportune moment, someone was breaking into the upload! I ran around to my hidden doors and grabbed the lockers while sec was distracted:

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I then brought it back to the DJ sat and shot it open for my prize, the captain level encryption key! But there was a bonus in the locker. The cap had left his spare ID!

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Not one to pass up such a great opportunity, I grabbed the ID and went back to the station where I gave myself all access before leaving the Id in the computer:

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And now we're here at phase 3, Basking in the glory of a job well done. I got a drink at the bar, told my tale, and used those coins I had collected to buy myself and my new friend some cigars to smoke on the way home:

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Posted

 

Just FYI, IK3I, if you plan on doing stuff like that again:

  Server Rules said:
Petty theft is not considered self-antagging but stealing the high-value items without a reason will be considered as such.

 

I don't think the Captain's spare ID is necessarily considered a high-value item (although you would think it is) but if the Captain stored one of the actual high-value items like the nuke disk or something in his locker suddenly you stole it without knowing about it, breaking the self-antag rule.

 

Posted

 

  Keroman said:
Just FYI, IK3I, if you plan on doing stuff like that again:
  Server Rules said:
Petty theft is not considered self-antagging but stealing the high-value items without a reason will be considered as such.

 

I don't think the Captain's spare ID is necessarily considered a high-value item (although you would think it is) but if the Captain stored one of the actual high-value items like the nuke disk or something in his locker suddenly you stole it without knowing about it, breaking the self-antag rule.

is an accidental theft a theft? I think that the id is a high value item because i once stole it as a spiderbot and was told so by one of the admins, captains sometimes leave their stuff in really stupid places.

 

Posted

 

  Keroman said:
I think it's fair to assume that the Captain's locker is more likely than not to have at least one high-value item in it.

 

In my experience, the captains locker is there to hold his clothes, not his high value items. SoP says that he needs to secure them. Putting them in a locker that is both out of the way and easy to reach by any competent thief (as demonstrated) doesn't really count as securing the aforementioned items. While the captain is technically allowed to put his things in the locker, central holds him accountable if it is lost and most people wouldn't risk it for the same reason they wouldn't give the disk away to another head.

 

Posted

 

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Eli wanted a drink with Spark.

 

  Reveal hidden contents

 

 

  • Like 1
Posted

 

Made a communist Meth lab!

 

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Security didn't bother us.

 

The shuttle was called and all traces must be wiped! This is minute before i released plasma into the old bar and set it on fire!

 

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Fire damage! Didn't get rid of the meth, but still did something.

 

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