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[Job proposal] Dog handler and his dog.


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Posted

 

Looking for a way to make security more fun police like I came with *crazy idea* again - let security have guard dogs to catch or guard criminals! This will also would allow ghost to have more fun as at least one mob.

 

So what we have here:

 

Dog Handler - special version of security officer for 5-10 karma. Have lighter equipment(no taser, only telescopic baton and flash for self-defence) but have his own useful dog mob and equipment for it:

1) Dog whistle - blow into it to give commands to your dog. Its silent for all crewmembers but vulps who can hear it.

2) Dog leash - hololeash with adjustable length you can use to keep your dog close to you. You can adjust it length from 1 tile to half of the screen. You can release the leash at any moment, making dog free to move around you again. It works only when you hold it in hands or have it in your suit or belt slot(not inside belt).

3) Box of doggie treats - box of treats you can use to feed your canine friend. Have different versions of it: normal one, healing one, perfluorodexalin one.

4) Dog collar - this is what makes your dog mob special. You spawn with one in your bag and you can find spare in your locker. When you wear it on the dog it will gain police training using same nanochip tech Krav Maga gloves use. It will also makes you owner of the dog. Worn collar is hard to remove - it would need some time. Dog with the collar is a mob working like Beepsky initialy(you use you whistle to issue commands) but any ghost could take control of the dog.

5) Special anti-bite jacket and gloves- gives nice melee protection. Gives immunity to dog bites: jacket protects chest and arms, gloves protects hands.

 

Security dog - mob initialy, it can be controled by ghost.

With collar worn dog gains big variety of abilities but also gain law similar to golem one - protect and obey your owner.

 

Dog abilities:

Intents - dog have intents just like humans. Three of them availible all the time. Harm intent needs to be "unlocked"

1) Help - clicking on person in melee range will make you snuggle or lick them. Aim different zones for different results. clicking person far from you will make you bark cheerfuly at them.

2) Disarm - clicking on person in melee range will make you bite them lightly, dealing no brute damage but significant amount of stamina damage. Keep in mind where are you aiming - thick clothes like military jackets provides resistance to arms and chest zones. Spacesuit gives resistance to whole body. Hardsuits and riot armour makes persone immune to bites at all. Golems are immune to you as well. clicking on person far from you will make you bark intimidating at them.

3) Grab - when biting person you will try to reinforce grab with your mouth on them, slowing them down. Grabing arm or hand will disable that hand for usage unless person resist out or you release them. Thick clothes make grabbing harder and removing jacket while you have grab on chest or arm zone will shake you off immediately.

4) Harm - You bark like crazy on people far from you and bite people in melee range, dealing both brute and stamina damage. You can tear downed people throats by aiming face zone. Unavailible initialy. Your handler must enable it during red code somehow.

Picking up things - you can pick up things like batons with your mouth and handle them to people. You cant bark or attack when holding something.

Aura vision - you can tell alive and dead crew apart by aura around them. Synthetics(borgs and ipcs) are seen as dead. You can also see blood and bloody things in the dark. People covered in blood and firearm powder(after shooting a firearm) will be visible at close range as well.

 

Link to comment
https://www.paradisestation.org/forum/topic/8378-job-proposal-dog-handler-and-his-dog/
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Posted

I don't think this kind of job fits into the SS13 atmosphere, not to mention all the code that needs to be done in order for such a small karma jobb to be added

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