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Posted

 

Migrants would be a civilian of sorts, except lacking things like an ID, PDA, etc.

 

This both makes it ideal for a shady activity type of thing, and can help stealthy nuke ops or SIT units infiltrate the station with a valid excuse, that being "oh I'm a migrant"

 

It'd be illegal to fuck with migrants TOO much, they mostly must be taken to be registered as civilians.

 

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https://www.paradisestation.org/forum/topic/8412-migrant-job/
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Posted

 

it's a space station

 

in space

 

which is surrounded by space

 

that thing which kills people if they're inside it

 

Restrict it to diona.

 

You can explain it away by "I had a flashlight".

 

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https://www.paradisestation.org/forum/topic/8412-migrant-job/#findComment-72366
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Posted

only thing i can think of, is to be careful not to stress the HoP to much early game, making the line larger whit people who now also need a new ID or PDA, can really take up time from people and make it unbearable to border trying to get a/new job. but it be a great way to make HoP have more to do later game if new players joining in later in the game, have to pay a visit to the HoP.

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Posted

 

It's be interesting as a mid-round event. Doubly so if there was a chance one could be a regular antag.

I want it to be a consistent thing, to make the approach of crew immersion much easier for antags, instead of the meta 'yoU DIDNT LOSE YOUR ID you r syndicate!'

 

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