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Randomize/shuffle the random stuff hidden in the walls


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Posted

 

So, everyone knows that hidden behind certain walls are some easter eggs: rainbow attire next to the cargo disposal processing, a basketball above maint next to cargo/mining maintenance, some fuzzy cuffs in the brig, a bananium coin at telecomms.

 

We should institute a system similar to the maintenance loot system for these areas. A list of mostly unique items that change every shift. But, at the same time, have a singificant chance that the area has absolutely nothing, something completely worthless/useless, a kitten/corgi pup, a miniscule chance of some OP traitor item, and also a small chance of the area starting filled with plasma gas. Nothing that will cause massive damage or a shuttle call, just enough to cause surprise, a little panic, and give the atmos techs something to do.

 

As I have alluded to above, this shouldn't be limited to the hidden areas on the Cyberiad proper alone, but also on all such areas on all z-levels.

 

I know I'm killing this suggestion by saying this, but there should be a RIDICULOUSLY RARE chance that such areas spawn with a live facehugger. Because !!FUN!!

 

Posted

 

This seems pretty doable.

 

But, I ask you: is it worth it?

 

Suppose you're looking for a specific rare item, like the basketball in HoP maint. Are you ok with NEVER finding it, because the RNG meant it never spawned anywhere that shift?

 

Is that a better experience that them always being in the same places?

 

Posted

 

This seems pretty doable.

 

But, I ask you: is it worth it?

 

Suppose you're looking for a specific rare item, like the basketball in HoP maint. Are you ok with NEVER finding it, because the RNG meant it never spawned anywhere that shift?

 

Is that a better experience that them always being in the same places?

 

For me, absolutely it is fine. Maybe others might have an issue with it, but not me. I think discovery is what makes this game fun, and there is not a lot new stuff to discover. I think that is what made the maintenance loot system so popular.

 

Now people who play engineering all the time might have a problem with people just cutting through the station for these items. I don't think that's a big deal because most of it borders on maintenance.

 

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