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So I was just thinking about Race balance


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Posted

 

IPC, something a lot of people tend to think is a bad idea. You get EMPed and bonk, dead, and I am actually ok with that, this thread is not anti-EMP.

 

HOWEVER. I was just killed by a Diona, emp, whatever, just happens, but then they went out of the airlock, and dragged my corpse all they way to the middle of space, no hardsuit, nothing, didn't even harm him one bit, I, however took mounds of burn damage. Am I the only one that things this is a little off?

 

Dionae are organic still, and I am not sure you know, cold is a pretty potent killer to a plant, and a sentient plant lifeform, would no doubt be similar, they might be able to sustain a small stint into space, but not for long. Also, I assume Dionae have to breath, like other plants? Wouldn't they be effected by the vacuum in that sort of way?

 

Yet you have an IPC, who have a very fragile frame, and apparently a cooling system from the 80's, and they can't even stay in the vacuum of space for more than 5 minutes. IPCs are supposed to be state of the art, mass produced yes, but still, they're cooling should last a bit longer, if not indefinitely in outer space.

 

I mean yea, the Dionae are slow, but I think they get enough buffs to make them a pretty nice pick, but they seem to be better robots than the IPC. The IPC get an instant kill (the Dionae do too) They get weaker limbs, and they can't survive in the vacuum of space. Like really, it feels like when you make the IPC pick, you are just asking for hardmode.

 

MY SUGGESTION: Either remove or lessen the burn damage taken by IPC in vacuum, as it stands they practically get not benefit other that not needing oxygen in a Hard Suit. Dionae can stay as they are, but I used them as an example to display this clear and kinda silly disparity between balance

 

Posted

 

The burn damage most species take from being out in space unprotected is actually from how cold it is rather than from heat. Are you certain it was burn damage, though? I thought IPCs didn't take damage from heat or cold but from pressure differences, which results in brute damage (imagine dents that develop in their chassis.)

 

This has been one of the long-time criticisms of IPCs, as they're jokingly referred to as being made out of tissue paper rather than metal.

 

Posted

 

The burn damage most species take from being out in space unprotected is actually from how cold it is rather than from heat. Are you certain it was burn damage, though? I thought IPCs didn't take damage from heat or cold but from pressure differences, which results in brute damage (imagine dents that develop in their chassis.)

 

This has been one of the long-time criticisms of IPCs, as they're jokingly referred to as being made out of tissue paper rather than metal.

Oh wait, yea, that makes more sense, I always thought it was cold damage. Hm that is even more silly to be honest.

 

I will be honest, I will play IPC anyways, I am technophilic trash like that, its just so silly, especially because of the Dionae, who just seem to just don't need to breath, or are not affected by cold. If the same was extended to the IPC, I would be happy

 

Posted

 

There's nothing wrong with playing an IPC! Hell, I've got an IPC character (that I haven't played in.. almost a year). Lots of people like IPCs despite their weaknesses. If anything it's a good way to show that you don't play a species just for the mechanical aspects but for their lore or because you like their design.

 

IPCs do have a few bonuses - they don't need to breathe, they don't need eye protection when welding, they can't take toxin damage or oxy damage at all, they're generally pretty easy to bring back to life if they're killed even with an EMP. In order to be space-worthy they just need a space-worthy suit. In an emergency they can mitigate the damage they take in space by bringing a welder with them and patching up the damage as they go.

 

I wouldn't mind seeing IPCs get rebalanced a bit, though. I do think the extra brute weakness is a little bit TOO much sometimes. It's worth talking about in the rebalancing species thread.

 

Posted

 

There's nothing wrong with playing an IPC! Hell, I've got an IPC character (that I haven't played in.. almost a year). Lots of people like IPCs despite their weaknesses. If anything it's a good way to show that you don't play a species just for the mechanical aspects but for their lore or because you like their design.

 

IPCs do have a few bonuses - they don't need to breathe, they don't need eye protection when welding, they can't take toxin damage or oxy damage at all, they're generally pretty easy to bring back to life if they're killed even with an EMP. In order to be space-worthy they just need a space-worthy suit. In an emergency they can mitigate the damage they take in space by bringing a welder with them and patching up the damage as they go.

 

I wouldn't mind seeing IPCs get rebalanced a bit, though. I do think the extra brute weakness is a little bit TOO much sometimes. It's worth talking about in the rebalancing species thread.

I appologize for not seeing this thread. I just, it was such a jaring moment to see the Diona not even care about the vacuum at all. And yea, we got a lot of ups, but its just so damn well, unrealistic and silly

 

Posted

 

No need to apologize, man, you didn't do anything wrong!

 

Diona have their own pros and cons as a species. Their biggest downside is their slow speed, which basically means they can't run away from any fight ever. They literally walk slower than someone wearing a hardsuit.

 

Their upside is that they can regenerate almost any damage as long as there is a source of light nearby. You can basically consider that to be their reason for being spaceworthy without any real protection. They could be made to take brute or burn damage from space but they would regenerate it because of the starlight anyways so in the end there would be no real difference to how they function.

 

I've proposed some changes to Diona (i.e. make their regeneration dependent on the level of "nutriment" which they can build up by eating food with the "plantmatter" reagent) but that's really a discussion for the other thread, and it's not really a high priority as Diona are already significantly different from most other species.

 

Posted

 

No need to apologize, man, you didn't do anything wrong!

 

Diona have their own pros and cons as a species. Their biggest downside is their slow speed, which basically means they can't run away from any fight ever. They literally walk slower than someone wearing a hardsuit.

 

Their upside is that they can regenerate almost any damage as long as there is a source of light nearby. You can basically consider that to be their reason for being spaceworthy without any real protection. They could be made to take brute or burn damage from space but they would regenerate it because of the starlight anyways so in the end there would be no real difference to how they function.

 

I've proposed some changes to Diona (i.e. make their regeneration dependent on the level of "nutriment" which they can build up by eating food with the "plantmatter" reagent) but that's really a discussion for the other thread, and it's not really a high priority as Diona are already significantly different from most other species.

Well yea, I get why, but the IPC have their own set of problems too, the brute damage being one of the most glaring, I am ok with a OHK, we get to say "Oh, virus running around the station, making people melt from the inside, hah, silly organics". I think they should be given a break to when it comes to the vacuum is all, keep the frailty, the OHK, and the fact we can't get gene/virus/chemical buffs

 

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