HugoLuman Posted January 19, 2017 Posted January 19, 2017 It occurred to me that a readily visible mechanical difference which could support RP would be to give different species different reactions to alcohol. Not merely different tolerances, but different symptoms to reflect their alien physiologies. These could range from being differently buzzed to suffering differently from acute alcohol poisoning. Some potential examples: * Slime people becoming flammable if they accumulate too much alcohol in their cytoplasm, and so needing some time to get it out of their system before regaining their usual sogginess * Kidan suffering from seizures due to alcohol affecting their nervous systems / interfering with their hydraulic muscles by dilating their blood vessels. * Skrell taking minor burn damage from strong beverages, or becoming slurred when any amount of alcohol enters their systems * Grey broadcasting random inane thoughts into the brains of nearby crew members when sloshed. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/ Share on other sites More sharing options...
Fethas Posted January 19, 2017 Posted January 19, 2017 ....Hugo is posting this from me rambling...Help hugo..help me..help you...be silly silly drunken things. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77772 Share on other sites More sharing options...
HugoLuman Posted January 19, 2017 Author Posted January 19, 2017 The biggest obstacle I think would be objections to "snowflaking" as this would probably involve adding species checks into alcohol, or a refactor of species processing code Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77800 Share on other sites More sharing options...
flimflamm Posted January 19, 2017 Posted January 19, 2017 By snowflaking do you mean from a raw code perspective? (is that the standard usage in SS13?) Is there a "drunk" flag that we could tie these effects to? P.S If we can achieve this without marring the code too much, I'm all for radical debuffs if that meant balance wise we could get more unique mechanics on alien races. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77805 Share on other sites More sharing options...
HugoLuman Posted January 19, 2017 Author Posted January 19, 2017 Well, not debuffs necessarily, more changing the kind of bad that each race experiences when they drink too much alcohol. Codewise, I think everything to do with being drunk is currently handled within the reagent code for alcohol and the organ code for people's livers. Possible a couple things in on_life, but I'm not sure. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77807 Share on other sites More sharing options...
FlattestGuitar Posted January 20, 2017 Posted January 20, 2017 Thus would be very easy to code in a clean manner. I don't know how the fact that things are changed will impact things though. People are used to the way getting drunk works. If you take away from their bar-crawling ability they might dislike it. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77826 Share on other sites More sharing options...
necaladun Posted January 20, 2017 Posted January 20, 2017 I'd like to see being drunk make you randomly PDA people telling you how much you love them. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77827 Share on other sites More sharing options...
thebeoni Posted January 20, 2017 Posted January 20, 2017 necaladun said: I'd like to see being drunk make you randomly PDA people telling you how much you love them. yes please Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77833 Share on other sites More sharing options...
davidchan Posted January 22, 2017 Posted January 22, 2017 The extra slur/involutnary interactions of PDA someone, messaging them or maybe even pointing or random emoting at people (up to and including hugging/grabbing or maybe even hitting people near you if you are very drunk and walk into them) That said the ideas that cause damage or additional stuns against Skrell and Kidan, species that have more debufss than buffs(if any) to begin with is a fat NO to me. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77926 Share on other sites More sharing options...
HugoLuman Posted January 23, 2017 Author Posted January 23, 2017 Well the idea here is to come up with ways to diversify species through their reactions to alcohol. The other ideas are fine but they should probably go elsewhere. (We need ideas for both differences when people are merely buzzed and for when they are suffering from alcohol poisoning.) The idea with the Kidan bit up there is that they'd get seizures instead of throwing up when severely drunk. So, not necessarily increasing their damage or stuns, just changing the symptoms of something that already stuns/hurts them Another idea I had was that one species might start suffocating when suffering alcohol poisoning, rather than throwing up or taking brain/toxin damage. I'm not sure what species that would be appropriate for. Racially-specific random drunk emotes could be good Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77956 Share on other sites More sharing options...
KasparoVv Posted January 24, 2017 Posted January 24, 2017 I think the least snowflakey way to handle this would be to add such features to a handle_drunk proc on the species datums or something. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77991 Share on other sites More sharing options...
HugoLuman Posted January 24, 2017 Author Posted January 24, 2017 Since it's the least likely thing raise balace concerns, I'm going to start working on the emotes idea Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-77997 Share on other sites More sharing options...
Fethas Posted January 26, 2017 Posted January 26, 2017 thing is...all our specis shit is global.. Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-78097 Share on other sites More sharing options...
HugoLuman Posted January 27, 2017 Author Posted January 27, 2017 Ah, but we do have a framework for giving species their own procs for things, like the handle_life, handle_death, and handle_breathe Link to comment https://www.paradisestation.org/forum/topic/9192-diversity-through-drunkenness-alien-reactions-to-alcohol/#findComment-78129 Share on other sites More sharing options...
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