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Posted (edited)

 

This is a work in progress botany guide that I need to put more time into but with new botany already out people are going to wonder how to do what etc so it will be updated over the next few days

 

 

Howdy hello Spessman McGreenie,

 

So you woke up today, hopped on the shuttle and came over to the Cyberiad with the pretext of being a botanist. Sure you may have had previous experience in botany or may have had none at all, but regardless. I am here today to try and help you understand the new glorious Botany system we have today.

 

Back in Old Botany if you where one of them previous work experience folks weh ad a thing called DNA splicer or such. It was a two machine thing were you put in seeds, extraced things that didn't mean much to you with your fancy disks from the crate in the back and put them together on the machine next to you with some other seeds until it would not let you anymore.

 

One of these many things you may have and well; most certain put on other plants was Appearance. Now Appearance in only botany meant many things. It changed how well, the plants appeared. Unfortunatly with rhew new system, you cannot do this. HOWEVER! We do have a similar thing now called Parennial Growth.

 

Now you may be asking yourself; "What is Parennial Growth?" Pareenial Growth is the DNA trait certain things like grass has that lets you reharvest the plant over and over. Now this trait from what I noticed may not work every time and result in seeds instead. But fear not my fellow Spessman Botanist! Your seed packets it left instead of fruits of your labor contain the same code as it, the plant had before!

 

So now you may be going. I just arrived here Ms Furbeast, what should I do to make my plants better and improve as an overall botanist? Fear not weary traveler. For I will hold your disgusting space hand through this.

 

Tips for new Botanists

 

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Chemicals for your plants.

 

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Round Start

 

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Now, in this next section. I will be going into more details on what all you can do with DNA Splicing, and what special traits can do that you may see on your plants.

 

DNA Splicing and You!

 

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Setting up Botany to be more efficient.

 

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So here we are. You're sitting here with all of your starting disks ready to shove in your plant seeds. Go ahead and take the time now to begin putting your packets in and every single disk you can to change your plants seed packets with these more diserable traits to make them even better. By doing such, you are already making your life 100% better. (But we can do better than that.)

 

By now, you may be going There has to be more than this. You say with your trays full of plants, and you're right! We're not going to explore the fantastic world of Plant Mutations!!!

 

Plant Mutations.

 

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The Forgotten Method of Reviving the Dead.

 

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Kudzu.

 

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Craftables made in Hydroponics.

 

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How to be Self Sufficient.

 

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I saved this part for last and it is definitely going to take up a lot of space....

 

All Plants and Specific Information.

 

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This is as much as the guide is going to be covering for today, but for all of you space farring Matt Damons boarding the Cyberiad today and hoping to find out more information on New Botany, this will hopefully be of a great help to you.

 

If you have any questions that I have not yet covered; you can PM or @Xantholne on The Paradise Discord server for me to make the crying less painful.

 

Edited by Xantholne
spoilers suck
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Posted

 

A note on mutating.

 

Radium does heavy health damage to the plant, directly, and causes toxins both--it's not ideal, at all, for mutating, but it'll do in a pinch.

 

if you mutate berries into glowberries you can get uranium---uranium deals less health damage and causes less toxin build up in plants and is about as effective as radium for mutating plants; if you're serious about avoiding chemistry for mutagen, then I'd attempt to mutate glowberries sooner, rather than later.

 

Posted

 

  Fox McCloud said:
A note on mutating.

 

Radium does heavy health damage to the plant, directly, and causes toxins both--it's not ideal, at all, for mutating, but it'll do in a pinch.

 

if you mutate berries into glowberries you can get uranium---uranium deals less health damage and causes less toxin build up in plants and is about as effective as radium for mutating plants; if you're serious about avoiding chemistry for mutagen, then I'd attempt to mutate glowberries sooner, rather than later.

Updated

 

Posted

 

some notes I've gotten from my personal testing:

 

 

  • you can mutate pumpkins into blumpkins, for plasma and chlorine, then grab radium off glowshrooms and slap it onto the blumpkins, take off ammonia and plantmatter or whatever's left and you got plants that make unstable mutagen.

 

 

with this, you can also make strange reagent out of botany. unstable mutagen + omnizine + holy water, so....

 

 

  • the previous blumpkins, lifeweed from mutating cannabis (which is obnoxious), and holy melons from mutating watermelons.

 

 

combine and make 0.1 or 0.5 pills and you don't have to bother with replica pods

 

i've got some other notes but they're not that complete, but botany is so fucking good now that blumpkins make plasma

 

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