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Posted

I was rather bored, so inspired by System Shock (where each department has a unique logo, which is just the modified version of the station insignia) I made these.

Cargonia:

cargo.png.385e2ad483ed062cee46f6c423f6c318.png

Servants:

service.png.75369d7941731531ff52c9a3663d7d45.png

Station bureaucrats:

command.png.74ee74b57ae236a91a2d9faa85d372de.png

"Fix this, upgrade that"-team:

engineering.png.e4a5ee6b38093a8b441156bc1936eceb.png

Those who let people bleed out in their lobby:

medbay.png.db10cf496518d11be0f4bdb3c4d5d445.png

Things explode™:

58cd9ae537b8b_rd.png.2ee9b2f3dc23748a4636102a05698d69.png

Shitcurity:

security.png.ac54947c3b3d8a8c619f4cb9151871d1.png

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  • 2 weeks later...
Posted

Before adding these to any sort of map (I was already going to use the directional signs we have but don't use for Cyberiad to make finding your way easier in Ragnarok), we'd need to ensure these are something we want. For example, perhaps provide some pictures with placement thoughts for the Cyberiad (just get a picture of the map, then paste the sign in a layer over it, merge the layers, then show us the end-result) so we can know if it'll look good. It wouldn't be hard to add a little bit of darkening around the exterior of the signs to make them pop a little bit better (just inside the white lining). Make the visuals, then get Kyet's, Elysian's, Free's, and False's attentions.

They look nice, but we need to see practical application ideas to decide if we want them actually added to the code.

From a personal standpoint, I can only see the practically of Security (for use in the main lobby), Medical (again, main lobby), Cargo (once again, main lobby), Science (to denote main access), and Engineering (again, denote main access). Command doesn't really need this (there are two entrances and having too many signs could be distasteful, though just outside the main accesses in the short hallways could work) and Service is too spread out to make it practically to have.

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Posted

Thanks for your comment. Emphasis on semifinished. I first wanted to show this, so if the base is not good enough then I wouldn't continue. These obviously don't fit in anywhere, as there is no shading at all, and all walls are darkgray, making pure white on them kind of ugly. Probably HoP office can use the service sign, or the HoP line. Also, will add them to a few screenshots soon then. That's actually a pretty smart idea, I don't know why I didn't think of it before.

If anyone has ideas (or critique; positive or otherwise) then don't hold it inside you.

(Also, who is Kyet?)

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Posted
On 3/31/2017 at 0:35 PM, Bxil said:

command.png.d70d6a0405d047f98fa4fa090054c221.pngengineering.png.62092a14b422e02001e7eaa17e142645.pngmedical.png.50d126ca6c5d174defcfedcefb6446f3.pngresearch.png.c6de3faf3e643ab047c934d8d5d82382.pngsecurity.png.29b6ca70bd2ae9cb84fe03815c54b69a.pngservice.png.ebce6ca1b82dc109fcd1decbe93dbf06.pngcargo.png.abfdf7781ed61d7cd46892597a9d8d1b.png

Revel in these Magnificient, Semifinished, Almost Non-Verbal Department Indicator Signs (MSANVDIS for short).

Thoughts?

Given that the rest of the signs are white plus one color, the fact that medical has red included in it irks me. Don't get me wrong, I think these look fantastic.

It's just jarring to see when all the signs are so uniform and lined up together except for that one. Was the inclusion of red to prevent the circles from looking like a metal screw? Sorry for ramble, I'm sure it would look just fine in game anyway. 

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