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Posted

The reason im suggesting the perma prisoner job is because the warden job is VERY boring, whenever i play it i dont get to do much at all, just wait for prisoners and process them, 

the job is highly boring and how will this Perma Prisoner job benefit it:

 

Benefits:

-Less boreness

-More fun to do controlling the damn perma prisoners

-They can get more perma prisoners if possible

 

For the upgrades of perma brig,

I suggest making the perma a bit larger, have 6 cells and have a prisoner holo deck there, why not? the Holo deck must have a flash outside because you can get stunned in there, so whenever warden wants to stop them he can flash them from the holodeck,

Another upgrade is maybe having a tiny warden kitchen, why? wardens gotta make food for prisoners, along with a chute connected from kitchen and warden kitchen, so chef can send food for warden to feed the prisoners, with this WARDEN will usually have more fun, and also the perma prisoners can have a fun objective as well, ESCAPE JAIL, legitly allowed,

Perma prisoners cant be antagonists

They spawn with the orange suit, ID, and a tracking implant

 

Maximum slots of perma prisoners will be 3. or more if you guys really like this

  • Like 5
Posted (edited)

If the Warden job is boring then you arent doing enough. I think it's the most stressful job on the station. Between processing, keeping records up to date, keeping an eye on the armory and evidence storage, distributing stuff from the armory when needed, keeping an ear on comms for cries for help, trying to help coordinate officers, and making sure prisoners aren't breaking out. There is no job on the station that has more responsibilities.

It's alot more than just waiting for prisoners to process. A good warden is the difference between sec running smoothly and not. ESPECIALLY keeping records up to date.

Edited by ZN23X
  • Like 1
Posted

I like this a lot. I actually used to go straight to perma-brig at round start by asking the HoS to permabrig me. For no reason. If they said no, I'd start giving them reasons to arrest me in their line of sight, at the brig lobby.

because i like gardening and being confined every now and then ok

Posted

Also...putting the  l̶a̶z̶y̶  boring warden thing aside, I am FOR a perma enhancement. Larger. More to do for prisoners. All of that. Possibly more security features to make them harder to break out. Even if it was just a second layer of grille around the exterior, kinda like with the secure armory.

Posted (edited)

The IC justification of them being there, I know how

 

So you know how chaplain starts and you get to pick your religion?

Perma prisoners will get asked why they were put in jail, they must put a good reason or a unfair reason if they want..

 

Also another add, there should be one of those tubes outside perma that can transport you to escape when getting the prisoners to escape because it will be kind of hard, you know those AI tubes you go as a borg to go to core and station? Yeah those i recommend having,from perma to escape so prisoners can be delivered there better, it up to the warden to not forget about them.

The warden can get help for setting arrests by bunch of sec members indeed

The prisoners cant kill the officers and sec teams basicly, they can disarm them.. probably rough em up a bit.. and steal ID to escape, their objective is to escape, if the warden has a intent to kill you and attacks you im sure you can self defend, 

To get out, the only way is teamwork

and it'd probably be more fun if changelings and vampires get put in jail. you gonna have to survive em or they can get you out probably, or kill you.. so they can escape

Edited by bigfatbananacyclops
  • Like 1
  • 2 weeks later...
  • 3 months later...
Posted

I just wanted to bump this. I was thinking about this the other day and how cool it would be to have a Prisoner or two at start (based on the number of Sec Officers, of course)

 

What I ponder more about is if they should start as legit antags with no equipment or TC, or if they should just have to roll it like every other job.

 

On the one hand, it would be an interesting dynamic to have known antagonists in permabrig for both Security to deal with, and for other antags to exploit. (Wizard teleports into prison and gives them a gun.)

On the other, it would be a hard start with potentially no payoff if Security is good about keeping your ass under control.

Posted

Considering NT is a company and would probably transfer terrorists/murders/etc from each shift to a Sol Gov prison so as to not have the cost of running a literal on-site penitentiary, I think this would be a bit silly from an IC perspective.

However, if someone could revive the mythical Prison Station, that might make a nice event now and again.

 

Posted
9 hours ago, SomeGuy9283 said:

Considering NT is a company and would probably transfer terrorists/murders/etc from each shift to a Sol Gov prison so as to not have the cost of running a literal on-site penitentiary, I think this would be a bit silly from an IC perspective.

However, if someone could revive the mythical Prison Station, that might make a nice event now and again.

 

Personally I like to think that NT ransoms syndicate agents back to their buyer, if not just horribly murdering them after torturing them on CC. SolGov doesn't actually have much (if any) authority in the region of space NT is largely situated in.

Posted
9 hours ago, SomeGuy9283 said:

Considering NT is a company and would probably transfer terrorists/murders/etc from each shift to a Sol Gov prison so as to not have the cost of running a literal on-site penitentiary, I think this would be a bit silly from an IC perspective.

*cough* Megacorporation *cough*

NT is literally a state, just like SolGov. And we also know that NT absolutely loves spending money, just look at all that CC bluespace stuff they use in some shifts.

Posted (edited)

I'll say it again but shorter. The warden doesn't need more work. If you think the warden is boring it's because you aren't performing all of your duties, and in turn making working security more difficult for everyone else. Making security worse.

Lavaland when?

Edited by ZN23X
Posted
28 minutes ago, ZN23X said:

I'll say it again but shorter. The warden doesn't need more work. If you think the warden is boring it's because you aren't performing all of your duties, and in turn making working security more difficult for everyone else. Making security worse.

Lavaland when?

The Warden is not a mini HoS. The Warden is responsible for the brig and armory and only the brig and armory.

Posted (edited)
29 minutes ago, Enginseer-42 said:

The Warden is not a mini HoS. The Warden is responsible for the brig and armory and only the brig and armory.

Define "responsible for the brig" and the duties that entails. Yes they are supposed to stay in the brig. They are responsible for keeping records up to date, which involves paying attention to comms. Communicating with and ensuring the rest of sec is communicating helps this as well. They also become the HOS when the HOS dies, and can help coordinate sec when the HOS is otherwise incapable (in surgery, busy, or just bad?), so it's helpful to understand the HOSs duties. They aren't required to help the HOS with thier duties, but good wardens do. Bad ones sit in thier office doing barely anything and complain the job is boring. My point is a "prisoner job" isn't required to make the wardens job more interesting, which was the source of this suggestion. You can make it interesting if you need to. There's plenty to do. Or you can do the bare minimum and be bored. Just don't complain it's boring then.

Edited by ZN23X
Posted (edited)

I'm in favor of this because perma isn't used enough. one round I bombed RD's office as a tator just to get in there! Though i did have a e-mag in a storage implant that time

But this could also lead to court cases for the magistraite to deal with, though, there would be a lack of evidence for one.

Edited by Capsandi
Posted

I'm not really too fond of this idea to be honest I'm always security and quite often brig get's raided and we get murderboned by the raiders and the escaped prisoners. I'd be semi-okay with this (but still not okay with this) if the perma-prisoners were only allowed by rules to escape prison in a stealth-like matter without harming security or just walk out when an antagonist raids and all that.

Also they should be on trial for execution if they escape.

I've played warden often and it's fun if you know what your doing and how to RP.

Just be really anal with space law and always ask each arresting officer "Did he resist arrest" "Has he been complying well" if they don't resist and comply well I usually issue minimum sentence or potential to get released early with good behavior.

To be really anal with space law just legit charge them with every law that they break. You'd be surprised at how many laws are broken in on session people just don't charge them with everything.

Make sure to always ADD REASONS WHEN YOU WARRANT SOMEONE FOR THERE ARREST. Check comms often and all that it's really fun if you know what your doing.

Posted (edited)

I feel like a lot of greytiders would pick this just to interfere with security.

During busy chaotic rounds having people whose sole purpose is to be a prisoner who security has to babysit would be pretty draining on security I imagine, and would have them have less energy and resources for antagonists and other crew members breaking the law.


Example:

Spoiler

 

Route A:
>McPrisoner starts harming another prisoner or does something where Sec has to intervene
>Sec has to then divert from whatever they are doing to deal with it (i.e. warden processing actual criminals in processing)
>McPrisoner starts attacking Sec

If Sec does not get beat up
>Sec restrains McPrisoner
>Sec and/or McPrisoner(s) are injured and require medical attention

If Sec gets beat up
>McPrisoner(s) loots Sec and possibly the armory
>McPrisoner(s) escapes Perma
>McPrisoner(s) tases and stuns more Sec while running away
>Sec requires medical attention

   If Brig Physician with surgery tools then
     >Brig phys has to fix them all 

  If no Brig Phsycian and/or no surgery tools then
    >McPrisoner(s) must be escorted to medbay and be watched. (Malpractice bay may or may not be in effect, making those officers' downtime even longer)
    >McPrisoner(s) must then be escorted back to permabrig

Route B:
>McPrisoner starts trying to get help from people on the outside to break them out (because McPrisoner just spawned in as a prisoner and didn't actually do anything heinous I believe more people will be willing to break them out. Yes it's meta but still.)
>Greytider McGrey grabs a space suit (or is space proof) and helps McPrisoner(s) out of Permabrig while Sec is busy with other chaos around the station.
>McPrisoner(s) on the loose
>Engineering required to come and fix Perma
>Sec has to find whoever broke into Perma and capture McPrisoner(s) in addition to whatever else they already have on their plate

 

 

I see the potential for good RP there and I'm sure there are some people who would genuinely do that, but as it is now I am fairly confident there would be a lot more greytiding rather than RP.

In slow rounds it could work - and would be quite fun - but other than that, it's more or less a powersink on security resources.

 

 

Edited by Ty Omaha
Posted
38 minutes ago, Ty Omaha said:

I feel like a lot of greytiders would pick this just to interfere with security.

During busy chaotic rounds having people whose sole purpose is to be a prisoner who security has to babysit would be pretty draining on security I imagine, and would have them have less energy and resources for antagonists and other crew members breaking the law.


Example:

  Hide contents

 

Route A:
>McPrisoner starts harming another prisoner or does something where Sec has to intervene
>Sec has to then divert from whatever they are doing to deal with it (i.e. warden processing actual criminals in processing)
>McPrisoner starts attacking Sec

If Sec does not get beat up
>Sec restrains McPrisoner
>Sec and/or McPrisoner(s) are injured and require medical attention

If Sec gets beat up
>McPrisoner(s) loots Sec and possibly the armory
>McPrisoner(s) escapes Perma
>McPrisoner(s) tases and stuns more Sec while running away
>Sec requires medical attention

   If Brig Physician with surgery tools then
     >Brig phys has to fix them all 

  If no Brig Phsycian and/or no surgery tools then
    >McPrisoner(s) must be escorted to medbay and be watched. (Malpractice bay may or may not be in effect, making those officers' downtime even longer)
    >McPrisoner(s) must then be escorted back to permabrig

Route B:
>McPrisoner starts trying to get help from people on the outside to break them out (because McPrisoner just spawned in as a prisoner and didn't actually do anything heinous I believe more people will be willing to break them out. Yes it's meta but still.)
>Greytider McGrey grabs a space suit (or is space proof) and helps McPrisoner(s) out of Permabrig while Sec is busy with other chaos around the station.
>McPrisoner(s) on the loose
>Engineering required to come and fix Perma
>Sec has to find whoever broke into Perma and capture McPrisoner(s) in addition to whatever else they already have on their plate

 

 

I see the potential for good RP there and I'm sure there are some people who would genuinely do that, but as it is now I am fairly confident there would be a lot more greytiding rather than RP.

In slow rounds it could work - and would be quite fun - but other than that, it's more or less a powersink on security resources.

 

 

Yea exactly, this idea isn't that great no offense. I do like the his idea of adding a flash to the permabrig though.

Posted
1 hour ago, Ty Omaha said:

I feel like a lot of greytiders would pick this just to interfere with security.

Isn't that what IAAs job is already? Coulda sworn I read something in IAA's SOP that says "Use your security headset and access to be as disruptive as possible to security"

No in all seriousness tho, I 100% agree with everything you've said.

  • Like 1
Posted (edited)
43 minutes ago, ZN23X said:

Isn't that what IAAs job is already? Coulda sworn I read something in IAA's SOP that says "Use your security headset and access to be as disruptive as possible to security"

No in all seriousness tho, I 100% agree with everything you've said.

Thats pretty much how I see most if not ALL IAAs if I am doing sec (which I rarely do nowadays).

Anyways while this suggestion seems nice I think it would detract ALOT from securities actual job. I do believe NT has facilities for that kind of people as a powerfull huge asset stealing corporation.

Edited by EldritchSigma
Posted (edited)

I've recently noticed IAA become less "in your face", and given how sometimes there are quite a few Sec members who don't really know what they're doing in regards to Space Law - and be actually useful.

 

 

Edited by Ty Omaha
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