Engineering items: Difference between revisions

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imported>Kingofkosmos
imported>SpaceSmithers
Hardsuit to MODsuit. Dumped a couple of removed things under a new removed header.
 
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{{anchor|Cable Coil}}
{{anchor|Cable Coil}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #ddddff
  |bgcolor2 = #ddddff
  |bgcolor2 = #ccccee
  |name = Cable Coil
  |name = Cable Coil
  |image = CableCoils.png
  |image = CableCoils.png
Line 9: Line 9:
  |usedfor = Laying electrical wires, building things that use electricity
  |usedfor = Laying electrical wires, building things that use electricity
  |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
  |strategy = Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
  |description = Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.
  |description = Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the [[Guide_to_construction#Power_Wires|guide to wiring]] to see how. Make sure you don't touch wired wires on the ground without insulated gloves. Can be placed onto three different layers. Toggle layers by ctrl-clicking the stack of cable coil.


[[File:Cablecuffs.png]]By right clicking, you can turn the wires into ghetto restraints that will tie someone down for 30 seconds. Comes in many fun colors.
By using wires in hand, you can craft layer bridges or [[File:Cablecuffs.png|link=Makeshift_weapons#Cablecuffs]], which are [[Makeshift_weapons#Cablecuffs|ghetto restraints]] used to tie someone down.
  }}
  }}


{{anchor|Power Cell}}
{{anchor|Power Cell}}
{{anchor|High-Capacity Power Cell}}
{{anchor|Super-Capacity Power Cell}}
{{anchor|Hyper-Capacity Power Cell}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #ddddff
  |bgcolor2 = #ddddff
  |bgcolor2 = #ccccee
  |name = Power Cell
  |name = Power Cell
  |image = Powercell.png
  |image = Powercell.png
  |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |foundin = [[Cargo_Office|Cargo]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]], inside [[APC]]s, inside [[Space Heater]]s
  |usedfor = Building things that use electricity
  |usedfor = Building things that use electricity
  |strategy = Used to power APCs, cyborgs and various electrical equipment.  
  |strategy = Used to power APCs, cyborgs and various electrical equipment.
  |description = Comes in four varieties:
  |description = Can be recharged in a [[File:Cellcharger.png|link=Cell Charger]] [[Cell Charger]].<br>Comes in five main varieties:
* standard [[File:Powercell.png]]
* [[File:Powercell.png]] Standard (1 kW)
* high capacity [[File:Power cell.png]]
* [[File:Power_cell.png]] High-Capacity (10 kW)
* super capacity [[File:Supercell.png]]
* [[File:Supercell.png]] Super-Capacity (20 kW)
* hyper capacity [[File:Hypercell.png]]
* [[File:Hypercell.png]] Hyper-Capacity (30 kW)
* [[File:Bluespace_Power_Cell.gif]] Bluespace (40kW)
  }}
  }}


=Tools=
=Tools=
{{anchor|Analyzer}}
{{anchor|RCD}}
{{ItemUsedFor
|name=Rapid Construction Device (RCD)
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Rcd_0.png
|foundin = EVA, Engi-Vend, Cargo and Engineering [[Protolathe|Protolathes]] (after research), hacked [[Autolathe|autolathes]]
|usedfor = Making and destroying walls, windows, airlocks, and floors.
|strategy = You can repair hull breaches and rebuild walls very quickly.
|description = An experimental device which can build, or deconstruct areas rapidly. This is held in the [[EVA]] for emergencies (and is the [[Chief Engineer]]'s responsibility). However they can be made in the [[Engineering]] [[Protolathe]], [[Cargo]]'s [[Techfab]] and in hacked [[Autolathe|autolathes]] as well.
 
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. <br>
{{Leftclick}} Construct: <br>
*Build Floors (2 Ammo)
*Build a Wall (16 Ammo)
*Build a wall on top of a girder (8 Ammo)
*Build a Grille (4 Ammo)
*Build a Window (8 Ammo)
*Build a Reinforced Window (12 Ammo)
*Build an airlock (16 Ammo)
{{Rightclick}} Deconstruct: <br>
*Deconstruct a girder (13 Ammo)
*Deconstruct a wall (26 Ammo) (Can't deconstruct reinforced walls, unless it's a [[Cyborg#Syndicate:_Saboteur|syndie cyborg]] or mech RCD)
*Deconstruct a floor tile into space (33 Ammo)
*Deconstruct a grille (4 Ammo)
*Deconstruct a window (8 Ammo)
*Deconstruct an airlock (32 Ammo)
<br>
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments.
It also can robust the shit out people. Or AIs, if needed.
<br>
*'''Can be upgraded''' with the ''RCD advanced design disks'', which can be printed from the engineering protolathe after research. This lets the RCD create:
**''RCD frames designs upgrade:'' Wired/wrenched computer and [[Machines#Machine_Construction_Steps|machine frames]] [[File:Wired_Frame.png]]
**''Simple circuits designs upgrade:'' Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the [[Cyborg#Engineering|engineering cyborg's]] Electroadaptive Pseudocircuit.
**''RCD furnishing upgrade:'' Chairs, and tables.
 
*'''Can also be upgraded''' with an ''Advanced RCD silo link upgrade'', which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an [[Machines#Ore_Silo|Ore Silo]] to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time.
 
}}
{{anchor|ARCD}}
{{ItemUsedFor
|name=Advanced Rapid Construction Device (ARCD)
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Arcd.png
|foundin = Admin Magicks
|usedfor = Making and destroying walls, doors, and floors, from a distance
|strategy = Repairing damage to the station, without putting yourself in harms way. Alternatively, weaponized against the clock cult.
|description = The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making [[Clockwork Cult|Ratvar]] cry a river.
}}
{{anchor|RPD}}
{{ItemUsedFor
|name=Rapid Piping Device (RPD)
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|image = Rpd.png
|foundin = Supermatter Chamber, Atmospherics, cargo and engi [[Protolathe|Protolathes]] after research
|usedfor = Dispensing pipes
|strategy = Use the RPD to dispense pipes to make atmospherics/the SM more efficient
|description = The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. More of an atmospherics tool than for engineering, but it's critical when setting up the Supermatter Engine. Does not consume any sort of ammo or materials to produce pipes. Most often used for spamming a shit ton of volume pumps.
 
It can dispense regular gas pipes, gas pipe devices, disposals pipes and transit tube pipes.
Can be upgraded to unwrench pipes and devices, after research.
}}
{{anchor|RLD}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Analyzer
  |name = Rapid Light Dispenser (RLD)
  |image = Analyzer.png
  |image = Rld.png
  |foundin = Toolboxes
  |foundin = Engineering and Cargo [[Protolathe|Protolathes]], after acquiring the tech disk from the B.E.P.I.S.
  |usedfor = Scanning the air
  |usedfor = Lighting up an area
  |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.
  |strategy = A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
  |description = Made practically worthless by the PDA air scanner.
  |description = The RLD has 3 different modes:
* Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
* Light Launcher: The RLD launches glowsticks at a distance
* Deconstruct: Tears apart wall/floor lights
  }}
  }}


{{anchor|Crowbar}}
{{anchor|Crowbar}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Crowbar
  |name = Crowbar
  |image = Crowbar.png
  |image = Crowbar.png
  |foundin = Nearly everywhere
  |foundin = Nearly everywhere
  |usedfor = Opening airlocks, breaking things.
  |usedfor = Opening airlocks, breaking things.
  |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things.
  |strategy = If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
  |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.
  |description = The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in four flavors, gunmetal grey, robust red, bronze brass, and illegally fast black and red.
}}
 
{{anchor|Screwdriver}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Screwdriver
|image = Screwdriver tool.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Construction and deconstruction
|strategy = Almost every machine requires a screwdriver to build it or take it apart.
|description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
}}
 
{{anchor|Wirecutters}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Wirecutters
|image = Wirecutters.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Removing wires
|strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
|description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.
}}
 
{{anchor|Wrench}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Wrench
|image = Wrench.png
|foundin = Nearly everywhere
|usedfor = Deconstruction, attaching bolts
|strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
|description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
}}
 
{{anchor|Welding Tool}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Welding Tool
|image = Welder.png
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.
|strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
|description = A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
}}
 
{{anchor|Industrial Welding Tool}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Industrial Welding Tool
|image = Induswelder.png
|foundin = Engineering, Hacked [[Autolathe]]
|usedfor = Welding stuff, even better
|strategy = You can weld objects together, you can unweld objects together
|description = It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.
There also is the Upgraded Industrial Welding Tool with 80u of fuel, available in [[Vending_machines#YouTool|YouTool vendors]] and in the [[Shaft_Miner#Voucher_equipment|miner voucher's]] ''Minebot kit''.
  }}
  }}


{{anchor|Multitool}}
{{anchor|Multitool}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Multitool
  |name = Multitool
  |image = Multitool.png
  |image = Multitool.png
  |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]
  |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[EVA]], [[Maintenance]], [[Tech Storage]], [[Primary Tool Storage]], [[Robotics_and_Mech_Bay|Robotics]]
  |usedfor = [[Hacking]]
  |usedfor = [[Hacking]], Ore Silo linking, [[Telecommunications]], [[Surgery#Prosthesis_Organ_Manipulation|Surgery on cybernetics]]
  |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
  |strategy = Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
  |description = Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information.
  |description = Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the [[guide to hacking]] for more information. Also used as a buffer for the Ore Silo and Tcomms.
  }}
  }}


{{anchor|Screwdriver}}
{{anchor|Analyzer}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Screwdriver
  |name = Analyzer
  |image = Screwdriver tool.png
  |image = Analyzer.png
  |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |foundin = Toolboxes
|usedfor = Construction and deconstruction
|usedfor = Scanning the air, analyze [[Random_events#Anomalies|anomalies]]
  |strategy = Almost every machine requires a screwdriver to build it or take it apart.  
  |strategy = If you ever needed a complex readout about your current atmosphere, this is the tool for you.
  |description = A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
  |description = Can be used to scan the atmosphere, and shows you what's inside a [[Canister]] or a pipe. The analyzer can also be added to an unscrewed [[Security Camera]] to upgrade it to an X-ray camera, and will prove invaluable in the case of a [[Random_events#Anomalies|anomaly]].
 
Otherwise, made practically worthless by the [[PDA]] Air Scanner.
  }}
  }}


{{anchor|T-Ray Scanner}}
{{anchor|T-Ray Scanner}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = T-ray Scanner
  |name = T-ray Scanner
  |image = t-ray.gif
  |image = t-ray.gif
  |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |usedfor = Seeing under floor tiles
  |usedfor = Seeing under floor tiles
  |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.  
  |strategy = If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
  |description = Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.
  |description = Click on it on your hand to activate. When activated it will reveal wires and pipes (and "lost" [[Syndicate_Items#Smugglers_Satchel|satchels]]) under the flooring, as well as creatures such as [[Geneticist|monkeys]], [[Sentient_Slime|slimes]] and [[Xenos|xenomorphs]] inside pipes, as well as make cloaked people flicker.
  }}
  }}


{{anchor|Welding Tool}}
{{anchor|Rapid Pipe Cleaner Layer}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Rapid Pipe Cleaner Layer
|image = Rcl.png
|foundin = [[Engineering]], [[Art_Storage]]
|usedfor = Laying cosmetic pipe cleaners
|strategy = Wield it with both your hands, walk slowly
|description = The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for [[Wire_art|wire art]].
}}
 
{{anchor|Airlock Painter}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Airlock Painter
|image = Airlock_Painter.png
|foundin = [[Engineering]], [[Autolathe]]
|usedfor = Painting airlocks
|strategy = Put a toner in it and use it on an airlock and select how you want it to look
|description = An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
}}
 
{{anchor|Emergency Welding Tool}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Emergency Welding Tool
|image = Emergency welding tool.png
|foundin = Emergency toolboxes through the station
|usedfor = Same as a [[Welding Tool|regular welding tool]]
|strategy = Welding stuff
|description = Functions identically to a normal welding tool, but only has 10 units of fuel.
}}
 
{{anchor|Inducer}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Inducer
|image = [[File:Inducer.png|64px]][[File:Inducersci.png|64px]]
|OverrideImage = true
|foundin = [[Engineering]]'s electrical locker, Engineering & Science Protolathes (after research)
|usedfor = Recharging machines
|strategy = Use and give away inducers to recharge essential machines (chem dispensers, APCs), especially [[Syndicate Items#Power Sink|when the power goes out.]]
|description = You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
}}
 
{{anchor|Jaws of Life}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Jaws of Life
|image = [[File:Jawsoflife.png|64px]][[File:Jawspry.png|64px]]
|OverrideImage = true
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe (after research)
|usedfor = Prying open doors, cutting wires, popping out floor tiles
|strategy = It's a crowbar and a pair of wirecutters combined into a single tool
|description = While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.
}}
 
{{anchor|Hand Drill}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Welding Tool
  |name = Hand Drill
  |image = Welder.png
  |image = [[File:DrillTool.png|64px]][[File:Drillbolt.png|64px]]
|foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
|OverrideImage = true
  |usedfor = Sealing airlocks, construction and deconstruction. Fighting aliens.
|foundin = Chief Engineer's Toolbelt, Engineering Protolathe (after research)
  |strategy = You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
|usedfor = Exposing wires, securing objects, [[Roboticist|building mechs]]
|description = A must have for engineers. Any modifications you make to the station will require this tool. You can get an industrial version with double fuel capacity from a hacked vending machine or [[Quartermaster|Cargo]], but you cannot store it in a belt. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.  
  |strategy = It's a screwdriver and a wrench combined into a single tool
  |description = With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. Faster (.7) than basic tools, slower than the [[Cyborg|borgs']] (.5), the [[Abductors|Aliens']] (.1) or the Black Market's (.3).
  }}
  }}


{{anchor|Wirecutters}}
{{anchor|Experimental Welding Tool}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Wirecutters
  |name = Experimental Welding Tool
  |image = Wirecutters.png
  |image = Exwelder.png
  |foundin = [[Auxiliary Tool Storage]], [[Engineering]], [[EVA]], [[Tech Storage]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |foundin = Chief Engineer's Toolbelt, Engineering & Science Protolathes (after research)
  |usedfor = Removing wires
  |usedfor = Welding stuff
  |strategy = One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
  |strategy = It's a better welding tool
  |description = More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits.
  |description = This welding tool contains more fuel (40u), welds objects quicker, and recharges fuel on its own, without any intervention.
  }}
  }}


{{anchor|Wrench}}
{{anchor|Geiger Counter}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Wrench
  |name = Geiger Counter
  |image = Wrench.png
  |image = Geiger_on_1_0.png
  |foundin = Nearly everywhere
  |foundin = Radiation Locker
  |usedfor = Deconstruction, attaching bolts
  |usedfor = Measuring Radiation.
  |strategy = Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
  |strategy = Use it on people or objects to see whats causing all the radiation poisoning.
  |description = This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.
  |description = The Geiger Counter is <del>useless</del> used to measure radiations.
  }}
  }}


=Clothing=
{{anchor|Construction Bag}}
{{anchor|Hazard Vest}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #FFEE88
  |bgcolor2 = #ddddff
  |bgcolor2 = #FFDD66
  |name = Hazard Vest
  |name = Construction Bag
  |image = Hazard.png
  |image = Construction_bag.png
  |foundin = [[Engineering]]
  |foundin = [[Engineering]]
  |usedfor = Accessing the suit storage slot
  |usedfor = Carrying stock parts and circuit boards.
  |strategy = Wear it to let people know you mean businesses
  |strategy = Put the parts in it needed to construct [[Machines|machines]] and other things.
  |description = This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor.
  |description = Can hold stock parts, other common machine components, circuits, misc electronics and cable coils.
  }}
  }}


{{anchor|Optical Meson Scanner}}
=Engineering Gear=
{{Item
|name=[[Hard Hat]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = HardHat.png
}}
 
{{Item
|name=[[Welding Helmet]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = WeldingHelmet.png
}}
 
{{Item
{{Item
  |bgcolor1 = #ccccee
  |name=[[Meson_Goggles#Eyewear|Optical Meson Scanner]]
|bgcolor2 = #ddddff
|bgcolor1 = #FFEECE
|name = Optical Meson Scanner
|bgcolor2 = #EDD6AD
  |image = MGlasses.png
  |image = MGlasses.png
|foundin = Three pairs in [[Mining_Dock|mining]], one in the Quartermaster's locker, several in [[engineering]], two in [[maintenance]].
}}
|usedfor = Seeing structural layout.
 
  |strategy = Use these to view hull breaches from safety or watch in horror as an assistant crowbars up all of your precious floor tiles. These are imperative in mining as they allow you to see and hone in on any ores on screen.
{{Item
  |description = Green glasses every engineer should have. They will allow you to see the station's layout through walls and remove darkness, though you will not be able to see people or objects beyond your light radius. As a bonus, they will protect your eyes from the singularity, but not from [[Security_items#Flash|flashes]] or welding torches.
|name=[[Engineering Scanner Goggles]]
}}
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = EngiScanners.png
}}
 
{{Item
|name=[[Hazard Vest]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = Hazard.png
}}
 
{{Item
|name=[[Insulated Gloves]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
  |image = IGloves.png
}}
 
{{Item
  |name=[[Tool Belt]]
|bgcolor1 = #FFEECE
|bgcolor2 = #EDD6AD
|image = utilitybelt.png
}}


{{anchor|Firesuit}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |name=[[MODsuits#Engineering_MODsuit|MODsuit]]
  |bgcolor2 = #ddddff
|bgcolor1 = #FFEECE
  |name = Firesuit
|bgcolor2 = #EDD6AD
  |image = Firesuit.png
|image = Engineering_modsuit.png
  |foundin = [[Engineering]], [[Maintenance]], Quartermaster's Locker
}}
  |usedfor = Fighting fires
 
  |strategy = Wearing a firesuit along with a fire helmet will protect you from [[temperature#lol_fire_is_hot|extreme heat]].
=Equipment=
  |description = A bad ass looking suit worn over your uniform that protects marginally against [[temperature]] extremes. Used most commonly when fighting fires, even though a [[roboticist#cyborgs|cyborg]] would do it better. They are bulky, so will slow down the wearer's run speed. They afford no protection in a [[robust|rumble]]. The firesuit can now withstand temperatures of over 9000 degrees (the temperature at which walls and floors start to melt). Requires a firehelmet to fully protect from heat. Does not offer much protection from fire, so to receive no damage, you must stand near the fire rather than in it
{{Item
|bgcolor1 = #cce6ff
  |bgcolor2 = #99ccff
  |name = Engi-Vend
  |image = Engivend.png
  |foundin = [[Engineering]]
  |usedfor = Supplying yourself with electronics and engineering equipment
  |strategy = Get <del>a loaded RCD</del> smart metal foam grenades from here.
  |description = '''[[Vending machines#Engi-Vend|Spare tool vending]]'''.
  }}
  }}


{{anchor|Hardsuit}}
{{anchor|SMES Cell}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ddddff
  |bgcolor2 = #99ccff
  |name = Hardsuit
  |name = SMES<br>''Superconducting Magnetic Energy Storage''
  |image = RIG.png
  |image = SMES_Charging.gif
  |foundin = [[Engineering]], other varieties at the Mining Station and scattered around various departments
  |foundin = [[Engineering]], [[Solars]], [[AI Chamber]], [[Mining Station]], [[Telecommunications]]
  |usedfor = Spacewalks
  |usedfor = Storing and distributing power
  |strategy = Wearing a hardsuit and a space helmet will protect you from the dangers of space.
  |strategy = Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
  |description = Engineering is provided with two hardsuits. Is needed to turn the emitters, and fields up to contain the singularity. The hardsuit is a super-spacesuit: protection from cold and radiation, as well as superior heat protection. Also serves as low-strength armor. Wearing the hardsuit will slow you down to speeds appropriate to spacewalks. Hardsuits are made of a special type of fabric with plates, sort of like armored wetsuits. They will NOT protect you from high pressure or high temperature.  
  |description = Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.<br>
'''Remember:''' Wire connected to the floor terminal = power input. Wire under the SMES = power output.<br>
Left lights represent how much of the SMES is loaded.<br>
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.<br>
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.<br>
[[Guide_to_advanced_construction#SMES|Guide to building an SMES.]]
  }}
  }}


{{anchor|Advanced Hardsuit}}
{{anchor|APC}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ddddff
  |bgcolor2 = #99ccff
  |name = Advanced Hardsuit
  |name = APC<br>''Area Power Controller''
  |image = advRIG.png
  |image = ModernAPC.png
  |foundin = [[Chief Engineer's Office]]
  |foundin = Every room with power
  |usedfor = Spacewalks
  |usedfor = Controlling the power for a sector on the station.
  |strategy = Wearing a hardsuit and a space helmet will protect you from the dangers of space.
  |strategy = Have ''power equipment'' access, swipe your ID on it to unlock it and choose your action.
|description = A superior version of regular hardsuits, nothing beats this when it comes to cold and armored protection. Polished with a white shell, it is given to the [[Chief Engineer]] for his personal use.
|description =Actions available on the APC:
* ''Main Breaker: On/Off'' - Toggles power to the room
* ''Equipment: Auto/On/Off'' - Toggles power to computers, doors, and other electronic equipment.
* ''Lighting: Auto/On/Off'' - Toggles power to lighting in the area.
* ''Environmental: Auto/On/Off'' - Toggles power to the ventilation in the area, as well as the [[Air Alarm]].
* ''Cover Lock: Engaged/Disengaged'' - Provides a cover to protect the battery.
 
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:<br><30 % = Equipment off,  <15% = Lighting and Environment off.</b>
 
 
'''''Replacing the APC's Battery:'''''
 
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.<br>
 
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID with ''power equipment'' access to unlock the interface.
#Open the panel and disengage the cover lock.
#[[File:Crowbar.png|link=#Crowbar]] Use a crowbar on the APC to open the cover.
#[[File:Hud-hands.gif]] Take the battery out with a free hand.
#[[File:Power_cell.png|link=#Power_Cell]] place in the new battery.
#[[File:Crowbar.png|link=#Crowbar]] Close the cover again with your crowbar.
# Re-engage the cover lock.
#[[File:Id_regular.png|link=Identification_Card]] Swipe ID to secure the interface.
 
[[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either emagged or the [[AI]] is [[Guide to malfunction|malfunctioning]].
 
[[File:Apc_charging.gif|64px]]If an APC looks like this (blue with moving bar) it is '''just charging''' and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs.<br>
[[Guide_to_construction#APC|Guide to building an APC.]]
 
[[Hacking#APC|Guide to hacking an APC.]]
  }}
  }}


=Equipment=
{{anchor|Cell Charger}}
{{anchor|Cell Charger}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ddddff
  |bgcolor2 = #99ccff
  |name = Cell Charger
  |name = Cell Charger
  |image = cellcharger.png
  |image = cellcharger.png
  |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |foundin = [[Cargo_Loading_Area|Cargo]], [[Engineering]], [[Primary Tool Storage]], [[Research_Division#Research_Lab|R&D]], [[Robotics_and_Mech_Bay|Robotics]]
  |usedfor = Recharging power cells
  |usedfor = Recharging power cells
  |strategy = Place power cells into these to charge them up.
  |strategy = Place power cells into these to charge them up
  |description = These will drain power directly from the room's APC unit to fill power cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.  
  |description = These will drain power directly from the room's [[File:APC2.gif|link=APC]] [[APC]] unit to recharge [[File:Powercell.png|link=Power Cell]] [[Power Cell]]s. Beware with high capacity cells, as they will drain the room's [[APC]] completely. Can be secured and unsecured using a [[wrench]].
}}
 
{{anchor|PACMAN Generator}}
{{anchor|P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = P.A.C.M.A.N.-Type Portable Generator
|image = Pacman.png
|foundin = [[Engineering|Engineering Power Storage]]
|usedfor = Portable backup generator
|strategy = Mostly used to jump start the [[Engine]]
|description = Needs [[Plasma|solid plasma]] as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#P.A.C.M.A.N.-type_Portable_Generator|Guide to building a P.A.C.M.A.N.-Type Portable Generator.]]
}}
 
{{anchor|Emitter}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Emitter
|image = Emitter_On.gif
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = To power up the supermatter
|strategy = Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|description = A heavy duty industrial laser. Shoots non-stop when turned on. There are a few at the engine to power the supermatter.
 
Can power [[Field Generator]]s with laser shots.
 
Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: [[Blob]]s don't move.)
 
You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun.
}}
 
{{anchor|Field Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Field Generator
|image = Field_Generator.gif
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Containing the singularity or other dangerous things
|strategy = Point an [[Emitter]] at it and turn them both on
|description = A large thermal battery that projects a high amount of energy when powered.
}}
 
{{anchor|Gravitational Singularity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravitational Singularity Generator
|image = Gravitational_Singularity_Generator.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Singularity]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Gravitational Singularity when set up.
  }}
  }}


{{anchor|SMES Cell}}
{{anchor|Tesla Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Tesla Generator
|image = [[File:Tesla gen.gif|64px]]
|OverrideImage = true
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Creating a [[Tesla]]
|strategy = Place in front of a [[Particle Accelerator]]
|description = An odd device which produces a Tesla when set up.
}}
 
{{anchor|Anti-Breach Shielding Projector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Anti-Breach Shielding Projector
|image = Anti-Breach_Shielding_Projector.png
|foundin = [[Engineering Secure Storage]], [[Engine]], more can be ordered from [[Cargo]]
|usedfor = Used to seal minor hull breaches
|strategy = Wrench it in place near a hull breach and turn it on
|description = An energy shield used to contain hull breaches. All ''space'' tiles within a 2 square radius will be blocked off with a shield.
}}
 
{{anchor|Shield Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Shield Generator
|image = Emergency_Energy_Shields.png
|foundin = [[Teleporter]], [[Xenobiology]], more can be ordered from [[Cargo]]
|usedfor = To seal in/out aliens and such
|strategy = Wrench it in place
|description = Creates a barrier between two Shield Generators.
}}
 
{{anchor|Gravity Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gravity Generator
|image = [[File:Gravity_Generator.png]]
|OverrideImage = true
|foundin = [[Gravity Generator Room]]
|usedfor = Creating gravity to the station
|strategy = If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
|description = Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of [[radiation]] so make sure you wear a radiation suit.
}}
 
{{anchor|Turbine}}{{anchor|Gas Turbine Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Gas Turbine Generator and Compressor
|image = [[File:Compressor.gif]]<br>[[File:Turbine.gif]]
|OverrideImage = true
|foundin = [[MetaStation]]
|usedfor = Creating power through a contained small fire
|strategy = Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
|description = [[Machine_construction#Gas_Turbine_Generator|See here how to construct a Gas Turbine Generator.]]
}}
 
 
==Removed/Unused==
 
{{anchor|Particle Accelerator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Particle Accelerator
|image = [[File:NewPA.png]]
|OverrideImage = true
|foundin = [[Engine]], parts can be ordered from [[Cargo]]
|usedfor = Creating and maintaining a  [[Singularity]]
|strategy = Set a [[Gravitational Singularity Generator]] in front of it and turn it on
|description = [[Singularity_Engine#How_To_Set_Up_The_Singularity|Guide to Setting Up the Particle Accelerator]]
 
[[Hacking#Particle_Accelerator|Guide to hacking the Particle Accelerator.]]
}}
 
{{anchor|SUPERPACMAN Generator}}
{{anchor|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|image = Superpacman.png
|foundin = [[Research_Division#Research_Lab|R&D]]
|usedfor = Portable backup generator
|strategy = If you really need to use that uranium for power.
|description = Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a [[wrench]].<br>
[[Guide_to_advanced_construction#S.U.P.E.R.P.A.C.M.A.N.-type_portable_Generator|Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.]]
}}
{{anchor|Radiation Collector}}
{{Item
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = Radiation Collector
|image = Radiation Collector.gif
|foundin = [[Engine]], more can be ordered from [[Cargo]] or [[Guide_to_advanced_construction#Radiation Collector|constructed]].
|usedfor = Creating energy from radiation.
|strategy =
|description = Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Supermatter]]. <br>Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. <br><br>To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.<br> Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. <br>In this research mode, the tank must also be refilled every 5 minutes or so.
}}
{{anchor|TEG}}{{anchor|Thermo-Electric Generator}}
{{Item
{{Item
  |bgcolor1 = #ccccee
  |bgcolor1 = #cce6ff
  |bgcolor2 = #ddddff
  |bgcolor2 = #99ccff
  |name = SMES Cell
  |name = Thermo-Electric Generator
  |image = SMES_Charging.gif
  |image = [[File:Thermo-Electric_Generator.png]]
  |foundin = [[Engineering]], [[Solars]], [[AI Chamber]]
|OverrideImage = true
  |usedfor = Storing and distributing power
  |foundin = [[MiniStation]]
  |strategy = Set an input (must be lower value than the input value coming in through the wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
  |usedfor = Creating power through a contained huge inferno
  |description = Simply a huge, immovable cell/battery for power distributing purposes.
  |strategy = See below.
  |description = [[Thermo-Electric Generator|See here how to set it up.]]
  }}
  }}


[[Category:Objects]]
[[Category:Objects]]

Latest revision as of 05:17, 10 May 2022

Items

Cable Coil
Cable Coil
Found in: Nearly everywhere
Used for: Laying electrical wires, building things that use electricity
Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description
Can be laid down on the plating to distribute electrical power. Automatically connects to other wires on cardinal tiles. Read the guide to wiring to see how. Make sure you don't touch wired wires on the ground without insulated gloves. Can be placed onto three different layers. Toggle layers by ctrl-clicking the stack of cable coil.

By using wires in hand, you can craft layer bridges or , which are ghetto restraints used to tie someone down.

Power Cell
Power Cell
Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics, inside APCs, inside Space Heaters
Used for: Building things that use electricity
Strategy: Used to power APCs, cyborgs and various electrical equipment.
Description
Can be recharged in a Cell Charger.
Comes in five main varieties:
  • Standard (1 kW)
  • High-Capacity (10 kW)
  • Super-Capacity (20 kW)
  • Hyper-Capacity (30 kW)
  • Bluespace (40kW)

Tools

Rapid Construction Device (RCD)
Rapid Construction Device (RCD)
Found in: EVA, Engi-Vend, Cargo and Engineering Protolathes (after research), hacked autolathes
Used for: Making and destroying walls, windows, airlocks, and floors.
Description
An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in the Engineering Protolathe, Cargo's Techfab and in hacked autolathes as well.

Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type.
Ordinary left-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Construct:

  • Build Floors (2 Ammo)
  • Build a Wall (16 Ammo)
  • Build a wall on top of a girder (8 Ammo)
  • Build a Grille (4 Ammo)
  • Build a Window (8 Ammo)
  • Build a Reinforced Window (12 Ammo)
  • Build an airlock (16 Ammo)

Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Deconstruct:

  • Deconstruct a girder (13 Ammo)
  • Deconstruct a wall (26 Ammo) (Can't deconstruct reinforced walls, unless it's a syndie cyborg or mech RCD)
  • Deconstruct a floor tile into space (33 Ammo)
  • Deconstruct a grille (4 Ammo)
  • Deconstruct a window (8 Ammo)
  • Deconstruct an airlock (32 Ammo)


Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environments. It also can robust the shit out people. Or AIs, if needed.

  • Can be upgraded with the RCD advanced design disks, which can be printed from the engineering protolathe after research. This lets the RCD create:
    • RCD frames designs upgrade: Wired/wrenched computer and machine frames
    • Simple circuits designs upgrade: Simple circuits, which contain the designs for firelock, air alarm, fire alarm, apc circuits and basic power cells. These work the same as the engineering cyborg's Electroadaptive Pseudocircuit.
    • RCD furnishing upgrade: Chairs, and tables.
  • Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, use the radial menu of the RCD to select an option there which makes it pull materials directly from that silo. It can be toggled back to using its internal storage at any time.

Advanced Rapid Construction Device (ARCD)
Advanced Rapid Construction Device (ARCD)
Found in: Admin Magicks
Used for: Making and destroying walls, doors, and floors, from a distance
Description
The ARCD is a RCD, except it can construct and deconstruct items from a distance. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play. Most often used for making Ratvar cry a river.

Rapid Piping Device (RPD)
Rapid Piping Device (RPD)
Found in: Supermatter Chamber, Atmospherics, cargo and engi Protolathes after research
Used for: Dispensing pipes
Description
The replacement of the old pipe dispenser, it can manufacture (but not deconstruct) several different pipes. More of an atmospherics tool than for engineering, but it's critical when setting up the Supermatter Engine. Does not consume any sort of ammo or materials to produce pipes. Most often used for spamming a shit ton of volume pumps.

It can dispense regular gas pipes, gas pipe devices, disposals pipes and transit tube pipes. Can be upgraded to unwrench pipes and devices, after research.

Rapid Light Dispenser (RLD)
Rapid Light Dispenser (RLD)
Found in: Engineering and Cargo Protolathes, after acquiring the tech disk from the B.E.P.I.S.
Used for: Lighting up an area
Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges
Description
The RLD has 3 different modes:
  • Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
  • Light Launcher: The RLD launches glowsticks at a distance
  • Deconstruct: Tears apart wall/floor lights

Crowbar
Crowbar
Found in: Nearly everywhere
Used for: Opening airlocks, breaking things.
Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Description
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in four flavors, gunmetal grey, robust red, bronze brass, and illegally fast black and red.

Screwdriver
Screwdriver
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Construction and deconstruction
Strategy: Almost every machine requires a screwdriver to build it or take it apart.
Description
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

Wirecutters
Wirecutters
Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics
Used for: Removing wires
Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Description
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.

Wrench
Wrench
Found in: Nearly everywhere
Used for: Deconstruction, attaching bolts
Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

Welding Tool
Welding Tool
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description
A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.

Industrial Welding Tool
Industrial Welding Tool
Found in: Engineering, Hacked Autolathe
Used for: Welding stuff, even better
Strategy: You can weld objects together, you can unweld objects together
Description
It's a welding tool, but it has double fuel capacity. Most rounds, you don't have to refuel it at all.

There also is the Upgraded Industrial Welding Tool with 80u of fuel, available in YouTool vendors and in the miner voucher's Minebot kit.

Multitool
Multitool
Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics
Used for: Hacking, Ore Silo linking, Telecommunications, Surgery on cybernetics
Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Description
Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information. Also used as a buffer for the Ore Silo and Tcomms.

Analyzer
Analyzer
Found in: Toolboxes
Used for: Scanning the air, analyze anomalies
Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description
Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.

Otherwise, made practically worthless by the PDA Air Scanner.

T-ray Scanner
T-ray Scanner
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Seeing under floor tiles
Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Description
Click on it on your hand to activate. When activated it will reveal wires and pipes (and "lost" satchels) under the flooring, as well as creatures such as monkeys, slimes and xenomorphs inside pipes, as well as make cloaked people flicker.

Rapid Pipe Cleaner Layer
Rapid Pipe Cleaner Layer
Found in: Engineering, Art_Storage
Used for: Laying cosmetic pipe cleaners
Strategy: Wield it with both your hands, walk slowly
Description
The Rapid Pipe Cleaner Layer can hold 90 pieces of Pipe Cleaner. When wielded with a single hand, it can lay pipe cleaner manually. However, when it is wielded with both hands, it lays pipe cleaners under you as you walk. Used for wire art.

Airlock Painter
Airlock Painter
Found in: Engineering, Autolathe
Used for: Painting airlocks
Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description
An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Emergency Welding Tool
Emergency Welding Tool
Found in: Emergency toolboxes through the station
Used for: Same as a regular welding tool
Strategy: Welding stuff
Description
Functions identically to a normal welding tool, but only has 10 units of fuel.


Inducer
Found in: Engineering's electrical locker, Engineering & Science Protolathes (after research)
Used for: Recharging machines
Strategy: Use and give away inducers to recharge essential machines (chem dispensers, APCs), especially when the power goes out.
Description
You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.


Jaws of Life
Found in: Chief Engineer's Toolbelt, Engineering Protolathe (after research)
Used for: Prying open doors, cutting wires, popping out floor tiles
Strategy: It's a crowbar and a pair of wirecutters combined into a single tool
Description
While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort.


Hand Drill
Found in: Chief Engineer's Toolbelt, Engineering Protolathe (after research)
Used for: Exposing wires, securing objects, building mechs
Strategy: It's a screwdriver and a wrench combined into a single tool
Description
With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects faster. Faster (.7) than basic tools, slower than the borgs' (.5), the Aliens' (.1) or the Black Market's (.3).

Experimental Welding Tool
Experimental Welding Tool
Found in: Chief Engineer's Toolbelt, Engineering & Science Protolathes (after research)
Used for: Welding stuff
Strategy: It's a better welding tool
Description
This welding tool contains more fuel (40u), welds objects quicker, and recharges fuel on its own, without any intervention.

Geiger Counter
Geiger Counter
Found in: Radiation Locker
Used for: Measuring Radiation.
Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
Description
The Geiger Counter is useless used to measure radiations.

Construction Bag
Construction Bag
Found in: Engineering
Used for: Carrying stock parts and circuit boards.
Strategy: Put the parts in it needed to construct machines and other things.
Description
Can hold stock parts, other common machine components, circuits, misc electronics and cable coils.

Engineering Gear

Hard Hat
Hard Hat


Welding Helmet
Welding Helmet


Optical Meson Scanner
Optical Meson Scanner


Engineering Scanner Goggles
Engineering Scanner Goggles


Hazard Vest
Hazard Vest


Insulated Gloves
Insulated Gloves


Tool Belt
Tool Belt


MODsuit
MODsuit

Equipment

Engi-Vend
Engi-Vend
Found in: Engineering
Used for: Supplying yourself with electronics and engineering equipment
Strategy: Get a loaded RCD smart metal foam grenades from here.
Description
Spare tool vending.

SMES Superconducting Magnetic Energy Storage
SMES
Superconducting Magnetic Energy Storage
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications
Used for: Storing and distributing power
Strategy: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description
Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.

Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building an SMES.

APC Area Power Controller
APC
Area Power Controller
Found in: Every room with power
Used for: Controlling the power for a sector on the station.
Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description
Actions available on the APC:
  • Main Breaker: On/Off - Toggles power to the room
  • Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
  • Lighting: Auto/On/Off - Toggles power to lighting in the area.
  • Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
  • Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.


Replacing the APC's Battery:

To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Swipe ID with power equipment access to unlock the interface.
  2. Open the panel and disengage the cover lock.
  3. Use a crowbar on the APC to open the cover.
  4. Take the battery out with a free hand.
  5. place in the new battery.
  6. Close the cover again with your crowbar.
  7. Re-engage the cover lock.
  8. Swipe ID to secure the interface.

If an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.

If an APC looks like this (blue with moving bar) it is just charging and yelling MALF in the radio will make everyone 1. laugh at you and 2. not believe you when you actually find real hacked APCs.
Guide to building an APC.

Guide to hacking an APC.

Cell Charger
Cell Charger
Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics
Used for: Recharging power cells
Strategy: Place power cells into these to charge them up
Description
These will drain power directly from the room's APC unit to recharge Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.

P.A.C.M.A.N.-Type Portable Generator
P.A.C.M.A.N.-Type Portable Generator
Found in: Engineering Power Storage
Used for: Portable backup generator
Strategy: Mostly used to jump start the Engine
Description
Needs solid plasma as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a P.A.C.M.A.N.-Type Portable Generator.

Emitter
Emitter
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: To power up the supermatter
Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description
A heavy duty industrial laser. Shoots non-stop when turned on. There are a few at the engine to power the supermatter.

Can power Field Generators with laser shots.

Emitters are also useful as a weapon, if your target stands still long enough for you to set it up. (Hint: Blobs don't move.)

You can also slot in a custom energy weapon to be fired, instead of default emitter beams. Simply open the panel and insert the gun.

Field Generator
Field Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Containing the singularity or other dangerous things
Strategy: Point an Emitter at it and turn them both on
Description
A large thermal battery that projects a high amount of energy when powered.

Gravitational Singularity Generator
Gravitational Singularity Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Creating a Singularity
Strategy: Place in front of a Particle Accelerator
Description
An odd device which produces a Gravitational Singularity when set up.


Tesla Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Creating a Tesla
Strategy: Place in front of a Particle Accelerator
Description
An odd device which produces a Tesla when set up.

Anti-Breach Shielding Projector
Anti-Breach Shielding Projector
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Used to seal minor hull breaches
Strategy: Wrench it in place near a hull breach and turn it on
Description
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.

Shield Generator
Shield Generator
Found in: Teleporter, Xenobiology, more can be ordered from Cargo
Used for: To seal in/out aliens and such
Strategy: Wrench it in place
Description
Creates a barrier between two Shield Generators.


Gravity Generator
Found in: Gravity Generator Room
Used for: Creating gravity to the station
Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Description
Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.



Gas Turbine Generator and Compressor
Found in: MetaStation
Used for: Creating power through a contained small fire
Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Description
See here how to construct a Gas Turbine Generator.


Removed/Unused


Particle Accelerator
Found in: Engine, parts can be ordered from Cargo
Used for: Creating and maintaining a Singularity
Strategy: Set a Gravitational Singularity Generator in front of it and turn it on
Description
Guide to Setting Up the Particle Accelerator

Guide to hacking the Particle Accelerator.

S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
Found in: R&D
Used for: Portable backup generator
Strategy: If you really need to use that uranium for power.
Description
Needs uranium as fuel and be secured on an exposed powered wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.

Radiation Collector
Radiation Collector
Found in: Engine, more can be ordered from Cargo or constructed.
Used for: Creating energy from radiation.
Description
Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Supermatter.
Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.

To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector.
Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points.
In this research mode, the tank must also be refilled every 5 minutes or so.


Thermo-Electric Generator
Found in: MiniStation
Used for: Creating power through a contained huge inferno
Strategy: See below.
Description
See here how to set it up.