Research items: Difference between revisions
imported>Angust →Bluespace Designs: BoH-bombing was reworked. |
imported>Prometheos2 Update Mining & Medical sections, add missing items (e.g., Mining Scanner) |
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=Stock Parts= | =Stock Parts= | ||
{{ | {{Autowiki/Content/StockParts}} | ||
=Mining Designs= | =Mining Designs= | ||
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|image = Adv_resonator.png | |image = Adv_resonator.png | ||
|foundin = Mining Vendor | |foundin = Mining Vendor | ||
|usedfor = Mining | |usedfor = Mining, fight local fauna | ||
|strategy = Use it to mine. | |strategy = Use it to mine, or lay traps for the local fauna. | ||
|description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. | |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. | ||
}} | }} | ||
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|image = Sonic_Jackhammer.png | |image = Sonic_Jackhammer.png | ||
|foundin = Cargo Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = Mining | |usedfor = Mining | ||
|strategy = Use it to mine | |strategy = Use it to mine extremely fast; be '''extremely''' careful around gibtonite. | ||
|description = Cracks rocks with sonic blasts | |description = ''Cracks rocks with sonic blasts.'' | ||
10% the mining speed of pickaxes, or half of the diamong drill. | |||
}} | }} | ||
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|name = Plasma Cutter | |name = Plasma Cutter | ||
|image = Plasma_Cutter.png | |image = Plasma_Cutter.png | ||
|foundin = Cargo Protolathe | |foundin = Cargo & Engineering Protolathe | ||
|usedfor = Mining, unwelding walls. | |usedfor = Mining, unwelding walls. | ||
|strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection | |strategy = Use it to mine. Also works in place of a welder for cutting open walls, <s>and doesn't</s>'''does''' require eye protection. | ||
|description = | |description = ''You could use it to cut limbs off of xenos! Or, you know, mine stuff.'' A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | ||
}} | }} | ||
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|foundin = Cargo Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = Mining, monster slaying unwelding walls. | |usedfor = Mining, monster slaying unwelding walls. | ||
|strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection | |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, <s>and doesn't</s>'''does''' require eye protection. | ||
|description = Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals | |description = ''It's an advanced plasma cutter, oh my god.'' | ||
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | |||
}} | |||
{{anchor|Automatic Mining Scanner}} | |||
{{anchor|Mining Scanner}} | |||
{{Item | |||
|bgcolor1 = #f8eed3 | |||
|bgcolor2 = #f2dca6 | |||
|name = Automatic Mining Scanner | |||
|image = MiningScanner.png | |||
|foundin = Cargo Protolathe, [[Shaft Miner]]s lockers | |||
|usedfor = Find ores nearby, scan geysers, stop gibtonite detonations. | |||
|strategy = Use it until you buy the [[Shaft_Miner#Voucher.2FReward_Equipment|advanced version in the vendor]] | |||
|description = ''A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.'' | |||
The one from the vendor has a better range and a lower cooldown. | |||
}} | }} | ||
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|usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]] | |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]] | ||
|strategy = [[Guide to robotics]] | |strategy = [[Guide to robotics]] | ||
|description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel. <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]] | |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]] | ||
}} | }} | ||
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|name = Health Analyzer | |name = Health Analyzer | ||
|image = Healthanalyzer.png | |image = Healthanalyzer.png | ||
|foundin = Medical Protolathe | |foundin = Medical & Science Protolathe, [[Medbay Storage]] | ||
|usedfor = Determining the patient's damage. | |usedfor = Determining the patient's damage. | ||
|strategy = Use it on your patient and see readings. | |strategy = Use it on your patient and see readings. | ||
|description = Whip this out and use it on someone to see a summary of their condition. You can switch between health and | |description = ''A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.'' | ||
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes. | |||
}} | }} | ||
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|usedfor = Determining the patient's damage. | |usedfor = Determining the patient's damage. | ||
|strategy = Use it on your patient and see readings. | |strategy = Use it on your patient and see readings. | ||
|description = This baby detects more types of damage and gives better readings, for example on viruses. | |description = ''A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.'' | ||
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds. | |||
}} | |||
{{anchor|Autopsy Scanner}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Autopsy Scanner | |||
|image = Autopsy_Scanner.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Determining the cadaver's time of death, improving surgeries on it, and investigating murders | |||
|strategy = Use it on dead bodies and see readings. | |||
|description = ''Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.'' | |||
}} | }} | ||
{{anchor|Mass Spectrometer}} | {{anchor|Mass Spectrometer}} | ||
{{Item | {{Item | ||
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}} | }} | ||
{{anchor| | {{anchor|Metamaterial Beaker}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Metamaterial Beaker | ||
|image = | |image = Meta_beaker.png | ||
|foundin = | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Containing reagents | ||
|strategy = | |strategy = Use it to contain large quantities of reagents; useful for grenades. | ||
|description = | |description = A large, golden beaker which can store 180u of any reagent. | ||
}} | }} | ||
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|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = Bluespace Beaker | |name = Bluespace Beaker | ||
|image = | |image = Bluespace beaker.gif | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe | ||
|usedfor = Containing reagents | |usedfor = Containing reagents | ||
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|image = Cryostasis_Beaker.gif | |image = Cryostasis_Beaker.gif | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe | ||
|usedfor = Preventing reagents from reacting when in contact with | |usedfor = Preventing reagents from reacting when in contact with each other. | ||
|strategy = Useful for preventing unwanted reactions when working with dangerous chemicals. | |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals. | ||
|description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. | |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. | ||
}} | }} | ||
{{anchor| | {{anchor|Medical Spray Bottle}} | ||
{{anchor|Spray Bottle}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Medical Spray Bottle | ||
|image = | |image = Medical_Spray_Bottle.png | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Applying chemicals by vapor, to multiple people or in minor amount (toggle) | ||
|strategy = | |strategy = Apply minor amount of [[Guide_to_Chemistry#Ethanol|Ethanol]] or [[Guide_to_chemistry#Miner's salve|Miner's salve]] for safer surgeries, or put [[Guide_to_chemistry|Carpet]] all over the Medbay | ||
|description = A | |description = ''A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.'' | ||
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly. | |||
}} | |||
{{anchor|Medical Spray}} | |||
{{anchor|Medspray}} | |||
{{anchor|Medical Gel}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Medical Gel | |||
|image = Medicalspray.png | |||
|foundin = Medical Protolathe, [[Chemist]]s' lockers. | |||
|usedfor = Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10) | |||
|strategy = Applying minor amount of touch-based chems, like [[Guide_to_chemistry#Miner's salve|Miner's salve]] or [[Guide_to_chemistry#Synthflesh|Synthflesh]] | |||
|description = ''A medical gel applicator bottle, designed for precision application, with an unscrewable cap.'' | |||
Can hold up to 60u units. Technically a medical spray. | |||
}} | }} | ||
{{anchor| | {{anchor|Bluespace Syringe}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Bluespace Syringe | ||
|image = | |image = Bluespace_Syringe.gif | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe | ||
|usedfor = Injecting | |usedfor = Injecting large quantities of chemicals. | ||
|description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020). | |||
|description = A | |||
}} | }} | ||
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|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = Piercing Syringe | |name = Piercing Syringe | ||
|image = | |image = Piercing_Syringe.png | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe | ||
|usedfor = Syringe guns. | |usedfor = Syringe guns and piercing through MODsuits and softsuits. | ||
|strategy = Put it on a syringe gun, shoot it at armored victims. | |strategy = Put it on a syringe gun, shoot it at armored victims. | ||
|description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. | |description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. | ||
}} | |||
{{anchor|Chemical analyser}} | |||
{{anchor|Chemical analyzer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Chemical Analyzer | |||
|image = Chemical_Analyzer.png | |||
|foundin = Medical & Science Protolathe | |||
|usedfor = Analyzing purity without the HPLC or listing pills/patches' (possibly food?) regeants. | |||
|strategy = Use it to verify the [[Chemist]]s' pills, or to check purity without running to the HPLC or dragging it behind you. | |||
|description = ''An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.'' | |||
Can be used in hand to toggle the descriptions for each regeants. | |||
}} | |||
{{anchor|Portable Chemical Mixer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Portable Chemical Mixer | |||
|image = Portable_chem_mixer.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Mixing chemicals on the fly. | |||
|strategy = | |||
|description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. <br> | |||
This item does not produce reagents on its own. Every single reagent has to be supplied to it. | |||
}} | }} | ||
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|strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack. | |strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack. | ||
|description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br> | |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br> | ||
'''To fold it, click-drag the bodybag onto your sprite.''' | '''To fold it, click-drag or right click the bodybag onto your sprite.''' | ||
}} | }} | ||
{{anchor|Plasmaman Jumpsuit Refill}} | {{anchor|Plasmaman Jumpsuit Refill}} | ||
{{anchor|Plasma-Man Jumpsuit Refill}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|image = Plasmaman_refill.png | |image = Plasmaman_refill.png | ||
|foundin = All Protolathes | |foundin = All Protolathes | ||
|usedfor = Refilling plasmaman jumpsuits. | |usedfor = Refilling plasmaman jumpsuits and EVA suits. | ||
|strategy = Use it on a plasmaman jumpsuit. | |strategy = Use it on a plasmaman jumpsuit or EVA suit. | ||
|description = Refills the plasmaman jumpsuit's autoextinguisher. | |description = Refills the plasmaman jumpsuit's autoextinguisher. | ||
}} | }} | ||
{{anchor|Defibrillator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Defibrillator | |||
|image = Defib.png | |||
|foundin = [[Medical storage|Medical Storage]], Medical Protolathe | |||
|usedfor = Reviving the recently dead | |||
|strategy = Get to bodies fast enough and jump-start their heart | |||
|description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMP'd to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#MODSuit|MODSuits]](?). Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. | |||
}} | |||
{{anchor|Compact Defibrillator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Compact Defibrillator | |||
|image = Compactdefib.png | |||
|foundin = Medical Protolathe, [[Chief Medical Officer|CMO's]] office | |||
|usedfor = Reviving the recently dead | |||
|strategy = Get to bodies fast enough and jump-start their heart | |||
|description = ''A belt-equipped defibrillator that can be rapidly deployed.'' | |||
A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO's]] office. Fits on the belt slot, rather than the back slot. | |||
}} | |||
{{anchor|PENLITE Defibrillator Wall Mount}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = PENLITE Defibrillator Wall Mount | |||
|image = Penlite_wallmount.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Recharging the defibrillators passively | |||
|strategy = Replace the normal wall mounts with those and have less trouble with power cells. | |||
|description = ''An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib's battery. '' | |||
A defibrillator wall mount that passively recharges the defib. | |||
}} | |||
{{anchor|PENLITE Holobarrier Projector}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = PENLITE Holobarrier Projector | |||
|image = Medprojector.gif | |||
|foundin = Medical Protolathe | |||
|usedfor = Quarantine ill people/monkeys, or protect the medbay from them | |||
|strategy = Deploy it on the ground | |||
|description = ''PENLITE holobarriers, a device that halts individuals with malicious diseases.'' | |||
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious "illnesses" like appendicites. Use in hand to remove all barriers. | |||
}} | |||
{{anchor|Proximity Crew Pinpointer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Proximity Crew Pinpointer | |||
|image = Pinpointer_crew.png | |||
|foundin = Medical Protolathe, on Paramedics | |||
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]] | |||
|strategy = Swap it for the better '''Crew Pinpointer''' or '''Lifeline''' app (PDA or tablet) as soon as you can | |||
|description = '''Removed from TG in [https://github.com/tgstation/tgstation/pull/68993 Aug 8, 2022]; rendered obsolete since the PDA update''' | |||
<div>''A handheld tracking device that displays its proximity to crew suit sensors.''</div><div> | |||
</div> | |||
A pinpointer that shows you how close you're from your target; with a circle that grows bigger as the distance closes. | |||
The '''Lifeline''' app on PDAs and tablets offer the direction, and so does the later-obtained '''Crew Pinpointer''', so you will probably throw it out soon. | |||
}} | |||
{{anchor|Crew Pinpointer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Crew Pinpointer | |||
|image = Pinpointer_crew.png | |||
|foundin = Medical Protolathe, [[CMO]]'s pockets, Vendors | |||
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]] | |||
|strategy = Choose if you prefer this or the '''Lifeline''' app (PDA or tablet), or give it to the [[Security]] to help them track their [[Prisoner]]s. | |||
|description = ''Allows tracking of someone's location if their suit sensors are turned to tracking beacon.'' | |||
The '''Lifeline''' app on PDA or tablet) offers the same functionality, so it's up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the [[Warden]] to keep watch on the [[Prisoner]]s, who cannot disable their sensors without undressing. | |||
}} | |||
==Implants== | ==Implants== | ||
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|foundin = RnD Protolathe | |foundin = RnD Protolathe | ||
|usedfor = Holding items usually too large to fit in backpacks, such as backpacks. | |usedfor = Holding items usually too large to fit in backpacks, such as backpacks. | ||
|strategy = This item holds bulkier items, including normal backpacks. <br>'''WARNING:''' The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create <s>a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension</s> a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect. | |strategy = This item holds bulkier items, including normal backpacks. '''Must be crafted together with a bluespace anomaly core to function (with crafting menu [[File:Crafting_menu_hud_icon.png]])'''. <br>'''WARNING:''' The fabric of Bluespace is fragile. Attempting to put a Bag of Holding inside another Bag of Holding will create <s>a big tear in the fabric of reality, sending people in its area of effect to a dangerous pocket dimension</s> a strong [[Singularity#More_on_the_Singulo|singularity]], likely killing and destroying everything nearby. The singularity disappears after 5 seconds. This is called "BoH-bombing", and was reworked again July 2019 to the described effect. | ||
|description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead. | |description = A backpack that opens into a localized pocket of bluespace. <br>It should be noted that using any form of teleportation while wearing one will cause you to be teleported randomly and unsafely instead. | ||
}} | }} | ||
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|foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery | |foundin = [[Lavaland]], RnD Protolathe, [[Xenobiology]], Teleporter machinery | ||
|usedfor = Research, upgrading the [[Telepad]] | |usedfor = Research, upgrading the [[Telepad]] | ||
|strategy = | |strategy = | ||
|description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]]. | |description = A bluespace crystal with mystical properties. When crushed in your hand it will teleport you a short distance. When thrown at someone it will make them teleport as well. Can be placed into the [[Telepad Control Console]] to upgrade the power of the [[Telepad]]. You can create bluespace crystals through [[Guide_to_xenobiology#Bluespace Slime|Bluespace Slime]]s, or you can create synthetic ones through research. They are also found on [[Lavaland]]. | ||
}} | |||
{{anchor|Desynchronizer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Desynchronizer | |||
|image = Desynchronizer_on.gif | |||
|foundin = RnD Protolathe | |||
|usedfor = Desyncing the user from spacetime | |||
|strategy = Use it to become incorporeal (but immobile) while it lasts. | |||
|description = When used in hand it effectively makes you immortal and invisible, but unable to move. The effect can be ended early, and has a maximum duration of five minutes. Useful for surviving the escape shuttle. Requires the Unregulated Bluespace techweb node, which requires illegal technology. | |||
}} | }} | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Science Goggles | |name = Science Goggles | ||
|image = | |image = Science_Goggles.png | ||
|foundin = RnD Protolathe, [[Chemistry]] | |foundin = RnD Protolathe, [[Chemistry]] | ||
|usedfor = Analyzing items and machines, checking chemicals at a glance. | |usedfor = Analyzing items and machines, checking chemicals at a glance. | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Optical T-Ray Scanners | |name = Optical T-Ray Scanners | ||
|image = | |image = TrayScanner.png | ||
|foundin = Engineering Protolathe, Engineering | |foundin = Engineering Protolathe, Engineering | ||
|usedfor = Looking at wiring and piping under tiles. | |usedfor = Looking at wiring and piping under tiles. | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Engineering Scanner Goggles | |name = Engineering Scanner Goggles | ||
|image = | |image = EngiScanners.png | ||
|foundin = Engineering Protolathe, [[Engineering]] | |foundin = Engineering Protolathe, [[Engineering]] | ||
|usedfor = Anything mesons and T-Rays can do | |usedfor = Anything mesons and T-Rays can do | ||
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|foundin = Service Protolathe | |foundin = Service Protolathe | ||
|usedfor = [[Guide_to_hydroponics|Botany]]. | |usedfor = [[Guide_to_hydroponics|Botany]]. | ||
|strategy = Store plants in it | |strategy = Store plants in it like a plant bag. Extract seeds with right-click menu. | ||
|description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant. | |description = This is a portable but less efficient version of the stationary seed extractor. Creates one seed per plant. | ||
}} | }} | ||
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|foundin = Service Protolathe | |foundin = Service Protolathe | ||
|usedfor = Cleaning. | |usedfor = Cleaning. | ||
|strategy = | |strategy = Use directly unto dirty floor and ants, without wetting it. | ||
|description = An upgraded version of the janitor's mop, it is faster and holds more water. | |description = An upgraded version of the janitor's mop, it is faster and holds more water. Generate its own water for free, disable by using in hand. | ||
}} | |||
{{anchor|Advanced Wirebrush}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Advanced Wirebrush | |||
|image = Adv_wirebrush.png | |||
|foundin = Service Protolathe | |||
|usedfor = Cleaning. | |||
|strategy = Carry rad protection and clean rust near-instantaneously. Alternatively, ask plasmamen. | |||
|description = '''As of November 1st 2021, advanced wirebrush has been [https://github.com/tgstation/tgstation/pull/62265 removed from the /tg/ codebase]''' | |||
An upgraded version of the janitor's wirebrush, it is faster at the cost of irradiating (20 rads) its user on each use. Has a 1% chance to cause a critical failure, dealing 70 rads instead, and 15 tox and oxyloss if you're above 300 rads. | |||
}} | }} | ||
Line 1,179: | Line 1,026: | ||
|foundin = Service Protolathe | |foundin = Service Protolathe | ||
|usedfor = Storing trash or small items. | |usedfor = Storing trash or small items. | ||
|strategy = Put trash in it | |strategy = Put trash in it. | ||
|description = An upgraded version of the janitor's trashbag, holds much more trash. | |description = An upgraded version of the janitor's trashbag, holds much more trash. | ||
}} | }} | ||
Line 1,192: | Line 1,039: | ||
|usedfor = Upgrading the janicart. | |usedfor = Upgrading the janicart. | ||
|strategy = Use it on the janitor's pimpin' ride. | |strategy = Use it on the janitor's pimpin' ride. | ||
|description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. | |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. Remove the buffer with a screwdriver. | ||
}} | |||
{{anchor|Vacuum Buffer Upgrade}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Vacuum Buffer Upgrade | |||
|image = Vacuum_buffer.png | |||
|foundin = Service Protolathe | |||
|usedfor = Upgrading the janicart. | |||
|strategy = Use it on the janitor's pimpin' ride. | |||
|description = The janicart will be able to place tiny and small items from the floor it passes over, and transfer those into the attached trashbag (required for the functionality). Remove the buffer with a screwdriver. | |||
}} | }} | ||
Line 1,217: | Line 1,076: | ||
|strategy = Use it in place of a normal welder. | |strategy = Use it in place of a normal welder. | ||
|description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | ||
}} | |||
{{anchor|Reactive_Armor_Shell}}{{anchor|Reactive Repulse Armor}}{{anchor|Reactive Tesla Armor}}{{anchor|Reactive Teleport Armor}}{{anchor|Reactive Stealth Armor}} | |||
{{Item | |||
|bgcolor1 = #FFEE88 | |||
|bgcolor2 = #FFDD66 | |||
|name = Reactive Armor Shell | |||
|image = Reactive_armor_shell.png | |||
|foundin = RnD Protolathe | |||
|usedfor = Shell for making a reactive armor | |||
|strategy = Insert an anomaly core (not raw), either from neutralised [[Random_events#Anomalies|anomalies]] or from [[Rnd#Anomaly_Core_Production|anomaly core production]]. | |||
|description = Turns into a different type of reactive armor depending on anomaly core used on it. Raw anomaly cores won't work. Default is stealth armor when a core has no special armor type. If EMP'd, they will cause a dangerous effect to the wearer.<br>'''Click expand below to open a table with every reactive armor type:''' | |||
{{{!}}class="wikitable mw-collapsible mw-collapsed" | |||
{{!}}- | |||
! Name !! Effect !! EMP Effect !! How to obtain | |||
{{!}}- | |||
{{!}} Reactive Barricade Armor {{!}}{{!}} Replaces a small area around the wearer with a little randomly-themed area that contains barricades, in addition to throwing the attacker away {{!}}{{!}} The theme is picked from the "dangerous" pool and is potentially harmful to the wearer if they're not careful {{!}}{{!}} Dimensional anomaly core [[File:Dimensional_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Bioscrambler Armor {{!}}{{!}} Emits a bioscrambler pulse in a short range around the wearer, randomly changing some limbs on nearby people {{!}}{{!}} The bioscrambler pulse also affects the wearer {{!}}{{!}} Bioscrambler anomaly core [[File:Bioscrambler_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Hallucinating Armor {{!}}{{!}} Makes the attacker hallucinate {{!}}{{!}} Makes the wearer hallucinate instead {{!}}{{!}} Hallucination anomaly core [[File:Hallucination_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Possession Armor {{!}}{{!}} Makes nearby objects haunted for a short time, making the objects throw themselves at nearby people {{!}}{{!}} Injects the wearer with 20u of [[Guide_to_chemistry#Helgrasp|Helgrasp]] {{!}}{{!}} Ectoplasm anomaly core [[File:Dimensional_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Repulse Armor {{!}}{{!}} Throws nearby objects and mobs away from the wearer {{!}}{{!}} Throws objects and mobs towards the wearer instead {{!}}{{!}} Gravitational anomaly core [[File:Grav_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Stealth Armor {{!}}{{!}} Temporarily makes the wearer invisible and spawns a fake copy of the wearer that runs around randomly {{!}}{{!}} Temporarily makes the attacker invisible instead {{!}}{{!}} Vortex anomaly core [[File:Vortex_core.gif]] or another core with no specified armor type | |||
{{!}}- | |||
{{!}} Reactive Teleport Armor {{!}}{{!}} Teleports the wearer randomly a short distance {{!}}{{!}} Teleports itself away without the wearer {{!}}{{!}} Bluespace anomaly core [[File:Anomaly_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Tesla Armor {{!}}{{!}} Shoots arcs of lighting, damaging people and machinery nearby {{!}}{{!}} Shocks and stuns the wearer unless they have shock protection {{!}}{{!}} Flux anomaly core [[File:Flux_core.gif]] | |||
{{!}}- | |||
{{!}} Reactive Armor {{!}}{{!}} Doesn't do anything {{!}}{{!}} Doesn't do anything {{!}}{{!}} Only spawnable by the admins | |||
{{!}}- | |||
{{!}} Reactive Incendiary Armor {{!}}{{!}} Sets everyone on the screen on fire and applies water to the wearer {{!}}{{!}} Sets the wearer on fire instead {{!}}{{!}} Only spawnable by the admins | |||
{{!}}- | |||
{{!}} Reactive Psykerboost Armor {{!}}{{!}} Resets the cooldown of the wearer's psychic abilities {{!}}{{!}} Restarts the cooldown on the wearer's psychic abilities instead {{!}}{{!}} Spawn in as the captain of the psyker [[Hunters|bounty hunters]] | |||
{{!}}- | |||
{{!}} Reactive Tableport Armor {{!}}{{!}} Teleports the wearer, spawns an iron table and slams the wearer on it {{!}}{{!}} Spawns a glass table instead of an iron one {{!}}{{!}} Very rare maintenance loot | |||
{{!}}} | |||
}} | }} | ||
=Weapons= | =Weapons= | ||
{{anchor|Test Range Firing Pin}} | {{anchor|Test Range Firing Pin}} | ||
Line 1,242: | Line 1,140: | ||
|foundin = Security Protolathe | |foundin = Security Protolathe | ||
|usedfor = Shooting guns without fear of them being used against you. | |usedfor = Shooting guns without fear of them being used against you. | ||
|strategy = Use it on guns for security. Stops [[ | |strategy = Use it on guns for security. Stops [[Revolutionary|rev]]s, [[traitor]]s, [[cultist]]s, and anyone without a mindshield implant from firing them. | ||
|description = A special pin that will check for a mindshield implant before firing. | |description = A special pin that will check for a mindshield implant before firing. | ||
}} | }} | ||
Line 1,287: | Line 1,185: | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = Cryo Grenade | |name = Cryo Grenade | ||
|image = | |image = Cryo_grenade.png | ||
|foundin = Medical/Security Protolathe | |foundin = Medical/Security Protolathe | ||
|usedfor = [[Grenade]] construction | |usedfor = [[Grenade]] construction | ||
Line 1,303: | Line 1,201: | ||
|usedfor = [[Guide_to_hydroponics|Botany]] | |usedfor = [[Guide_to_hydroponics|Botany]] | ||
|strategy = Mutate plant genes or yield rate easily. | |strategy = Mutate plant genes or yield rate easily. | ||
|description = Yield mode increases the yield of plants and seed packages hit by it. Also feeds Podpeople! | |description = Has several modes: | ||
*Yield mode randomly increases the yield of plants and seed packages hit by it. Every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. Also feeds Podpeople! | |||
*Mutation mode causes minor stat changes (no species mutation) and horribly mutates Podpeople. | |||
*Revolution mode consumes much more power than the regular yield rays, but is capable of inducing instant species mutation. | |||
Fire at a growing (not yet harvested) plant to use (shoot behind it). When the gun is fully charged you can also click directly on a plant tray in melee range to "lock in" which species you want the plant to be able to mutate into. | |||
}} | }} | ||
Line 1,312: | Line 1,214: | ||
|name = [[Advanced Energy Gun]] | |name = [[Advanced Energy Gun]] | ||
|image = Advegun.png | |image = Advegun.png | ||
|foundin = | |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Use it as a self-charging | |strategy = Use it as a self-charging disabler/laser. | ||
|description = This gun can switch | |description = This gun can switch between disabler and laser shots, and will charge by itself over time. Cannot be manually charged, though. Has a chance to irradiate the area if hit by an EMP. | ||
}} | }} | ||
Line 1,324: | Line 1,226: | ||
|name = Tesla Revolver | |name = Tesla Revolver | ||
|image = Tesla_gun.gif | |image = Tesla_gun.gif | ||
|foundin = | |foundin = Combine a flux [[#Anomaly_Core|anomaly core]] with the proper gun kit from security protolathe with crafting, once researched. | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Use it to shock your enemies. | |strategy = Use it to shock your enemies. | ||
|description = This gun shoots a small energy ball that will shock nearby entities. This can be used to | |description = This gun shoots a small energy ball that will shock nearby entities. This can be used to interrupt a heart attack. Insulated gloves and hardsuits will prevent shocks. | ||
}} | }} | ||
Line 1,339: | Line 1,241: | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Load it with syringes, shoot at victims. | |strategy = Load it with syringes, shoot at victims. | ||
|description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. | |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading. Requires illegal technology research. | ||
}} | }} | ||
Line 1,348: | Line 1,250: | ||
|name = Temperature Gun | |name = Temperature Gun | ||
|image = Tempgun.png | |image = Tempgun.png | ||
|foundin = | |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Armory. | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Detaining traitors with energy swords/shields, slime containment. | |strategy = Detaining traitors with energy swords/shields, slime containment. | ||
Line 1,360: | Line 1,262: | ||
|name = Decloner | |name = Decloner | ||
|image = Decloner.png | |image = Decloner.png | ||
|foundin = | |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. The recipe requires 40 units of mutagen and 30 units of baldium. | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Use it on targets that might heal from normal wounds. | |strategy = Use it on targets that might heal from normal wounds. | ||
|description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | |description = '''As of December 2023, the decloner has been removed from the /tg/station.''' | ||
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | |||
}} | }} | ||
Line 1,372: | Line 1,275: | ||
|name = Energy Crossbow | |name = Energy Crossbow | ||
|image = Large_ebow.png | |image = Large_ebow.png | ||
|foundin = | |foundin = Combine a [[Shaft_Miner#Proto-kinetic_Accelerator|Proto-kinetic Accelerator]] with the proper gun kit from security protolathe with crafting, once researched. Recipe requires 15u radium. | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Use it to stun and poison people. | |strategy = Use it to stun and poison people. | ||
Line 1,384: | Line 1,287: | ||
|name = Ion Carbine | |name = Ion Carbine | ||
|image = ioncarbine.png | |image = ioncarbine.png | ||
|foundin = | |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. | ||
|usedfor = Combat against silicons and mechs. | |usedfor = Combat against silicons and mechs. | ||
|strategy = Use it to deal high damage to robotic entities. | |strategy = Use it to deal high damage to robotic entities. | ||
Line 1,399: | Line 1,302: | ||
|usedfor = Teleporting around, B&E. | |usedfor = Teleporting around, B&E. | ||
|strategy = Use it to get into normally secure places by shooting through windows. | |strategy = Use it to get into normally secure places by shooting through windows. | ||
|description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. | |description = This gun creates two linked portals when shooting walls; walking into or clicking on a portal will lead you to the other one. '''Must be loaded with a bluespace anomaly core to function'''. | ||
}} | }} | ||
Line 1,411: | Line 1,314: | ||
|usedfor = Knocking things around. | |usedfor = Knocking things around. | ||
|strategy = Use it to create confusion, or to knock people into space. | |strategy = Use it to create confusion, or to knock people into space. | ||
|description = This gun has three modes: pull, push or chaos. Push will push things away from the | |description = This gun has three modes: pull, push or chaos. Push will push things away from the target point, pull will do the opposite, and chaos will pull and push things randomly. '''Must be loaded with a gravitational anomaly core to function'''. | ||
}} | }} | ||
Line 1,420: | Line 1,323: | ||
|name = X-Ray Laser Gun | |name = X-Ray Laser Gun | ||
|image = Xraygun.png | |image = Xraygun.png | ||
|foundin = | |foundin = Combine a laser gun with the proper gun kit from security protolathe with crafting, once researched. | ||
|usedfor = Shooting beyond walls. | |usedfor = Shooting beyond walls. (aka the malf ai) | ||
|strategy = Use it to kill things from beyond walls. | |strategy = Use it to kill things from beyond walls. | ||
|description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage. | |description = This advanced gun will pierce walls, but will stop at the first target it hits. Also deals heavy radiation damage. | ||
}} | }} | ||
{{anchor|Beam Marksman Rifle}} | {{anchor|Beam Marksman Rifle}}{{anchor|Particle Acceleration Rifle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Particle Acceleration Rifle | ||
|image = beamrifle.png | |image = beamrifle.png | ||
|foundin = | |foundin = Combine an energy gun with the proper gun kit from security protolathe with crafting, once researched. Requires a flux AND gravitational [[#Anomaly_Core|anomaly core]]. | ||
|usedfor = Killing people dead from far away. | |usedfor = Killing people dead from far away. | ||
|strategy = For long-range killing when collateral damage is no concern. | |strategy = For long-range killing when collateral damage is no concern. | ||
Line 1,455: | Line 1,358: | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = Cryostasis Shotgun Dart | |name = Cryostasis Shotgun Dart | ||
|image = | |image = Cryostasis_shotgun_dart.gif | ||
|foundin = | |foundin = Admin game panel only | ||
|usedfor = Blowing people up. | |usedfor = Blowing people up. | ||
|strategy = Load it with multiple reactive chemicals. | |strategy = Load it with multiple reactive chemicals. | ||
Line 1,471: | Line 1,374: | ||
|usedfor = Making advanced shotgun ammo. | |usedfor = Making advanced shotgun ammo. | ||
|strategy = Craft advanced ammo with it. | |strategy = Craft advanced ammo with it. | ||
|description = This shell is the base for some advanced shotgun shells: | |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu: | ||
*'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. | *'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge. | ||
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. | *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | ||
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. | *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]]. | ||
*'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. | *'''FRAG-12 Slug:''' An explosive shell that knocks down targets and causes an explosion where it hits. Also requires 5 [[Guide_to_chemistry#Glycerol|glycerol]], 5 [[Guide_to_chemistry#Sulphuric_Acid|sulphuric acid]] and 5 [[Guide_to_chemistry#Fluorosulfuric_Acid|fluorosulfuric acid]]. | ||
*'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. | *'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Also requires 1 ultra-high-power micro-laser and 1 ansible crystal. | ||
*'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. | *'''Scatter Laser Shell:''' Fires a spread of six laser beams that hit for up to 90 damage total. Also requires 1 advanced capacitor and 1 high-power micro-laser. | ||
}} | }} | ||
Line 1,487: | Line 1,390: | ||
|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
|name = Slime Management Console | |name = Slime Management Console | ||
|image = | |image = Slime comp 0.png | ||
|foundin = [[Xenobiology]] | |foundin = [[Xenobiology]] | ||
|usedfor = Managing slimes. | |usedfor = Managing slimes. | ||
Line 1,549: | Line 1,452: | ||
|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
|name = Protolathe | |name = Protolathe | ||
|image = | |image = Proto.png | ||
|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
|usedfor = Manufacturing items from materials. | |usedfor = Manufacturing items from materials. | ||
Line 1,567: | Line 1,470: | ||
|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
|usedfor = Manufacturing circuit boards. | |usedfor = Manufacturing circuit boards. | ||
|strategy = | |strategy = Select the circuit board you want to print. | ||
|description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | ||
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] | [[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] | ||
Line 1,648: | Line 1,551: | ||
}} | }} | ||
{{anchor|Raw Anomaly Core}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Raw Anomaly Core | |||
|image = Rawcore_Bluespace.png | |||
|foundin = [[Toxins Lab]] or cargo [[Supply_crates#Raw_Flux_Anomaly|supply crates]] | |||
|usedfor = Making anomaly cores | |||
|strategy = See [[Rnd#Anomaly_Core_Production|anomaly core production]] | |||
|description = Useless by themselves but can be refined into useful [[#Anomaly_Core|anomaly cores]] with bombs in an implosion compressor [[File:Implosion_compressor.gif]]. | |||
[[File:Rawcore_Grav.gif]][[File:Rawcore_Flux.gif]][[File:Rawcore_Bluespace.png]][[File:Rawcore_Pyro.gif]][[File:Rawcore_Vortex.gif]][[File:Rawcore_Hallucination.png]][[File:Rawcore_Bioscrambler.png]][[File:Rawcore_Dimensional.png]] | |||
}} | |||
{{anchor|Anomaly Core}}{{Anchor|Gravitational_Anomaly_Core}}{{Anchor|Flux_Anomaly_Core}}{{Anchor|Bluespace_Anomaly_Core}}{{Anchor|Pyroclastic_Anomaly_Core}}{{Anchor|Vortex_Anomaly_Core}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Anomaly Core | |||
|image = Anomaly_core.gif | |||
|foundin = Neutralised anomalies | |||
|usedfor = Enabling advanced equipment | |||
|strategy = | |||
|description = Made from neutralised [[Random_events#Anomalies|anomalies]] or [[Rnd#Anomaly_Core_Production|anomaly core production]]. Some equipment require specific types of anomaly cores inserted to function. For example the [[Guide_to_robotics#Phazon|Phazon]] or the [[#Bag_of_Holding|bag of holding]]. Core types: | |||
* [[File:Flux_core.gif]] Flux anomaly core | |||
* [[File:Grav_core.gif]] Gravitational anomaly core | |||
* [[File:Anomaly_core.gif]] Bluespace anomaly core | |||
* [[File:Pyro_core.gif]] Pyroclastic anomaly core | |||
* [[File:Vortex_core.gif]] Vortex anomaly core | |||
* [[File:Hallucination_core.gif]] Hallucination anomaly core | |||
* [[File:Bioscrambler_core.gif]] Bioscrambler anomaly core | |||
* [[File:Dimensional_core.gif]] Dimensional anomaly core | |||
* [[File:Dimensional_core.gif]] Ectoplasm anomaly core | |||
}} | |||
{{anchor|Alien Alloy}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Alien Alloy | |||
|image = Alien_alloy.png | |||
|foundin = Protolathe | |||
|usedfor = Building advanced-looking walls. | |||
|strategy = Use it to make floor tiles or walls. | |||
|description = This is the same material abductor ships are made of. Pimp out science with these! | |||
}} | |||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 00:50, 5 February 2024
Stock Parts
power cell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 70 iron 5 glass |
high-capacity power cell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 70 iron 6 glass |
super-capacity power cell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 70 iron 7 glass |
hyper-capacity power cell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 70 iron 15 gold 15 silver 8 glass |
bluespace power cell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 80 iron 12 gold 16 glass 16 diamond 30 titanium 10 bluespace crystal |
megacell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 120 iron 20 glass |
high-capacity megacell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 120 iron 30 glass |
super-capacity megacell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 120 iron 40 glass |
hyper-capacity megacell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 120 iron 15 gold 15 silver 50 glass |
bluespace megacell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 120 iron 12 gold 60 glass 16 diamond 30 titanium 10 bluespace crystal |
capacitor
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 10 iron 10 glass |
advanced capacitor
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 15 iron 15 glass |
super capacitor
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 20 iron 20 glass 10 gold |
quadratic capacitor
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 20 iron 20 glass 10 gold 10 diamond |
scanning module
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 10 iron 5 glass |
advanced scanning module
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 15 iron 10 glass |
phasic scanning module
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 20 iron 15 glass 6 silver |
triphasic scanning module
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 20 iron 20 glass 3 diamond 5 bluespace crystal |
micro-servo
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 10 iron |
nano-servo
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 15 iron |
pico-servo
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Parts |
Material Cost | 20 iron |
femto-servo
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Parts |
Material Cost | 20 iron 3 diamond 3 titanium |
micro-laser
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Essential Stock Parts |
Material Cost | 10 iron 5 glass |
high-power micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Upgraded Parts |
Material Cost | 15 iron 10 glass |
ultra-high-power micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Parts |
Material Cost | 20 iron 15 glass 6 uranium |
quad-ultra micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Parts |
Material Cost | 20 iron 20 glass 10 uranium 6 diamond |
matter bin
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Essential Stock Parts |
Material Cost | 10 iron |
advanced matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Upgraded Parts |
Material Cost | 15 iron |
super matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Parts |
Material Cost | 20 iron |
bluespace matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Parts |
Material Cost | 25 iron 10 diamond 10 bluespace crystal |
subspace ansible
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 silver |
hyperwave filter
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 silver |
subspace amplifier
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 gold 10 uranium |
subspace treatment disk
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 20 silver |
subspace wavelength analyzer
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 gold |
ansible crystal
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 80 glass 10 silver 10 gold |
subspace transmitter
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 glass 10 silver 10 uranium |
card reader
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Civilian Consoles |
Material Cost | 5 iron 1 glass |
water recycler
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Chemical Synthesis |
Material Cost | 20 plastic 5 iron |
Mining Designs
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Medical Designs
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Implants
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
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Electronics
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Bluespace Designs
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Equipment
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Weapons
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Machinery
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Other
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