Research items: Difference between revisions
imported>Senefi Added stock parts template from auto wiki |
imported>Prometheos2 Update Mining & Medical sections, add missing items (e.g., Mining Scanner) |
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=Stock Parts= | =Stock Parts= | ||
{{Autowiki/Content/StockParts}} | {{Autowiki/Content/StockParts}} | ||
=Mining Designs= | =Mining Designs= | ||
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|image = Adv_resonator.png | |image = Adv_resonator.png | ||
|foundin = Mining Vendor | |foundin = Mining Vendor | ||
|usedfor = Mining | |usedfor = Mining, fight local fauna | ||
|strategy = Use it to mine. | |strategy = Use it to mine, or lay traps for the local fauna. | ||
|description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. | |description = Like a normal resonator, it will create fields that will blow up after a bit, destroying rock under it; this version can hold 5 fields at a time instead of 3. | ||
}} | }} | ||
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|image = Sonic_Jackhammer.png | |image = Sonic_Jackhammer.png | ||
|foundin = Cargo Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = Mining | |usedfor = Mining | ||
|strategy = Use it to mine | |strategy = Use it to mine extremely fast; be '''extremely''' careful around gibtonite. | ||
|description = Cracks rocks with sonic blasts. | |description = ''Cracks rocks with sonic blasts.'' | ||
10% the mining speed of pickaxes, or half of the diamong drill. | |||
}} | }} | ||
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|name = Plasma Cutter | |name = Plasma Cutter | ||
|image = Plasma_Cutter.png | |image = Plasma_Cutter.png | ||
|foundin = Cargo Protolathe | |foundin = Cargo & Engineering Protolathe | ||
|usedfor = Mining, unwelding walls. | |usedfor = Mining, unwelding walls. | ||
|strategy = Use it to mine. Also works in place of a welder for cutting open walls, and doesn't require eye protection | |strategy = Use it to mine. Also works in place of a welder for cutting open walls, <s>and doesn't</s>'''does''' require eye protection. | ||
|description = | |description = ''You could use it to cut limbs off of xenos! Or, you know, mine stuff.'' A rock cutter that uses bursts of hot plasma. Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | ||
}} | }} | ||
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|foundin = Cargo Protolathe | |foundin = Cargo Protolathe | ||
|usedfor = Mining, monster slaying unwelding walls. | |usedfor = Mining, monster slaying unwelding walls. | ||
|strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, and doesn't require eye protection | |strategy = Use it to mine really fast. Also works in place of a welder for cutting open walls, <s>and doesn't</s>'''does''' require eye protection. | ||
|description = Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | |description = ''It's an advanced plasma cutter, oh my god.'' | ||
Basically, the plasma cutter, but with longer range, higher damage, bigger charge and a better look! Charge it with plasma, either in ore or in smelted form. Worth noting is that like the Kinetic Accelerator, the plasma cutter deals burn damage, which means that it is still effective for fighting Ash Drakes and other various [[Megafauna]]. | |||
}} | |||
{{anchor|Automatic Mining Scanner}} | |||
{{anchor|Mining Scanner}} | |||
{{Item | |||
|bgcolor1 = #f8eed3 | |||
|bgcolor2 = #f2dca6 | |||
|name = Automatic Mining Scanner | |||
|image = MiningScanner.png | |||
|foundin = Cargo Protolathe, [[Shaft Miner]]s lockers | |||
|usedfor = Find ores nearby, scan geysers, stop gibtonite detonations. | |||
|strategy = Use it until you buy the [[Shaft_Miner#Voucher.2FReward_Equipment|advanced version in the vendor]] | |||
|description = ''A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations.'' | |||
The one from the vendor has a better range and a lower cooldown. | |||
}} | }} | ||
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|usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]] | |usedfor = Creating [[cyborg]]s or talking with the [[Brain|bodyless]] | ||
|strategy = [[Guide to robotics]] | |strategy = [[Guide to robotics]] | ||
|description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel. <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]] | |description = This device is used to give cyborgs life. The roboticist starts with a few empty ones, and its low research requirements mean more can easily be built in the protolathe. As a brain in an MMI has no limbs, it is, of course, not capable of interacting with anything; but at least it can talk. They can also talk over the common radio channel (use empty MMI in hand to disable). <br>Man-Machine Interface with a brain in it: [[File:MMI.png|px50]] | ||
}} | }} | ||
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|name = Health Analyzer | |name = Health Analyzer | ||
|image = Healthanalyzer.png | |image = Healthanalyzer.png | ||
|foundin = Medical Protolathe | |foundin = Medical & Science Protolathe, [[Medbay Storage]] | ||
|usedfor = Determining the patient's damage. | |usedfor = Determining the patient's damage. | ||
|strategy = Use it on your patient and see readings. | |strategy = Use it on your patient and see readings. | ||
|description = Whip this out and use it on someone to see a summary of their condition. You can switch between health and | |description = ''A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds.'' | ||
Whip this out and use it on someone to see a summary of their condition. You can switch between health, reagent (right click) and wound scanner (use in hand) modes. | |||
}} | }} | ||
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|usedfor = Determining the patient's damage. | |usedfor = Determining the patient's damage. | ||
|strategy = Use it on your patient and see readings. | |strategy = Use it on your patient and see readings. | ||
|description = This baby detects more types of damage and gives better readings, for example on viruses. | |description = ''A hand-held body scanner able to distinguish vital signs of the subject with high accuracy.'' | ||
This baby detects more types of damage and gives better readings, for example on viruses, organ damages, and wounds. | |||
}} | }} | ||
{{anchor|Autopsy Scanner}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Autopsy Scanner | |||
|image = Autopsy_Scanner.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Determining the cadaver's time of death, improving surgeries on it, and investigating murders | |||
|strategy = Use it on dead bodies and see readings. | |||
|description = ''Used in surgery to extract information from a cadaver. Can also scan the health of cadavers like an advanced health analyzer!.'' | |||
}} | |||
{{anchor|Mass Spectrometer}} | {{anchor|Mass Spectrometer}} | ||
{{Item | {{Item | ||
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|strategy = Put a syringe of blood in it. | |strategy = Put a syringe of blood in it. | ||
|description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. | |description = This device will read blood samples and inform you of which reagents are contained inside. Usually outclassed by the health analyzer, since it can scan reagents without requiring lengthy injections. | ||
}} | |||
{{anchor|Metamaterial Beaker}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Metamaterial Beaker | |||
|image = Meta_beaker.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Containing reagents | |||
|strategy = Use it to contain large quantities of reagents; useful for grenades. | |||
|description = A large, golden beaker which can store 180u of any reagent. | |||
}} | }} | ||
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|image = Cryostasis_Beaker.gif | |image = Cryostasis_Beaker.gif | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe | ||
|usedfor = Preventing reagents from reacting when in contact with | |usedfor = Preventing reagents from reacting when in contact with each other. | ||
|strategy = Useful for preventing unwanted reactions when working with dangerous chemicals. | |strategy = Useful for preventing unwanted reactions when working with dangerous chemicals. | ||
|description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. | |description = A cryostasis beaker that allows for chemical storage without causing reactions. Can hold up to 50 units. | ||
}} | }} | ||
{{anchor| | {{anchor|Medical Spray Bottle}} | ||
{{anchor|Spray Bottle}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = | |name = Medical Spray Bottle | ||
|image = | |image = Medical_Spray_Bottle.png | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe | ||
|usedfor = | |usedfor = Applying chemicals by vapor, to multiple people or in minor amount (toggle) | ||
|description = A | |strategy = Apply minor amount of [[Guide_to_Chemistry#Ethanol|Ethanol]] or [[Guide_to_chemistry#Miner's salve|Miner's salve]] for safer surgeries, or put [[Guide_to_chemistry|Carpet]] all over the Medbay | ||
|description = ''A traditional spray bottle used to generate a fine mist. Not to be confused with a medspray.'' | |||
Can hold up to 100 units, but Synthetisers can only fill it by 1 or 5u at once (ChemMasters are unrestricted). Can be used in hand to use either 5u in one tile or 10u in a trail of 4 tiles. Come in three colors, can be switched on the fly. | |||
}} | }} | ||
{{anchor|Medical Spray}} | |||
{{anchor| | {{anchor|Medspray}} | ||
{{anchor|Medical Gel}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
|name = Piercing Syringe | |name = Medical Gel | ||
|image = | |image = Medicalspray.png | ||
|foundin = Medical Protolathe | |foundin = Medical Protolathe, [[Chemist]]s' lockers. | ||
|usedfor = Syringe guns. | |usedfor = Applying chemicals by touch in lesser amounts than patches (can switch between 5u and 10) | ||
|strategy = Put it on a syringe gun, shoot it at armored victims. | |strategy = Applying minor amount of touch-based chems, like [[Guide_to_chemistry#Miner's salve|Miner's salve]] or [[Guide_to_chemistry#Synthflesh|Synthflesh]] | ||
|description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. | |description = ''A medical gel applicator bottle, designed for precision application, with an unscrewable cap.'' | ||
Can hold up to 60u units. Technically a medical spray. | |||
}} | |||
{{anchor|Bluespace Syringe}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Bluespace Syringe | |||
|image = Bluespace_Syringe.gif | |||
|foundin = Medical Protolathe | |||
|usedfor = Injecting large quantities of chemicals. | |||
|description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. Cannot be inserted into a syringe gun (since Dec, 2020). | |||
}} | |||
{{anchor|Piercing Syringe}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Piercing Syringe | |||
|image = Piercing_Syringe.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Syringe guns and piercing through MODsuits and softsuits. | |||
|strategy = Put it on a syringe gun, shoot it at armored victims. | |||
|description = A diamond-tipped syringe that will pierce through anything that would stop a normal syringe when shot by a syringe guns. It only holds 10 units. | |||
}} | |||
{{anchor|Chemical analyser}} | |||
{{anchor|Chemical analyzer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Chemical Analyzer | |||
|image = Chemical_Analyzer.png | |||
|foundin = Medical & Science Protolathe | |||
|usedfor = Analyzing purity without the HPLC or listing pills/patches' (possibly food?) regeants. | |||
|strategy = Use it to verify the [[Chemist]]s' pills, or to check purity without running to the HPLC or dragging it behind you. | |||
|description = ''An electrode attached to a small circuit box that will display details of a solution. Can be toggled to provide a description of each of the reagents.'' | |||
Can be used in hand to toggle the descriptions for each regeants. | |||
}} | }} | ||
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|usedfor = Mixing chemicals on the fly. | |usedfor = Mixing chemicals on the fly. | ||
|strategy = | |strategy = | ||
|description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using | |description = Worn on the belt slot. Dispenses and mixes chemicals similarly to a chem dispenser, but must be manually filled with chemicals. Using Ctrl+LMB, the player can open the device to add a maximum of 50 beakers. When closed and in use, each beaker will appear as a usable button that states the primary reagent of said beaker, along with its remaining units. If a beaker contains more than one reagent, its respective button will dispense all of them in equal amounts. <br> | ||
This item does not produce reagents on its own. Every single reagent has to be supplied to it. | This item does not produce reagents on its own. Every single reagent has to be supplied to it. | ||
}} | }} | ||
{{anchor|Bluespace Bodybag}} | {{anchor|Bluespace Bodybag}} | ||
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|strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack. | |strategy = Load tons of <s>victims</s> <s>bombs</s> <s>other bodybags</s> corpses in it to carry them in your backpack. | ||
|description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br> | |description = Works like a normal bodybag, but can hold up to 15 bodies instead of the usual 2. It can also be folded while containing something, allowing the user to pocket several mobs.<br> | ||
'''To fold it, click-drag the bodybag onto your sprite.''' | '''To fold it, click-drag or right click the bodybag onto your sprite.''' | ||
}} | }} | ||
{{anchor|Plasmaman Jumpsuit Refill}} | {{anchor|Plasmaman Jumpsuit Refill}} | ||
{{anchor|Plasma-Man Jumpsuit Refill}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|image = Plasmaman_refill.png | |image = Plasmaman_refill.png | ||
|foundin = All Protolathes | |foundin = All Protolathes | ||
|usedfor = Refilling plasmaman jumpsuits. | |usedfor = Refilling plasmaman jumpsuits and EVA suits. | ||
|strategy = Use it on a plasmaman jumpsuit. | |strategy = Use it on a plasmaman jumpsuit or EVA suit. | ||
|description = Refills the plasmaman jumpsuit's autoextinguisher. | |description = Refills the plasmaman jumpsuit's autoextinguisher. | ||
}} | }} | ||
{{anchor|Defibrillator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Defibrillator | |||
|image = Defib.png | |||
|foundin = [[Medical storage|Medical Storage]], Medical Protolathe | |||
|usedfor = Reviving the recently dead | |||
|strategy = Get to bodies fast enough and jump-start their heart | |||
|description = Can bring patients out of death and into crit under certain conditions. Doesn't work if patients are not [[Ghost|in their bodies]] or if they are heavily damaged. Runs on power cells. Can be emagged or EMP'd to make it able to [[Status_Effects#Knockdown|knockdown]], deal stamina damage and cause [[Status_Effects#Convulsion|convulsion]] (with {{Rightclick}}, instant) or induce a heart attack ({{LeftclickCmode}} on {{Combat_Mode}}, not instant). Both the knockdown and heart attack induction work through [[Clothing_and_Accessories#MODSuit|MODSuits]](?). Defibrillation works on monkeys too. See the [[Guide_to_medicine#Death|Guide to Medicine]] for details about the conditions that need to be fulfilled to be able to defibrillate someone. | |||
}} | |||
{{anchor|Compact Defibrillator}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Compact Defibrillator | |||
|image = Compactdefib.png | |||
|foundin = Medical Protolathe, [[Chief Medical Officer|CMO's]] office | |||
|usedfor = Reviving the recently dead | |||
|strategy = Get to bodies fast enough and jump-start their heart | |||
|description = ''A belt-equipped defibrillator that can be rapidly deployed.'' | |||
A smaller version of the defibrillator, found in the [[Chief Medical Officer|CMO's]] office. Fits on the belt slot, rather than the back slot. | |||
}} | |||
{{anchor|PENLITE Defibrillator Wall Mount}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = PENLITE Defibrillator Wall Mount | |||
|image = Penlite_wallmount.png | |||
|foundin = Medical Protolathe | |||
|usedfor = Recharging the defibrillators passively | |||
|strategy = Replace the normal wall mounts with those and have less trouble with power cells. | |||
|description = ''An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables. The PENLITE version also allows for slow recharging of the defib's battery. '' | |||
A defibrillator wall mount that passively recharges the defib. | |||
}} | |||
{{anchor|PENLITE Holobarrier Projector}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = PENLITE Holobarrier Projector | |||
|image = Medprojector.gif | |||
|foundin = Medical Protolathe | |||
|usedfor = Quarantine ill people/monkeys, or protect the medbay from them | |||
|strategy = Deploy it on the ground | |||
|description = ''PENLITE holobarriers, a device that halts individuals with malicious diseases.'' | |||
A projector that creates unbreachable (but destroyable) barriers that block sick individuals, including non-infectious "illnesses" like appendicites. Use in hand to remove all barriers. | |||
}} | |||
{{anchor|Proximity Crew Pinpointer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Proximity Crew Pinpointer | |||
|image = Pinpointer_crew.png | |||
|foundin = Medical Protolathe, on Paramedics | |||
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]] | |||
|strategy = Swap it for the better '''Crew Pinpointer''' or '''Lifeline''' app (PDA or tablet) as soon as you can | |||
|description = '''Removed from TG in [https://github.com/tgstation/tgstation/pull/68993 Aug 8, 2022]; rendered obsolete since the PDA update''' | |||
<div>''A handheld tracking device that displays its proximity to crew suit sensors.''</div><div> | |||
</div> | |||
A pinpointer that shows you how close you're from your target; with a circle that grows bigger as the distance closes. | |||
The '''Lifeline''' app on PDAs and tablets offer the direction, and so does the later-obtained '''Crew Pinpointer''', so you will probably throw it out soon. | |||
}} | |||
{{anchor|Crew Pinpointer}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Crew Pinpointer | |||
|image = Pinpointer_crew.png | |||
|foundin = Medical Protolathe, [[CMO]]'s pockets, Vendors | |||
|usedfor = Finding people [[Byond_the_impossible|who put their trackers on]] | |||
|strategy = Choose if you prefer this or the '''Lifeline''' app (PDA or tablet), or give it to the [[Security]] to help them track their [[Prisoner]]s. | |||
|description = ''Allows tracking of someone's location if their suit sensors are turned to tracking beacon.'' | |||
The '''Lifeline''' app on PDA or tablet) offers the same functionality, so it's up to you which you prefer. Alternatively, you could keep it as a backup, or give it to the [[Warden]] to keep watch on the [[Prisoner]]s, who cannot disable their sensors without undressing. | |||
}} | |||
==Implants== | ==Implants== | ||
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=Weapons= | =Weapons= | ||
{{anchor|Test Range Firing Pin}} | {{anchor|Test Range Firing Pin}} | ||
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|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Use it on targets that might heal from normal wounds. | |strategy = Use it on targets that might heal from normal wounds. | ||
|description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | |description = '''As of December 2023, the decloner has been removed from the /tg/station.''' | ||
This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | |||
}} | }} | ||
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|strategy = Craft advanced ammo with it. | |strategy = Craft advanced ammo with it. | ||
|description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu: | |description = This shell is the base crafting material for some advanced shotgun shells, craftable with crafting menu: | ||
*'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro | *'''Meteorshot Shell:''' A single powerful projectile that deals heavy damage, stuns, and knocks around normally immovable objects like airlocks. Also requires 2 micro servos and an RCD cartridge. | ||
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Also requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | ||
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]]. | *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Also requires 5 [[Guide_to_chemistry#Phosphorus|phosphorus]]. | ||
Line 1,446: | Line 1,585: | ||
}} | }} | ||
{{anchor|Alien Alloy}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Alien Alloy | |||
|image = Alien_alloy.png | |||
|foundin = Protolathe | |||
|usedfor = Building advanced-looking walls. | |||
|strategy = Use it to make floor tiles or walls. | |||
|description = This is the same material abductor ships are made of. Pimp out science with these! | |||
}} | |||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 00:50, 5 February 2024
Stock Parts

power cell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 70 iron 5 glass |

high-capacity power cell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 70 iron 6 glass |

super-capacity power cell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 70 iron 7 glass |

hyper-capacity power cell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 70 iron 15 gold 15 silver 8 glass |

bluespace power cell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 80 iron 12 gold 16 glass 16 diamond 30 titanium 10 bluespace crystal |

megacell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 120 iron 20 glass |

high-capacity megacell
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 120 iron 30 glass |

super-capacity megacell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 120 iron 40 glass |

hyper-capacity megacell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 120 iron 15 gold 15 silver 50 glass |

bluespace megacell
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 120 iron 12 gold 60 glass 16 diamond 30 titanium 10 bluespace crystal |

capacitor
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 10 iron 10 glass |

advanced capacitor
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 15 iron 15 glass |

super capacitor
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 20 iron 20 glass 10 gold |

quadratic capacitor
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 20 iron 20 glass 10 gold 10 diamond |

scanning module
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 10 iron 5 glass |

advanced scanning module
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 15 iron 10 glass |

phasic scanning module
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Advanced Parts |
Material Cost | 20 iron 15 glass 6 silver |

triphasic scanning module
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Bluespace Parts |
Material Cost | 20 iron 20 glass 3 diamond 5 bluespace crystal |

micro-servo
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
---|---|
Required Research | Essential Stock Parts |
Material Cost | 10 iron |

nano-servo
Crafted in | Protolathe, Ancient Protolathe |
---|---|
Required Research | Upgraded Parts |
Material Cost | 15 iron |

pico-servo
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Parts |
Material Cost | 20 iron |

femto-servo
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Parts |
Material Cost | 20 iron 3 diamond 3 titanium |

micro-laser
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Essential Stock Parts |
Material Cost | 10 iron 5 glass |

high-power micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Upgraded Parts |
Material Cost | 15 iron 10 glass |

ultra-high-power micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Parts |
Material Cost | 20 iron 15 glass 6 uranium |

quad-ultra micro-laser
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Parts |
Material Cost | 20 iron 20 glass 10 uranium 6 diamond |

matter bin
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Essential Stock Parts |
Material Cost | 10 iron |

advanced matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Upgraded Parts |
Material Cost | 15 iron |

super matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Advanced Parts |
Material Cost | 20 iron |

bluespace matter bin
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Bluespace Parts |
Material Cost | 25 iron 10 diamond 10 bluespace crystal |

subspace ansible
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 silver |

hyperwave filter
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 silver |

subspace amplifier
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 gold 10 uranium |

subspace treatment disk
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 20 silver |

subspace wavelength analyzer
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 iron 10 gold |

ansible crystal
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 80 glass 10 silver 10 gold |

subspace transmitter
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Telecommunications Technology |
Material Cost | 10 glass 10 silver 10 uranium |

card reader
Crafted in | Protolathe, Ancient Protolathe |
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Required Research | Civilian Consoles |
Material Cost | 5 iron 1 glass |

water recycler
Crafted in | Protolathe, Ancient Protolathe, Autolathe |
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Required Research | Chemical Synthesis |
Material Cost | 20 plastic 5 iron |
Mining Designs
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Medical Designs
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Implants
In general: All head implants have a chance to stun the user if hit by EMP - arm implants will simply retract.
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Electronics
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Bluespace Designs
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Equipment
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Weapons
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Machinery
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Other
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