Security items: Difference between revisions
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All kinds of equipment that can be used by the Security department to maintain law and order within the Space Station. | |||
'''NOTE:''' Make sure to LOCK the locker from which you took the equipment, and don't lose it! [[Warden]] will be thankful. | |||
==Non-Lethal Weapons== | |||
These kinds of weapons are designed to subdue criminals non-lethally, you will be using them the most as you don't want to kill criminals usually. | |||
But be cautious, most of those can kill and injure if abused or used in wrong ways! | |||
=== Non-Lethal Melee === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
Line 27: | Line 16: | ||
|foundin = Heads' backpacks | |foundin = Heads' backpacks | ||
|usedfor = Subjugating your staff when they feel like not taking orders. | |usedfor = Subjugating your staff when they feel like not taking orders. | ||
|strategy = Apply it in your hand to extend it, apply to person. | |strategy = Apply it in your hand to extend it, apply to person. If you free up your belt, you can put it extended on your belt for a surprise attack, no loud extend sound required! | ||
|description = A.K.A. Telebaton. A compact yet robust personal defense weapon. Can be concealed when folded. Every Head gets one. | |description = A.K.A. Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one. They can also be found on the Boxstation White Ship. <br> | ||
{{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. Instantly knocks most people down in one click! The knockdown duration is short so it’s best used by following up with a shove from an empty hand, paralyzing them while you wait to hit them again. After the 2nd hit you can keep most people down indefinitely if you keep hitting them. <br> | |||
{{Rightclick}} Deals 10 brute damage. Has a much shorter cooldown, generally guaranteed to keep your assailant on the ground more permanently. Combo with a left click every once in a while for maximum efficiency. Using this on the [[Assistant|friendly protester]] breaking into your office will usually cause him to start yelling on the radio about you harmbatoning him, so [[Beyond the impossible|use sparingly]]. | |||
}} | }} | ||
{{anchor|Police Baton}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Police Baton | |||
|image = Classic_baton.png | |||
|foundin = Detective gets one, the Pirate Cutter in the trade route has one | |||
|usedfor = Subjugating criminals. | |||
|strategy = Apply to a person. | |||
|description = Works the same as a [[#Telebaton|telebaton]], except it's always extended and deals slighly more damage. <br> | |||
{{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. <br> | |||
{{Rightclick}} Deals 12 brute damage. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|name = Stun Baton | |name = Stun Baton | ||
|image = StunBaton.gif | |image = StunBaton.gif | ||
|foundin = Lockers at [[Security Office]] | |foundin = Lockers at [[Security Office]] | ||
|usedfor = Subjugating criminals. | |usedfor = Subjugating criminals. | ||
|strategy = Use it on the criminal. | |strategy = Use it on the criminal. | ||
|description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | ||
Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. While on, | Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. <br> | ||
{{Leftclick}} While on, hitting someone with it will result in 60 instant [[Health#Stamina|stamina]] damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 2.5 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits. <br> | |||
{{Rightclick}} Will cause you to also "harmbaton" the victim, dealing 10 brute damage in addition to the stun above. <br> | |||
You'll generally be using it with left-click. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Has a small chance to work when thrown. Recharged in a [[Security_items#Recharger|recharger]]. The [[Status_Effects#Knockdown|knockdown]] can be mitigated with [[Guide_to_chemistry#Pump-Up|Pump-Up]] and other chems. | |||
' | |||
}} | }} | ||
=== Non-Lethal Guns === | |||
{{ | {{Item | ||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Disabler | |||
|image = ModernDisabler.png | |||
|foundin = On Security Officers, armory, disabler crate | |||
|usedfor = Disabling organics. | |||
|strategy = Shoot people with it. | |||
|description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal 30 stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to [[Health#Stamina|stamcrit]] someone. | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Disabler SMG | |||
|image = Disabler_SMG.png | |||
|foundin = [[Cargo]] | |||
|usedfor = Disabling organics rapidly. | |||
|strategy = Shoot people with it. | |||
|description = A sidegrade automatic version of a disabler. Has 40 disabler beams capacity, each dealing 15 stamina damage. Due to its rate of fire, disabler SMGs work better as offensive weapons than basic disablers. | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Ion Rifle | |||
|image = Ionrifle.png | |||
|foundin = Armory | |||
|usedfor = Disabling borgs and mechs. | |||
|strategy = Shoot silicon machines with it. | |||
|description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart's content. EMP will cause machinery (air/fire alarms, airlocks, et cetera) to malfunction. | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Temperature Gun | |||
|image = Tempgun.png | |||
|foundin = Armory, Security Protolathe. | |||
|usedfor = Combat. | |||
|strategy = Detaining traitors with energy swords/shields, slime removal/healing. | |||
|description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits, or you can heal them with heat setting. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|name = Hybrid Taser | |name = Hybrid Taser | ||
|image = Hybrid_taser.gif | |image = Hybrid_taser.gif | ||
|foundin = | |foundin = Admin spawned | ||
|usedfor = Subjugating criminals. | |usedfor = Subjugating criminals. | ||
|strategy = Shoot it at the target. | |strategy = Shoot it at the target. | ||
|description = This | |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. | ||
'''Damage''' = 10 brute damage when hit on melee. | '''Damage''' = 10 brute damage when hit on melee. | ||
}} | }} | ||
=== Non-Lethal Grenades === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|usedfor = Subjugating many criminals at once. | |usedfor = Subjugating many criminals at once. | ||
|strategy = Trigger it and throw it at a criminal mob. | |strategy = Trigger it and throw it at a criminal mob. | ||
|description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it | |description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it before it detonates. | ||
Flashbangs will [[Status_Effects#Knockdown|knockdown]] people up to 20 seconds (depending on range) and [[Status_Effects#Paralyze|paralyze]] them up to 2 seconds. People with flash protection over their eyes and bang protection over their ears will not be affected. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Knockdown|knockdown]] and [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will deal full effects on you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Knockdown|knockdown]] for 3 seconds and [[Status_Effects#Paralyze|paralyze]] for only half a second. | |||
Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it). | Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it). | ||
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'''Damage''' = N/A | '''Damage''' = N/A | ||
}} | }} | ||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Tear Gas grenade | |||
|image = Grenade.png | |||
|foundin = Full box at [[Armory]] [[File:Flashbangbox.png]] | |||
|usedfor = Dispersing riots or any other crowds. | |||
|strategy = Trigger it and throw it at a criminal mob. | |||
|description = A grenade full of [[Condensed Capsaicin]] used for riot control, or abusing people in enclosed areas. | |||
On activation releases a large cloud of smoke, and everyone inside will experience blindness, knockdown, blurry eyes, confusion, and slowdown. The cloud is opaque, but lasers still pass through. | |||
As Capsaicin doesn't stun but rather disorients people, it is best used for dispersing crowds of unruly people. | |||
'''Damage''' = N/A | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Stingbang | ||
|image = | |image = Adv grenade.png | ||
|foundin = | |foundin = [[SecTech]] vendor and [[Cargo]] | ||
|usedfor = Subjugating | |usedfor = Subjugating many criminals very harmfully | ||
|strategy = | |strategy = Trigger it and throw it at a criminal mob. | ||
|description = | |description = A grenade which spews out a dozen rubber pellets which fly out in all directions, also works as a very weak flashbang. | ||
The rubber pellets bounce from walls and painfully embed in people usually quickly stunning them. Them being very bouncy is great for confined spaces where each pellet is guaranteed to hit your target even if it initially misses. | |||
As this causes brute damage, [[AI|Silicons]] won't be very happy seeing you use this grenade. | |||
Great alternative to the flashbang if enemy has ears and eyes protection. | |||
'''Damage''' = | '''Damage''' = 8 stamina, 3 brute each pellet | ||
}} | }} | ||
=== Non-Lethal Tactical Gear === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Flash | ||
|image = | |image = Flash.gif | ||
|foundin = [[Security Office]], | |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer's Office]], [[Robotics]], [[Bridge]], [[Tech Storage]] | ||
|usedfor = | |usedfor = Subjugating criminals. | ||
|strategy = | |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | ||
|description = | |description = Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and [[Status_Effects#Paralyze|paralyzing]] someone, if clicked directly on them from the front or side in melee range. Using the flash in hand will only blind people. Works against anybody not wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Handheld flashes are also effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Flashes are also uniquely effective against [[Mothpeople]] and will usually work on them even if they are wearing protection! Welding helmets will still protect them, however. | ||
'''If used from front:''' | |||
* 2.5 to 5 seconds of [[Status_Effects#Paralyze|paralyze]] and 80 to 120 stamina damage. | |||
'''If used from side:''' | |||
* 1.25 to 2.5 seconds of [[Status_Effects#Paralyze|paralyze]] and 40 to 60 stamina damage. | |||
'''If used from behind:''' | |||
* No effect, unless the flasher is a [[Game_Modes#Revolution|revhead]]. | |||
<br> | |||
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. Revolutionary leaders can flash people from behind. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Energy Bola | ||
|image = | |image = Ebola.gif | ||
|foundin = | |foundin = Security vending machine | ||
|usedfor = | |usedfor = Slowing down combatants. | ||
|strategy = | |strategy = Thow it at people to catch up their legs, slowing them down. | ||
|description = | |description = A Bola that can't be caught when thrown. Once it attaches to someone, they are slowed until they take it off, where it should disappear. Use with disablers or stun batons to take down a fast foe. Useful for anti-hulk combat, as it is one of the few things that can slow them down. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Pepperspray | ||
|image = | |image = Pepperspray.png | ||
|foundin = | |foundin = Inside lockers at [[Security Office]] and [[Security Posts]] | ||
|usedfor = | |usedfor = Subjugating a criminal. | ||
|strategy = | |strategy = Shoot it at the criminal. | ||
|description = | |description = Manufactured by UhangInc, used to down an opponent quickly. Contains up to 50 units of [[Guide_to_chemistry#Condensed_Capsaicin|Condensed Capsaicin]]. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it reach up to four tiles. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.<br> | ||
When a target is hit by pepper spray, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. <br> | |||
Some examples of pepper proof items are: Gas masks, SWAT masks, SWAT helmets, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. A note that standard security gas masks + helmets are NOT pepper proof! | |||
Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located on walls in brig and Security Posts. You can also fill it with other chemicals, like welding fuel, should you find a use for that. | |||
'''Damage''' = N/A | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Handcuffs | ||
|image = | |image = Handcuffs.png | ||
|foundin = | |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]] | ||
|usedfor = | |usedfor = Apprehending the criminal. | ||
|strategy = | |strategy = Apply it to a stunned or otherwise incapacitated criminal. | ||
|description = A | |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding or using items, attacking anyone, and opening any ID-locked doors (doors without access restrictions will still open). If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. | ||
A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for a minute without moving to get them off without outside help. | |||
You can also buckle a prisoner to a bed, chair, or even an atmospherics pipe to “bucklecuff” them. While bucklecuffed, a prisoner cannot move and must struggle for an additional 1 minute to unbuckle themselves before they can even begin to struggle against their cuffs. | |||
Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | |||
}} | }} | ||
{{Anchor|DRAGnet}} | |||
{{ | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|usedfor = Slowing and teleporting people. | |usedfor = Slowing and teleporting people. | ||
|strategy = Shoot people with it. | |strategy = Shoot people with it. | ||
|description = The "Dynamic Rapid-Apprehension of the Guilty" net is a revolution in law enforcement technology. It has two settings: | |description = The "Dynamic Rapid-Apprehension of the Guilty" net is a revolution in law enforcement technology. It has two settings: | ||
The first setting (snare) places energy snares on the ground, which act like bear traps without the damage. They will disappear after a short while and can also be safely removed by clicking them with an empty hand. You can also snare someone by hitting them directly, similar to an energy bola. A note: The floor traps will work on almost ANY humanoid, even those that would otherwise reflect/block the direct hits. This makes them very useful against [[Nuclear Operative|Nuclear Operatives]] with shields, double-bladed energy sword users, and certain kinds of [[Heretic|Heretics]]! | |||
The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required. <br><br>If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls. | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Grenade Launcher | |||
|image = Grenade_launcher.png | |||
|foundin = Armory | |||
|usedfor = Rapid grenade deployment. | |||
|strategy = Shoot into crowds of people. | |||
|description = The Grenade Launcher launches any type of grenade at high speeds. Can hold up to 3 grenades at once. | |||
Firerate is rapid, grenades shot by grenade launchers explode almost immediately. | |||
}} | }} | ||
==Lethal Weapons== | ==Lethal Weapons== | ||
Those are weapons designed to kill the targets you're attacking. Don't use those lightly, or else [[HoS]], [[AI]], and [[Gods]] will be very angry at you! | |||
=== Energy Guns === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{ | {{Item | ||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Laser Carbine | |||
|image = Laser_carbine.png | |||
|foundin = [[Cargo]] | |||
|usedfor = Eliminating quick threats or crowd of threats. | |||
|strategy = Hold down the left mouse button. | |||
|description = Can only be bought at the [[Cargo]]. The laser carbine is the automatic version of a laser gun, it can shoot up to 40 lasers but with only half of the laser damage. The laser carbine is better against a crowd of targets where you need to spread damage between them all, or a very quick target which can easily dodge single laser beams. | |||
'''Damage''' = 10 brute on melee and 10 burn on shot. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = X-01 MultiPhase Energy Gun (aka head of security's personal laser gun) | ||
|image = [[File:Multiphase_gun_stun.gif|64px]] | |image = [[File:Multiphase_gun_stun.gif|64px]] | ||
|OverrideImage = true | |OverrideImage = true | ||
|foundin = [[Head of Security]] | |foundin = Head of security's locker in [[Head_of_Security's_Office|Head of Security's office]], or carried by the [[Head_of_Security|Head of Security]] | ||
|usedfor = Subjugating criminals and/or eliminating threats. | |usedfor = Subjugating criminals and/or eliminating threats. | ||
|strategy = Toggle the mode you want and fire at the target. | |strategy = Toggle the mode you want and fire at the target. | ||
|description = Unique weapon held only | |description = Unique weapon held only by the [[Head of Security]]. Functions essentially as a more advanced energy gun, capable of firing in disable, ion, and lethal laser modes. This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]] (head of security's personal laser gun). | ||
}} | }} | ||
=== Ballistic Guns === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|usedfor = Eliminating threats. | |usedfor = Eliminating threats. | ||
|strategy = Fire at the target. | |strategy = Fire at the target. | ||
|description = Ballistic rifle that | |description = Ballistic rifle that can be accessed via [[Syndicate Items#Cryptographic Sequencer|emagging]] the [[Cargo]] console. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | ||
Due to the requirement for emagging and the need to get them from cargo, the WT-550 is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, and access to an emag, then the weapon tends to be a popular choice. | |||
'''Damage''' = 20 brute on shot, 10 damage on melee | '''Damage''' = 20 brute on shot, 10 damage on melee | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Combat Shotgun | ||
|image = | |image = combatshotgun.png | ||
|foundin = | |foundin = Cargo, random spawn in the Armoury contraband locker | ||
|usedfor = Eliminating threats. | |usedfor = Eliminating threats. | ||
|strategy = Fire at the target. | |strategy = Fire at the target. | ||
|description = | |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Compact Shotgun | ||
|image = | |image = Compact_shotgun.png | ||
|foundin = | |foundin = Head of security's locker in [[Head_of_Security's_Office|Head of Security's office]], or carried by the [[Head_of_Security|Head of Security]] | ||
|usedfor = Eliminating threats. | |usedfor = Eliminating threats. | ||
|strategy = Fire at the target. | |strategy = Fire at the target. | ||
|description = | |description = Unique compact Combat Shotgun of the HoS. Small enough to be held in the Suit Storage slot, but not into the backpack. | ||
This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]]. | |||
}} | }} | ||
=== Ammunition === | === Ammunition === | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame. | |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals five damage per bullet, but each bullet contains a compound that ignites the target aflame. | ||
}} | }} | ||
==RnD Gear== | ==RnD Gear== | ||
See the [[Research_items#Weapons|Research Items]] page. | See the [[Research_items#Weapons|Research Items]] page. | ||
==Armor and Gear== | |||
=== Armor === | |||
==Armor | |||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|usedfor = General defence. | |usedfor = General defence. | ||
|strategy = Wear it to mitigate some damage from attacks. | |strategy = Wear it to mitigate some damage from attacks. | ||
|description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty | |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. | ||
Security beret and caps have the same protection levels as helmet. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times. | |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|usedfor = Melee defence. | |usedfor = Melee defence. | ||
|strategy = Wear it to mitigate melee attacks significantly. | |strategy = Wear it to mitigate melee attacks significantly. | ||
|description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop certain entities that attack by latching onto a person's face. | |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop [[Xenos|certain entities]] that attack by latching onto a person's face. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. | |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|name = [[Ablative Vest]] | |name = [[Ablative Vest]] | ||
|image = Ablative.png | |image = Ablative.png | ||
|foundin = [[Cargo]] | |||
|usedfor = Laser and energy defence. | |||
|strategy = Wear it to mitigate laser and energy attacks significantly. | |||
|description = Armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else. | |||
There is not a lot of situations you would need to order these, most of the Enemies of Corporations are armed with ballistic or melee weapons. Expect those to be worn by those who want to defend against your laser weapons. | |||
}} | |||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Ablative Trenchcoat | |||
|image = Ablativetrenchcoat.gif | |||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
|usedfor = Laser and energy defence. | |usedfor = Laser and energy defence. | ||
|strategy = Wear it to mitigate laser and energy attacks significantly. | |strategy = Wear it to mitigate laser and energy attacks significantly. | ||
|description = Unique | |description = Unique trenchcoat, bigger brother of ablative vest. Only one is in the stations armory. | ||
There is little use of it for the Security, but it is a [[High-risk_items#Reflector Trenchcoat|High-risk item]] wanted by the [[Traitors]] and other scum. | |||
}} | }} | ||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Security Bio-Suit | |||
|image = SecBioSuit.png | |||
|foundin = [[Brig]], Crafted with Bio Suit and Armor Vest | |||
|usedfor = Biological and general defence | |||
|strategy = Wear it to protect against biological threats and remain protected. | |||
|description = A bulky suit which slows you down, but fully protects against biological threats while providing limited general protection against all attacks. | |||
}} | |||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Security Bomb-Suit | |||
|image = Bomb-suit.png | |||
|foundin = [[Brig]], [[Toxins]], [[Cargo]] | |||
|usedfor = Explosives handling | |||
|strategy = Wear it to protect against explosions | |||
|description = A bulky suit which slows you down, but protects against explosions. Prevents getting gibbed due explosions, provides a limited general protection against all attacks. | |||
== | Unique red one is meet only at [[Brig]]. [[Toxins]] and [[Cargo]] have plain brown ones. | ||
}} | |||
=== Gear === | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f2dca6 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = [[HUDSunglasses]] | ||
|image = | |image = Hudsunglasses.png | ||
|foundin = [[ | |foundin = Lockers at [[Security Office]] and [[Security Posts]] | ||
|usedfor = | |usedfor = Information. | ||
|strategy = | |strategy = Wear it to identify arrest targets easier. | ||
|description = | |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]]. | ||
Click [[HUD|here]] for an overview of what the symbols mean. | |||
Can also be used to set a visible target to arrest on the fly. | |||
}} | }} | ||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Security Headset | |||
|image = Secheadset.png | |||
|foundin = Lockers at [[Security Office]] and [[Security Posts]] | |||
|usedfor = Information and Ears protection | |||
|strategy = Wear it to hear Security channel and protect against Flashbangs. | |||
|description = Provides access to the Security radio channel to relay information. | |||
Bowman variant protects your ears against [[Flashbangs]] and other loud noises. Antagonists really crave to get one for intel gathering and protection! | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f2dca6 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = Security Gas Mask | |name = Security Gas Mask | ||
|image = Security_Gas_Mask.png | |image = Security_Gas_Mask.png | ||
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}} | }} | ||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Seclite | |||
|image = Seclite.png | |||
|foundin = [[Security Officer]]'s locker | |||
|usedfor = Seeing in the dark. | |||
|strategy = Switch it on to see better in darkness or use it for self-defense. | |||
|description = A robust flashlight used by security. Can also be mounted to energy guns, disablers, and helmets. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f2dca6 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = Riot Shield | |name = Riot Shield | ||
|image = RiotS.png | |image = RiotS.png | ||
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|usedfor = To protect you from melee and ranged attacks. | |usedfor = To protect you from melee and ranged attacks. | ||
|strategy = Wield it and form a wall with your comrades. | |strategy = Wield it and form a wall with your comrades. | ||
|description = These are held in a hand space and used to block close range weapons. They also have a percentage | |description = These are held in a hand space and used to block close range weapons. They also have a percentage chance to block ranged attacks. Makes you un-pushable. | ||
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | Shields take damage when they block attacks and will shatter into glass shards if they take too much damage. You can repair the titanium plating on the shield by using titanium sheets on the damaged shield. | ||
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. | |||
<font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | |||
}} | |||
==Other Items== | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Secway | |||
|image = Secway.png | |||
|foundin = [[Security Office]] | |||
|usedfor = Cruising. | |||
|strategy = Drag yourself on it with the key in hand. | |||
|description = Unique transportation vehicle available to security. Can prove useful if you need to drive through an area with low pressure, would like to avoid being slipped or shovestunned, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|image = Implant_Case.png | |image = Implant_Case.png | ||
|foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] | |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] | ||
|usedfor = | |usedfor = Tracking and messaging suspects. | ||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |strategy = Take the implanter, load it with an implant and use the implanter on a person. | ||
|description = When used on someone, it will implant a tracking beacon under the skin of that person's chest | |description = When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Disintegrates 10 minutes after the death of the host, unless revived. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. | |usedfor = Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units. | ||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |strategy = Take the implanter, load it with an implant and use the implanter on a person. | ||
|description = When used on someone, it will put a chemical implant under the skin of that person's chest. Load the implant with chemicals by injecting it with a filled syringe while it's still in its original case. | |description = When used on someone, it will put a chemical implant under the skin of that person's chest. Load the implant with up to 50 units of chemicals by injecting it with a filled syringe while it's still in its original case. You can then remotely inject the implanted chems with a Prisoner Management Console. The implant will last so long as the subject is alive. However, if the subject suffers from malnutrition, the implant may become unstable and either pre-maturely inject the subject or simply break. Disintegrates 10 minutes after the death of the host, unless revived. | ||
the implant may become unstable and either pre-maturely inject the subject or simply break. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Beacon Implant | |||
|image = Implant_Case.png | |||
|foundin = Printed at Security Techfab | |||
|usedfor = Making it possible to teleport straight up to the implanted person. | |||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |||
|description = Beacon implant allows you to teleport to the person with a Teleporter or Handtele whenever they are. The Prisoner Management Console won't say his location, but will point out if he is in a dangerous location like Space. | |||
}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Bluespace Grounding Implant | |||
|image = Implant_Case.png | |||
|foundin = Printed at Security Techfab | |||
|usedfor = Preventing people from teleporting away. | |||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |||
|description = Bluespace Ground implant prevents the implanted person from being teleported in any way. Using this implant you can safely secure anyone who could've just teleported from the Prison like a Heretic, or protecting important people from being kidnapped via teleportation. | |||
}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Exile Implant | |||
|image = Implant_Case.png | |||
|foundin = [[Gateway]], bought at [[Cargo]] | |||
|usedfor = Preventing people from returning back to the Station. | |||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |||
|description = Exile implant prevents the implanted person from returning back to the Station with a gateway. Also implanted person cannot use shuttle consoles at Lavaland. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|image = Deployable_Barrier.png | |image = Deployable_Barrier.png | ||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
|usedfor = Securing an area, making sure no one | |usedfor = Securing an area, making sure no one can pass through. | ||
|strategy = | |strategy = Set the mode on the grenade, prime, and throw for a quick barricade | ||
|description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder. | |description = The Armory contains grenades that, when thrown, will produce a deployable barrier, a much stronger version of the wooden [[barricade]]. The grenades can have their direction switched by alt-clicking on them or using their action button, which can make up to a three wide barrier, and the barricades they spawn will take 5 seconds to deploy. Deployable barriers can be repaired using a welder. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|usedfor = Eliminating a convict. | |usedfor = Eliminating a convict. | ||
|strategy = Use it on the convict. | |strategy = Use it on the convict. | ||
|description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. | |description = A special syringe designed for lethal injections. Contains 15 units of [[Plasma]], 15 units of [[Formaldehyde]], 10 units of [[Cyanide]], and 10 units of [[Fluorosulfuric Acid]]. It injects all of its reagents in one push. This kills a convict in about 40 seconds. Don't let the clown steal it. | ||
}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = N-Spect Scanner | |||
|image = N-Spect.png | |||
|foundin = [[Brig]] | |||
|usedfor = Cargo Bounties. | |||
|strategy = Scan rooms and ship reports to Centcomm. | |||
|description = Centcomm-issued inspection device. Performs company grade station inspection protocols when activated, and prints encrypted sheets of paper regarding the maintenance of the station. Hard to Replace. | |||
}} | }} | ||
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===Security Robots=== | ===Security Robots=== | ||
The Robotic side of the security force. | The Robotic side of the security force.{{ItemUsedFor | ||
{{ItemUsedFor | |||
|name=Securitron/<br>Officer Beepsky | |name=Securitron/<br>Officer Beepsky | ||
|bgcolor1 = lightgray | |bgcolor1 = lightgray | ||
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====Things that can increase threat level==== | ====Things that can increase threat level==== | ||
* '''+10:''' Getting emagged. Now everyone is criminal scum. | * '''+10:''' Getting emagged. Now everyone is criminal scum. | ||
* '''+10:''' Wearing a Battlecruiser ID. | |||
* '''+6:''' Getting attacked - but securitrons will hunt attackers regardless of threat level. | * '''+6:''' Getting attacked - but securitrons will hunt attackers regardless of threat level. | ||
* '''+5:''' Having a criminal status of "Arrest" when Arrest for Warrant is enabled. | * '''+5:''' Having a criminal status of "Arrest" when Arrest for Warrant is enabled. | ||
* '''+5:''' Wearing a regular [[Nuclear_Operative | Syndicate]] ID. | |||
* '''+4:''' Having no visible ID and an obscured/disfigured face (showing up as Unknown) when "Arrest Unidentifiable Persons" is enabled | * '''+4:''' Having no visible ID and an obscured/disfigured face (showing up as Unknown) when "Arrest Unidentifiable Persons" is enabled | ||
* '''+4:''' Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.<br> | * '''+4:''' Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.<br> | ||
This doesn't include dragged weapons or those in containers. | This doesn't include dragged weapons or those in containers. | ||
* '''+2:''' Having a weapon equipped on the belt or back slot when the above is enabled. | * '''+2:''' Having a weapon equipped on the belt or back slot when the above is enabled. | ||
* '''+2:''' Having your criminal status set to " | * '''+2:''' Having your criminal status set to any non-innocent status that's not "Arrest", e.g. "Suspected". | ||
* '''+2:''' Violating the dress code by wearing a wizard hat or wizard hardsuit hat. | * '''+2:''' Violating the dress code by wearing a wizard hat or wizard hardsuit hat. | ||
* '''+1:''' Being non-human | * '''+1:''' Being a non-human | ||
====Things that can decrease threat level==== | ====Things that can decrease threat level==== | ||
* '''-INFINITY:''' Wearing an Admin ID. | |||
* '''-10:''' Wearing a [[CentCom_Official | Centcom]] ID. | |||
* '''-5:''' Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. | * '''-5:''' Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. | ||
* '''-1:''' Being implanted with a mindshield implant. | * '''-1:''' Being implanted with a mindshield implant. | ||
* '''-1:''' Wearing a Cybercop ID. | |||
====Good to know==== | ====Good to know==== | ||
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}} | }} | ||
{{ItemUsedFor | {{ItemUsedFor | ||
|name=ED-209 | |name=ED-209 | ||
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|foundin = manufactured in [[Robotics]] | |foundin = manufactured in [[Robotics]] | ||
|usedfor = Detaining criminals even more efficiently. | |usedfor = Detaining criminals even more efficiently. | ||
|description = The most fearsome security robot. Like Beepsky, but with an added | |description = The most fearsome security robot. Like Beepsky, but with an added disabler and four times the default health.<br> | ||
Keep in mind that ED-209s ignore monkeys though. | Keep in mind that ED-209s ignore monkeys though. | ||
Latest revision as of 01:27, 25 November 2024
All kinds of equipment that can be used by the Security department to maintain law and order within the Space Station.
NOTE: Make sure to LOCK the locker from which you took the equipment, and don't lose it! Warden will be thankful.
Non-Lethal Weapons
These kinds of weapons are designed to subdue criminals non-lethally, you will be using them the most as you don't want to kill criminals usually.
But be cautious, most of those can kill and injure if abused or used in wrong ways!
Non-Lethal Melee
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Non-Lethal Guns
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Non-Lethal Grenades
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Non-Lethal Tactical Gear
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Lethal Weapons
Those are weapons designed to kill the targets you're attacking. Don't use those lightly, or else HoS, AI, and Gods will be very angry at you!
Energy Guns
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Ballistic Guns
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Ammunition
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RnD Gear
See the Research Items page.
Armor and Gear
Armor
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Gear
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Other Items
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Machines
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Security Robots
The Robotic side of the security force.
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