Security items: Difference between revisions
imported>JupiterJaeden m →Non-Lethal Weapons: Helmets do not protect from flash bang effects anymore |
imported>Justice12354 m Adds an Anchor to DRAGnet |
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All kinds of equipment that can be used by the Security department to maintain law and order within the Space Station. | |||
''' | '''NOTE:''' Make sure to LOCK the locker from which you took the equipment, and don't lose it! [[Warden]] will be thankful. | ||
==Non-Lethal Weapons== | |||
These kinds of weapons are designed to subdue criminals non-lethally, you will be using them the most as you don't want to kill criminals usually. | |||
But be cautious, most of those can kill and injure if abused or used in wrong ways! | |||
=== Non-Lethal Melee === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{anchor|Police Baton}} | |||
{{anchor|Police | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
=== Non-Lethal Guns === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|usedfor = Disabling organics. | |usedfor = Disabling organics. | ||
|strategy = Shoot people with it. | |strategy = Shoot people with it. | ||
|description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to [[Health#Stamina|stamcrit]] someone. | |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal 30 stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to [[Health#Stamina|stamcrit]] someone. | ||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Disabler SMG | |||
|image = Disabler_SMG.png | |||
|foundin = [[Cargo]] | |||
|usedfor = Disabling organics rapidly. | |||
|strategy = Shoot people with it. | |||
|description = A sidegrade automatic version of a disabler. Has 40 disabler beams capacity, each dealing 15 stamina damage. Due to its rate of fire, disabler SMGs work better as offensive weapons than basic disablers. | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Ion Rifle | |||
|image = Ionrifle.png | |||
|foundin = Armory | |||
|usedfor = Disabling borgs and mechs. | |||
|strategy = Shoot silicon machines with it. | |||
|description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart's content. EMP will cause machinery (air/fire alarms, airlocks, et cetera) to malfunction. | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Temperature Gun | |||
|image = Tempgun.png | |||
|foundin = Armory, Security Protolathe. | |||
|usedfor = Combat. | |||
|strategy = Detaining traitors with energy swords/shields, slime removal/healing. | |||
|description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits, or you can heal them with heat setting. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = | |name = Hybrid Taser | ||
|image = | |image = Hybrid_taser.gif | ||
|foundin = | |foundin = Admin spawned | ||
|usedfor = | |usedfor = Subjugating criminals. | ||
|strategy = | |strategy = Shoot it at the target. | ||
|description = | |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. | ||
'''Damage''' = 10 brute damage when hit on melee. | |||
}} | }} | ||
=== Non-Lethal Grenades === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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'''Damage''' = N/A | '''Damage''' = N/A | ||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Tear Gas grenade | |||
|image = Grenade.png | |||
|foundin = Full box at [[Armory]] [[File:Flashbangbox.png]] | |||
|usedfor = Dispersing riots or any other crowds. | |||
|strategy = Trigger it and throw it at a criminal mob. | |||
|description = A grenade full of [[Condensed Capsaicin]] used for riot control, or abusing people in enclosed areas. | |||
On activation releases a large cloud of smoke, and everyone inside will experience blindness, knockdown, blurry eyes, confusion, and slowdown. The cloud is opaque, but lasers still pass through. | |||
As Capsaicin doesn't stun but rather disorients people, it is best used for dispersing crowds of unruly people. | |||
'''Damage''' = N/A | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Stingbang | |||
|image = Adv grenade.png | |||
|foundin = [[SecTech]] vendor and [[Cargo]] | |||
|usedfor = Subjugating many criminals very harmfully | |||
|strategy = Trigger it and throw it at a criminal mob. | |||
|description = A grenade which spews out a dozen rubber pellets which fly out in all directions, also works as a very weak flashbang. | |||
The rubber pellets bounce from walls and painfully embed in people usually quickly stunning them. Them being very bouncy is great for confined spaces where each pellet is guaranteed to hit your target even if it initially misses. | |||
As this causes brute damage, [[AI|Silicons]] won't be very happy seeing you use this grenade. | |||
Great alternative to the flashbang if enemy has ears and eyes protection. | |||
'''Damage''' = 8 stamina, 3 brute each pellet | |||
}} | |||
=== Non-Lethal Tactical Gear === | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Flash | |||
|image = Flash.gif | |||
|foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer's Office]], [[Robotics]], [[Bridge]], [[Tech Storage]] | |||
|usedfor = Subjugating criminals. | |||
|strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. | |||
|description = Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and [[Status_Effects#Paralyze|paralyzing]] someone, if clicked directly on them from the front or side in melee range. Using the flash in hand will only blind people. Works against anybody not wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Handheld flashes are also effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Flashes are also uniquely effective against [[Mothpeople]] and will usually work on them even if they are wearing protection! Welding helmets will still protect them, however. | |||
'''If used from front:''' | |||
* 2.5 to 5 seconds of [[Status_Effects#Paralyze|paralyze]] and 80 to 120 stamina damage. | |||
'''If used from side:''' | |||
* 1.25 to 2.5 seconds of [[Status_Effects#Paralyze|paralyze]] and 40 to 60 stamina damage. | |||
'''If used from behind:''' | |||
* No effect, unless the flasher is a [[Game_Modes#Revolution|revhead]]. | |||
<br> | |||
Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. Revolutionary leaders can flash people from behind. | |||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Energy Bola | |||
|image = Ebola.gif | |||
|foundin = Security vending machine | |||
|usedfor = Slowing down combatants. | |||
|strategy = Thow it at people to catch up their legs, slowing them down. | |||
|description = A Bola that can't be caught when thrown. Once it attaches to someone, they are slowed until they take it off, where it should disappear. Use with disablers or stun batons to take down a fast foe. Useful for anti-hulk combat, as it is one of the few things that can slow them down. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. | ||
}} | }} | ||
{{Anchor|DRAGnet}} | |||
{{ | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required. <br><br>If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls. | The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required. <br><br>If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls. | ||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Grenade Launcher | |||
|image = Grenade_launcher.png | |||
|foundin = Armory | |||
|usedfor = Rapid grenade deployment. | |||
|strategy = Shoot into crowds of people. | |||
|description = The Grenade Launcher launches any type of grenade at high speeds. Can hold up to 3 grenades at once. | |||
Firerate is rapid, grenades shot by grenade launchers explode almost immediately. | |||
}} | }} | ||
==Lethal Weapons== | ==Lethal Weapons== | ||
Those are weapons designed to kill the targets you're attacking. Don't use those lightly, or else [[HoS]], [[AI]], and [[Gods]] will be very angry at you! | |||
=== Energy Guns === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{ | {{Item | ||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Laser Carbine | |||
|image = Laser_carbine.png | |||
|foundin = [[Cargo]] | |||
|usedfor = Eliminating quick threats or crowd of threats. | |||
|strategy = Hold down the left mouse button. | |||
|description = Can only be bought at the [[Cargo]]. The laser carbine is the automatic version of a laser gun, it can shoot up to 40 lasers but with only half of the laser damage. The laser carbine is better against a crowd of targets where you need to spread damage between them all, or a very quick target which can easily dodge single laser beams. | |||
'''Damage''' = 10 brute on melee and 10 burn on shot. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
=== Ballistic Guns === | |||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
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|strategy = Fire at the target. | |strategy = Fire at the target. | ||
|description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back. | |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back. | ||
}} | |||
{{Item | |||
|bgcolor1 = #ffcccc | |||
|bgcolor2 = #ff9999 | |||
|name = Compact Shotgun | |||
|image = Compact_shotgun.png | |||
|foundin = Head of security's locker in [[Head_of_Security's_Office|Head of Security's office]], or carried by the [[Head_of_Security|Head of Security]] | |||
|usedfor = Eliminating threats. | |||
|strategy = Fire at the target. | |||
|description = Unique compact Combat Shotgun of the HoS. Small enough to be held in the Suit Storage slot, but not into the backpack. | |||
This is a [[High-risk_items#Hos_laser|high-risk item]] and is often a theft objective for [[Traitor|traitors]]. | |||
}} | }} | ||
=== Ammunition === | === Ammunition === | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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See the [[Research_items#Weapons|Research Items]] page. | See the [[Research_items#Weapons|Research Items]] page. | ||
==Armor and Gear== | |||
=== Armor === | |||
==Armor | |||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|strategy = Wear it to mitigate some damage from attacks. | |strategy = Wear it to mitigate some damage from attacks. | ||
|description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. | |description = Standard issue security Helmet issued to all [[Security Officer|Security Officers]]. This provides a modest amount of protection against most forms of attack, and as such is generally recommended you wear it when on duty. | ||
Security beret and caps have the same protection levels as helmet. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times. | |description = Standard issue security Body Armor, issued to all Security personnel and select station personnel. Provides a moderate amount of protection, so it's recommended you wear it at all times. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop [[Xenos|certain entities]] that attack by latching onto a person's face. | |description = Riot duty armor designed to be highly resistant to melee attacks. Features a flip down/up visor that further protects from attacks to the face and can stop [[Xenos|certain entities]] that attack by latching onto a person's face. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. | |description = Riot duty armor designed to be highly resistant to melee attacks. Provides strong melee defence at the cost of little defence against anything else. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | |description = Special duty helmet usually worn by Security Officers during a crisis. Bulletproof Helmets provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | |description = Special duty armor usually worn by Security Officers during a crisis. Bulletproof Armor provide excellent protection against ballistic attacks, and good protection against explosive attacks, but have only minor defense against other form of attacks. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #f2dca6 | |bgcolor1 = #f2dca6 | ||
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|name = [[Ablative Vest]] | |name = [[Ablative Vest]] | ||
|image = Ablative.png | |image = Ablative.png | ||
|foundin = [[Cargo]] | |||
|usedfor = Laser and energy defence. | |||
|strategy = Wear it to mitigate laser and energy attacks significantly. | |||
|description = Armor vest designed to deflect and significantly reduce damage from energy based attacks. Provides very little defence against anything else. | |||
There is not a lot of situations you would need to order these, most of the Enemies of Corporations are armed with ballistic or melee weapons. Expect those to be worn by those who want to defend against your laser weapons. | |||
}} | |||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Ablative Trenchcoat | |||
|image = Ablativetrenchcoat.gif | |||
|foundin = [[Armory]] | |foundin = [[Armory]] | ||
|usedfor = Laser and energy defence. | |usedfor = Laser and energy defence. | ||
|strategy = Wear it to mitigate laser and energy attacks significantly. | |strategy = Wear it to mitigate laser and energy attacks significantly. | ||
|description = Unique | |description = Unique trenchcoat, bigger brother of ablative vest. Only one is in the stations armory. | ||
There is little use of it for the Security, but it is a [[High-risk_items#Reflector Trenchcoat|High-risk item]] wanted by the [[Traitors]] and other scum. | |||
}} | }} | ||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Security Bio-Suit | |||
|image = SecBioSuit.png | |||
|foundin = [[Brig]], Crafted with Bio Suit and Armor Vest | |||
|usedfor = Biological and general defence | |||
|strategy = Wear it to protect against biological threats and remain protected. | |||
|description = A bulky suit which slows you down, but fully protects against biological threats while providing limited general protection against all attacks. | |||
}} | |||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Security Bomb-Suit | |||
|image = Bomb-suit.png | |||
|foundin = [[Brig]], [[Toxins]], [[Cargo]] | |||
|usedfor = Explosives handling | |||
|strategy = Wear it to protect against explosions | |||
|description = A bulky suit which slows you down, but protects against explosions. Prevents getting gibbed due explosions, provides a limited general protection against all attacks. | |||
Unique red one is meet only at [[Brig]]. [[Toxins]] and [[Cargo]] have plain brown ones. | |||
}} | |||
== | === Gear === | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f2dca6 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = | |name = [[HUDSunglasses]] | ||
|image = | |image = Hudsunglasses.png | ||
|foundin = [[Security Office]] | |foundin = Lockers at [[Security Office]] and [[Security Posts]] | ||
|usedfor = | |usedfor = Information. | ||
|strategy = | |strategy = Wear it to identify arrest targets easier. | ||
|description = | |description = Stylish sunglasses that provide a heads up display for the user. This HUD provides a suite of options to the user to assist in law enforcement. The glasses will identify the current occupation of anyone in the user's line of sight, or at least the occupation their ID card is displaying. It will signal if someone has been implanted with a [[#Mindshield Implant|Mindshield Implant]]. It'll inform the user if someone has been set to a arrest condition. In addition the glasses act as defense against flash based weapons like [[Flashes|Flash]] or [[Flashbangs|Flashbang]]. | ||
Click [[HUD|here]] for an overview of what the symbols mean. | |||
Can also be used to set a visible target to arrest on the fly. | |||
}} | }} | ||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Security Headset | |||
|image = Secheadset.png | |||
|foundin = Lockers at [[Security Office]] and [[Security Posts]] | |||
|usedfor = Information and Ears protection | |||
|strategy = Wear it to hear Security channel and protect against Flashbangs. | |||
|description = Provides access to the Security radio channel to relay information. | |||
Bowman variant protects your ears against [[Flashbangs]] and other loud noises. Antagonists really crave to get one for intel gathering and protection! | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f2dca6 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = Security Gas Mask | |name = Security Gas Mask | ||
|image = Security_Gas_Mask.png | |image = Security_Gas_Mask.png | ||
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}} | }} | ||
{{Item | |||
|bgcolor1 = #f2dca6 | |||
|bgcolor2 = #f2dca6 | |||
|name = Seclite | |||
|image = Seclite.png | |||
|foundin = [[Security Officer]]'s locker | |||
|usedfor = Seeing in the dark. | |||
|strategy = Switch it on to see better in darkness or use it for self-defense. | |||
|description = A robust flashlight used by security. Can also be mounted to energy guns, disablers, and helmets. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #f2dca6 | ||
|bgcolor2 = # | |bgcolor2 = #f2dca6 | ||
|name = Riot Shield | |name = Riot Shield | ||
|image = RiotS.png | |image = RiotS.png | ||
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They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. | They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. | ||
<font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | ||
}} | |||
==Other Items== | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Secway | |||
|image = Secway.png | |||
|foundin = [[Security Office]] | |||
|usedfor = Cruising. | |||
|strategy = Drag yourself on it with the key in hand. | |||
|description = Unique transportation vehicle available to security. Can prove useful if you need to drive through an area with low pressure, would like to avoid being slipped or shovestunned, have taken significant damage and need to move quickly, are wearing a bulky hardsuit or want to look like a tool. | |||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|image = Implant_Case.png | |image = Implant_Case.png | ||
|foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] | |foundin = [[Armory]] in a Tracking Implant Kit [[File:Implantbox.png]] | ||
|usedfor = Tracking suspects | |usedfor = Tracking and messaging suspects. | ||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |strategy = Take the implanter, load it with an implant and use the implanter on a person. | ||
|description = When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research | |description = When used on someone, it will implant a tracking beacon under the skin of that person's chest. The Prisoner Management Console can be used to check the implanted person's location and even send messages into their mind. Use a bluespace locator to track implanted targets. Locators can be printed from the security techfab after research. Disintegrates 10 minutes after the death of the host, unless revived. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Beacon Implant | |||
|image = Implant_Case.png | |||
|foundin = Printed at Security Techfab | |||
|usedfor = Making it possible to teleport straight up to the implanted person. | |||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |||
|description = Beacon implant allows you to teleport to the person with a Teleporter or Handtele whenever they are. The Prisoner Management Console won't say his location, but will point out if he is in a dangerous location like Space. | |||
}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Bluespace Grounding Implant | |||
|image = Implant_Case.png | |||
|foundin = Printed at Security Techfab | |||
|usedfor = Preventing people from teleporting away. | |||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |||
|description = Bluespace Ground implant prevents the implanted person from being teleported in any way. Using this implant you can safely secure anyone who could've just teleported from the Prison like a Heretic, or protecting important people from being kidnapped via teleportation. | |||
}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Exile Implant | |||
|image = Implant_Case.png | |||
|foundin = [[Gateway]], bought at [[Cargo]] | |||
|usedfor = Preventing people from returning back to the Station. | |||
|strategy = Take the implanter, load it with an implant and use the implanter on a person. | |||
|description = Exile implant prevents the implanted person from returning back to the Station with a gateway. Also implanted person cannot use shuttle consoles at Lavaland. | |||
}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
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|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
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|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
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===Security Robots=== | ===Security Robots=== | ||
The Robotic side of the security force. | The Robotic side of the security force.{{ItemUsedFor | ||
{{ItemUsedFor | |||
|name=Securitron/<br>Officer Beepsky | |name=Securitron/<br>Officer Beepsky | ||
|bgcolor1 = lightgray | |bgcolor1 = lightgray | ||
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====Things that can increase threat level==== | ====Things that can increase threat level==== | ||
* '''+10:''' Getting emagged. Now everyone is criminal scum. | * '''+10:''' Getting emagged. Now everyone is criminal scum. | ||
* '''+10:''' Wearing a Battlecruiser ID. | |||
* '''+6:''' Getting attacked - but securitrons will hunt attackers regardless of threat level. | * '''+6:''' Getting attacked - but securitrons will hunt attackers regardless of threat level. | ||
* '''+5:''' Having a criminal status of "Arrest" when Arrest for Warrant is enabled. | * '''+5:''' Having a criminal status of "Arrest" when Arrest for Warrant is enabled. | ||
* '''+5:''' Wearing a regular [[Nuclear_Operative | Syndicate]] ID. | |||
* '''+4:''' Having no visible ID and an obscured/disfigured face (showing up as Unknown) when "Arrest Unidentifiable Persons" is enabled | * '''+4:''' Having no visible ID and an obscured/disfigured face (showing up as Unknown) when "Arrest Unidentifiable Persons" is enabled | ||
* '''+4:''' Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.<br> | * '''+4:''' Holding a weapon in your hand when Arrest for Unauthorized Weapons is enabled, but your ID doesn't have the permission.<br> | ||
This doesn't include dragged weapons or those in containers. | This doesn't include dragged weapons or those in containers. | ||
* '''+2:''' Having a weapon equipped on the belt or back slot when the above is enabled. | * '''+2:''' Having a weapon equipped on the belt or back slot when the above is enabled. | ||
* '''+2:''' Having your criminal status set to " | * '''+2:''' Having your criminal status set to any non-innocent status that's not "Arrest", e.g. "Suspected". | ||
* '''+2:''' Violating the dress code by wearing a wizard hat or wizard hardsuit hat. | * '''+2:''' Violating the dress code by wearing a wizard hat or wizard hardsuit hat. | ||
* '''+1:''' Being non-human | * '''+1:''' Being a non-human | ||
====Things that can decrease threat level==== | ====Things that can decrease threat level==== | ||
* '''-INFINITY:''' Wearing an Admin ID. | |||
* '''-10:''' Wearing a [[CentCom_Official | Centcom]] ID. | |||
* '''-5:''' Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. | * '''-5:''' Wearing a Syndicate [[Syndicate_Items#Agent_ID_Card|Agent ID card]]. | ||
* '''-1:''' Being implanted with a mindshield implant. | * '''-1:''' Being implanted with a mindshield implant. | ||
* '''-1:''' Wearing a Cybercop ID. | |||
====Good to know==== | ====Good to know==== | ||
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}} | }} | ||
{{ItemUsedFor | {{ItemUsedFor | ||
|name=ED-209 | |name=ED-209 |
Latest revision as of 01:27, 25 November 2024
All kinds of equipment that can be used by the Security department to maintain law and order within the Space Station.
NOTE: Make sure to LOCK the locker from which you took the equipment, and don't lose it! Warden will be thankful.
Non-Lethal Weapons
These kinds of weapons are designed to subdue criminals non-lethally, you will be using them the most as you don't want to kill criminals usually.
But be cautious, most of those can kill and injure if abused or used in wrong ways!
Non-Lethal Melee
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Non-Lethal Guns
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Non-Lethal Grenades
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Non-Lethal Tactical Gear
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Lethal Weapons
Those are weapons designed to kill the targets you're attacking. Don't use those lightly, or else HoS, AI, and Gods will be very angry at you!
Energy Guns
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Ballistic Guns
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Ammunition
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RnD Gear
See the Research Items page.
Armor and Gear
Armor
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Gear
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Other Items
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Machines
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Security Robots
The Robotic side of the security force.
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