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{{Speech
|name=Research Director Robert Oppenheimer
|text=Here, have this bomb. Just be aware that I'm not directly responsible for any foolish mass destruction that may or may not occur by it being used.
|image=[[File:Generic rd.png|64px|right]]
}}
 
'''Ordnance''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get a lot of credits for the department's research budget rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap!]] Hooray Science!
 
=[[File:Science Goggles.png]] Tools of the trade =
 
There are a few items that you will need to grab or at least keep track of.
 
=== Items ===
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Ordnance is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]
 
====[[File:Rpd.png]] Rapid Pipe Dispenser ====       
The rapid pipe dispenser can be found in the ordnance lab. You will need it to retool the pipe setup.
 
====[[File:Analyzer.png]]Analyzer ====       
The analyzer will tell you what is going on with canisters, pipes, the environment, simply <b>Left Click</b> with it on your hand on things to examine them and <b>Press Z</b> or <b>Click the analyzer itself</b> to examine the air around you. <b>Right click</b> the analyzer icon to open the gas and reaction reference.
 
====[[File:Tablet.gif]] Tablets or [[File:ModularModern2.gif]] Modular Computer ====
We will need them to publish papers and read up on the experiments we are about to do. Make sure you have one nearby.
 
====[[File:holofan.gif]] Holofans====
Some stations start with the luxury of having the [[Atmospherics items#ATMOS holofan projector|Atmos Holofan]] in the ordnance lab. You can use it to retool the freezer chamber if you want. Simply <b>Click on a tile</b> with it in-hand to generate a barrier that will let you go through but not air and heat.
 
====[[File:BlueToolbox.png]] Tools====
Pipes are reconfigured using tools, you might want to keep a [[General items#Mechanical toolbox|toolbox]] nearby or have the tools inside your backpack by <b>Click-dragging</b> the toolbox into your backpack. In particular you will use the [[File:Wrench.png]] wrench the most to unwrench and fasten pipes.
 
====[[File:OxygenTank.png]] [[File:Plasma_tank.png]] Tanks ====
In ordnance, tanks are the objects that actually produce explosions from being overpressurized. However, you cannot overpressurize a tank easily by pumping them with regular pumps, which is where ordnance comes in.
 
====[[File:Explosivebombthatgoesboom.png]] TTV ====
The TTV allows you to combine the contents of two tanks together. This will be the thing you need to make large bombs.
 
=== Machineries ===
 
==== [[File:Tank_Compressor.png]] Tank Compressor ====
The gas compressor is where you do the Gas shell experiments. They, unlike regular blue pumps, don't have a pressure limit and will allow you to overpressurize a tank very easily.
 
==== [[File:Implosion_compressor.gif]] Anomaly Refinery ====
Anomaly refinery allows you to insert Tank Transfer Valves into them to compress Anomaly Cores. They are also equipped with a simulation feature for you to test out bombs without actually losing them, NT won't accept that data though for some reason...
 
==== [[File:Tachyon Doppler.gif]] Doppler Array ====
The doppler array is a directional device that allows the recording of real explosions. If those explosions happen to be caused by tanks, they can provide insight on the possible causes.
 
==== Additional Machineries ====
[[Atmospherics items#Portable Scrubber|Portable scrubbers]] and [[Atmospherics items#Portable Pump|portable pumps]] are often used to clean or fill a tank.
 
[[Atmospherics items#Freezer|Thermomachines]] are also used very often to cool down or heat up a gas.
 
Lastly, [[Atmospherics items#Canister|canisters]] store gas and will also be used to contain exotic or very hot gas.
 
= [[File:Clipboard paper.png]] Papers and You =
 
To complete experiments, as well as to acquire funding and scientific cooperation, you require the NT Frontier application. This can be downloaded on your department's civilian console, or a device like a laptop or tablet[[File:Tablet.gif|link=https://tgstation13.org/wiki/File:Tablet.gif]].
 
To do this, you need to:
 
# Grab your ID [[File:Id_regular.png]] and insert them into a tablet or a modular computer.
# Open the <b>NT Software Hub</b> application and look for the program <b>NT Frontier</b>. It is in the <b>Science</b> tab if you didn't find it. Press download and wait for it to finish.
 
The application will helpfully list all available experiments as well as their tier requirements. Do note that for experiments which unlock research nodes upon completion, it is not required to reach the maximum tier. However, you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So, you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.
 
=== Using disks ===
 
In order to publish papers, the relevant file must be on your phone's internal storage. To do this you will need to:
 
# Complete the appropriate experiment in the [[File:Tachyon Doppler.gif]] <b>Tachyon-Doppler Array</b> or [[File:Tank Compressor.png]] <b>Tank Gas Compressor</b>.
# Grab a [[File:Portable Hard Drive.png]]<b>portable hard drive</b> (data disk). These should by lying around near a computer or a doppler array.
# Insert the data disk into the Tachyon-Doppler Array or Tank Gas Compressor and print the experiment to the disk.
# Stick the disk into your phone or computer and use the File Manager software to copy the file from the disk to the phone.
 
Now you will be able to select the experiment in NT Frontier and publish your paper!
 
=== Scientific Cooperation ===
 
Other than funding, publishing papers earns scientific cooperation with the partner you select when publishing the papers. In the partner's overview tab, you can see your relations with each partner. Good relations allow you to purchase discounts on research nodes, which will however degrade the relations.
 
 
 
=[[File:Canister.png]] Practical guide to Gaseous Synthesis =
The station is in chaos, a cruel wizard has kidnapped the captain and holds them hostage. They will accept bombs as ransom, and you are the only scientist on deck. We got you covered!
 
Ordnance is about making gas, either for bombs or for gas shells. You can read up on all the gas reactions in the game [[Guide_to_Atmospherics#The Gases and Their Functions|here]].
 
If you are just starting out, you are recommended to make [[Guide_to_Atmospherics#BZ|BZ]] first, then [[Guide_to_Atmospherics#Tritium|Tritium]], before moving on to the harder gases like [[Guide_to_Atmospherics#Hyper-Noblium|Hyper-Noblium]].
 
==[[File:BZ_canister.png]]BZ Synthesis==
BZ requires N2O and Plasma in a low-pressure environment to produce. To use this, you can use the freezer chamber to both cool down the reactants (drives the pressure down) and to give a larger area for the reaction to occur (also drives the pressure down).
[[File:BZ Setup Ordnance.png|thumb|Metastation Ordnance]]
# Wrench the [[File:Plasma_Canister.png]] plasma canister in to the first mixer port. Set the first mixer to 100% Side Node.
#:<b>Color Code:</b> Red
#: <b>Why:</b> As stated above, one of the ingredients for BZ is Plasma. For the mixer, they are supposed to mix two inputs, but in this case, we do not need the oxygen at all so we can route all of the plasma in.
# Wrench the [[File:N2O_Canister.png]] N2O canister in to the second mixer port. Set the second mixer to 66.67% Main Node 33.33% Side Node.
#:<b>Color Code:</b> Pink
#: <b>Why:</b> As stated above, one of the ingredients for BZ is N2O. The ratio is 66.67% to 33.33% to keep the input and consumption the same. Other ratios might cause gas buildup inside the chamber.
# Open the [[File:Dvalve.png]] valve connecting the Mix Line (yellow) with the Freezer line (purple)
#: <b>Color Code:</b> Orange
#: <b>Why:</b> This will redirect our mixed gas to the freezer chamber.
# Wrench a [[File:Plasma_Canister.png]] plasma canister into the freezer port. Turn the [[File:Freezer.gif]] thermomachine on and minimize the target temperature.
#: <b>Color Code:</b> Blue
#: <b>Why:</b> The [[File:He_pipe.png]] heat exchangers on the freezer turf will need gas to start exchanging heat, Plasma is an exceptional coolant since it [[Guide_to_atmospherics#Heat Capacity|absorbs a lot of heat.]]
# Open the [[File:AirAlarm.png]] air alarm and look for the scrubber inside the freezer chamber (match the id). Set it to expanded mode and to scrub BZ.
#: <b>Color Code:</b> Brown
#: <b>Why:</b> This will allow us to collect the BZ as they are formed in the chamber.
# Wrench a [[File:Canister.png]] canister or a [[File:PortablePump.png]] portable pump in the output port
#: <b>Color Code:</b> Light Blue
#: <b>Why:</b> The BZ collected by the chamber will be deposited to the canister or portable pump. The former is more readily available while the latter allows you to do gas shells very precisely.
# Look for the [[File:Atmostankcontrol.png]] Chamber Monitor, navigate to the Freezer Chamber selection, and in this order: Lower the injector to 1 L/S, and turn it on.
#: <b>Color Code:</b> Yellow,
#: <b>Why:</b> This will be the final step that allows our reactants to go inside the chamber. You might be able to optimize it even further by adjusting the input rate up and down as time passes. Aim for somewhere below 50 kPa.
 
===Addendum===
If you overpressurized the gas inside the freeze chamber, you might want to:
# Disconnect the output canister.
# Set the scrubber to siphoning in the Air Alarm.
# Turn on the bypass volume pump.
Though this may not always work, such as when the input line is already at maximum pressure. You can then change the normal gas pump to a volume pump.
 
==[[File:Tritium.png]]Tritium Synthesis==
Tritium is still relatively simple to grasp, but it is prone to failure which can render your workplace hazardous to work in. Don't lose hope if you fail, even experienced players make mistakes.
 
The production of tritium requires the combustion of plasma inside a heavily oxygenated environment. Tritium also combusts relatively rapidly with oxygen, which means you will need to upgrade the scrubber network to get sizable amounts of it. This guide will assume that you do not have the means to do that.
 
[[File:Trit Setup Ordnance.png|thumb|Metastation Ordnance]]
 
# Set the [[File:Atmos_mixer.png]] first and second mixer to 100% Main Node.
#: <b>Color Code:</b> Red
#: <b>Why:</b> We require oxygen in the chamber, this setting will fully pump the oxygen in.
# Open the [[File:Dvalve.png]] valve connecting the Mix Line (yellow) with the Burn Line (black)
#: <b>Color Code:</b> Orange
#: <b>Why:</b> This will route the oxygen into the chamber.
# Open the [[File:AirAlarm.png]] air alarm and look for the scrubber inside the burn chamber. Set it to expanded mode and to scrub only Tritium.
#: <b>Color Code:</b> Brown
#: <b>Why:</b> The first one will allow us to clear the yellow/black line quicker, while the second one will let less tritium burn.
# Click the [[File:Airlock_Control_Panel.png]] chamber control panel, and open the interior airlock. Wait for it to cycle. Then enter the outer part of the chamber and maximize the [[File:ppump.png]] pump leading in and pump leading out.
#: <b>Color Code:</b> Beige
#: <b>Why:</b> Maximizing the first pump will allow tritium to be produced more quickly, while the second one will let less tritium burn.
# Open the [[File:Atmostankcontrol.png]] Atmos Monitor, switch the chamber to the Burn Chamber if it isn't already set. turn on the injector and maximize it. Oxygen should be showing up in the sensor.
#: <b>Color Code:</b> Yellow
#: <b>Why:</b> The black line is where our oxygen is currently residing, but the injector starts off. So we need to turn it on first.
# Head back down to the Oxygen Stationary Tanks, use your analyzer on them and turn the first mixer off (Ctrl-Click) once you are satisfied with how much oxygen is in the chamber.
#:<b>Color Code:</b> Red
#: <b>Why:</b> However, much gas you leave in the tanks is completely optional. Keeping a reserve of around 2-3k (around 1-2 canisters) might be a good idea in case you decided to pursue another experiment that needs oxygen.
# Wait for the black and yellow line to empty out and turn the injector off with the [[File:Atmostankcontrol.png]] Atmos Monitor. The monitor should read around 1-2k moles of oxygen.
#: <b>Color Code:</b> Yellow
#: <b>Why:</b> We will need the plasma to be trickled in slowly, turning the injector off first will give us ample time to prepare the plasma.
# Wrench a [[File:Plasma_Canister.png]] plasma canister in to the first mixer side port. Set the Side Node to 100% and turn it on.
#: <b>Color Code:</b> Pink
#: <b>Why:</b> We are now ready to route the plasma into the chamber. The black and yellow line should be filling up with unadulterated plasma.
# Activate the burn button. Make sure you don't press the vent button.
#: <b>Color Code:</b> Green
#: <b>Why:</b> This button will trigger the igniter in the chamber and allow the plasma to ignite.
# Head back to the [[File:Atmostankcontrol.png]] Atmos Monitor and start trickling the plasma. Start with a small number, turn the injector on, and keep adding the rate slowly until the temperature is above 1.7k Kelvins. You are free to increase or decrease the rate afterwards.
#:<b>Color Code:</b> Yellow
#: <b>Why:</b> Tritium is made when there are around 100x as much oxygen as plasma, we trickle the plasma slowly, so this ratio is maintained. We also aim for the temperature to be above 1.7k Kelvins because the oxygen consumption is most efficient at that temperature. Higher rates mean more tritium made per second, but it also means a higher burden on your cooling system.
# If all goes well, tritium should be made and collected by the scrubber. Go to the [[File:Freezer.gif]] freezer and crank the temperature down. You should wait a bit and then wrench a [[File:Canister.png]] canister or a [[File:PortablePump.png]] portable pump to the output [[File:Atmos_Connector.png]] connector port when finished.
#: <b>Color Code:</b> Light Blue
#: <b>Why:</b> The canister is withheld because wrenching it means a smaller volumetric share for the freezer. Rather than being (200L / Pipe volume), the gas that the freezer can cool directly becomes (200 L / (Pipe volume + Canister volume)). Read more on gas equalization [[Guide to atmospherics#Pipeline and Pipenet Theory|here]]
 
===Addendum===
In most cases, you will <b>need</b> to add more scrubbers to the chamber. You should do this before adding anything to the chamber. To do this simply:
# Grab a firesuit and fire helmet from a [[File:Firesafetycloset.png]] Fire Closet, wear them.
# Equip and activate [[File:AirTank.png]] internals.
# Use the [[File:Airlock_Control_Panel.png]] door control and open the interior airlock. Wait for it to cycle and then enter it.
# Open the exterior airlock by interfacing with the same console again.
# Unwrench either the scrubber line [[File:Ppump.png]] pump or pipe and replace them with a [[File:Manifold.png]] layer manifold of a suitable color.
# Add four more [[File:Scrub.png]] scrubbers to the chamber. You will most likely need to do this in another layer, feel free to choose any.
# Go out by using the airlock panel once again. Wait for it to cycle.
 
== [[File:Hud-fire.png]] Heat Mix Production ==
For reactionless explosions and tritium bombs, we will need a heat mixture. Thermomachine does the job but not very well.
 
[[File:Gas Mixer Setup.png|thumb|Gas Mixer Setup]]
[[File:Heat Pump Setup.png|thumb|Heat Pump Setup]]
 
Collecting the results of a burn chamber is quicker more often than not, but is very time sensitive and tends to result in a mix with lower temperature than this method.
 
# Prepare a gas mixer contraption as pictured.
#: <b>Why:</b> We are preparing a burn canister for the heat.
# Wrench a [[File:Plasma_Canister.png]] plasma can on the main node.
#: <b>Why:</b> A burn mix needs plasma as the fuel.
# Wrench an [[File:O2_Canister.png]] oxygen can on the side node.
#: <b>Why:</b> And oxygen as the oxidizer.
# Wrench an empty [[File:Canister.png]] can on the output node.
#:<b>Why:</b> We will heat the plasma and oxygen up inside a canister, so the heat is contained inside and not lost to environment like in chamber burns. Read more [[Guide_to_Atmospherics#Superconduction|here]]
# Pump in a 60-40 mix of plasma - oxygen with the [[File:Atmos_mixer.png]] mixer. Main node to 60, side node to 40.
#: <b>Why:</b> This is just <i>one</i> recipe, feel free to experiment and use another one.
# Unwrench and hook the resulting canister up to a [[File:Freezer.gif]] thermomachine. Turn shielding on.
#: <b>Why:</b> The heat will exceed the 10 K Kelvin limit allotted to canisters. Without shielding it will melt.
# Set the thermomachine to maximum temperature and unwrench the canister once it exceeds the target temperature.
#: <b>Why:</b> Get a higher temperature for better starting efficiency if you can, but anything above 100 Celcius works fine. Unwrenching is to ensure that the thermomachine doesn't end up cooling the burn canister.
# Prepare a heat pump contraption as pictured.
#: <b>Why:</b> Simple heat is not enough, we need to have the heat stored in a very dense format (plasma).
# Wrench a [[File:Plasma_Canister.png]] plasma canister to the output node, unwrench it.
#: <b>Why:</b> A whole plasma canister is too much! We only need a few moles to fully fill a tank. Less plasma also means less heat capacity which means higher temperature.
# Wrench a new [[File:Canister.png]] canister at the output node. Turn shielding on.
#: <b>Why:</b> This will allow us to only heat the moles left in the heat pump instead of the whole plasma canister. Shielding once again for temperature protection.
# Wrench the previous burn canister into the input node of the temperature pump
#: <b>Why:</b> We will transfer the heat from the burn can to the plasma.
# Turn on the [[File:Temperature Pump.png]] heat pump. Maximize it.
#:<b>Why:</b> This will actually transfer the heat from the old canister to the new one, compacting the energy stored to a higher specific heat.
# Grab a [[File:Plasma_tank.png]] tank from a [[File:Tank_Dispenser.png]] tank dispenser, empty it with a portable scrubber.
#: <b>Why:</b> We will put the hot plasma into this tank so it can be attached to the [[File:Explosivebombthatgoesboom.png]] TTV. Best make sure its empty first so cold plasma doesn't equalize with the hot one, making an at best lukewarm tank.
# Insert the tank into the canister, crank the pressure up, open the valve. In that order.
#: <b>Why:</b> This will fill the tank with the necessary plasma. We are finally done.
# Do a last check on the tank using an [[File:Analyzer.png]] analyzer. There should be a hot (20k Kelvins +) mixture of pure plasma in the tank, with the pressure reading 2533 kPa.
#: <b>Why:</b> If you mess up, best know why and where exactly.
 
= Gas Shells =
Before playing with bombs directly, you are recommended to try out gas shells first. They are far less punishing and final than a proper bomb test.
 
To do gas shell experiments, you will need to visit the [[File:Tank_Compressor.png]] tank compressor. The tank compressor in essence is an overgrown pump. It is mainly used to burst tanks with exotic contents inside, letting it spew into the collection chamber to be evaluated.
 
The tank will then either spring a leak or explode, both of which will be contained by the machine. In case of a leak, it's advised to wait for the tank to empty before removing it from the machine. In case of an explosion, all of the gas content will be outputted to the collection chamber.
 
Upon a successful ejection or detonation, the collection chamber's gas data will be finalized and recorded into an experiment file. A printable experiment is then available to be printed into a data disk. Gas in the chamber will also be flushed into the output port.
 
To properly use this contraption, there are two course of action you can take:
* Overpressurize a tank with the experiment gas
** Pros: Very quick to do.
** Cons: Difficult to clean the input port up, less control.
* Prefill a tank with the experiment gas, overpressurize it with another gas in the compressor.
** Pros: Easier to clean the input port up, more control over the number of moles.
** Cons: Takes a bit more time, requires a portable pump in most cases.
 
To do the former, simply:
# Prepare an empty (or default) tank from the [[File:Tank_Dispenser.png]] tank dispenser. Insert it into the [[File:Tank_Compressor.png]] tank compressor.
# Wrench the [[File:PortablePump.png]] portable pump / [[File:Canister.png]] canister filled with the experiment gas (preferably cooled) to the input port (green pipe) [[File:Atmos_Connector.png]] connector of the tank compressor.
# Maximize the input rate and activate the compressor using the UI (<b>left click</b> the machine)
# Set the [[File:Atmos_filter.png]] filter to filter only the experiment gas and turn it on.
# Move the original canister/pump with the experiment gas to the side node of the filter.
 
To do the latter,
# Prepare an empty (has to be empty) tank from the [[File:Tank_Dispenser.png]] tank dispenser. Empty it with the [[File:PortableScrubber.png]] portable scrubber.
# Prepare a [[File:PortablePump.png]] portable pump (canister is not recommended here) filled with the experiment gas (preferably cooled).
# Put the empty tank in the portable pump, pump until the mole number you want is reached.
#:<b>P = nRT/V</b>
#: n being the mole that you want (preferably the target mole in the NT Frontier), R being the ideal gas constant (8.31), T being the temperature of the portable pump, V being tank volume (70L), and P being the pressure that you want to set in the portable pump. Eyeballing this, however, is also perfectly fine.
# Insert the filled tank into the tank compressor.
# Grab a canister of gas that doesn't react with the experiment gas from the gas storage ([[File:N2_Canister.png]] Nitrogen tends to be rather stable and thus is recommended).
# Wrench the new canister into the input port, turn on the compressor and maximize it.
# Set the [[File:Atmos_filter.png]] filter to filter only the experiment gas and turn it on.
# Move the original pump with the experiment gas to the side node of the filter.
 
<b>Try and pay attention to the pressure at which tanks leaks or explodes, we might revisit this concept again later.</b>
 
{| class="wikitable"
|+ Available Experiments
|-
! Experiment Name !! Accepted By
|-
| Nitrous Oxide Gas Shells || Medical Partner, Ghost Writing
|-
| BZ Gas Shells || Medical Partner, Ghost Writing
|-
| Hyper-Noblium Gas Shells || Physics Partner, Ghost Writing
|}
 
=[[File:Explosivebombthatgoesboom.png]] Making Research Bombs =
 
[[File:Explosivebombthatgoesboom.png‎|thumb|128px|OH MY GOD JC A BOMB!]]
 
Useful knowledge: [[Guide to atmospherics#Heat Capacity|Heat capacity]], [[Guide to atmospherics#Pressure|pressure]]
 
A TTV does not explode on its own: it only connects two tanks. The tanks themselves explode.
 
The explosion depends entirely on how high the pressure is able to rise inside a tank before it destroys itself or leaks out. There are two main ways to do this:
 
== Reactionless Explosions ==
=== Principles ===
Reactionless explosions are more often than not the easiest to produce. They work by letting a hot gas mixture heat up another gas mixture.
 
In order to do this effectively, we need to do two things:
# Put as much energy as possible to the system.
#: The more energy we can fit into the first tank, the bigger the explosion.
# Make the resultant gas mixture extremely easy to heat up while packing as many moles as possible, I.E. low resultant specific heat capacity.
#: The lower we can push the resultant gas mixture down, the bigger the explosion.
 
=== Execution ===
We need a hot gas with high specific heat capacity, and a cold gas with low heat capacity. The former will give more energy, while the latter will drive the resultant heat capacity down and allow more moles to be involved.
 
*The easiest gas to obtain with a reasonably high heat capacity is [[File:Plasma_Canister.png]] Plasma.
*The easiest gas to obtain with a reasonably low heat capacity is [[File:N2_Canister.png]] Nitrogen or [[File:O2_Canister.png]] Oxygen. Though oxygen also burns with plasma, further adding to it's pressure. Read more on reaction explosions [[#Reaction-Based Explosions|here]]
 
Procure both canisters and heat the plasma and cool the nitrogen/oxygen using a [[File:Freezer.gif]] thermomachine. Simply wrench the canisters to the connector port and adjust the thermomachine directly.
 
 
If a thermomachine is not available. you may <b>relocate</b> a thermomachine from the ordnance chambers or <b>build</b> a new one.
 
* To do the former, [[File:Screwdriver_tool.png]] <b>screwdriver</b> the thermomachine, and [[File:Wrench.png]] <b>right-click with a wrench</b> to unwrench it. <b>Left-click with a wrench</b> to rotate it if necessary.
* To do the latter, build a machine frame, procure the circuit and necessary components, and build the thermomachine. Read more on construction [[Machines#Machine Construction Steps|here]]
 
You can flush a thermomachine's air contents by reconstructing it too!
 
After you procured the thermomachine, connect a [[File:Atmos Connector.png]] connector port to it's input node using a [[File:Rpd.png]] RPD.
 
== Reaction-Based Explosions ==
Another method to make explosions is to have exothermic reactions occur inside them. The reactions will drive the temperature up, which in turn drives the pressure up, causing an explosion.
 
To generate very big theoretical explosions, you will need reactions, especially the very energetic ones like Tritium Combustion and Hyper-Noblium Formation. Both requires tritium which you should already have, if you don't read [[#Tritium Synthesis|this]].
 
=== Production of a Tritium Bomb ===
 
==== Principles ====
Tritium combustion have several main properties. Upon the opening of a valve, the tanks will allow <b>exactly two</b> reaction ticks before exploding.
We also know that tritium combustion:
# Needs to happen above 100 Celsius.
# Needs 10 times the oxygen as tritium for the highest energetic burn.
# Consumes half as much oxygen than tritium burnt.
# Burns tritium at 5% of the oxygen each tick, up to half of the tritium per tick.
# Factor three and four means the number of oxygen burnt each tick 2.5% of the oxygen each tick, up to 25% of the oxygen each tick.
 
All of these factors have led that a 12.85% tritium 87.15% oxygen mixture to be an efficient choice, due to the unique interaction between the reaction ticks and the properties of the tritium burn itself.
 
In essence, the 12.85% tritium 87.15% oxygen mixture which contains more than 6 times oxygen as Tritium, allowing the burn to happen twice near peak efficiency, with as high reaction rate as one can get.
 
The first tick will consume around a third of the tritium and five percent of the oxygen. Paving the way for the second tick to also be energetic.
 
The second tick will consume half of the remaining tritium, leaving a third of the initial tritium left. Letting us make the biggest, baddest bomb possible.
 
A lower temperature for the tritium-oxygen mix means a higher reaction rate for the two ticks that are allotted to us, but also means a higher energy requirement to exceed the 100 Celsius threshold for the reaction to occur. Keep this in mind when you are upgrading your mix.


'''Toxins''' is a section of the Research and Development section of the station. It is used to create bombs for [[mining]] or, in an emergency, to destroy a loose [[singularity]], and otherwise ruin the station if left to traitors or idiots.
==== Execution ====
We want an 87.15% 12.85% mix of Oxygen and Tritium (in that order) in the payload tank.


=Heating Gas=
A very common temperature to aim for is 43 Kelvins at 2533 kPa, which requires a hot plasma mix of around 800 Kelvins to heat the resultant up to 373.15 Kelvins. A hotter plasma mix is very often desirable here, since hotter plasma means a lower resultant heat capacity, which means a larger temperature increase, which means a larger explosion.
[[File:Toxins.png|400px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction.]]
The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the [[airlock]] and set both pumps to 4500 kPa then leave, making sure the airlock is cycled shut behind you. There is a [[Temperature#lol fire is hot|very good reason]] to make sure that airlock stays closed, and you never get stuck inside.


After this you need to leave Toxins, go up the hallway and through the purple doors into Toxin Storage, you'll want to grab 2 [[Plasma]] Canisters and an [[Oxygen]] Canister for now.
If you wish to follow this recipe, for the cold tank simply:
#Pump up to 325.5 kPa of 43.15 Kelvin tritium into a tank.
#Pump up to 2533 kPa of 43.15 Kelvin oxygen into a tank.
#Analyzer the resulting tank and make sure oxygen is above 65.52%


Once you've gathered these [[Canister]]s put them onto the 3 ports in the upper right corner of the room then grab a [[Wrench]] (if there isn't one around, there should be some in blue toolboxes in the R&D office at the top of the hall), then use the wrench on each Canister to connect them to the ports. Once connected there should be a black pipe going from Canister to the floor.
=== Production of a Hyper-Nob Bomb ===


'''DO NOT open the Canister valves!'''  This will release toxins into the air immediately and you do not want that!  The Canisters will mix on their own as soon as they are wrenched in the connectors.
==== Principles ====
Hyper-Nob bombs are made using their formation reaction, which when unmoderated by BZ releases a lot of energy. This formation involves [[File:N2_Canister.png]] Nitrogen and also [[File:Tritium.png]] Tritium.


Use your [[PDA]] to check the contents of one of the Canisters, it should be 66% plasma and 33% oxygen, if it isn't, then you've done something wrong.
There are a few notable properties about this reaction:
# Can only occur below 15 Kelvins.
# Consumes nitrogen at twice the rate of tritium. Moderated by BZ but we will not include BZ in this mix at all so it's safe to ignore.
# The consumption rate for Nitrogen is equal to 10% of the pooled Nitrogen + Tritium mole count. Tritium consumption is half of this.


Once you've made sure your Canisters have the correct contents, use the wrench to disconnect the Canisters, drag one onto the INPUT connector port on the south-wall of Toxins. Then open the INPUT valve so the contents of the Canister are pumped from the Canister to the mixing chamber. If you changed the pump settings correctly, it's quite likely that a light bulb will smash and ignite the mix for you; if not, you can use the ignition switch on the wall of the airlock to do so.
Since this reaction occurs on very low temperatures and is incredibly exothermic, <b>it will only happen on one tick</b>. This means we will need to make the first tick occur with as much reaction rate as we can.


Once you ignite the burn chamber, grab an empty yellow CAUTION [[Canister]] and wrench it to the top OUTPUT connector port. This Canister will hold your final superheated mix.
If we pay attention to how the reaction rate works with the mole consumption, we can see that we will not need to fill the payload with 50% Tritium as this is incredibly wasteful. It is possible to pad out the reaction with Nitrogen to drive the reaction rate high enough so that all of our tritium is consumed, netting us the most tritium-efficient Hyper-Nob burn possible.


When the burn chamber is an inferno, turn the top OUTPUT valve on. Once the temperature in the canister reaches 200C to 400C, unwrench it, and let it combust inside the canister for a minute or two. When it reaches a temperature of 10000C to 20000C, wrench it back to the OUTPUT connector port, and turn the OUTPUT manual valve off. This helps stop it from continuing to combust, and stabilizes the temperature. However, if you want the gas to be '''HOTTER''' you can keep it unwrenched until combustion burns all of the plasma and oxygen away.
This ratio works out to be 95-5 Nitrogen-Tritium. The burn will consume Nitrogen equal to 10% of the total mole count and more importantly Tritium equal to 5% of the total mole count, leaving us with a full Tritium consumption. Most of the Nitrogen will be left unreacted, but the station has an abundance of Nitrogen so it should be relatively easy to replenish it.


And if all is done correctly your yellow Canister should now be flashing green, and when checked with your [[PDA]] Gas Scanner or [[Analyzer]] should have a temperature of about 5000C to 10000C! Feel free to repeat this process with the other yellow Canister if you wish.
==== Execution ====
For this, we will need a significant amount of cooled [[File:N2_Canister.png]] Nitrogen and also [[File:Tritium.png]] Tritium.  


Make sure not to disconnect the yellow Canister, or else it will continue to heat up rather than stay at a stable temperature.
Nitrogen is already available, so grab a canister from the gas storage and cool it down to below 15 Kelvins on an upgraded [[File:Freezer.gif]] freezer (Tier 3 parts or better)


While this method produces very hot gas, the gas is (mostly) [[CO2]]. In order to make a bomb you will require heated [[Plasma]], this can be achieved by stabilizing the canister's temperature as mentioned before so that it does not turn ''too'' much in to [[CO2]], or by pumping the gas into a tank that already contains plasma to heat it up as described below. However, a larger explosion is possible if you have a hot tank of pure plasma without mixing in any CO2. Other methods are possible, have fun experimenting and try not to destroy the station too many times.
Tritium on the other hand needs to be made first, so read up on [[#Tritium Synthesis|Tritium Synthesis]] if you haven't. You will also need to cool it down to below 15 Kelvins using an upgraded freezer.
{{ItemSimple
 
|bgcolor1 = #cce6ff
:<b>Optional:</b> A padding gas like [[File:CO2_Canister.png]] Carbon Dioxide or [[File:O2_Canister.png]] Oxygen can also be used to have more moles in the mix and thus more pressure once the bomb reacts, producing a bigger explosion. Just make sure they are also cooled to below 15 Kelvins or else they might make the resultant gas mixture too hot to react.
|bgcolor2 = #99ccff
 
|name = [[Canister]]
The target mixture is 95-5 Nitrogen-Tritium, we cannot combine both of them inside a tank like in the tritium bomb cold mix, since they will start reacting and explode. So we need to put them in separate tanks. To do this simply:
|image = Canister.png
# Pump up to 2533 kPa of 13 Kelvin Nitrogen to a tank.
}}
# Pump up to 127 kPa of 13 Kelvin Tritium to another tank.
# (Optional) Brim the Tritium tank with 13 Kelvin Carbon Dioxide or Oxygen.
# Analyzer both of the tanks and make sure both of them are below 15 Kelvins and the Nitrogen mole count is about 19 times the Tritium.
 
<b>Extra note:</b> Unlike the tritium burn reaction, messing up the mole count and the ratio of this mixture is not as debilitating. Your bomb might still be able to explode even if you have a little too much Nitrogen or Tritium, as long as the temperature is below 15 Kelvins.
 
= Using Research Bombs =
So, you made your mix and are here to test it? Great. Let's get you started.
 
==[[File:Plasma tank.png]] Guide to TTV Assembling==
<b>[[File:Screwdriver_tool.png]] Screwdriver your desired assembly to loosen it, and with it in hand hit the TTV. If you need to adjust it afterwards simply use the TTV in hand and press the gear button in the UI.</b>


=Sealing the Deal - Putting Together a Bomb=
There are two primary methods for detonating bombs remotely and safely, namely the timer and the remote signaling device.
[[File:Explosivebombthatgoesboom.png‎|thumb|64px|A bomb!]]
Now you've got your superheated gas. Next you'll want to go and get an Oxygen [[Canister]] from the storage and bring it back down to the Toxins Room, you'll be using this to top off [[Oxygen Tank]]s from the dispenser to your right, where the yellow Canisters were.


Now you'll want to start off by dispensing one or two [[Plasma Tank]]s from the [[Tank Storage Unit]], load into the white [[Portable Scrubber]], making sure it's pressure is set to 1013 kPa, and get rid of all that plasma. Then take the Plasma Tanks to a Plasma Canister and put a small amount of plasma in the tank, setting the pressure to 50 kPa will work, but experiment with different amounts to change the size of the explosion. Once this is done go and slot them into one of your yellow Canisters, making sure that the output pressure is at 1013 kPa. This should result in a high pressure, high temperature tank of (mostly) plasma.
# The <b>timer</b> is self-explanatory. It will detonate the TTV after a certain time has passed. You can start the countdown by using the aforementioned gear button.
{{ItemSimple
# The <b>remote signaling device</b> will open the valve once a signal with a matching frequency and code is sent. Attach one to your TTV, adjust the frequency and/or code, send the bomb to the satellite, and with another signaler send the matching combination.
|bgcolor1 = #cce6ff
#:Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb, you'll want to change the frequency and/or code so that you don't get a nasty surprise.
|bgcolor2 = #99ccff
|name = [[Plasma Tank]]
|image = Plasma_tank.png
}}
{{ItemSimple
|bgcolor1 = #cce6ff
|bgcolor2 = #99ccff
|name = [[Oxygen Tank]]
|image = OxygenTank.png
}}


Now take these tanks of heated gas and attach each one to a [[Tank Transfer Valve]], once you've done that it's back to the dispenser.
<b>To attach the [[File:OxygenTank.png]] [[File:Plasma_tank.png]] tanks, hit the TTV with it in hand. If you need to detach it afterwards simply use the TTV in hand and press the eject button in the UI.</b>
This time get an equal amount of [[Oxygen Tank]]s from the [[Tank Storage Unit]] and fill them with oxygen from the Oxygen [[Canister]] you got at the start of this section, again make sure the pressure is set to 1013 kPa. Now attach each to a Tank Transfer Valve that already has a Plasma Tank on and you'll have a bomb, or several.
{{ItemSimple
|bgcolor1 = #ccccee
|bgcolor2 = #ddddff
|name = [[Tank Transfer Valve]]
|image = Tank_Transfer_Valve.png
}}


From here on you have 6 options, [[Timer]]s, [[Proximity Sensor]]s, [[Remote Signaling Device]]s, [[Voice Analyzer]]s, [[Health Sensor]]s or [[Infrared Emitter]]s. Each of these is a method of setting off your bomb, for your first bomb you should use a Remote Signaling Device. To attach these devices to a [[Tank Transfer Valve]] you need to use a screwdriver on them till they are ready for attachment. Grab a Remote Signaling Device click it to set a frequency of your choice, then use it on the Tank Transfer Valve to attach it, all done, you have a bomb, ready for use.
It might be a good idea to deal with the assemblies first before attaching the tanks to prevent accidental detonations.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
Click for a complete list of TTV assemblies.
<div class="mw-collapsible-content">
{{ItemSimple
{{ItemSimple
  |bgcolor1 = #FFEE88
  |bgcolor1 = #FFEE88
Line 103: Line 427:
  |image = Health_sensor.png
  |image = Health_sensor.png
}}
}}
</div>
</div>


===Important Note about Remote Signaling Devices===
== [[File:Test Sign.png]] Testing Your Bomb ==
Some jokers like to randomly signal the default frequencies of these devices so either before or as soon as you've attached one to a bomb you'll want to open its control panel by clicking it or the bomb in your hand and change the frequency and code so that you don't get a nasty surprise.
It is possible to test your bomb without actually losing it by fitting a finished bomb inside an [[File:Implosion compressor.gif]] anomaly refinery and using the <b>Run Simulations</b> tab in that machine.


=Guide to Maximum Capacity Bombing=
If you are new or unsure about a particular bomb mix, it is recommended to <b>always</b> use an [[File:Analyzer.png]] analyzer on the cold and hot tanks before blowing them up. If you are asking for help from other people the information here will be crucial, and if you are already experienced you will immediately know why a bomb went dud.
Ever tried to make max cap bombs and fucked up because you don't quite understand the logistics? Just want to make your bombs better using just ONE SIMPLE TRICK? Do you want to become the station's hero by suicide bombing the guy murderboning with a dual-bladed energy sword? Then this guide is for you. In this guide, I'll explain how I make maximum capacity bombs as well as some of the ideas behind it, so you're not left feeling confused.


Please note that you don't HAVE to do this in the exact order below, but it is recommended.
== [[File:Tachyon_Doppler.gif]] Doppler Array ==
# Grab an [[Oxygen]] [[Canister]] from Toxins Storage and slap it on a connector near the freezer, and set the temperature to 73.15K or -200C.
The doppler array is able to capture explosions directly in front of it (indicated by the red light). If the source of the explosion is a tank, it will provide possible causes. These causal data are used to publish papers.
## ''(optional)'' If you have acquired a Rapid Piping Device, either from  the Auxiliary Base Construction above [[Arrivals]] or [[Atmospherics]], make an arrangement like so [https://i.imgur.com/BHS72yo.png] using a volume pump so that you can fit more Oxygen in one canister. Also, if you have a Rapid Piping Device, consider using [[Heat Exchanger]]s for more precise heating. There's a lot you can do with them!
# Grab TWO Plasma Canisters and ONE Oxygen Canister. Wrench them into the mixing ports in the Toxins Lab, and unless you fucked it up somehow, '''ALL THREE''' Canisters should read 66% Plasma and 33% Oxygen (if you're not sure that it's the proper amount, enable the Gas Scanner on your [[PDA]] or use an [[Analyzer]] and check the Canisters with it).
## Why use 66% Plasma and 33% Oxygen? In the [[Toxins Lab]], you use this specific mixture because there are only three connector ports and it's easy to make (a more efficient mix would be more like 90% Plasma and 10% Oxygen using Gas Mixers), but the basic explanation is that Plasma combusts with Oxygen when heated to at least 373.15K (100C). This heats the Plasma mixture (good for your bombs), but also produces a lot of [[CO2|Carbon Dioxide]] (does nothing for your bombs). This means you don't want the mix to be too hot, lest you create a dud bomb with almost no pure [[Plasma]] in it.
# To save time and maximize efficiency, open the INTERIOR door on the burn chamber, and set both gas pumps inside to 4500 kPa.
# Unwrench ONE canister of your burn mix, and place it on the INPUT connector port near the burn chamber.
# Grab an empty yellow CAUTION [[Canister]] and wrench it on to the OUTPUT connector port near the burn chamber.
# Turn the INPUT (BOTTOM) valve on. Once the entire burn chamber is filled with delicious, delicious [[Plasma]], you can hit the ignition switch.
# This part may confuse some people who are used to heating up their gas for a long time in the burn chamber: When the plasma ignites, check the gas meter on the OUTPUT line (TOP) near the burn chamber until the gas inside reaches 100C, or 373.15K. Then, turn on the OUTPUT valve and let er' fill up your yellow gas canister.
## Why only bring it up to 100C, you may ask? There's a very powerful reason for this: This is around the temperature that [[Plasma]] and [[Oxygen]] will start to combust. Letting the [[Canister]] combust inside is much easier to control (you can practically stop it by just wrenching it down on a connector, making it much more stable and allowing you to fine tune it a bit easier), and it goes by much faster than using the burn chamber. You might also be thinking that you could just use the heater to heat a burn mix [[Canister]] to 100C, and you're totally right! However, the burn chamber is closer to your canisters and the [[Toxins Lab]] anyway, and setting up the heater for use is a bit more annoying than setting up the freezer.
# Wait for a little bit while your yellow [[Canister]] combusts. Check it periodically with your [[Analyzer]] or [[PDA]] Gas Scanner. Once the temperature inside reaches 8000 to around 11000C (8000C is preferable but anywhere between is pefectly OK), wrench the canister down on to the connector, and turn the OUTPUT valve off. Now, your heated [[Plasma]] canister is ready! Make sure to not unwrench it, or the whole gas mixture will keep combusting and you'll have to try again.
# Now, for the important part. By now, your [[Oxygen]] canister will have finished cooling. Grab it, and bring it up to the [[Toxins Lab]] near your heated [[Plasma]] canister.
# Then, take a [[Plasma]] and an [[Oxygen]] tank from the Tank Dispenser, and filter '''ONLY THE OXYGEN TANK''' using the [[Air pump]] in the [[Toxins Lab]]. This is very important: if you filter the [[Plasma]] tank as well, the whole mix might not explode at maximum capacity.
## Why do you not want to filter the [[Plasma]] tank? Think of the Ideal Gas Law. That really hot plasma you've been making actually doesn't contain that much pressure because of the relationship between temperature and pressure, and thus filling a tank full of 303 kPa of 20C Plasma will actually cool it down considerably, and fill it up with more Plasma.. When you connected the yellow [[Canister]], it would have been at around 4000C to 5000C. Once you fill the Plasma tank, the tank will actually only be at 600C and will be full of 80%-97% pure Plasma, which is much better as I explained before (over a certain point, more heat actually hinders the bomb!). However, if you filter the tank first, it will be around 4000C to 5000C and contain mostly [[Oxygen]] and [[CO2|Carbon Dioxide]], which is considerably worse than if you don't filter it. And on the plus side, it's easier to manufacture six (or more if [[Cargo]] complies) of these at once since you don't have to filter the [[Plasma]] tank every single time!
# Afterwards, set both the Oxygen and heated Plasma canisters output to 1013 kPa, stick the filtered [[Oxygen]] tank, and [[Plasma]] tank in to their respective canisters, and then open the valve. Once the Oxygen tank reaches 800-1013 kPa, '''TURN THE VALVE OFF''' and eject it. Do the same with the Plasma tank.
# Now, grab a [[Tank Transfer Valve]] and stick both of your tanks on to it.
# Decide how you want your bomb to detonate (if you want to attach a Timer, Proximity Sensor, or Remote Signaling Device use the screwdriver on the device to make it attachable and attach it to the Tank Transfer Valve).


Once you've completed this, you'll have an easy maximum capacity bomb in 4-10 minutes! Repeat steps 11-13 with your other [[Tank Transfer Valve]]s if you wish.
To safely detonate a tank and capture it, you will need to head to the Ordnance Launch Site, put the TTV in the [[File:Mass Driver.gif]] Mass Driver chamber and interface with the [[File:Airlock_Control_Panel.png]] control button.  


If you're more of a visual learner, I created a quick and dirty speedrun of me making one of these bad boys here [https://www.youtube.com/watch?v=Tt_pCiCeb2A].
It might be useful to double check your doppler array to make sure it is on. <b>Explosions that occur when the doppler array is off will not be recorded and will be wasted!</b>


If you want to take your bomb escapades [[Terminology#Cuban_Pete|EVEN FURTHER BEYOND]], I can give some tips:
You can initiate a launch or open the door and test fire immediately for faster payload delivery. Once the TTV is in the bomb satellite and fully detonated (read the [[#Guide to TTV Assemblies|previous section]] for information on how to detonate your bomb), insert the[[File:Portable_Hard_Drive.png]]data disk into the doppler array and print it.
# The game of creating bigger and bigger bombs is to pack '''AS MANY MOLES OF PLASMA AND OXYGEN AS POSSIBLE''' in to each tank. This is why you cool Oxygen and try to minimize heating Plasma.
# Think of some ways you can increase the mole count:
## In what ways can you pack more pressure in to one tank? Hint: There is a device in the [[Toxins Lab]] that lets you do just that.
## What's the least you can heat Plasma but still have it explode at maximum capacity (5/10/20) with -200C (73.15K) Oxygen?
## How can you apply what you've learned to make the BIGGEST BOOM that is possible?
Do some code diving (and boring MATH) or neat experimenting! The world is your oyster in the game of bomb creation.


'''WARNING    WARNING'''
The requirement for the experiments can be read on NT Frontier, complete with available tiers and the target amount for them. Remember that the target amount only refers to the optimal explosion range for the experiment, not the minimum amount! If your range is too low from the target amount however, the experiment may not be published.


# [[Shitcurity]] '''MAY''' kick down your door and harm-baton you for making a bomb even if it's just to blow up [[Lavaland]] for PRECIOUS ORES.
{| class="wikitable"
# If you're not an [[antagonist]] and decide to mass bomb the station (or suicide bombing an antag such as a [[Wizard]]) you quite possibly will get '''BANNED!!''' In an extreme situation such as >90% of the crew dead because of a rampaging wizard, you can [[adminhelp]] if it's ok to give it a try, and if you don't receive an answer, presume that it is not ok.
|+ Available Experiments
|-
! Experiment Name !! Requirements !! Other factors allowed !! Accepted By
|-
| Low-Yield || None || Yes || Mining Partner, Ghost Writing
|-
| High-Yield || Must be from a tank || Yes || Defense Partner, Ghost Writing
|-
| Hydrogen Bomb || Tritium Combustion and/or Hydrogen Combustion || No || Defense Partner, Ghost Writing
|-
| Noblium Bomb || Hyper-Noblium Condensation|| No || Physics Partner, Ghost Writing
|-
| Pressure Bomb || Tank overpressurized before reaction || No || Defense Partner, Ghost Writing
|}


=Testing your creations=
==[[File:Implosion compressor.gif]] Anomaly Refining==
[[File:Toxins_Test_Chamber.png|200px|thumb|alt=Test Chamber|The Toxins Test Chamber is the location where all the explosions happen! Unless you’re a traitor, of course.]][[File:ToxinsTestChamberObservation.png|192px|thumb|left|alt=Observation Room|The observation room.]]
That funny-looking box in the ordnance launch room does more than just sit around. It's the main way of getting [[Anomalies|anomaly cores]].


The Toxins department comes with a built in testing arena! It's great for testing the power and destruction of your newly created bombs. If you go out the right exit of Toxins and continue walking you will find yourself in a small room. The first things you will most likely spot will be the mass driver, the Doppler Array and the observation screens.
'''What's an anomaly core?'''


The Doppler Array will measure the explosions sizes for any explosions in its facing direction. The main use is to measure the theoretical size of the explosion, which is what the explosion would have been if it wasn't capped. Now, make sure your bomb is completely set-up and double-check it, then drop it on the mass driver and head over to its control. Click on the control and the bomb will be launched into the toxins test chamber. Now head over to the observation screens and click one of them, which will allow you to view the bomb explosion through the test chamber cameras.
[[File:Flux core.gif]] [[File:Grav core.gif]] [[File:Anomaly core.gif]] [[File:Pyro core.gif]] [[File:Vortex core.gif]]


This is the recommended way to test your creations. If you decide to test your bombs elsewhere, expect a wave of security to come and beat your ass for destroying parts of the station. Enjoy your explosions.
Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:


*Defusing [[Anomalies]] with an [[File:Analyzer.png]] analyzer and  [[File:Signaler.png]] signaler, or with an [[File:Anomaly Neutralizer.gif]] Anomaly Neutralizer


== Using your creations ==
*Buying raw cores from [[Cargo]] or using the random one's ordnance spawns with, and activating them in the Anomaly Refinery.
[[File:MiningRight.png|thumb|left|200px|Please make sure your bombs don't explode this.]]
[[File:Stationgoneboom.png|thumb|200px|...]]


Bombs are designed to be used with mining to clear out regular rocks. If you’re a traitor you can also use bombs as a quick way to get the shuttle called, since you'll probably end up with only half a station afterwards.
The refinery will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the refinery will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!


If you choose to use bombs to EXPLODE [[Lavaland]] for ores (or for shits and giggles as a traitor), be wary that '''LAVALAND DOES NOT HAVE A MAXIMUM BOMB CAP!''' This means that if you create a beautiful 22/44/88 bomb and detonate it expecting a normal maxcap, it will probably vaporize half of Lavaland, the [[Mining Station]] and Gulag, as well as having the nasty side effect of killing you and some poor goliaths.
Refining more cores will increase the needed blast radius, from 4 light tiles up to 20 light tiles, with increments of 2 per core.


<br clear="both">
=[[File:Warningsign.png]] Final Warning=
'''Seriously, don't go and randomly set bombs on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.'''


=Final Warning=
If you manage to accidentally blow up or burn down ordnance and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. ''Just make sure to learn from them!''
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.


=Don't be this guy=
On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with [[Blood Cult|a situation where it could be used to save the station]], use it only as a last resort.
[[File:Failed.png|thumb|left|288px|Well, shit.]]


==Don't Be This Guy==
We call this one a Toxins Moment. <!-- Keep this one toxins instead of ordnance. I beg you. -->
[[File:Failed.png|thumb|none|left|288px|Well, shit.]]
Hey, at least you'll keep the [[Atmospheric Technician]]s busy for a bit.




[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 18:55, 25 December 2023

 
Research Director Robert Oppenheimer says:
"Here, have this bomb. Just be aware that I'm not directly responsible for any foolish mass destruction that may or may not occur by it being used."

Ordnance is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a bad guy but with the advent of Research bombs, this is no longer the case.* Instead, being a robust bomb-maker will get you praise and laudation as the crew realizes you used all the bombmix to complete difficult research experiments and get a lot of credits for the department's research budget rather than using it to turn the Station into a crater-ridden deathtrap! Hooray Science!

Tools of the trade

There are a few items that you will need to grab or at least keep track of.

Items

Toxins
Ordnance is located within the Research Division and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.

Rapid Pipe Dispenser

The rapid pipe dispenser can be found in the ordnance lab. You will need it to retool the pipe setup.

Analyzer

The analyzer will tell you what is going on with canisters, pipes, the environment, simply Left Click with it on your hand on things to examine them and Press Z or Click the analyzer itself to examine the air around you. Right click the analyzer icon to open the gas and reaction reference.

Tablets or Modular Computer

We will need them to publish papers and read up on the experiments we are about to do. Make sure you have one nearby.

Holofans

Some stations start with the luxury of having the Atmos Holofan in the ordnance lab. You can use it to retool the freezer chamber if you want. Simply Click on a tile with it in-hand to generate a barrier that will let you go through but not air and heat.

Tools

Pipes are reconfigured using tools, you might want to keep a toolbox nearby or have the tools inside your backpack by Click-dragging the toolbox into your backpack. In particular you will use the wrench the most to unwrench and fasten pipes.

Tanks

In ordnance, tanks are the objects that actually produce explosions from being overpressurized. However, you cannot overpressurize a tank easily by pumping them with regular pumps, which is where ordnance comes in.

TTV

The TTV allows you to combine the contents of two tanks together. This will be the thing you need to make large bombs.

Machineries

Tank Compressor

The gas compressor is where you do the Gas shell experiments. They, unlike regular blue pumps, don't have a pressure limit and will allow you to overpressurize a tank very easily.

Anomaly Refinery

Anomaly refinery allows you to insert Tank Transfer Valves into them to compress Anomaly Cores. They are also equipped with a simulation feature for you to test out bombs without actually losing them, NT won't accept that data though for some reason...

Doppler Array

The doppler array is a directional device that allows the recording of real explosions. If those explosions happen to be caused by tanks, they can provide insight on the possible causes.

Additional Machineries

Portable scrubbers and portable pumps are often used to clean or fill a tank.

Thermomachines are also used very often to cool down or heat up a gas.

Lastly, canisters store gas and will also be used to contain exotic or very hot gas.

Papers and You

To complete experiments, as well as to acquire funding and scientific cooperation, you require the NT Frontier application. This can be downloaded on your department's civilian console, or a device like a laptop or tablet.

To do this, you need to:

  1. Grab your ID and insert them into a tablet or a modular computer.
  2. Open the NT Software Hub application and look for the program NT Frontier. It is in the Science tab if you didn't find it. Press download and wait for it to finish.

The application will helpfully list all available experiments as well as their tier requirements. Do note that for experiments which unlock research nodes upon completion, it is not required to reach the maximum tier. However, you should endeavor to do so, as you will otherwise earn less funding and cooperation. Do note that you can only publish one paper per experiment and tier. So, you cannot re-do the same tier later on to gain more rewards if you publish a worse result early.

Using disks

In order to publish papers, the relevant file must be on your phone's internal storage. To do this you will need to:

  1. Complete the appropriate experiment in the Tachyon-Doppler Array or Tank Gas Compressor.
  2. Grab a portable hard drive (data disk). These should by lying around near a computer or a doppler array.
  3. Insert the data disk into the Tachyon-Doppler Array or Tank Gas Compressor and print the experiment to the disk.
  4. Stick the disk into your phone or computer and use the File Manager software to copy the file from the disk to the phone.

Now you will be able to select the experiment in NT Frontier and publish your paper!

Scientific Cooperation

Other than funding, publishing papers earns scientific cooperation with the partner you select when publishing the papers. In the partner's overview tab, you can see your relations with each partner. Good relations allow you to purchase discounts on research nodes, which will however degrade the relations.


Practical guide to Gaseous Synthesis

The station is in chaos, a cruel wizard has kidnapped the captain and holds them hostage. They will accept bombs as ransom, and you are the only scientist on deck. We got you covered!

Ordnance is about making gas, either for bombs or for gas shells. You can read up on all the gas reactions in the game here.

If you are just starting out, you are recommended to make BZ first, then Tritium, before moving on to the harder gases like Hyper-Noblium.

BZ Synthesis

BZ requires N2O and Plasma in a low-pressure environment to produce. To use this, you can use the freezer chamber to both cool down the reactants (drives the pressure down) and to give a larger area for the reaction to occur (also drives the pressure down).

Metastation Ordnance
  1. Wrench the plasma canister in to the first mixer port. Set the first mixer to 100% Side Node.
    Color Code: Red
    Why: As stated above, one of the ingredients for BZ is Plasma. For the mixer, they are supposed to mix two inputs, but in this case, we do not need the oxygen at all so we can route all of the plasma in.
  2. Wrench the N2O canister in to the second mixer port. Set the second mixer to 66.67% Main Node 33.33% Side Node.
    Color Code: Pink
    Why: As stated above, one of the ingredients for BZ is N2O. The ratio is 66.67% to 33.33% to keep the input and consumption the same. Other ratios might cause gas buildup inside the chamber.
  3. Open the valve connecting the Mix Line (yellow) with the Freezer line (purple)
    Color Code: Orange
    Why: This will redirect our mixed gas to the freezer chamber.
  4. Wrench a plasma canister into the freezer port. Turn the thermomachine on and minimize the target temperature.
    Color Code: Blue
    Why: The heat exchangers on the freezer turf will need gas to start exchanging heat, Plasma is an exceptional coolant since it absorbs a lot of heat.
  5. Open the air alarm and look for the scrubber inside the freezer chamber (match the id). Set it to expanded mode and to scrub BZ.
    Color Code: Brown
    Why: This will allow us to collect the BZ as they are formed in the chamber.
  6. Wrench a canister or a portable pump in the output port
    Color Code: Light Blue
    Why: The BZ collected by the chamber will be deposited to the canister or portable pump. The former is more readily available while the latter allows you to do gas shells very precisely.
  7. Look for the Chamber Monitor, navigate to the Freezer Chamber selection, and in this order: Lower the injector to 1 L/S, and turn it on.
    Color Code: Yellow,
    Why: This will be the final step that allows our reactants to go inside the chamber. You might be able to optimize it even further by adjusting the input rate up and down as time passes. Aim for somewhere below 50 kPa.

Addendum

If you overpressurized the gas inside the freeze chamber, you might want to:

  1. Disconnect the output canister.
  2. Set the scrubber to siphoning in the Air Alarm.
  3. Turn on the bypass volume pump.

Though this may not always work, such as when the input line is already at maximum pressure. You can then change the normal gas pump to a volume pump.

Tritium Synthesis

Tritium is still relatively simple to grasp, but it is prone to failure which can render your workplace hazardous to work in. Don't lose hope if you fail, even experienced players make mistakes.

The production of tritium requires the combustion of plasma inside a heavily oxygenated environment. Tritium also combusts relatively rapidly with oxygen, which means you will need to upgrade the scrubber network to get sizable amounts of it. This guide will assume that you do not have the means to do that.

Metastation Ordnance
  1. Set the first and second mixer to 100% Main Node.
    Color Code: Red
    Why: We require oxygen in the chamber, this setting will fully pump the oxygen in.
  2. Open the valve connecting the Mix Line (yellow) with the Burn Line (black)
    Color Code: Orange
    Why: This will route the oxygen into the chamber.
  3. Open the air alarm and look for the scrubber inside the burn chamber. Set it to expanded mode and to scrub only Tritium.
    Color Code: Brown
    Why: The first one will allow us to clear the yellow/black line quicker, while the second one will let less tritium burn.
  4. Click the chamber control panel, and open the interior airlock. Wait for it to cycle. Then enter the outer part of the chamber and maximize the pump leading in and pump leading out.
    Color Code: Beige
    Why: Maximizing the first pump will allow tritium to be produced more quickly, while the second one will let less tritium burn.
  5. Open the Atmos Monitor, switch the chamber to the Burn Chamber if it isn't already set. turn on the injector and maximize it. Oxygen should be showing up in the sensor.
    Color Code: Yellow
    Why: The black line is where our oxygen is currently residing, but the injector starts off. So we need to turn it on first.
  6. Head back down to the Oxygen Stationary Tanks, use your analyzer on them and turn the first mixer off (Ctrl-Click) once you are satisfied with how much oxygen is in the chamber.
    Color Code: Red
    Why: However, much gas you leave in the tanks is completely optional. Keeping a reserve of around 2-3k (around 1-2 canisters) might be a good idea in case you decided to pursue another experiment that needs oxygen.
  7. Wait for the black and yellow line to empty out and turn the injector off with the Atmos Monitor. The monitor should read around 1-2k moles of oxygen.
    Color Code: Yellow
    Why: We will need the plasma to be trickled in slowly, turning the injector off first will give us ample time to prepare the plasma.
  8. Wrench a plasma canister in to the first mixer side port. Set the Side Node to 100% and turn it on.
    Color Code: Pink
    Why: We are now ready to route the plasma into the chamber. The black and yellow line should be filling up with unadulterated plasma.
  9. Activate the burn button. Make sure you don't press the vent button.
    Color Code: Green
    Why: This button will trigger the igniter in the chamber and allow the plasma to ignite.
  10. Head back to the Atmos Monitor and start trickling the plasma. Start with a small number, turn the injector on, and keep adding the rate slowly until the temperature is above 1.7k Kelvins. You are free to increase or decrease the rate afterwards.
    Color Code: Yellow
    Why: Tritium is made when there are around 100x as much oxygen as plasma, we trickle the plasma slowly, so this ratio is maintained. We also aim for the temperature to be above 1.7k Kelvins because the oxygen consumption is most efficient at that temperature. Higher rates mean more tritium made per second, but it also means a higher burden on your cooling system.
  11. If all goes well, tritium should be made and collected by the scrubber. Go to the freezer and crank the temperature down. You should wait a bit and then wrench a canister or a portable pump to the output connector port when finished.
    Color Code: Light Blue
    Why: The canister is withheld because wrenching it means a smaller volumetric share for the freezer. Rather than being (200L / Pipe volume), the gas that the freezer can cool directly becomes (200 L / (Pipe volume + Canister volume)). Read more on gas equalization here

Addendum

In most cases, you will need to add more scrubbers to the chamber. You should do this before adding anything to the chamber. To do this simply:

  1. Grab a firesuit and fire helmet from a Fire Closet, wear them.
  2. Equip and activate internals.
  3. Use the door control and open the interior airlock. Wait for it to cycle and then enter it.
  4. Open the exterior airlock by interfacing with the same console again.
  5. Unwrench either the scrubber line pump or pipe and replace them with a layer manifold of a suitable color.
  6. Add four more scrubbers to the chamber. You will most likely need to do this in another layer, feel free to choose any.
  7. Go out by using the airlock panel once again. Wait for it to cycle.

Heat Mix Production

For reactionless explosions and tritium bombs, we will need a heat mixture. Thermomachine does the job but not very well.

Gas Mixer Setup
Heat Pump Setup

Collecting the results of a burn chamber is quicker more often than not, but is very time sensitive and tends to result in a mix with lower temperature than this method.

  1. Prepare a gas mixer contraption as pictured.
    Why: We are preparing a burn canister for the heat.
  2. Wrench a plasma can on the main node.
    Why: A burn mix needs plasma as the fuel.
  3. Wrench an oxygen can on the side node.
    Why: And oxygen as the oxidizer.
  4. Wrench an empty can on the output node.
    Why: We will heat the plasma and oxygen up inside a canister, so the heat is contained inside and not lost to environment like in chamber burns. Read more here
  5. Pump in a 60-40 mix of plasma - oxygen with the mixer. Main node to 60, side node to 40.
    Why: This is just one recipe, feel free to experiment and use another one.
  6. Unwrench and hook the resulting canister up to a thermomachine. Turn shielding on.
    Why: The heat will exceed the 10 K Kelvin limit allotted to canisters. Without shielding it will melt.
  7. Set the thermomachine to maximum temperature and unwrench the canister once it exceeds the target temperature.
    Why: Get a higher temperature for better starting efficiency if you can, but anything above 100 Celcius works fine. Unwrenching is to ensure that the thermomachine doesn't end up cooling the burn canister.
  8. Prepare a heat pump contraption as pictured.
    Why: Simple heat is not enough, we need to have the heat stored in a very dense format (plasma).
  9. Wrench a plasma canister to the output node, unwrench it.
    Why: A whole plasma canister is too much! We only need a few moles to fully fill a tank. Less plasma also means less heat capacity which means higher temperature.
  10. Wrench a new canister at the output node. Turn shielding on.
    Why: This will allow us to only heat the moles left in the heat pump instead of the whole plasma canister. Shielding once again for temperature protection.
  11. Wrench the previous burn canister into the input node of the temperature pump
    Why: We will transfer the heat from the burn can to the plasma.
  12. Turn on the heat pump. Maximize it.
    Why: This will actually transfer the heat from the old canister to the new one, compacting the energy stored to a higher specific heat.
  13. Grab a tank from a tank dispenser, empty it with a portable scrubber.
    Why: We will put the hot plasma into this tank so it can be attached to the TTV. Best make sure its empty first so cold plasma doesn't equalize with the hot one, making an at best lukewarm tank.
  14. Insert the tank into the canister, crank the pressure up, open the valve. In that order.
    Why: This will fill the tank with the necessary plasma. We are finally done.
  15. Do a last check on the tank using an analyzer. There should be a hot (20k Kelvins +) mixture of pure plasma in the tank, with the pressure reading 2533 kPa.
    Why: If you mess up, best know why and where exactly.

Gas Shells

Before playing with bombs directly, you are recommended to try out gas shells first. They are far less punishing and final than a proper bomb test.

To do gas shell experiments, you will need to visit the tank compressor. The tank compressor in essence is an overgrown pump. It is mainly used to burst tanks with exotic contents inside, letting it spew into the collection chamber to be evaluated.

The tank will then either spring a leak or explode, both of which will be contained by the machine. In case of a leak, it's advised to wait for the tank to empty before removing it from the machine. In case of an explosion, all of the gas content will be outputted to the collection chamber.

Upon a successful ejection or detonation, the collection chamber's gas data will be finalized and recorded into an experiment file. A printable experiment is then available to be printed into a data disk. Gas in the chamber will also be flushed into the output port.

To properly use this contraption, there are two course of action you can take:

  • Overpressurize a tank with the experiment gas
    • Pros: Very quick to do.
    • Cons: Difficult to clean the input port up, less control.
  • Prefill a tank with the experiment gas, overpressurize it with another gas in the compressor.
    • Pros: Easier to clean the input port up, more control over the number of moles.
    • Cons: Takes a bit more time, requires a portable pump in most cases.

To do the former, simply:

  1. Prepare an empty (or default) tank from the tank dispenser. Insert it into the tank compressor.
  2. Wrench the portable pump / canister filled with the experiment gas (preferably cooled) to the input port (green pipe) connector of the tank compressor.
  3. Maximize the input rate and activate the compressor using the UI (left click the machine)
  4. Set the filter to filter only the experiment gas and turn it on.
  5. Move the original canister/pump with the experiment gas to the side node of the filter.

To do the latter,

  1. Prepare an empty (has to be empty) tank from the tank dispenser. Empty it with the portable scrubber.
  2. Prepare a portable pump (canister is not recommended here) filled with the experiment gas (preferably cooled).
  3. Put the empty tank in the portable pump, pump until the mole number you want is reached.
    P = nRT/V
    n being the mole that you want (preferably the target mole in the NT Frontier), R being the ideal gas constant (8.31), T being the temperature of the portable pump, V being tank volume (70L), and P being the pressure that you want to set in the portable pump. Eyeballing this, however, is also perfectly fine.
  4. Insert the filled tank into the tank compressor.
  5. Grab a canister of gas that doesn't react with the experiment gas from the gas storage ( Nitrogen tends to be rather stable and thus is recommended).
  6. Wrench the new canister into the input port, turn on the compressor and maximize it.
  7. Set the filter to filter only the experiment gas and turn it on.
  8. Move the original pump with the experiment gas to the side node of the filter.

Try and pay attention to the pressure at which tanks leaks or explodes, we might revisit this concept again later.

Available Experiments
Experiment Name Accepted By
Nitrous Oxide Gas Shells Medical Partner, Ghost Writing
BZ Gas Shells Medical Partner, Ghost Writing
Hyper-Noblium Gas Shells Physics Partner, Ghost Writing

Making Research Bombs

OH MY GOD JC A BOMB!

Useful knowledge: Heat capacity, pressure

A TTV does not explode on its own: it only connects two tanks. The tanks themselves explode.

The explosion depends entirely on how high the pressure is able to rise inside a tank before it destroys itself or leaks out. There are two main ways to do this:

Reactionless Explosions

Principles

Reactionless explosions are more often than not the easiest to produce. They work by letting a hot gas mixture heat up another gas mixture.

In order to do this effectively, we need to do two things:

  1. Put as much energy as possible to the system.
    The more energy we can fit into the first tank, the bigger the explosion.
  2. Make the resultant gas mixture extremely easy to heat up while packing as many moles as possible, I.E. low resultant specific heat capacity.
    The lower we can push the resultant gas mixture down, the bigger the explosion.

Execution

We need a hot gas with high specific heat capacity, and a cold gas with low heat capacity. The former will give more energy, while the latter will drive the resultant heat capacity down and allow more moles to be involved.

  • The easiest gas to obtain with a reasonably high heat capacity is Plasma.
  • The easiest gas to obtain with a reasonably low heat capacity is Nitrogen or Oxygen. Though oxygen also burns with plasma, further adding to it's pressure. Read more on reaction explosions here

Procure both canisters and heat the plasma and cool the nitrogen/oxygen using a thermomachine. Simply wrench the canisters to the connector port and adjust the thermomachine directly.


If a thermomachine is not available. you may relocate a thermomachine from the ordnance chambers or build a new one.

  • To do the former, screwdriver the thermomachine, and right-click with a wrench to unwrench it. Left-click with a wrench to rotate it if necessary.
  • To do the latter, build a machine frame, procure the circuit and necessary components, and build the thermomachine. Read more on construction here

You can flush a thermomachine's air contents by reconstructing it too!

After you procured the thermomachine, connect a connector port to it's input node using a RPD.

Reaction-Based Explosions

Another method to make explosions is to have exothermic reactions occur inside them. The reactions will drive the temperature up, which in turn drives the pressure up, causing an explosion.

To generate very big theoretical explosions, you will need reactions, especially the very energetic ones like Tritium Combustion and Hyper-Noblium Formation. Both requires tritium which you should already have, if you don't read this.

Production of a Tritium Bomb

Principles

Tritium combustion have several main properties. Upon the opening of a valve, the tanks will allow exactly two reaction ticks before exploding. We also know that tritium combustion:

  1. Needs to happen above 100 Celsius.
  2. Needs 10 times the oxygen as tritium for the highest energetic burn.
  3. Consumes half as much oxygen than tritium burnt.
  4. Burns tritium at 5% of the oxygen each tick, up to half of the tritium per tick.
  5. Factor three and four means the number of oxygen burnt each tick 2.5% of the oxygen each tick, up to 25% of the oxygen each tick.

All of these factors have led that a 12.85% tritium 87.15% oxygen mixture to be an efficient choice, due to the unique interaction between the reaction ticks and the properties of the tritium burn itself.

In essence, the 12.85% tritium 87.15% oxygen mixture which contains more than 6 times oxygen as Tritium, allowing the burn to happen twice near peak efficiency, with as high reaction rate as one can get.

The first tick will consume around a third of the tritium and five percent of the oxygen. Paving the way for the second tick to also be energetic.

The second tick will consume half of the remaining tritium, leaving a third of the initial tritium left. Letting us make the biggest, baddest bomb possible.

A lower temperature for the tritium-oxygen mix means a higher reaction rate for the two ticks that are allotted to us, but also means a higher energy requirement to exceed the 100 Celsius threshold for the reaction to occur. Keep this in mind when you are upgrading your mix.

Execution

We want an 87.15% 12.85% mix of Oxygen and Tritium (in that order) in the payload tank.

A very common temperature to aim for is 43 Kelvins at 2533 kPa, which requires a hot plasma mix of around 800 Kelvins to heat the resultant up to 373.15 Kelvins. A hotter plasma mix is very often desirable here, since hotter plasma means a lower resultant heat capacity, which means a larger temperature increase, which means a larger explosion.

If you wish to follow this recipe, for the cold tank simply:

  1. Pump up to 325.5 kPa of 43.15 Kelvin tritium into a tank.
  2. Pump up to 2533 kPa of 43.15 Kelvin oxygen into a tank.
  3. Analyzer the resulting tank and make sure oxygen is above 65.52%

Production of a Hyper-Nob Bomb

Principles

Hyper-Nob bombs are made using their formation reaction, which when unmoderated by BZ releases a lot of energy. This formation involves Nitrogen and also Tritium.

There are a few notable properties about this reaction:

  1. Can only occur below 15 Kelvins.
  2. Consumes nitrogen at twice the rate of tritium. Moderated by BZ but we will not include BZ in this mix at all so it's safe to ignore.
  3. The consumption rate for Nitrogen is equal to 10% of the pooled Nitrogen + Tritium mole count. Tritium consumption is half of this.

Since this reaction occurs on very low temperatures and is incredibly exothermic, it will only happen on one tick. This means we will need to make the first tick occur with as much reaction rate as we can.

If we pay attention to how the reaction rate works with the mole consumption, we can see that we will not need to fill the payload with 50% Tritium as this is incredibly wasteful. It is possible to pad out the reaction with Nitrogen to drive the reaction rate high enough so that all of our tritium is consumed, netting us the most tritium-efficient Hyper-Nob burn possible.

This ratio works out to be 95-5 Nitrogen-Tritium. The burn will consume Nitrogen equal to 10% of the total mole count and more importantly Tritium equal to 5% of the total mole count, leaving us with a full Tritium consumption. Most of the Nitrogen will be left unreacted, but the station has an abundance of Nitrogen so it should be relatively easy to replenish it.

Execution

For this, we will need a significant amount of cooled Nitrogen and also Tritium.

Nitrogen is already available, so grab a canister from the gas storage and cool it down to below 15 Kelvins on an upgraded freezer (Tier 3 parts or better)

Tritium on the other hand needs to be made first, so read up on Tritium Synthesis if you haven't. You will also need to cool it down to below 15 Kelvins using an upgraded freezer.

Optional: A padding gas like Carbon Dioxide or Oxygen can also be used to have more moles in the mix and thus more pressure once the bomb reacts, producing a bigger explosion. Just make sure they are also cooled to below 15 Kelvins or else they might make the resultant gas mixture too hot to react.

The target mixture is 95-5 Nitrogen-Tritium, we cannot combine both of them inside a tank like in the tritium bomb cold mix, since they will start reacting and explode. So we need to put them in separate tanks. To do this simply:

  1. Pump up to 2533 kPa of 13 Kelvin Nitrogen to a tank.
  2. Pump up to 127 kPa of 13 Kelvin Tritium to another tank.
  3. (Optional) Brim the Tritium tank with 13 Kelvin Carbon Dioxide or Oxygen.
  4. Analyzer both of the tanks and make sure both of them are below 15 Kelvins and the Nitrogen mole count is about 19 times the Tritium.

Extra note: Unlike the tritium burn reaction, messing up the mole count and the ratio of this mixture is not as debilitating. Your bomb might still be able to explode even if you have a little too much Nitrogen or Tritium, as long as the temperature is below 15 Kelvins.

Using Research Bombs

So, you made your mix and are here to test it? Great. Let's get you started.

Guide to TTV Assembling

Screwdriver your desired assembly to loosen it, and with it in hand hit the TTV. If you need to adjust it afterwards simply use the TTV in hand and press the gear button in the UI.

There are two primary methods for detonating bombs remotely and safely, namely the timer and the remote signaling device.

  1. The timer is self-explanatory. It will detonate the TTV after a certain time has passed. You can start the countdown by using the aforementioned gear button.
  2. The remote signaling device will open the valve once a signal with a matching frequency and code is sent. Attach one to your TTV, adjust the frequency and/or code, send the bomb to the satellite, and with another signaler send the matching combination.
    Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb, you'll want to change the frequency and/or code so that you don't get a nasty surprise.

To attach the tanks, hit the TTV with it in hand. If you need to detach it afterwards simply use the TTV in hand and press the eject button in the UI.

It might be a good idea to deal with the assemblies first before attaching the tanks to prevent accidental detonations.

Testing Your Bomb

It is possible to test your bomb without actually losing it by fitting a finished bomb inside an anomaly refinery and using the Run Simulations tab in that machine.

If you are new or unsure about a particular bomb mix, it is recommended to always use an analyzer on the cold and hot tanks before blowing them up. If you are asking for help from other people the information here will be crucial, and if you are already experienced you will immediately know why a bomb went dud.

Doppler Array

The doppler array is able to capture explosions directly in front of it (indicated by the red light). If the source of the explosion is a tank, it will provide possible causes. These causal data are used to publish papers.

To safely detonate a tank and capture it, you will need to head to the Ordnance Launch Site, put the TTV in the Mass Driver chamber and interface with the control button.

It might be useful to double check your doppler array to make sure it is on. Explosions that occur when the doppler array is off will not be recorded and will be wasted!

You can initiate a launch or open the door and test fire immediately for faster payload delivery. Once the TTV is in the bomb satellite and fully detonated (read the previous section for information on how to detonate your bomb), insert thedata disk into the doppler array and print it.

The requirement for the experiments can be read on NT Frontier, complete with available tiers and the target amount for them. Remember that the target amount only refers to the optimal explosion range for the experiment, not the minimum amount! If your range is too low from the target amount however, the experiment may not be published.

Available Experiments
Experiment Name Requirements Other factors allowed Accepted By
Low-Yield None Yes Mining Partner, Ghost Writing
High-Yield Must be from a tank Yes Defense Partner, Ghost Writing
Hydrogen Bomb Tritium Combustion and/or Hydrogen Combustion No Defense Partner, Ghost Writing
Noblium Bomb Hyper-Noblium Condensation No Physics Partner, Ghost Writing
Pressure Bomb Tank overpressurized before reaction No Defense Partner, Ghost Writing

Anomaly Refining

That funny-looking box in the ordnance launch room does more than just sit around. It's the main way of getting anomaly cores.

What's an anomaly core?

Anomaly cores are essentially an item with the special property of being able to exist only in a very small number (currently eight) per type. They're used to give functionality to several high-end research items, and can be obtained in one of two ways:

  • Defusing Anomalies with an analyzer and signaler, or with an Anomaly Neutralizer
  • Buying raw cores from Cargo or using the random one's ordnance spawns with, and activating them in the Anomaly Refinery.

The refinery will first take the raw core, then accept a TTV with two tanks attached. If the mixture of the two tanks would have provoked a blast that fulfills its requirements, the refinery will rock the station with an equivalent effect of the actual blast, and the raw core will be spit out as a proper, activated core. You'll also get your TTV back, likely with one of the tanks gone. It's that easy!

Refining more cores will increase the needed blast radius, from 4 light tiles up to 20 light tiles, with increments of 2 per core.

Final Warning

Seriously, don't go and randomly set bombs on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or even permabanned.

If you manage to accidentally blow up or burn down ordnance and maybe even the surrounding Research department once or twice as a beginner, don't panic and just explain what happened to the admins who will likely contact you. They're usually an understanding bunch and know that mistakes happen. Just make sure to learn from them!

On the other hand, if you DO know what you're doing, the potential damage you can cause to the station can be extreme and sometimes irreversible, very likely changing the course of the round. There are VERY few instances where you can use these bombs as a weapon while being a normal non-antagonist crew member, and even when faced with a situation where it could be used to save the station, use it only as a last resort.

Don't Be This Guy

We call this one a Toxins Moment.

Well, shit.

Hey, at least you'll keep the Atmospheric Technicians busy for a bit.