Guide to hydroponics: Difference between revisions

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==Flower Power==


[[Hydroponics]] and the [[Botanist]]s who work there are important people on the station, especially in longer rounds. [[Botanist]]s grow plants, obviously.  
[[File:Hydroponics.png|frame|right|Hydroponics. This is your home.]]
Without plants, the [[Chef]] cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!


==Plants==
== Basics of Botany ==


Here is a chart with the types of plants you can grow, in case you forgot.
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially on longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the food choices will be limited.<br>


{| border="1" cellspacing="0" cellpadding="2" align="center"
'''Latest video tutorial can be found [https://youtu.be/80RC0YWHouo here]''' (made in May, 2020).
!Name
 
!Seed
=== Your Area ===
!Potting
 
!Product
Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.
!Notes
 
!Mutates into
Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.<br>
Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.
 
From left to right -
* '''Green''': Ready to harvest.
* '''Red''': Low health, caused by toxins/lack of nutrients/low water/end of lifespan.
* '''Red''' (middle): High weed, pest or toxicity levels.
* '''Yellow''': Low nutrients.
* '''Blue''': Low water.
 
Tools that are of use in botany -
* {{anchor|Plant_Analyzer}}'''Plant Analyzer''': {{Leftclick}} Shows detailed plant statistics. {{Rightclick}} Shows plant and tray chemical contents and production traits. (also works on crops)
* {{anchor|Cultivator}}'''Cultivator''': Kills Weeds.
* '''Plant Bag''': Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
* '''Wrench''': Used to move your trays around.
* {{anchor|Hatchet}}'''Hatchet''': Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
* {{anchor|Shovel}}'''Shovel''': Digs up grass floors and cleans the dirt.
* {{anchor|Spade}}'''Spade''': Removes and destroys plants in a tray.
* {{anchor|Secateurs}}'''Secateurs''': Can be used on a fully grown and harvest-able plant once to obtain [[#Plant Grafts|a plant graft]].
* '''All-In-One Grinder''': This is how you extract reagents from plants - throw them in and hit the "grind" button.
* '''Portable Seed Extractor''': This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.
 
Tools that require techs for use in botany -
* '''[[#Floral_Somatoray|Floral Somatoray]]''': A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant's stats, or mutate a plant's species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.
* '''[[#Botanogenetic_Shears|Botanogenetic Shears]]''': A tool that requires the ''Experimental Tools'' tech. These can remove a gene, chemical, or trait from a plant when used on a tray, but the plant must have a plant health or endurance higher than 15.
 
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plant growing 101 ===
 
Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - '''Water/Nutrition''' and '''Weeds/Toxic/Pest''' levels.<br>
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. [[Chemistry]] can give you better chemicals for this, which will be explained later in the guide.<br>
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.<br>
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor. <br>
 
You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.
 
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerator ===
 
The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost [[#Traits|trait]].<br>
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.<br>
 
If you somehow run out of fertilizer in the vendors, remember you can produce more here. Reagents produced will be poured into the inserted bucket. You can also craft a whole bunch of useful items from the leather/cloth sheets the biogenerator can create.
 
== Stats, reagents and traits ==
 
Three things determine how your plant will turn out: Their '''stats''', '''reagents''' and '''[[#Traits|traits]]'''.
 
=== Stats ===
 
Stats determine whether your plants are small and grow slowly, or are big and fast-growing.
 
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see what stats do:
<div class="mw-collapsible-content">
* '''Potency''': The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.<br>
The amount of a reagent a plant will produce is ''reagent% x potency x plant capacity''. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment.
* '''Yield''': How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* '''Production Speed''': How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* '''Maturation Speed''': Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* '''Lifespan''': When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth [[#Traits|trait]].
* '''Age''': Age of the plant. Only relevant in terms of the lifespan stat.
* '''Endurance''': Max health. Between 10 and 100.
* '''Instability''': The higher a plant's instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it's stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it's possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.
* '''Weed growth rate''': Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
* '''Weed vulnerability''': The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
* '''Weeds''': Reduces plant potency and yield. Remove with a cultivator.
* '''Pests''': Reduces plant potency and yield.
* '''Toxicity''': Hurts health. Can be reduced by overwatering the plant, which replaces water.
* '''Discovery Value:''' How rare the species is, the higher this value is, the more money Centcom is willingly to pay for it.
 
 
</div>
</div>
 
=== Reagents/Content ===
 
This determines what chemicals are present in a grown plant - New reagents can be transferred between plants with the use of cross-pollination, while reagents can be removed with botanogenetic shears..<br>
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid [[Guide_to_chemistry|Chemistry]] knowledge will help you out immensely.<br>
For a detailed list, check out: [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]]
 
"Fragile" chemicals are unable to be removed via gene shears, but can be cross-pollinated (or even grafted in some cases) like normal chemical genes.
 
=== Traits ===
 
Traits give your plants unique properties. There are plenty - Perennial Growth, for example, lets you harvest plants multiple times.<br>
These can be transferred, just like reagents.
 
"Immutable" traits are unable to be removed via gene shears or grafted from any plant. <br>
Likewise, "Essential" traits are unable to be removed via shears, but can be grafted in some cases.
 
<div class="toccolours mw-collapsible mw-uncollapsed">
List of traits:
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
|-
!{{anchor|Auto-Distilling Composition}}Auto-Distilling Composition
|Causes the plant's food reagents to [[#Fermentation_Barrel|ferment]] instead. In practice it replaces the plant's nutriment and vitamins with half as much of its [[#Fermentation_Barrel|fermentated]] reagent. Mutually exclusive with Auto-Juicing composition.
|-
!{{anchor|Auto-Juicing Composition}}Auto-Juicing Composition
|Causes the plant's food reagents to become that plant's juice instead. Similar to auto-distilling composition, but with replaces the food with juice instead. Mutually exclusive with Auto-Distilling composition.
|-
!{{anchor|Bioluminescence}}Bioluminescence
|Causes the plant to glow, emitting light based of potency. Varieties include '''Shadow Emission''', '''White Bioluminescence''', '''Red Bioluminescence''', '''Yellow Bioluminescence''', '''Green Bioluminescence''', '''Blue Bioluminescence''', '''Purple Bioluminescence''' and '''Pink Bioluminescence'''.
|-
!{{anchor|Bluespace Activity}}Bluespace Activity
|Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
|-
!{{anchor|Capacitive Cell Production}}Capacitive Cell Production
|Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
|-
!{{anchor|Carnivory}}Carnivory
|Makes the plant heal from pests instead of taking damage from them.
|-
!{{anchor|Densified Chemicals}}Densified Chemicals
|Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced. Halves the maximum yield of the plant, to five.
|-
!{{anchor|Electrical Activity}}Electrical Activity
|Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
|-
!{{anchor|Endothermic Activity}}Endothermic Activity
|On harvest, consumes the plant's nutrients to cool the other chemicals inside. Cools the plant's reagents for 5 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Exothermic Activity. Halves the maximum yield of the plant, to five.
|-
!{{anchor|Exothermic Activity}}Exothermic Activity
|Similar to endothermic activity, but instead consumes the plant's nutrients to heat the other chemicals inside. Heats the plant's reagents for 25 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Endothermic Activity. Halves the maximum yield of the plant, to five.
|-
!{{anchor|Fire Resistance}}Fire Resistance
|Makes the seeds and produce fireproof.
|-
!{{anchor|Fungal Vitality}}Fungal Vitality
|The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. This is a plant type, and is incompatible with other plant types.
|-
!{{anchor|Gaseous Decomposition}}Gaseous Decomposition
|Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through [[Guide_to_hydroponics#Strange seeds|Strange seeds]], high instability mutations, or the rare maintenance plant [[#Odious Puffball|Odious Puffballs]].
|-
!{{anchor|Hallucinatory Feedback}}Hallucinatory Feedback
|Plants (or plant trash, such as banana peels) with this trait will play a laughter sound effect when slipped on. 
|-
!{{anchor|Hypodermic Prickles}}Hypodermic Prickles
|Plants with this trait will sting when thrown (or slipped on with Slippery Skin), transferring up to 20u (at 100 potency) of their chemicals to the target. Does not pierce hardsuits. Mutually exclusive with [[#Liquid_Contents|Liquid Contents]] trait.
|-
!{{anchor|Invasive Spreading}}Invasive Spreading
|Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
|-
!{{anchor|Liquid Contents}}Liquid Contents
|Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with [[#Hypodermic Prickles|Hypodermic Prickles]] and [[#Prickly Adhesion|Prickly Adhesion]] traits.
|-
!{{anchor|Natural Insecticide}}Natural Insecticide
|The harvested plant will not attract ants or decompose.
|-
!{{anchor|Oculary Mimicry}}Oculary Mimicry
|The plant gains a pair of googly eyes.
|-
!{{anchor|Perennial Growth}}Perennial Growth
|Plants with this trait don't die on harvest (and can be harvested multiple times).
|-
!Prosophobic Inclination
|Prevents the plant from mutating species.  Does not stop wild mutation from harvest or Floral Somatoray revolution mutation.
|-
!{{anchor|Separated Chemicals}}<s>Separated Chemicals</s>
|<s>Makes plant reagents not react with each other until squashed. Otherwise, they will mix on harvest. Requires Liquid Contents to be useful.</s> ''Removed January 2019.''
|-
!Symbiotic Resilience
|Prevents stat mutations resulting from instability.
|-
!{{anchor|Prickly Adhesion}}Prickly Adhesion
|When thrown at people plants will non-harmfully embed. If combined with [[#Hypodermic_Prickles|Hypodermic Prickles]] they will harmfully embed instead. Plants are also set to have 5 throw damage (at max potency). Mutually exclusive with [[#Liquid_Contents|Liquid Contents]] trait.
|-
!{{anchor|Slippery Skin}}Slippery Skin
|Causes the plant, or any products of the plant, to become slippery. The knockdown time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum knockdown is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
|-
!{{anchor|Weed Adaptation}}Weed Adaptation
|The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. This is a plant type, and is incompatible with other plant types.
|}
</div>
</div>
 
Plants can also have core plant traits. These are irremovable traits that cannot be randomly mutated, but affects how that plant acts at its core.
 
Many of these traits require 'plant protection' to be picked up and used safely. Plant protection can be gained by using proper leather botanical gloves or a hardsuit / biosuit. Podpeople naturally have plant protection, as well.
 
<div class="toccolours mw-collapsible mw-uncollapsed">
List of core traits:
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:left" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait name
! scope="col" style='background-color:#BEF781;'|Unique Plant
! scope="col" class="unsortable" style='background-color:#BEF781;'|Properties
|-
!{{anchor|Anti-Magic Vacuoles}}Anti-Magic Vacuoles
| [[File:Holymelon.png]] Holymelons
| The plant acts as anti-magic when held in hand, stopping spells from affecting you. Has 1use per 20 potency, up to 5.
|-
!{{anchor|Heated Petals}}Heated Petals
| [[File:Novaflowerplant.png]] Novaflowers
| The plant acts as a weapon, increasing its force up to 25 (at 100 potency) and sets targets on fire. Degrades with every hit, lowering its force until it falls apart.
|-
!{{anchor|Burning Stem}}Burning Stem
| [[File:Novaflowerplant.png]] Novaflowers
| The plant burns people who pick it up or use it without proper plant protection. dealing moderate burn damage to the hand.
|-
!{{anchor|Bright Petals}}Bright Petals
| [[File:Sunflowerplant.png]] Sunflowers
| The plant displays a unique message when hitting people with it.
|-
!{{anchor|Rose Thorns}}Rose Thorns
| [[File:Rose.png]] Roses
| The plant pricks people who pick it up or use it without proper plant protection, causing minor brute damgae.
|-
!{{anchor|Stinging Stem}}Stinging Stem
| [[File:Nettle.png]] Nettles
| The plant burns people who pick it up or use it without proper plant protection, causing moderate burn damage.
|-
|-
!{{anchor|Aggressive Stinging Stem}}Aggressive Stinging Stem
| [[File:Deathnettle.png]] Death Nettles
| The plant stuns and burns people who pick it up or use it without proper plant protection, causing high burn damage and a chance to stun.
|-
!{{anchor|Sharpened Leaves}}Sharpened Leaves
| [[File:Nettle.png]] Nettles
| The plant acts as a weapon, increasing its force up to 25 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
|-
!{{anchor|Aggressive Sharpened Leaves}}Aggressive Sharpened Leaves
| [[File:Deathnettle.png]] Death Nettles
| The plant acts as a weapon, increasing its force up to 45 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
|-
!{{anchor|Active Capsicum Glands}}Active Capsicum Glands
| [[File:Chillyghost.png]] Ghost Chilis
| The plant slowly heats the body temperature of people who pick it up without proper plant protection.
|-
!{{anchor|Bluespace Volatility}}Bluespace Volatility
| [[File:Bluespacetomato.png]] Bluespace Tomatos
| The plant randomly teleports whoever picks it up or uses it without without proper plant protection.
|-
!{{anchor|Dormant Ferocity}}Dormant Ferocity
| [[File:Walkingmushroom.png]] [[File:Killertomato.png]] Multiple Plants
| The plant awakens and becomes a monster when used in hand. If not handled with plant protection, they may awaken pre-emptively and attack you.
|-
!{{anchor|Large Bites}}Large Bites
| [[File:Apple.png]] [[File:Potato.png]] Multiple Plants
| The plant is always eaten in one bite.
|-
!{{anchor|Dank Vesicles}}Dank Vesicles
| [[File:Omegaweed.gif]] Omega Weed
| The plant has a maximum reagent volume of 420 units.
|-
!{{anchor|Powder-Filled Bulbs}}Powder-Filled Bulbs
| [[File:Cherrybomb.png]] Cherry Bomb
| The plant has a maximum reagent volume of 125 units.
|-
!{{anchor|Explosive Contents}}Explosive Contents
| [[File:Cherrybomb.png]] Cherry Bomb
| The plant's reagents are heated to maximum reagent temperature when used in hand, potentially triggering explosive reactions (such as gunpowder).
|-
!{{anchor|Explosive Nature}}Explosive Nature
| [[File:Firelemon.png]] Combustible Lemons
| The plant explodes like a grenade when used in hand, the explosive power scaling with potency.
|-
!{{anchor|Miasma Gas Production}}Miasma Gas Production
| [[File:Corpse_flowerplant.png]] Corpseflower (plant)
| The plant expells miasma from its tray shortly after maturing.
|}
 
</div>
</div>
 
== Discovery Value ==
 
Some '''''unusual''''' plants can have a '''Discovery Value''' in their stats, which means their seeds can be sent via the cargo shuttle to be categorized by Centcom. If you can improve upon the plant's '''potency''' and send another seed packet, Centcom will reward you handsomely. '''Remember''' to send a low potency version first and then the high potency seed on a second trip, gotta show the big boss you are working hard on those vegetables!
 
This process has a bit of price inelastic/quantity elastic, only need to export a few samples, Centcom doesn't need 200 packets of bluespace tomatoes!
 
'''TIP:''' Some plants have 3 levels of mutations, the third one usually has a higher Discovery Value.
 
==[[File:Sunflower.png]] Plant reference chart ==
 
{{Important
|Note=This section needs to be moved to a better place. hydroponics is not the only job that can plant and grow plants so this section should be moved to its own page and expanded.
}}
{{Needs revision| reason = Lacks some plants, including the seedling}}
 
All you need to know about plants - their reagents, [[#Traits|traits]] and what they can mutate into.
 
Traits that can be copied with '''GRAFTING''' are <u>underlined.</u> If a plant does not have an underlined trait, it will default to <u>Perennial Growth</u>, even if the plant traditionally does not have it by default.
 
<div class="toccolours mw-collapsible mw-uncollapsed">
Plant Chart ('''mouse over (some of) the reagents to have a brief effect description''')
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='background-color:#BEF781;'|Name
! scope="col" style='background-color:#BEF781;'|Type
! scope="col" class="unsortable" style='background-color:#BEF781;'|Seed
! scope="col" class="unsortable" style='background-color:#BEF781;'|Potting
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product
! scope="col" class="unsortable" style='background-color:#BEF781;'|Reagent Production
! scope="col" style='background-color:#BEF781;'|Fermentation
! scope="col" class="unsortable" style='background-color:#BEF781;'|Traits
! scope="col" style='background-color:#BEF781;'|Available from
! scope="col" style='background-color:#BEF781;'|Mutates into
|-
!{{anchor|Aloe}}Aloe
|Normal||[[File:Aloe_seed.png]]||[[File:Aloe_plant.png]]||[[File:Aloe.png]]
|5% nutriment, <span title="Take them">5% vitamin</span>. Can be microwaved to create [[Medical_items#Aloe_Cream|aloe cream]].
|[[Guide_to_drinks#Tequila|Tequila]]
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Ambrosia deus}}Ambrosia deus
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
|Fruit wine (50 strength)
|Perennial Growth
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]
|[[#Ambrosia gaia|Ambrosia gaia]]
|-
!{{anchor|Ambrosia gaia}}Ambrosia gaia
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
|Fruit wine (70 strength)
|
|Mutate [[#Ambrosia deus|Ambrosia deus]]
|
|-
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
|5% nutriment, <span title="Heals brute damage">10% Libital</span>, <span title="Heals burn damage">10% Aiuri</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
|Fruit wine (30 strength)
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Ambrosia deus|Ambrosia deus]]
|-
!{{anchor|Apple}}Apple
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. Always eaten in one bite.
|[[Guide_to_drinks#Hard_cider|Hard cider]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Gold apple|Gold apple]]
|-
!{{anchor|Bamboo}}Bamboo
|Normal||[[File:Bambooseed.png]]||[[File:Bambooplant.png]]||[[File:Bamboo.png]]
|Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap ([[Status_Effects#Paralyze|paralyzes]] and hurts those who step on it, even with shoes on) or a blow gun (makeshift [[Medical_items#Syringe_Guns|syringe gun]] that deals stamina and suffocation damage to the user).
|Fruit wine (10 strength)
|Perennial Growth
|Mutate [[#Sugarcane|Sugarcane]], [[Exotic Seeds Crate]]
|
|-
!{{anchor|Banana}}Banana
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
|Drops peels when eaten or destroyed. 10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment.<br>
Grind banana peels for (20% of potency) units of <span title="Natural coagulant">pulped banana peel</span>.
|[[Guide_to_drinks#Banana_Honk|Banana Honk]]
|<u>Slippery Skin</u>, Perennial Growth
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
|-
!{{anchor|Barrelmelon}}Barrelmelon
|Normal||[[File:Barrelmelonseed.png]]||[[File:Barrelmelonplant.png]]||[[File:Barrelmelon.png]]
|20% ale, 10% nutriment.
|[[Guide_to_chemistry#Antihol|Antihol]]
|<u>Auto-Distilling Composition</u>
|Mutate [[#Watermelon|Watermelon]]
|
|-
!{{anchor|Bell pepper}}Bell Pepper
|Normal||[[File:Bell_pepper_seed.png]]||[[File:Bell_pepper_plant.png]]||[[File:Bellpepper.png]]
|<span title="Take them">8% vitamin</span>, 4% nutriment. Can be baked into roasted bell peppers.
|Fruit wine (20 strength)
|Perennial Growth
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Berry}}Berry
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
|10% nutriment, <span title="Take them">4% vitamin.</span>
|[[Guide_to_drinks#Gin|Gin]]
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]
|-
|-
!Ambrosia Deus
!{{anchor|Blood tomato}}Blood tomato
|[[File:Ambrosiadeusseed.png|50px]]
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
|[[File:Ambrosiadeusplant.png|50px]]
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>.
|[[File:Ambrosiadeus.png|50px]]
|[[Guide_to_drinks#Bloody_Mary|Bloody Mary]]
|The elite's choice. Contains Space Drugs, Bicaridine, Synaptizine and Hyperzine.
|<u>Liquid Contents</u>, Perennial Growth
! /
|Mutate [[#Tomato|Tomato]]
|
|-
|-
!Ambrosia Vulgaris
!{{anchor|Blue-space banana}}Blue-space banana
|[[File:Ambrosiavulgarisseed.png|50px]]
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
|[[File:Ambrosiavulgarisplant.png|50px]]
|20% bluespace dust, 20% liquid dark matter, 10% banana juice, <span title="Take them">4% vitamin</span>, 2% nutriment
|[[File:Ambrosiavulgaris.png|50px]]
|[[Guide_to_drinks#Banana_Honk|Banana Honk]]
| Contains Space Drugs, Bicaridine, Kelotane and toxins. (Space weed)
|Slippery Skin, <u>Bluespace Activity</u>, Perennial Growth
! Ambrosia Deus
|Mutate [[#Banana|Banana]]
|
|-
|-
!Apple
!{{anchor|Blue-space tomato}}Blue-space tomato
|[[File:appleseed.png|50px]]
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
|[[File:Appletree.png|50px]]
|20% bluespace dust, <span title="Makes floors slippery">20% space lube</span>, 10% nutriment, <span title="Take them">4% vitamin</span>.
|[[File:apple.png|50px]]
|Fruit wine (80 strength)
| A piece of Eden.
|Slippery Skin, <u>Bluespace Activity</u>, Liquid Contents, Perennial Growth
! Gold Apple
|Mutate [[#Blue tomato|Blue tomato]]
|
|-
|-
!Banana
!{{anchor|Blue cherry}}Blue cherry
|[[File:Bananaseed.png|50px]]
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
|[[File:Bananatree.png|50px]]
|7% nutriment, 7% sugar, 7% oxygen.
|[[File:Banana.png|50px]]
|Fruit wine (50 strength)
| Once eaten, gives a slippery peel.
|Perennial Growth
! /
|Mutate [[#Cherry|Cherry]]
|
|-
!{{anchor|Blue tomato}}Blue tomato
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
|10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|[[Guide_to_chemistry#Laughter|Laughter]]
|<u>Slippery Skin</u>, Perennial Growth
|Mutate [[#Tomato|Tomato]]
|[[#Blue-space tomato|Blue-space tomato]]
|-
!{{anchor|Blumpkin}}Blumpkin
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
|20% ammonia, 10% chlorine, 20% nutriment
|Fruit wine (50 strength)
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]
|
|-
!{{anchor|Bungo Tree}}Bungo tree
|Normal||[[File:Bungotreeseed.png]]||[[File:Bungotreeplant.png]]||[[File:Bungo_fruit.png]]
|Harvest will yield a fruit. Grinding or eating the fruit yields a pit. <Br>[[File:Bungo_fruit.png]] '''Fruit:''' 10% nutriment, 10% [[Guide_to_food#Universal_Enzyme|Universal Enzyme]]. <Br>[[File:Bungo_pit.png]] '''Pit:''' 10% [[Guide_to_chemistry#Bungotoxin|Bungotoxin]], 4% nutriment. <br>Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
|Fruit wine (10 strength)
|Perennial Growth
|Mutate [[#Cocoa|Cocoa]]
|
|-
!{{anchor|Cabbage}}Cabbage
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Fruit wine (20 strength)
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Replica pod|Replica pod]]
|-
!{{anchor|Cannabis}}Cannabis
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]
|<span title="Gets you high, also messes up your walking a little">15% cannabis</span>
|Fruit wine (20 strength)
|Perennial Growth
|[[MegaSeed Servitor]] (hacked)
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]
|-
!{{anchor|Carbon Rose}}Carbon Rose
|Normal||[[File:Carbonroseseed.png]]||[[File:Carbonroseplant.png]]||[[File:Carbonrose.png]]
|<u>10% carbon</u>, 5% plastic polymers.
|Fruit wine (10 strength)
|Perennial Growth, Natural Insecticide
|Mutate [[#Rose|Rose]]
|
|-
|-
!Berry
!{{anchor|Carpet}}Carpet
|[[File:Berryseed.png|50px]]
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
|[[File:BerryTree.png|50px]]
|2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles.  
|[[File:Berry.png|50px]]
|
| Can be mashed into jam.
|Perennial Growth
!Poison Berry, Glow Berry
|Mutate [[#Grass|Grass]]
|
|-
|-
!Blood Tomato
!{{anchor|Carrot}}Carrot
|[[File:bloodtomatoseed.png|50px]]
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
|[[File:Bloodtomatoplant.png|50px]]
|5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>. Can be carved into a shiv [[File:Carrotshiv.png]].
|[[File:Bloodtomato.png|50px]]
|Fruit wine (30 strength)
| They are so red... and indeed have Blood in them.
|
! /
|[[MegaSeed Servitor]], [[Seeds Crate]]
|-  
|[[#Parsnip|Parsnip]]
!Blue Space Tomato
|[[File:Bluespacetomatoseed.png|50px]]
|[[File:Bluespacetomatoplant.png|50px]]
|[[File:Bluespacetomato.png|50px]]
|Occasionally teleports thrower/target to a random location. Experts baffled.
! /
|-
|-
!Blue Tomato
!{{anchor|Chanterelle}}Chanterelle
|[[File:bluetomatoseed.png|50px]]
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]
|[[File:Bluetomatoplant.png|50px]]
|10% nutriment
|[[File:Bluetomato.png|50px]]
|Fruit wine (40 strength)
| Slippery...
|<u>Fungal Vitality</u>
! Blue Space Tomato
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
|[[#Jupiter_Cups|Jupiter Cups]]
|-
|-
!Cabbage
!{{anchor|Cherry}}Cherry
|[[File:Cabbageseed.png|50px]]
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
|[[File:Cabbageplant.png|50px]]
|7% nutriment, 7% sugar
|[[File:Cabbage.png|50px]]
|Fruit wine (30 strength)
| Ewwww...
|Perennial Growth
! /
|[[MegaSeed Servitor]]
|[[#Blue cherry|Blue cherry]], [[#Cherry_Bulb|Cherry bulb]]
|-
|-
!Carrot
!{{anchor|Cherry Bomb}}Cherry bomb
|[[File:carrotseed.png|50px]]
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
|[[File:carrotplant.png|50px]]
|10% nutriment, 10% sugar, 70% Gunpowder
|[[File:carrot.png|50px]]
|Fruit wine (80 strength)
| Good for your eyes!
|Perennial Growth
! /
|Only available from Xenobiology
|
|-
|-
!Cash Tree
!{{anchor|Cherry Bulb}}Cherry bulb
|[[File:Cashseed.png|50px]]
|Normal||[[File:Cherrybulbseed.png]]||[[File:Cherrytree.png]]||[[File:Cherrybulb.png]]
|[[File:Cashtree.png|50px]]
|7% nutriment, 7% sugar
|[[File:Spacecash.png|50px]]
|Fruit wine (50 strength)
|It prints money!
|Perennial Growth, <u>Pink Bioluminescence</u>
! /
|Mutate [[#Cherry|Cherry]]
|-
|-
!Cherry
!{{anchor|Chili}}Chili
|[[File:Cherryseed.png|50px]]
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
|[[File:Cherrytree.png|50px]]
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
|[[File:Cherry.png|50px]]
|Fruit wine (20 strength)
|For pies and jelly. They can't be used as earrings ; a shame.
|Perennial Growth
! /
|[[MegaSeed Servitor]]
|[[#Ghost chili|Ghost chili]], [[#Chilly Pepper|Chilly Pepper]]
|-
|-
!Chili
!{{anchor|Cocoa}}Cocoa
|[[File:Chiliseed.png|50px]]
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
|[[File:ChiliTree.png|50px]]
|10% nutriment, <span title="Has nutritious value">25% cocoa.</span>
|[[File:Chili.png|50px]]
|[[Guide_to_drinks#Creme_de_Cacao|Creme de Cacao]]
| Very Spicy!
|Perennial Growth
!Ice Pepper
|[[MegaSeed Servitor]]
|[[#Vanilla|Vanilla]], [[#Bungo Tree|Bungo tree]]
|-
|-
!Cocoa Pod
!{{anchor|Coffee arabica}}Coffee arabica
|[[File:Cocoapodseed.png|50px]]
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
|[[File:Cocoapodtree.png|50px]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, 5% nitrogen.
|[[File:Cocoapod.png|50px]]
|[[Guide_to_drinks#Kahlua|Kahlua]]
| Give it to the chef to fill station with happiness.
|Perennial Growth
! /
|[[MegaSeed Servitor]]
|[[#Coffee robusta|Coffee robusta]]
|-
|-
!Corn
!{{anchor|Coffee robusta}}Coffee robusta
|[[File:Cornseed.png|50px]]
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
|[[File:CornPlant.png|50px]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
|[[File:Corn.png|50px]]
|[[Guide_to_drinks#Kahlua|Kahlua]]
| Use a hatchet on a bare cob to make a pipe for that sweet Ambrosia! May have more nefarious applications as well...
|Perennial Growth
! /
|Mutate [[#Coffee arabica|Coffee arabica]]
|
|-
|-
!Death Berries
!{{anchor|Combustible Lemon}}Combustible lemon
|[[File:deathberryseed.png|50px]]
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
|[[File:Deathberrytree.png|50px]]
|5% nutriment, 5% Welding Fuel (can be thrown like an IED)
|[[File:Deathberrypile.png|50px]]
|Fruit wine (70 strength)
| EXTREMELY poisonous berries.
|Perennial Growth
! /
|Mutate [[#Lemon|Lemon]]
|
|-
|-
!Death Nettle
!{{anchor|Corn}}Corn
|[[File:Deathnettleseed.png|50px]]
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
|[[File:Deathnettleplant.png|50px]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>.
|[[File:Deathnettle.png|50px]]
|[[Guide_to_drinks#Whiskey|Whiskey]]
| A red nettle that knocks people down with massive damage. <strike>Highly illegal</strike> Contains Polytrinic acid
|
! /
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Snapcorn|Snapcorn]]
|-
|-
!Eggplant
!{{anchor|Corpse Flower}}Corpse Flower
|[[File:Eggplantseed.png|50px]]
|Normal||[[File:Corpse_flowerseed.png]]||[[File:Corpse_flowerplant.png]]||n
|[[File:Eggplantplant.png|50px]]
|10% [[Guide_to_chemistry#Formaldehyde|Formaldehyde]], 10% fluorine. Right before it blooms it starts producing miasma until harvested. Miasma production only works around normal pressure. Potency determines how high the pressure must be for miasma production to work. 50-60 potency is needed in standard pressure. Yield determines the output rate of the miasma. Harvesting does not yield any fruits.
|[[File:Eggplant.png|50px]]
|
| Not too special.
|
!Eggy
|Mutate [[#Starthistle|Starthistle]]
|
|-
|-
!Eggy
!{{anchor|Cotton}}Cotton
|[[File:Eggyseed.png|50px]]
|Normal||[[File:Cottonseed.png]]||[[File:Cottonplant.png]]||[[File:Cotton.png]]
|[[File:Eggyplant.png|50px]]
|None. Can be turned into fabrics by using a loom, buildable with planks.  
|[[File:Begg.png|50px]]
|Fruit wine (10 strength)
| At least, eggs which don't come covered in chicken shit.
|
! /
|[[MegaSeed Servitor]]
|[[#Durathread|Durathread]]
|-
|-
!Glow Berries
!{{anchor|Cucumber}}Cucumber
|[[File:glowberryseed.png|50px]]
|Normal||[[File:Cucumberseed.png]]||[[File:Cucumberplant.png]]||[[File:Cucumber_harvest.png]]
|[[File:Glowberrytree.png|50px]]
|10% nutriment, 4% vitamin
|[[File:Glowberrypile.png|50px]]
|Fruit wine (10 strength)
| Berries that glows in the dark. Might not be wise to consume, they grow radium.
|Perennial Growth
! /
|[[MegaSeed Servitor]]
|
|-
|-
!Gold Apple
!{{anchor|Death berry}}Death berry
|[[File:Goldappleseed.png|50px]]
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
|[[File:Goldappletree.png|50px]]
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
|[[File:Goldapple.png|50px]]
|Fruit wine (50 strength)
|Divine, and probably edible. A steady source of gold.
|Perennial Growth
! /
|Mutate [[#Poison-berry|Poison-berry]]
|
|-
|-
!Grapes
!{{anchor|Death nettle}}Death nettle
|[[File:Grapesseed.png|50px]]
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
|[[File:Grapeplant.png|50px]]
|<span title="Acid">50% fluorosulphuric acid</span>, <span title="Acid">50% sulphuric acid</span>. Hurts if you pick it up without botanist's leather gloves, but is a powerful weapon at high potency. You must be on {{Combat_Mode}} to hit people, or you'll try to forcefeed them instead. Repeatedly attacking with the same nettle will reduce damage each hit and eventually cause it to wither away.
|[[File:Grapes.png|50px]]
|Fruit wine (10 strength)
| Very grapy
|Perennial Growth, Weed Adaptation, <u>Hypodermic Prickles</u>
!Green Grapes
|Mutate [[#Nettle|Nettle]], weed mutation
|
|-
|-
!Grass
!{{anchor|Deathweed}}Deathweed
|[[File:Grassseed.png|50px]]
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
|[[File:Growngrass.png|50px]]
|<span title="Causes toxin oxygen damage, and occasional stuns">35% cyanide</span>, <span title="Gets you high, also messes up your walking a little">15% cannabis</span>
|[[File:grass.png|50px]]
|Fruit wine (40 strength)
| Instrumental in turning the station into your own groovy love jungle.
|Perennial Growth
! /
|Mutate [[#Cannabis|Cannabis]]
|
|-
|-
!Green Grapes
!{{anchor|Destroying angel}}Destroying angel
|[[File:Greengrapesseed.png|50px]]
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]<!-- Dyslexics, untie! -->
|[[File:Greengrapeplant.png|50px]]
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
|[[File:Greengrapes.png|50px]]
|Fruit wine (60 strength)
| These grapes can cure burns! WOOO!
|<u>Fungal Vitality</u>
! /
|Mutate [[#Fly amanita|Fly amanita]]
|
|-
|-
!Harebell
!{{anchor|Durathread}}Durathread
|[[File:Harebellseed.png|50px]]
|Normal||[[File:Durathreadseed.png]]||[[File:Durathreadplant.png]]||[[File:Durathread.png]]
|[[File:Harebellplant.png|50px]]
|None. Can be turned into durable fabrics by using a loom, buildable with planks.
|[[File:Harebell.png|50px]]
|Fruit wine (10 strength)
| So useless only your bio generator will be happy to get some.
|
! /
|Mutate [[#Cotton|Cotton]]
|
|-
|-
!Ice Pepper
!{{anchor|Eggplant}}Eggplant
|[[File:Icepepperseed.png|50px]]
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
|[[File:Icepepperplant.png|50px]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|[[File:Icepepper.png|50px]]
|Fruit wine (20 strength)
|Instead of being hot, those mutated Chilis are cold (?). Chef can use them.
|Perennial Growth
! /
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Egg-plant|Egg-plant]]
|-
|-
!Killer Tomato
!{{anchor|Egg-plant}}Egg-plant
|[[File:Killertomatoseed.png|50px]]
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Eggyplant_fruit.png]]
|[[File:Killertomatoplant.png|50px]]
|10% nutriment, egg inside.
|[[File:Killertomato.png|50px]]
|[[Guide_to_drinks#Eggnog|Eggnog]]
| Not very deadly though. Use it on itself and you too can have a pet like one of the Heads!
|Perennial Growth
! /
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]
|
|-
|-
!Lemon
!{{anchor|Embershroom}}{{anchor|Numerous Mushrooms}}Embershroom (numerous mushrooms)
|[[File:lemonseed.png|50px]]
|Normal||[[File:Mycelium-ember.png]]||[[File:Ember-grow3.png]]||[[File:Mushroom_stem.png]]
|[[File:Lemontree.png|50px]]
|Yields mushroom stems. <span title="Makes luminescent fungi grow on your skin">4% tinea luxor</span>, 2% vitamin, 2% space drugs
|[[File:lemon.png|50px]]
|Fruit wine (60 strength)
| Ugh... sour... Give these to the Bartender.
|Fungal Vitality, Bioluminescence, <u>Fire Resistance</u>
! Cash Tree
|Lavaland
|
|-
|-
!Lime
!{{anchor|Extradimensional Orange}}Extradimensional orange
|[[File:Limeseed.png|50px]]
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:Extradimensional_orange.gif]]
|[[File:Limetree.png|50px]]
|15% haloperidol, 5% nutriment, <span title="Take them">4% vitamin</span>.
|[[File:lime.png|50px]]
|[[Guide_to_chemistry#Mindbreaker_Toxin|Mindbreaker Toxin]]
| A very sour fruit. Another fruit used in cocktails.
|Perennial Growth
! /
|Mutate [[#Orange|Orange]]
|
|-
|-
!Nettle
!{{anchor|Fairy Grass}}Fairy grass
|[[File:Nettleseed.png|50px]]
|Normal||[[File:Fairygrassseed.png]]||[[File:Fairygrassplant.png]]||[[File:Fairygrassclump.png]]
|[[File:Nettleplant.png|50px]]
|15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles.  
|[[File:Nettle.png|50px]]
|Fruit wine (15 strength)
| Take with botanical gloves, whip intruders. Contains Sulfuric acid
|<u>Blue Bioluminescence</u>, Perennial Growth
!Death Nettle
|Mutate [[#Grass|Grass]]
|
|-
|-
!Orange
!{{anchor|Fire blossom}}Fire blossom
|[[File:orangeseed.png|50px]]
|Normal||[[File:Fireblossomseed.png]]||[[File:Fireblossomgrown.png]]||[[File:Fireblossomharvest.png]]
|[[File:Orangetree.png|50px]]
|<span title="Makes you glow">4% Tinea luxor</span>, 5% Carbon, 3% Nutriment.
|[[File:orange.png|50px]]
|Fruit wine (40 strength)
| Sweet and sour!
|Fire Resistance, Yellow Bioluminescence, <u>Perennial Growth</u>
! /
|Lavaland
|
|-
|-
!Poison Berries
!{{anchor|Fly amanita}}Fly amanita
|[[File:poisonberryseed.png|50px]]
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
|[[File:Poisonberrytree.png|50px]]
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, 10% growth serum
|[[File:poisonberries.png|50px]]
|Fruit wine (40 strength)
| Very poisonous berries.
|<u>Fungal Vitality</u>
! Death Berries
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Destroying angel|Destroying angel]]
|-
|-
!Poppy
!{{anchor|Fraxinella}}Fraxinella
|[[File:Poppyseed.png|50px]]
|Normal||[[File:Fraxinellaseed.png]]||[[File:Fraxinellaplant.png]]||[[File:Fraxinella.png]]
|[[File:Poppyplant.png|50px]]
|5% nutriment, 5% oil.
|[[File:Poppy.png|50px]]
|[[Guide_to_chemistry#Ash|Ash]]
| Looks relaxing. Contains Barcaridine.
|<u>Natural Insecticide</u>
! /
|Mutate [[#Geranium|Geranium]]
|
|-
|-
!Potato
!{{anchor|Fruiting Cactus}}Fruiting cactus
|[[File:potatoseed.png|50px]]
|Normal||[[File:Seed-cactus.png]]||[[File:Cactus-harvest.png]]||[[File:Cactus-fruit.png]]
|[[File:potatoplant.png|50px]]
|2% vitamin, 2% nutriment, 4% vitrium froth
|[[File:potato.png|50px]]
|Fruit wine (50 strength)
| Caroline.
|<u>Fire Resistance</u>
! /
|Lavaland
|[[#Star_Cactus|Star cactus]]
|-
|-
!Pumpkin
!{{anchor|Galaxythistle}}Galaxythistle
|[[File:Pumpkinseed.png|50px]]
|Weed||[[File:Galaxythistleseed.png]]||[[File:Galaxythistleplant.png]]||[[File:Galaxythistle.png]]
|[[File:Pumpkinplant.png|50px]]
|5% nutriment, 10% [[Guide_to_chemistry#Silibinin|silibinin]]
|[[File:Pumpkin.png|50px]]
|Fruit wine (35 strength)
| Carve this into a scary face or a hat!
|Weed Adaptation, <u>Invasive Spreading</u>
! /
|Mutate [[#Starthistle|Starthistle]]
|
|-
|-
!Replica Pod
!{{anchor|Garlic}}Garlic
|[[File:Replicapodseed.png|50px]]
|Normal||[[File:Garlicseed.png]]||[[File:Garlicplant.png]]||[[File:Garlic.png]]
|[[File:Replicapodplant.png|50px]]
|<span title="Heals cooks but makes others smell.">15% garlic juice</span>, 10% nutriment
|Fruit wine (10 strength)
|
|[[MegaSeed Servitor]]
|
|
| Nature's own way to defy God. Check the Pod People section to learn more.
! /
|-
|-
!Koibeans
!{{anchor|Gatfruit}}Gatfruit
|[]
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
|[]
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>, [[Revolver|a goddamn .357 revolver]]
|[]
|Fruit wine (90 strength)
| Contains carpotoxin!
|Perennial Growth
! /
|[[Guide_to_xenobiology#Silver_Slime|Xenobiology]]
|
|-
|-
!Soybeans
!{{anchor|Geranium}}Geranium
|[[File:Soybeanseeds.png|50px]]
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
|[[File:Soybeansplant.png|50px]]
|5% nutriment, <span title="Heals brute damage">20% libital</span>
|[[File:Soybeans.png|50px]]
|[[Guide_to_drinks#Vermouth|Vermouth]]
| Vegetarian delights!
|Natural Insecticide
!Koibeans
|Mutate [[#Poppy|Poppy]]
! /
|[[#Fraxinella|Fraxinella]]
|-
|-
!Starthistle
!{{anchor|Glow-berry}}Glow-berry
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
|Fruit wine (60 strength)
|<u>White Bioluminescence</u>, Perennial Growth
|Mutate [[#Berry|Berry]]
|
|
|[[File:Weedsplant.png|50px]]
|-
!{{anchor|Ghost chili}}Ghost chili
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
|Fruit wine (50 strength)
|Perennial Growth, <u>Exothermic Activity</u>
|Mutate [[#Chili|Chili]]
|
|
| You can't harvest from this you disgrace to space-gaia. Only plant worth eradicating anytime.
! /
|-
|-
!Sugarcane
!{{anchor|Glowshroom}}Glowshroom
|[[File:Sugarcaneseed.png|50px]]
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
|[[File:Sugarcaneplant.png|50px]]
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment.
|[[File:sugarcane.png|50px]]
|Fruit wine (50 strength)
| Come and get the sugar from the cane!
|<u>Bioluminescence</u>, Fungal Vitality
! /
|[[MegaSeed Servitor]] (hacked)
|[[#Glowcap|Glowcap]], [[#Shadowshroom|Shadowshroom]]
|-
|-
!Sunflower
!{{anchor|Glowcap}}Glowcap
|[[File:Sunflowerseed.png|50px]]
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
|[[File:Sunflowerplant.png|50px]]
|<span title="Shocks">10% teslium</span>, 4% nutriment.  
|[[File:Sunflower.png|50px]]
|Fruit wine (40 strength)
| It's like being home again.
|<u>Electrical Activity</u>, Red Bioluminescence, Fungal Vitality
! /
|Mutate [[#Glowshroom|Glowshroom]]
|
|-
|-
!Tomato
!{{anchor|Gold apple}}Gold apple
|[[File:Tomatoseeds.png|50px]]
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
|[[File:Tomatoplant.png|50px]]
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>. Always eaten in one bite.  
|[[File:Tomato.png|50px]]
|Fruit wine (50 strength)
| Staple in making ketchup and expressing yourself to the clown.
|Perennial Growth
!Blue Tomato, Blood Tomato, Killer Tomato
|Mutate [[#Apple|Apple]]
|
|-
|-
!Watermelon
!{{anchor|Grapes}}Grapes
|[[File:Watermelonseed.png|50px]]
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
|[[File:Watermelonplant.png|50px]]
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>.
|[[File:watermelon.png|50px]]
|[[Guide_to_drinks#Wine|Wine]]
| Filled with watery goodness and regular boring biomass.
|Perennial Growth
! /
|[[MegaSeed Servitor]]
|[[#Green grapes|Green grapes]]
|-
|-
!Wheat
!{{anchor|Grass}}Grass
|[[File:Wheatseeds.png|50px]]
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]
|[[File:Wheatplant.png|50px]]
|2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles.
|[[File:Wheat.png|50px]]
|Fruit wine (15 strength)
| Grind into flour!
|Perennial Growth
! /
|[[MegaSeed Servitor]]
|[[#Carpet|Carpet]], [[#Fairy_Grass|Fairy Grass]]
|-
|-
!Whitebeet
!{{anchor|Green beans}}Green beans
|[[File:Whitebeetseed.png|50px]]
|Normal||[[File:Green_bean_seeds.png]]||[[File:Green_bean_mature.png]]||[[File:Green_bean.png]]
|[[File:Whitebeetplant.png|50px]]
|4% vitamin, 4% multiver
|[[File:whitebeet.png|50px]]
|Fruit wine (10 strength)
| Unbeetable
|Perennial Growth, <u>Prosophobic Inclination</u>
! /
|[[MegaSeed Servitor]]
||[[#Jumping beans|Jumping beans]]
|-
|-
!Amanita
!{{anchor|Green grapes}}Green grapes
|[[File:Amanitaseeds.png|50px]]
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
|[[File:Amanitaplant.png|50px]]
|10% nutriment, <span title="Heals burn damage">20% aiuri</span>, 10% sugar, <span title="Take them">4% vitamin</span>.
|[[File:Amanita.png|50px]]
|[[Guide_to_drinks#Cognac|Cognac]]
| Contains amatoxin and psilocybin
|
!Destroying Angel
|Mutate [[#Grapes|Grapes]]
|
|-
|-
!Chanterelle
!{{anchor|Herbs}}Bundle of Herbs
|[[File:chanterelleseed.png|50px]]
|Weed||[[File:Herb_seed.png]]||[[File:Herbs_plant.png]]||[[File:Herbs.png]]
|[[File:chanterelleplant.png|50px]]
|10% nutriment, <span title="Take them">4% vitamin</span>.
|[[File:chanterelle.png|50px]]
|[[Guide_to_drinks#Fernet|Fernet]]
| Not as tasty as Plump Helmets.
|Perennial Growth
! /
|[[MegaSeed Servitor]]
|
|-
|-
!Destroying Angel
!{{anchor|Harebell}}Harebell
|[[File:Angleseeds.png|50px]]
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
|[[File:Angleplant.png|50px]]
|4% nutriment.
|[[File:Angle.png|50px]]
|[[Guide_to_drinks#Vermouth|Vermouth]]
| Kills you dead, with poison.
|<u>Weed Adaptation</u>, Natural Insecticide
! /
|Can overtake a tray with weeds.
|
|-
|-
!Glowshroom
!{{anchor|Holymelon}}Holymelon
|[[File:Glowshroomseed.png|50px]]
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
|[[File:Glowshroomplant.png|50px]]
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency.  
|[[File:Glowshroom.png|50px]]
|Fruit wine (70 strength)
| Shroomy glowberries. Contains radium.
|Perennial Growth, <u>Yellow Bioluminescence</u>
! /
|Mutate [[#Watermelon|Watermelon]]
|
|-
|-
!Liberty Cap
!{{anchor|Ice Pepper}}{{anchor|Chilly Pepper}}Chilly Pepper
|[[File:libertycapseed.png|50px]]
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
|[[File:libertycapplant.png|50px]]
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
|[[File:libertycap.png|50px]]
|Fruit wine (30 strength)
| Full of psilocybin!
|Perennial Growth, <u>Endothermic Activity</u>
! /
|Mutate [[#Chili|Chili]]
|
|-
|-
!Plump Helmet
!{{anchor|Inocybe Mushroom}}{{anchor|Tall Mushrooms}}Inocybe mushroom (tall mushrooms)
|[[File:plumphelmetseed.png|50px]]
|Normal||[[File:Mycelium-inocybe.png]]||[[File:Inocybe-grow3.png]]||[[File:Mushroom_cap.png]]
|[[File:plumphelmetplant.png|50px]]
|Yields mushroom caps. 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen
|[[File:plumphelmet.png|50px]]
|Fruit wine (70 strength)
| Tasty!
|Fungal Vitality, <u>Fire Resistance</u>
! Walking Mushroom
|Lavaland
|
|-
|-
!Reishi
!{{anchor|Jumping beans}}Jumping beans
|[[File:Reishiseeds.png|50px]]
|Normal||[[File:Jumping_bean_seeds.png]]||[[File:Jumping_bean_mature.png]]||[[File:Jumping_bean.png]]
|[[File:Reishiplant.png|50px]]
|5% nutriment, 10% ants
|[[File:Reishi.png|50px]]
|Fruit wine (10 strength)
| A mushroom with muscle-relaxing toxins.
|Perennial Growth, <u>Symbiotic Resilience</u>
! /
|Mutate [[#Green beans|Green Beans]]
|
|-
|-
!Towercap
!{{anchor|Jupiter Cups}}Jupiter cups
|[[File:Towercapseed.png|50px]]
|Mushroom||[[File:Jupiter_cupmycelium.png]]||[[File:Jupiter_cupplant.png]]||[[File:Jupiter_cup.png]]
|[[File:Towercapplant.png|50px]]
|10% nutriment, 10% [[Guide_to_chemistry#Liquid_Electricity|Liquid Electricity]] (unremovable gene)
|[[File:Towercap.png|50px]]
|Fruit wine (40 strength)
| Cut trunks with the hatchet to make wooden planks.
|<u>Carnivory</u> (unremovable gene), Fungal Vitality
! /
|Mutate [[#Chanterelle|Chanterelle]]
|
|-
|-
!Walking Mushroom
!{{anchor|Killer tomato}}Killer tomato
|[[File:Walkingmushroomseed.png|50px]]
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
|[[File:Walkingmushroomplant.png|50px]]
|10% nutriment, <span title="Take them">4% vitamin</span>, [[Critters|can be awoken]] by using it in hand.
|[[File:Walkingmushroom.png|50px]]
|[[Guide_to_drinks#Demons_Blood|Demon's Blood]]
| This is just <strike>creepy</strike> adorable. Resist the urge to plant, they reproduce fast enough to warp space-time.
|<u>Liquid Contents</u>
! /
|Mutate [[#Tomato|Tomato]]
|
|-
!{{anchor|Koibean}}Koibean
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
|Fruit wine (40 strength)
|Perennial Growth
|Mutate [[#Soybean|Soybean]]
|
|-
!{{anchor|Korta Nut}}Korta Nuts
|Normal||[[File:Kortaseed.png]]||[[File:Kortanutplant.png]]||[[File:Korta_nut.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. Grinds into Korta Flour, juices into Korta Milk.
|[[Guide to drinks#Kortara|Kortara]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Sweet Korta Nut|Sweet Korta Nut]]
|
|-
!{{anchor|Sweet Korta Nut}}Sweet Korta Nuts
|Normal||[[File:Sweetkortaseed.png]]||[[File:Kortanutplant.png]]||[[File:Korta_nut.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>, <span title="Lizard Delicacy">10% korta nectar</span>. Grinds into Korta Flour, juices into Korta Milk.
|[[Guide to drinks#Kortara|Kortara]]
|Perennial Growth
|Mutate [[#Korta Nut|Korta Nuts]]
|
|-
!{{anchor|Kudzu2}}Kudzu
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
|2% nutriment, <span title="Heals toxin damage">4% multiver</span>. Special, see [[Guide_to_hydroponics#Kudzu|this.]]
|Fruit wine (20 strength)
|Perennial Growth, <u>Weed Adaptation</u>
|Mutagen weed mutation
|
|-
!{{anchor|Kronkus}}Kronkus Vines
|Normal||[[File:Kronkusseed.png]]||[[File:Kronkusplant.png]]||[[File:Kronkus.png]]
|5% nutriment
|Kronkus Extract  (used in making Kronkaine)
|
|Maintenance
|
|-
!{{anchor|Odious Puffball}}Odious Puffball
|Mushroom||[[File:Puffballseed.png]]||[[File:Puffballplant.gif]]||[[File:Puffball.png]]
|20% spore toxin, 4% nutriment.
|Fruit wine (50 strength)
|<u>Gaseous Decomposition</u>, Fungal Vitality, Liquid Contents
|Maintenance
|
|-
!{{anchor|Odious Puffball}}Lanternfruit
|Normal
|[[File:Lanternfruit seeds.png|alt=]]
|[[File:Lanternfruit.gif|alt=]]
|[[File:Lanternfruit product.png|alt=]]
|7% sulfur, 7% sugar, 7% liquid electricity
|[[Guide to drinks#Voltaic Yellow Wine|Voltaic Yellow Wine]]
|<u>Yellow Bioluminescence</u>
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Laughin Peas}}Laughin' peas
|Normal||[[File:Laughinpea_seed.png]]||[[File:Laughinpeas_harvest.png]]||[[File:Laughinpeas.png]]
|7% nutriment, 5% sugar, 5% [[Guide_to_chemistry#Laughter|Laughter]]. Can be juiced for laughin' syrup.
|Fruit wine (90 strength)
|Perennial Growth, Purple Bioluminescence, <u>Hallucinatory Feedback</u>
|Mutate [[#Peas|Peas]]
|[[#World Peas|World peas]]
|-
!{{anchor|Lemon}}Lemon
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Fruit wine (30 strength)
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Combustible Lemon|Combustible Lemon]]
|-
!{{anchor|Liberty-cap}}Liberty-cap
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
|Fruit wine (80 strength)
|<u>Fungal Vitality</u>
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
|
|-
!{{anchor|Lifeweed}}Lifeweed
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
|<span title="Heals all damage">35% omnizine</span>, <span title="Gets you high, also messes up your walking a little">15% cannabis</span>
|Fruit wine (10 strength)
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Lily}}Lily
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
|5% nutriment, <span title="Heals brute damage">20% libital</span>
|[[Guide_to_drinks#Vermouth|Vermouth]]
|Natural Insecticide
|Mutate [[#Poppy|Poppy]]
|[[#Spaceman's_Trumpet_Plant|Spaceman's Trumpet Plant]]
|-
!{{anchor|Lime}}Lime
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Fruit wine (30 strength)
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]
|[[#Orange|Orange]]
|-
!{{anchor|Meatwheat}}Meatwheat
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>. When harvested, you can get "meat" from this by using it in hand.
|
|
|Mutate [[#Wheat|Wheat]]
|
|-
!{{anchor|Mimana}}Mimana
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment.
|[[Guide_to_drinks#Silencer|Silencer]]
|<u>Slippery Skin</u>, Perennial Growth
|[[Exotic Seeds Crate]], Mutate [[#Banana|Banana]]
|
|-
!{{anchor|Moonflower}}Moonflower
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine</span>.
|[[Guide_to_drinks#Absinthe|Absinthe]]
|<u>Purple Bioluminescence</u>, Natural Insecticide
|Mutate [[#Sunflower|Sunflower]]
|
|-
!{{anchor|Nettle}}Nettle
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
|<span title="Acid">50% sulphuric acid</span>
|Fruit wine (10 strength)
|Perennial Growth, <u>Weed Adaptation</u>
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Death nettle|Death nettle]]
|-
!{{anchor|Novaflower}}Novaflower
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>, 5% sulfuric acid, 4% nutriment. Can deal burn damage.
|Fruit wine (10 strength)
|Natural Insecticide
|Mutate [[#Sunflower|Sunflower]]
|
|-
!{{anchor|Oat}}Oat
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
|12% nutriment.
|[[Guide_to_drinks#Ale|Ale]]
|
|Mutate [[#Wheat|Wheat]]
|
|-
!{{anchor|Olive}}Olive
|Normal||[[File:olive_seed.png]]||[[File:Olive_harvest.png]]||[[File:olive_sprite.png]]
|4% vitamin. 1% nutriment
|Fruit wine (10 strength)
|Perennial Growth
|Can be Ground into [[Guide_to_food#Olivepaste|Olive paste]] which if water is added becomes [[Guide_to_food#Quality_Oil|Quality Oil]]
|
|-
!{{anchor|Omega weed}}Omega weed
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
|<span title="Gets you high, also messes up your walking a little">30% cannabis</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Makes you hungry">15% lipolicide</span>, 10% nicotine. Note that if you light a blunt with this inside, it will explode due to having methamphetamine
|Fruit wine (90 strength)
|Perennial Growth, <u>Green Bioluminescence</u>
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Onion Sprouts}}{{anchor|Onion}}Onion sprouts
|Normal||[[File:Seed-onion.png]]||[[File:Onion-harvest.png]]||[[File:Onion.png]]
|4% vitamin, 10% nutriment
|Fruit wine (30 strength)
|
|
|[[#Red Onion Sprouts|Red onion sprouts]]
|-
!{{anchor|Orange}}Orange
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>.
|[[Guide_to_drinks#Triple_Sec|Triple Sec]]
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]
|[[#Lime|Lime]], [[#Extradimensional_Orange|Extradimensional orange]]
|-
!{{anchor|Parsnip}}Parsnip
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]
|<span title="Take them">5% vitamin</span>, 5% nutriment, 5% aluminium
|Fruit wine (35 strength)
|
|Mutate [[#Carrot|Carrot]]
|
|-
!{{anchor|Peanut}}Peanut
|Normal
|[[File:PeanutSeeds.png|alt=]]
|[[File:PeanutsGrown.png|alt=]]
|[[File:Peanut.png|alt=]]
|<span title="Take them">4% vitamin, 1% Nutriment</span>
|Fruit wine (10 strength)
|
|Can be ground into [[Guide to food#Peanut Butter|peanut butter]]
|
|-
!{{anchor|Peas}}Peas
|Normal||[[File:Pea_seed.png]]||[[File:Peas_harvest.png]]||[[File:Pea.png]]
|<span title="Take them">10% vitamin</span>, 5% nutriment, 5% water
|Fruit wine (50 strength)
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Laughin Peas|Laughin' peas]]
|-
!{{anchor|Plum}}Plum
|Normal
|[[File:Plum seeds.png|alt=Plum seeds|frameless]]
|[[File:Plum tree.png|alt=Plum seeds|frameless]]
|[[File:Plum.png|alt=Plum seeds|frameless]]
|10% nutriment, <span title="Take them">4% vitamin, 4% [[Guide to chemistry#Rosenol|rosenol]]</span>. Always eaten in one bite.
|[[Guide to drinks#Plum Wine|Plum wine]]
|Perennial Growth
|[[MegaSeed Servitor]]
|[[Guide to hydroponics#Plumb|Plumb]]
|-
!{{anchor|Plumb}}Plumb
|Normal
|[[File:Plumb seeds.png|alt=Plum seeds|frameless]]
|[[File:Plumb tree.png|alt=Plum seeds|frameless]]
|[[File:Plumb.png|alt=Plum seeds|frameless]]
|10% nutriment, <span title="Take them">4% vitamin, 4% lead</span>. Always eaten in one bite.
|Fruit wine (50 strength)
|Perennial Growth
|Mutate [[Guide to hydroponics#Plum|Plum]]
|
|-
!{{anchor|Plump helmet}}Plump helmet
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>.
|[[Guide_to_drinks#The_Manly_Dorf|Manly Dorf]]
|<u>Fungal Vitality</u>
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Walking mushroom|Walking mushroom]]
|-
!{{anchor|Pineapple}}Pineapple
|Normal||[[File:Pineappleseeds.png]]||[[File:Pineappleharvest.png]]||[[File:Pineapple.png]]
|20% nutriment, 4% water, <span title="Take them">2% vitamin</span>
|Fruit wine (40 strength)
|Perennial Growth, <u>Auto-Juicing Composition</u>
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Poison-berry}}Poison-berry
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
|Fruit wine (35 strength)
|Perennial Growth
|Mutate [[#Berry|Berry]]
|[[#Death berry|Death berry]]
|-
!{{anchor|Polypore Mushroom}}{{anchor|Large Mushrooms}}Polypore mushroom (large mushrooms)
|Normal||[[File:Mycelium-polypore.png]]||[[File:Polypore-grow3.png]]||[[File:Mushroom_shavings.png]]
|Yields mushroom shavings. 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint toxin. You can craft mushroom bowls from this.
|Fruit wine (20 strength)
|Fungal Vitality, <u>Fire Resistance</u>
|Lavaland
|
|-
!{{anchor|Poppy}}Poppy
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
|5% nutriment, <span title="Heals brute damage">20% libital</span>.
|[[Guide_to_drinks#Vermouth|Vermouth]]
|Natural Insecticide
|[[MegaSeed Servitor]]
|[[#Geranium|Geranium]], [[#Lily|Lily]]
|-
!{{anchor|Porcini Mushroom}}{{anchor|Leafy Mushrooms}}Porcini mushroom (leafy mushrooms)
|Normal||[[File:Mycelium-porcini.png]]||[[File:Porcini-grow3.png]]||[[File:Mushroom_leaf.png]]
|Yields mushroom leaf. 6% nutriment, 4% vitrium froth, 4% nicotine
|Fruit wine (40 strength)
|Fungal Vitality, <u>Fire Resistance</u>
|Lavaland
|
|-
!{{anchor|Potato}}Potato
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>. Can be turned into a potato battery by using [[Engineering_items#Cable_Coil|cable coil]] [[File:CableCoils.png]] on it. Increase potency and add the Electrical Activity [[#Traits|trait]] for higher capacity. Always eaten in one bite.
|[[Guide_to_drinks#Vodka|Vodka]]
|<u>Capacitive Cell Production</u>
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Sweet Potato|Sweet Potato]]
|-
!{{anchor|Pumpkin}}Pumpkin
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
|20% nutriment, <span title="Take them">4% vitamin</span>
|Fruit wine (20 strength)
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blumpkin|Blumpkin]]
|-
!{{anchor|Rainbow Bunch}}{{anchor|Rainbow Flower}}{{anchor|Rainbow Flowers}}Rainbow flowers (Rainbow Bunch seeds)
|Normal||[[File:Seed-rainbowbunch.png]]||[[File:Rainbowbunch-harvest.png]]||[[File:Rainbow_flower.png]]
|5% nutriment, 3u [[Guide_to_chemistry#Color_Powder|color powder]] of type depending on flower color. Harvest yields flowers of random colors.
|Fruit wine (10 strength)
|Perennial Growth, Natural Insecticide
|[[Supply_crates#Exotic_Seeds_Crate|Exotic Seeds Crate]]
|
|-
!{{anchor|Rainbow weed}}Rainbow weed
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
|15% lipolicide, 10% mindbreaker toxin,  10% happiness, 5% colorful reagent, 3% psicodine
|Fruit wine (60 strength)
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Redbeet}}Redbeet
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
|5% nutriment, <span title="Take them">5% vitamin</span>
|Fruit wine (60 strength)
|<u>Densified Chemicals</u>
|Mutate [[#Whitebeet|Whitebeet]]
|
|-
!{{anchor|Red Onion Sprouts}}Red onion sprouts
|Normal||[[File:Seed-onionred.png]]||[[File:Onion_red-harvest.png]]||[[File:Onion_red.png]]
|4% vitamin, 10% nutriment, <span title="Blurs your vision and makes you cry">5% tear juice</span>
|Fruit wine (60 strength)
|
|Mutate [[#Onion Sprouts|Onion Sprouts]]
|
|-
!{{anchor|Rice}}Rice
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Ricestalk.png]]
|12% nutriment.
|[[Guide_to_drinks#Sake|Sake]]
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Reishi}}Reishi
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
|<span title="Heals toxic damage and removes chemicals from body">35% multiver</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine</span>
|Fruit wine (40 strength)
|<u>Fungal Vitality</u>
|[[MegaSeed Servitor]] (hacked), can overtake a tray
|
|-
!{{anchor|Replica pod}}Replica pod
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
|[[Guide_to_hydroponics#Replica_Pod_Cloning|Special]]. Yields max 2 seeds on harvest.
|
|
|[[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]
|
|-
!{{anchor|Rose}}Rose
|Normal||[[File:Roseseed.png]]||[[File:Roseplant.png]]||[[File:Rose.png]]
|5% nutriment, 10% granibitaluri, 5% oil. Can prick you if you aren't wearing gloves. Can be made into bouquets.
|Fruit wine (10 strength)
|Perennial Growth, Natural Insecticide
|
|[[#Carbon Rose|Carbon Rose]]
|-
!{{anchor|Seraka Mycelium}}Seraka Mycelium
|Normal||[[File:Serakaseed.png]]||[[File:Serakaplant.png]]||[[File:Seraka.png]]
|10% mushroom powder, 2% seraka extract
|Fruit wine (40 strength)
|Fungal Vitality, Fire Resistance
|Lavaland
|
|-
!{{anchor|Shadowshroom}}Shadowshroom
|Normal||[[File:Mycelium-shadowshroom.png]]||[[File:Shadowshroom-grow4.png]]||[[File:Shadowshroom.png]]
|20% radium, 4% nutriment
|Fruit wine (60 strength)
|<u>Shadow Emission</u>, Fungal Vitality
|Mutate [[#Glowshroom|Glowshrooms]]
|
|-
!{{anchor|Shrub}}{{anchor|Shrubbery}}Shrub
|Normal||[[File:Shrubseed.png]]||[[File:Shrubplant.png]]||[[File:Shrub.png]]
|Use in hand to plant on the ground to grow a hedge. Hedges block sight but can be trimmed with a sharp implement if you have the hedge trimming [[Skillchips|skillchip]].
|Fruit wine (10 strength)
|
|[[Supply_crates#Exotic_Seeds_Crate|Exotic seeds crate]]
|
|-
!{{anchor|Snapcorn}}Snapcorn
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>. Use in hand to pick a snap pop [[File:Spappop.png]] from the cob.
|Fruit wine (10 strength)
|
|Mutate [[#Corn|Corn]]
|
|-
!{{anchor|Soybean}}Soybean
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>, 3% cooking oil. Grind for soy milk.
|Fruit wine (20 strength)
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Koibean|Koibean]]
|-
!{{anchor|Space tobacco}}Space tobacco
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
|Fruit wine (50 strength)
|
|Mutate [[#Tobacco|Tobacco]]
|
|-
!{{anchor|Spaceman's Trumpet Plant}}Spaceman's Trumpet Plant
|Normal||[[File:Spacemantrumpetseed.png]]||[[File:Spacemantrumpetplant.png]]||[[File:Spacemantrumpet.png]]
|5% nutriment, 15% <u>[[Guide_to_chemistry#Polypyrylium_Oligomers|Polypyrylium Oligomers]] (unremovable gene)</u>
|Fruit wine (10 strength)
|Natural Insecticide
|Mutate [[#Lily|Lily]]
|
|-
!{{anchor|Star Cactus}}Star cactus
|Normal||[[File:Starcactusseed.png]]||[[File:Starcactusplant.png]]||[[File:Starcactus.png]]
|5% nutriment, 5% helbital, 8% water
|[[Guide to drinks#Tequila|Tequila]]
|<u>[[#Prickly_Adhesion|Prickly Adhesion]]</u>, Hypodermic Prickles, Fire Resistance
|Mutate [[#Fruiting_Cactus|Fruiting cactus]]
|
|-
!{{anchor|Starthistle}}Starthistle
|Weed||||[[File:Weedsplant.png]]||
|None
|
|<u>Weed Adaptation</u>
|Can overtake a tray
|[[#Corpse_Flower|Corpse Flower]], [[#Galaxythistle|Galaxythistle]]
|-
!{{anchor|Steelcap}}{{anchor|Steel_Cap}}Steel Cap
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
|5% iron, 5% cellulose fibers. Can't be ground.
|
|<u>Fungal Vitality</u>
|Mutate [[#Tower_Cap|Tower Cap]]
|
|-
!{{anchor|Strange seeds}}Strange seeds
|Normal||[[File:Seed-x.png]]||[[File:Question.gif]]||[[File:Question.gif]]
|[[Guide_to_hydroponics#strange_seeds_notes|Random, read this]].
|Fruit wine (10-200 strength)
|
|Hacked vending machine, cargo crates
|
|-
!{{anchor|Sugarcane}}Sugarcane
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
|25% sugar.
|[[Guide_to_drinks#Rum|Rum]]
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Bamboo|Bamboo]]
|-
!{{anchor|Sunflower}}Sunflower
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]
|8% corn oil, 4% nutriment
|Fruit wine (10 strength)
|Natural Insecticide
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]
|-
!{{anchor|Sweet Potato}}Sweet potato
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>. Always eaten in one bite.
|[[Guide_to_drinks#Sbiten|Sbiten]]
|
|Mutate [[#Potato|Potato]]
|
|-
!{{anchor|Tea aspera}}Tea aspera
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Tea astra|Tea astra]]
|-
!{{anchor|Tea astra}}Tea astra
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin</span>
|
|Perennial Growth
|Mutate [[#Tea aspera|Tea aspera]]
|
|-
!{{anchor|Tobacco}}Tobacco
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
|<span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment.
|[[Guide_to_drinks#Creme_de_Menthe|Creme de Menthe]]
|
|[[MegaSeed Servitor]]
|[[#Space tobacco|Space tobacco]]
|-
!{{anchor|Toechtause}}Töchtaüse Berries
|Normal||[[File:Toechtause_seed.png]]||[[File:Toechtause_plant.png]]||[[File:Toechtause.png]]
|10% Töchtaüse Juice, 4% Itching Powder.
|Itching Powder
| Perennial Growth
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Tomato}}Tomato
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>.
|[[Guide_to_drinks#Enzyme|Enzyme]]
|<u>Liquid Content</u>, Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato
|-
!{{anchor|Towercap}}{{anchor|Tower_Cap}}Tower Cap
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
|5% cellulose fibers. Can't be ground. Yields logs. Turn logs into planks with a hatchet.
|Fruit wine (10 strength)
|<u>Fungal Vitality</u>
|[[MegaSeed Servitor]], can overtake a tray
|[[#Steel_Cap|Steel Cap]]
|-
!{{anchor|Vanilla}}Vanilla
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
|25% vanilla, 10% nutriment.
|Vanilla
|Perennial Growth
|Mutate [[#Cocoa|Cocoa]]
|
|-
!{{anchor|Walking mushroom}}Walking mushroom
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
|15% nutriment, <span title="Take them">5% vitamin</span>. Can be awoken by using it in hand.
|
|<u>Oculary Mimicry</u>, Fungal Vitality
|Mutate [[#Plump helmet|Plump helmet]]
|
|-
!{{anchor|Watermelon}}Watermelon
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
|20% nutriment, 20% water, <span title="Take them">4% vitamin</span>
|Fruit wine (40 strength)
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Barrelmelon|Barrelmelon]], [[#Holymelon|Holymelon]]
|-
!{{anchor|Wheat}}Wheat
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
|12% nutriment.
|[[Guide_to_drinks#Beer|Beer]]
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]
|-
!{{anchor|Whitebeet}}Whitebeet
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
|5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
|Fruit wine (40 strength)
|
|[[MegaSeed Servitor]]
|[[#Redbeet|Redbeet]]
|-
!{{anchor|World Peas}}World peas
|Normal||[[File:Worldpea_seed.png]]||[[File:Worldpeas_harvest.png]]||[[File:Worldpeas.png]]
|15% nutriment, 10% [[Guide_to_chemistry#Happiness|Happiness]], 10% [[Guide_to_chemistry#Pax|Pax]]. Extremely slow maturation speed (20). Can be juiced for laughin' syrup.
|Fruit wine (100  strength)
|<u>Blue Bioluminescence</u>
|Mutate [[#Laughin Peas|Laughin' peas]]
|
|}
|}
</div>
</div>


==Growing The Afforementioned Plants==
== [[File:Vendnutri.gif]] Chemicals ==


[[File:HydroponicsTraysRow.PNG|thumb|These are some pots. You grow stuff in them.]]
A lot of chemicals influence plants when in their trays or dirt piles.
*Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed '''per unit'''.  
*Reagents with random stat changes will have their average ('''avg''') effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
*Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
*All reagents count as "nutrient" for the dark yellow tray lights to go away.
*Reagents will be consumed over time. Remember to refill.  


First, locate the hydroponics trays, sometimes referred to as "planting pots".
this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:


'''This pot has [plant] planted.'''
The listed effects in this table happen (tick) about every 20 seconds.
{| class="wikitable sortable" style="width:80%; text-align:left; border: 3px solid #6EE270; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:100px; background-color:#6EE270;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#6EE270;'|How to get
! scope="col" class="unsortable" style='background-color:#6EE270;'|Description
! data-sort-type=number scope="col" style='width:60px; background-color:#98DEF1;'|Potency
! data-sort-type=number scope="col" style='width:60px; background-color:#F1F1E9;'|Yield
! data-sort-type=number scope="col" style='width:20px; background-color:#DDDDDD;'|Production speed (lower is better)
! data-sort-type=number scope="col" style='width:60px; background-color:#FCC9C9;'|Health
! data-sort-type=number scope="col" style='width:20px; background-color:#FFA864;'|[[#Instability|Instability]]
! data-sort-type=number scope="col" style='width:20px; background-color:#FDF48E;'|Pests
! data-sort-type=number scope="col" style='width:20px; background-color:#B9EA92;'|Weeds
! data-sort-type=number scope="col" style='width:20px; background-color:#ECD8C4;'|Toxicity
|-
!style='background-color:#B1FFB2;'|{{anchor|E-Z-Nutrient}}E-Z-Nutrient
|Vendor or [[#Biogenerator|biogenerator]]
|Trays and dirt piles start with this fertilizer by default.
!style='background-color:#D4F6FF;'|0.3 per unit
!style='background-color:#FEFDF4;'|0.1 per unit
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|0.2
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Left 4 Zed}}Left 4 Zed
|Vendor or [[#Biogenerator|biogenerator]]
|Raises instability but does little else. Heals the plant.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|0.1 per unit
!style='background-color:#FDC194;'|0.2 per unit
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Robust Harvest}}Robust Harvest
|Vendor or [[#Biogenerator|biogenerator]]
|Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations.
!style='background-color:#D4F6FF;'|0.1 per unit
!style='background-color:#FEFDF4;'|0.2 per unit
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'| -0.25
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Ammonia}}[[Guide_to_chemistry#Ammonia|Ammonia]]
|{{RecursiveChem/Ammonia}}
|10% chance to increase yield and instability by 1. Heals the plant.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|0.1 avg
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|0.12 per unit
!style='background-color:#FDC194;'|0.1 avg
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Diethylamine}}[[Guide_to_chemistry#Diethylamine|Diethylamine]]
|{{RecursiveChem/Diethylamine}}
|Quickly maxes yield and health. Removes instability and 1-2 pests.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|1 per unit
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|1 per unit
!style='background-color:#FDC194;'| -1 per unit
!style='background-color:#FFF8AA;'| -1.5 avg
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Saltpetre}}[[Guide_to_chemistry#Saltpetre|Saltpetre]]
|{{RecursiveChem/Saltpetre}}
|Quickly increases potency and can improve production speed. Heals the plant.
!style='background-color:#D4F6FF;'|1 per unit
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'| -0.05 per unit avg
!style='background-color:#FDDDDD;'|0.18 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Ash}}[[Guide_to_chemistry#Ash|Ash]]
|{{RecursiveChem/Ash}}
|Heals plant and kills weed.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|1 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -1
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Multiver}}[[Guide_to_chemistry#Multiver|Multiver]]
|{{RecursiveChem/Multiver}}
|Removes toxicity.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'| -2 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Unstable Mutagen}}[[Guide_to_chemistry#Unstable_Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Unstable_Mutagen}}
|Special and slightly toxic. Each roll causes one of the following:
* A 50% chance to increase the plant's instability by 5.
* A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
* A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
* A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -1 avg
!style='background-color:#FDC194;'|2.5 avg
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|3
|-
!style='background-color:#B1FFB2;'|{{anchor|Uranium}}Uranium
|Grind uranium sheets
|Causes the same special rolls as [[#Unstable_Mutagen|unstable mutagen]] but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit).
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -1 avg and -1 per unit
!style='background-color:#FDC194;'|2.5 avg
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|2 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Enduro Grow}}Enduro Grow
|[[#Biogenerator|Biogenerator]]
|A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit.
!style='background-color:#D4F6FF;'| -0.1 per unit
!style='background-color:#FEFDF4;'| -0.075 per unit
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Liquid Earthquake}}Liquid Earthquake
|[[#Biogenerator|Biogenerator]]
|A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u).
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|-0.075 per unit
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|Special
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Stabilizing Agent}}[[Guide_to_chemistry#Stabilizing_Agent|Stabilizing Agent]]
|{{RecursiveChem/Stabilizing Agent}}
|Stabilizes.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'| -1
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Cryoxadone}}[[Guide_to_chemistry#Cryoxadone|Cryoxadone]]
|{{RecursiveChem/Cryoxadone}}
|Heals plant and removes toxicity.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|3 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'| -3 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Honey}}[[Guide_to_chemistry#Honey|Honey]]
|{{RecursiveChem/Honey}}
|20% chance to [[#Crosspollination|pollinate]] nearby plants and 80% chance to feed weeds and pests.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|1.2 avg
!style='background-color:#E3FDCD;'|1.2 avg
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Blood}}Blood
|Crew and monkeys
|Helps pests grow.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|2.5 avg
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Sugar}}Sugar
|[[Guide_to_chemistry|Chemistry]] or [[Bar]]
|Helps pests and weeds grow.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|1.5 avg
!style='background-color:#E3FDCD;'|1.5 avg
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Soda Water}}[[Guide_to_drinks#Soda_Water|Soda Water]]
|[[Bar]]
|Keeps plant watered and slightly heals it. 
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|0.1 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Holy Water}}Holy Water
|[[Chaplain]]
|Heals the plant and keeps it watered. Raises instability. 
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|0.1 per unit
!style='background-color:#FDC194;'|0.15 per unit
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Strange Reagent}}[[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]
|{{RecursiveChem/Strange_Reagent}}
|Spawns either a killer tomato or an angry tree.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Nutriment}}Nutriment
|Food
|Slightly heals plant.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| 0.2 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Chlorine}}Chlorine
|[[Guide_to_chemistry|Chemistry]]
|Kills all plant life in the tray. Even drains water.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -1 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -2 avg
!style='background-color:#FEF1E4;'|1.5 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Fluorine}}Fluorine
|[[Guide_to_chemistry|Chemistry]]
|Quickly kills all plant life in the tray. Even drains water.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -2 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -2.5 avg
!style='background-color:#FEF1E4;'|2.5 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Phosphorus}}Phosphorus
|[[Guide_to_chemistry|Chemistry]]
|Hurts plants and drains water.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -0.75 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -1.5 avg
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Radium}}Radium
|[[Guide_to_chemistry|Chemistry]]
|Hurts the plant and increases toxicity.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -1 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|1 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Toxin}}[[Guide_to_chemistry#Toxin|Toxin]]
|{{RecursiveChem/Toxin}}
|Toxic. Most other toxins have same effect.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|2 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Plant-B-Gone}}[[Guide_to_chemistry#Plant-B-Gone|Plant-B-Gone]]
|{{RecursiveChem/Plant-B-Gone}}
|Harmful toxic mixture to kill plantlife.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -10 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -6 avg
!style='background-color:#FEF1E4;'|6 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Weed Killer}}[[Guide_to_chemistry#Weed_Killer|Weed Killer]]
|{{RecursiveChem/Weed_Killer}}
|Harmful toxic mixture to kill weeds.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -1.5 avg
!style='background-color:#FEF1E4;'|0.5 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Pest Killer}}[[Guide_to_chemistry#Pest_Killer|Pest Killer]]
|{{RecursiveChem/Pest_Killer}}
|Harmful toxic mixture to kill pests.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'| -1.5 avg
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|1 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Natural Pest Killer}}Natural Pest Killer
|[[#Biogenerator|Biogenerator]]
|Harmful toxic mixture to kill pests. Organic version with much lower side effects.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'| -1.5 avg
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|0.1 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Nicotine}}[[Guide_to_chemistry#Nicotine|Nicotine]]
|Cigarettes
|Toxic.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -1.5 avg
!style='background-color:#FEF1E4;'|1 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Sulphuric Acid}}Sulphuric Acid
|[[Guide_to_chemistry|Chemistry]]
|Harmful.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -1 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -1.5 avg
!style='background-color:#FEF1E4;'|1.5 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Fluorosulfuric Acid}}[[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]]
|{{RecursiveChem/Fluorosulfuric_Acid}}
|Harmful.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -2 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -2.5 avg
!style='background-color:#FEF1E4;'|3 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Napalm}}[[Guide_to_chemistry#Napalm|Napalm]]
|{{RecursiveChem/Napalm}}
|Has no ill effects if the plant has the fireproof trait. Effective against weeds.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -6 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'| -7 avg
!style='background-color:#FEF1E4;'|7 per unit
|-
!style='background-color:#B1FFB2;'|{{anchor|Milk}}[[Guide to drinks#Milk|Milk]]
|Cows
|Waters plant and reduces potency.
!style='background-color:#D4F6FF;'| -0.5 per unit
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'|
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Beer}}[[Guide_to_drinks#Beer|Beer]]
|[[Bar]]
|Waters plant and hurts it.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -0.05 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Virus Food}}[[Guide_to_chemistry#Virus_Food|Virus Food]]
|{{RecursiveChem/Virus_Food}}
|Plants aren't viruses. Hurts plant.
!style='background-color:#D4F6FF;'|
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| -0.5 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Brimdust}}Brimdust
|Scoop up brimdust that's left after butchering a brimdemon
|Kills pests and weeds, heals the plant and raises its potency.
!style='background-color:#D4F6FF;'| 0.5 per unit
!style='background-color:#FEFDF4;'|
!style='background-color:#F0F0F0;'|
!style='background-color:#FDDDDD;'| 1 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'| -1
!style='background-color:#E3FDCD;'| -1
!style='background-color:#FEF1E4;'|
|-
!style='background-color:#B1FFB2;'|{{anchor|Benzoic Acid}}Benzoic Acid
|Inverse of [[Guide_to_chemistry#Salicylic_Acid|Salicylic Acid]]
|Heals the plant, improves production speed, increases potency and yield
!style='background-color:#D4F6FF;'| 0.25 per unit
!style='background-color:#FEFDF4;'| 0.2 per unit
!style='background-color:#F0F0F0;'| -0.2 per unit
!style='background-color:#FDDDDD;'| 0.5 per unit
!style='background-color:#FDC194;'|
!style='background-color:#FFF8AA;'|
!style='background-color:#E3FDCD;'|
!style='background-color:#FEF1E4;'|
|-
|}
 
== [[File:Apiary.png|Beekeeping]] [[Beekeeping]] ==
 
Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!
 
[[File:Bee.gif]] [[Beekeeping|For more info, click here for the guide on beepeeking.]] [[File:Bee.gif]]
 
 
== Advanced Botany ==
 
This is where you get to PLAY GOD and mess with the stats, reagents and [[#Traits|traits]] of plants.<br>
 
=== [[File:Secateurs.png|Plant Grafts]] Plant Grafts [[File:Plantgraft.png|Plant Grafts]] ===
 
Once any plant has fully grown, it can now be grafted. Grafting a plant costs a small amount of plant health, but it will produce a plant graft. Plant grafts can be be scanned with a plant analyzer to keep track of what traits have been grafted off. Grafting a trait onto a plant freely integrates that trait into the plant. Plant grafts are always physical traits, and can only be grafted once for every instance of the plant grown.
 
Plant grafts can also be used to average another plant's stats together. It will add 2/3rds of the difference between the two plants, or the graftee's stats, whichever is the higher of the two. This will affect the plant's Lifespan, Endurance, Production, Yield, Weed Production Rate, as well as Weed Vulnerability. This Grafting is good for health related stats and yield, but typically damaging for weed stats and plant production speed.<br>
 
=== Crosspollination ===
 
[[File:Turbotanypollination.png|right]]Crosspollination is available for any two trays who have plants placed right next to each other (including diagonally). When any 2 plants are adjacent to each other, they will slowly average their potency, yield, and instability off into each other, at a rate of 1/10th of their difference every time the plant grows older (1/2 for yield), either upwards or downwards. This allows for using extra plants with high potency or yield to be planted next to plants with signifigantly lower starting stats, in order to either raise up, or drain off stats to where you would want them.
 
If trying to increase potency or yield, plants like watermelons or Tea Aspera are typically the best for this purpose. If trying to increase instability, Corn is one of the best for improving a plant's instability (In real life, corn was originally a kind of wheat grass, until it was crossbred for centuries into growing larger and larger wheat kernels, eventually growing into maize). The best plants to grow to decrease a plant's instability are any of the flowers, all with a natural instability of 1.
 
'''When a plant has over ''20 instability''''', it will begin to accept chemical traits from adjacent plants at random. As a result, this can mean that having plants meant for the chef, like wheat, tomatoes, etc. should be grown next to similar, stable plants if that's your goal. It can also enable you to create chemical mixes within plants, given enough time. Extra chemicals can be removed from a plant through the use of Gene Shears at the cost of health, so if planning to make pure chemical mixes through your plants, you should also plan on improving the plant's endurance to enable them to lose more unwanted chemicals like nutriment faster. A receiving plant can have a chemical production trait upgraded if a sender has the same production with higher percentage.
 
Crosspollinating plants have a yellow particle effect over them.
 
=== Mutations ===
Many plants can be mutated to change species, change stats or add random new traits or chemical traits.
 
====Instability====
For each new threshold of instability in a plant, a different effect is added. These effects stack on each other.
* For 0-19 instability, the plant will not be affected by mutations, and  will not accept reagent genes from other plants. This is where you want your plant to be if you're happy with its current reagents/traits/stats, and you want to keep it that way.
* At 20+ instability, the plant will casually mutate. Their stats will mutate up and down randomly over time, and can lead to very lopsided stats if left alone.
* At 30+ instability, each of the plant's harvested produce has a chance to be a ''wild mutation'', becoming the produce of one of the possible species mutations instead. The chance is ''(instability/3)%'', so a minimum of 10% and maximum of 33~%. Wild mutations will carry over traits from the parent plant.
* At 40+ instability, the plant will mutate much more strongly, and can result in a larger change in stats than the 20-39 range.
* At 60+ instability, every time they age they have a chance to ''hard mutate'' into one of their possible species mutations. This chance is their ''(instability/2)%'', so a minimum of 30% and a maximum of 50% every time the plant ages.
* At 80-100 instability the plant will roll a 5-25% chance every time it ages to gain a new random trait or reagent, similar to what strange seeds can get. Starts at 5% chance at 80 instability and scales to 25% at 100 instability.
 
 
* The agonizingly slow way to raise instability is using '''E-Z Nutriment''' to make the plant gain it at a static rate. '''Left 4 Zed''' is a faster alternative, which improves the plant's instability based on the amount of it within the tank!
 
====Mutating with unstable mutagen====
 
You can speed up the process by asking your local [[Chemist]] for a few bottles of '''[[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]'''.<br>
Having at least 1u mutagen in a tray has the following effects as of current, with odds and effects rolled every time the plant increases in age:
* A 50% chance to increase the plant's instability by 5, useful for statically increasing a plant's instability without the use of other reagents.
* A 10% chance to mutate weeds into their more dangerous counterparts.
* A 10% chance to mutate pests, and create spiders within the tray.
* A 10% chance to harm the plant inside, damaging the plant's health.
 
Due to how the effects work, using mutagen on a plant tray should be '''''used in combination''''' with other reagents to produce the best results.
 
====[[File:Floral_Somatoray.png]]Floral Somatoray====
* R&D can also research a wonderful thing called a '''[[Research_items#Floral_Somatoray|Floral Somatoray]]'''. It has three options: randomly increase yield,  mutate the plant stats and force a species mutation. Print it from the service techfab after research.
 
====[[File:Gene_shears.gif]]Botanogenetic Shears====
* R&D can produce gene shears after researching Experimental Tools, which will allow you to remove plant genes from a plant. This can be useful when mutating a plant, and whittling down their available reagents to what you need for crosspollination. Print it from the service techfab after research.
 
=== Fixing awful stats ===
 
Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them. Check the [[#Chemicals|chemical table]] for the stats you want. Examples:
 
* Saltpetre. Increases potency and decreases production time.
* Ammonia. Increases yield.
* Floral Somatoray. Can increase yield and can randomize stats.
 
=== Dude weeds ===
 
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.
 
Possible plants include:
* 1/6 chance for Reishi/Starthistle.
* 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets
Having unstable mutagen in high weed level trays can result in different plants:
* Kudzu, Deathnettle, Destroying Angel, Liberty Cap
 
== Other Notes ==
 
=== [[file:Golden_tray.png]] Autogrow Mode ===
{{Anchor|Upgrading plant trays}}
On any non-dirt tray, ctrl-clicking it will give it a golden shine, activating autogrow. Now it will generate its own water, self-tend weed/pest removal, and consume less nutrients if the tray is upgraded, but at the cost of a large amount of power. This is good for high maintenance plants that require a lot of tending if you need to leave botany for a few moments. '''Autogrow also prevents species mutations''', but does not prevent stat/trait/chem mutations.
 
This is great in combination with plants that have the Perennial Growth [[#Traits|trait]], if you can manage the power drain!
 
Upgraded trays can hold more nutrients, water, and will consume less nutrients every time chemicals are processed. This makes upgrades for individual trays much more valuable, especially when using difficult to produce chemicals.
 
If possible, growing glowcaps to power your APC can heavily offset the cost of using autogrow on a tray. You'll need a lot of power output in order to generate enough electricity to have all your trays on autogrow, so it's best to individually manage only 1-2 using this feature.
 
=== [[File:Plumbing_Constructor.png]] Automation with Plumbing ===
 
[[Guide_to_plumbing|Plumbing]] allows the creation of several systems to assist you in your work.
For example:
* Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.
* Creating an automated [[Guide_to_plumbing#Grinder|grinding]] and/or [[Guide_to_plumbing#Filter|filtering]] system for harvests.
 
You will need fluid ducts [[File:Nduct_n_w.png]], a plumbing constructor [[File:Plumbing_Constructor.png]], and potentially a plunger. Those can be found in the [[Chemistry Lab]], or constructed on the medical [[Techfab]]. Alternatively, you may use [[Cytology]] (Science) equipment, if they're not using them.
 
==== [[file:Hydroponics_tray.png]] Connecting Trays ====
Hydroponics trays can be connected to plumbing pipe-networks and machinery. <br>
 
[[File:Plumbing_hydroponics_example.png]]


'''Water: 75/100'''
The trays possess a pipe input facing southward, but you may rotate them by unwrenching the tray and alt-clicking it; simply remember to wrench it back in place. If you're using machinery, the red pipe is the input, while the blue one is the output.


'''Nutrients: 8/10'''
You may add reagents to the pipe network using Inputs, fed manually using containers (beakers, bottles, ...). You may also produce some through plumbing machinery (e.g., [[Guide_to_plumbing#Synthesizer|synthesizers]][[File:Plumbing_synthesizer.png]], [[Guide_to_plumbing#Grinder|grinders]] [[File:Plumbing_grinder.png]]) and link it to the network. A plumbing tank[[File:Plumbing_tank.gif]] might be a useful addition.


This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: starthistle. These grow fast and serve no purpose. All they do is take up space (get it? cause you're growing stuff on a space station?).
Beware that using a plumbing system may fill the reagent tanks to the maximum, disallowing you from manually and individually adding reagents. Since the pipe input leads to the trays' reagent tanks before being sorted out, adding water to the network is nearly guaranteed to provoke said 'clogs.'


The trays themselves can be un-wrenched and placed elsewhere, if you feel like a change of scenery. The trays you start with aren't the only place you can plant, either! Dirt planting trays can also be created.
To add water to the network, you may transform one of the water tanks into a plumbing-compatible one, using iron sheets, or use a [[Guide_to_plumbing#Synthesizer|synthesizer]] configured on water production.  
* [to confirm] Note that the plumbing water tanks may suffer from a bug and not connect on the first wrenching attempt. Subsequent attempts should work, assuming the pipe output is oriented properly.


An example of a useful weed (not the smokable kind), is the humble '''nettle'''. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the [[Botanist]] and get picked to be a [[Traitor]], then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! Nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance. However, they only can be used a few times before they leaves fall off and leave you with nothing.
=== [[file:Replicapodplant.png]] Replica Pod Cloning ===


[[File:Nettletray.PNG|thumb|This is a Nettle. nettles are your friends.]]
Replica pods can be used to grow dead people back to life - even when their brain and head are missing.  


==Invasion of the Pod People==
To clone someone, follow these simple steps:
Hydroponics get a very special type of seed, Replicate Pod Seeds. These are experimental, genetically engineered plants that grow (physically deformed) human beings. They are easy to grow, but take time just like cloning some one in a cloning pod.
====How do I potato people?====
Using a replication pod is simple! Just follow the following steps:
#Find a dead person who is in need of cloning.
#Take a blood sample with a syringe.
#Inject a seed pack with the blood sample.
#Plant the seeds.
#Tend to the plants water and nutrition levels until it is time to harvest the cloned human.


Most of the time, crew members cloned via Replica Pod will be identical to their former selves. However, they can occasionally reborn more plant than man, their skin being covered by vegetation.
* Take a blood sample from the body using a syringe.
* Inject it into the bag of seeds.
* Plant the seeds.
* Let the plant grow and then harvest it.
* If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a [[Podman]].  
* If there was no ghost available, the resulting harvest will simply produce up to two new packs of seeds.  


Do NOT attempt to recreate this effect during a critical situation. Replica Pod seeds are very limitated, since you cannot get some from already grown Replica Pods. If you require more pod seeds, plant them without any blood injected into it, you can potentially harvest more than one seed pack from it. It is recommended to use any nutrient but Left 4 Zed on Replica Pods, as they might die before harvest comes due to their short lifespan.
The [[Podman|podmen]] are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees or plants.


Remember: Potato people create the most succulent and delicious of mashed potatoes. If you happen upon one, grab your fork.
Cabbage can be mutated into Replica Pod.


==Caring for your Vegetable Friends==
[https://github.com/tgstation/tgstation/pull/65215 Per this PR,] Podepeople can now have different chemicals for their blood. The chemical trait with the highest % will be their blood. If there are no chemical traits then their blood is water. While this may sound fun, you have to keep in mind that


Mushrooms: Just feed these fertilizer, don't need to water them.
# Controlling the chemical traits on the replica pod to get your desired trait is a long and time consuming process, reliant on RNG and getting the botanical sheers.
# Its only one chem so no you cant make a mixture of potassium+water so everytime you bleed there is an explosion
# Having omnizine blood sounds cool, but you are immune to the chemical that makes up your blood.
# Bloodloss will be dangerous, as the only way to replenish it will be injecting more of the chemical into yourself or waiting to naturally regenerate it. If you're at 50% blood loss though its probably a death sentence.


Weeds: Just water them, they don't need plant food. Nettles are considered weeds.
===Strange Seeds {{anchor|strange_seeds_notes}}===


Everything else: Feed them water AND Fertilizer.
Strange seeds (from hacked vendors or cargo crates) have completely random reagents and [[#Traits|traits]].  


The hydroponics tray will warn you of any issues with your plants with colored lights.
Notable examples are:
* Gaseous Decomposition
* Nitroglycerin
* Any drink, like Gin Tonic or Beepsky Smash
* Glitter
* Plasmaman Mutation Toxin
* Hell Water
 
Of course, this is pretty gimmicky and unreliable.
 
=== [[file:Kudzuplant.png]] Kudzu {{anchor|Kudzu}} ===
 
Kudzu is a weed that can appear when having [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]] in a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods [[File:Kudzu.png]]. The kudzu pod is like any other fruit/vegetable and can be eaten or ground. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds [[File:Kudzuseed.png]]. Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor. <br>
 
Some plant stats will affect the wild-spreading version of kudzu in specific ways:
 
* Potency of the seed will make kudzu mutate more on spread. The chance to mutate on each new piece is '''[potency / 10]'''.
* Production speed will affect how fast the kudzu will spread. Better (lower) production speed stat speeds up the process. Production speed used to have inverse effect on kudzu spread until a fix in July, 2020. Fastest kudzu spread is now achievable with a production speed stat of 1.
* Production speed also affects how far a single kudzu piece can spread, with production speed stat of 1 providing the largest range.
* Severity points scale linearly based on potency (0 potency = 10 max severity, 50 potency = 17.5 max severity, 100 potency = 25 max severity) Event kudzu gets a +10 max severity bonus.
 
Killing the last piece of kudzu will create a kudzu seed in its place with all the accumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. Color is decided by the last mutation gained. <br>
 
Kudzu traits have been significantly changed recently. There is now a maximum severity value which is '''[potency * 0.15 + 10]'''. Each mutation carries a severity, and you can only combine up to the severity limit. In addition, the ''Timid'' and ''Transparent'' traits can be used to create truly beneficial Kudzu. A chart with all the traits and mutations is also to the right. <br>
 
In addition, Kudzu also stops spreading unless it has the ''Cold-proof'' mutation if the tile its on is under 100K in temperature, discouraging malicious actors from venting the area to space.
 
<div class="toccolours mw-collapsible mw-collapsed">
List of core traits:
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='widtg:150px; background-color:#BEF781;'|Trait
! scope="col" style='background-color:#BEF781;'|Severity
! scope="col" style='background-color:#BEF781;'|Points
! scope="col" style='background-color:#BEF781;'|Quality
! scope="col" style='background-color:#BEF781;'|Description
|-
!{{anchor|Light}}Light
| Trivial
| 1
| Positive
| Emits a small amount of light
|-
!{{anchor|Toxic}}Toxic
| Average
| 4
| Negative
| 10% chance of causing 20 toxin damage when stepped on
|-
!{{anchor|Explosive}}Explosive
| Major
| 10
| Negative
| Causes a small light explosion when destroyed
|-
!{{anchor|Fire-proof}}Fire-proof
| Above Average
| 7
| Minor Negative
| Makes vine (and spawned venus human traps) heat resistant and fire-proof
|-
!{{anchor|Cold-proof}}Cold-proof
| Average
| 4
| Minor Negative
| Makes vine (and spawned venus human traps) cold resistant, allowing spreading in low temperatures
|-
!{{anchor|Temperature Stabilization}}Temperature Stabilization
| Minor
| 2
| Positive
| Heats or cools tile on top of to be 20C, same efficacy as space heater
|-
!{{anchor|Vine-eating}}Vine-eating
| Minor
| 2
| Minor Negative
| Destroys any vine on spread-target's tile
|-
!{{anchor|Agressive Spread}}Agressive Spread
| Major
| 10
| Negative
| On spreading onto a tile with a person or when a person gets entangled, applies aggressive spread effect
|-
!{{anchor|Transparency}}Transparency
| Trivial
| 1
| Positive
| Kudzu no longer blocks light and is semi-transparent
|-
!{{anchor|Oxygen-consuming}}Oxygen-consuming
| Average
| 4
| Negative
| Kudzu removes (up to 6 when fully grown) moles of O2 per process tick
|-
!{{anchor|Nitrogen-consuming}}Nitrogen-consuming
| Average
| 4
| Negative
| Kudzu removes (up to 6 when fully grown) moles N2 per process tick
|-
!{{anchor|CO2-consuming}}CO2-consuming
| Minor
| 2
| Positive
| Kudzu removes (up to 6 when fully grown) moles of CO2 per process tick
|-
!{{anchor|Plasma-consuming}}Plasma-consuming
| Average
| 4
| Positive
| Kudzu removes (up to 6 when fully grown) moles of plasma per process tick
|-
!{{anchor|Thorns}}Thorns
| Average
| 4
| Negative
| 10% chance of doing 15 brute damage when stepped on or when hit by someone (with a non-ranged weapon)
|-
!{{anchor|Hardened}}Hardened
| Above Average
| 7
| Negative
| When fully grown, becomes unpassable (dense), maximum integrity set to 100, non-sharp items do half damage
|-
!{{anchor|Timid}}Timid
| Minor
| 2
| Positive
| Kudzu only covers floors (hidden by items) and cannot entangle people anymore
|-
!{{anchor|Flowering}}Flowering
| Major
| 10
| Negative
| Increases entanglement chance to 25%, also has a 10% chance of creating venus human trap pods when fully grown
|-
!{{anchor|Space Covering}}<s>Space Covering</s>
|
|
|
| <s>Makes vines grow vine floors over space</s> Removed as of August 23, 2017
|-
!{{anchor|Bluespace Vines}}<s>Bluespace Vines</s>
|
|
|
| <s>Makes vines be able to grow through anything</s> Removed as of August 23, 2017
|-
|}
</div>
</div>


*'''Green Light:''' Ready for harvest
'''Note on Aggressive Spread effect:'''
*'''Blue Light:''' Low water
* For non-carbons (silicons) it does 75 brute damage flat
*'''Yellow Light:''' Low nutrients
* For carbons (humans) picks a random bodypart and its armor to damage
*'''Red Light:''' Low health
* 80% chance of doing 60 (sharp) brute damage and 2 seconds knockdown
*'''Red/Blue Flashing Light:''' Alert: Weeds/Pests/Toxins
* 20% chance of doing 60 (non-sharp) brute damage, 3 seconds knockdown, and throwing player away from the vine
* If vine has thorns, an additional 40% chance of doing 50% armour-piercing (point-wounds) 50 brute damage and 1 second stun


To fix the water problem, take your bukkit, fill it with water at one of the water tanks or sinks inside the farm, and pour the appropriate amount of water onto the plant. You can simplify this task by changing the amount of water used per transfer. To do this pick up a bucket, or stand next to a water tank and type "Set transfer amount" into the chat, or go to the "Object" tab and click "Set transfer amount". If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor.
<br>
<div class="toccolours mw-collapsible mw-collapsed">
Click expand to see chemicals that affect Kudzu mutations:
<div class="mw-collapsible-content">
Having special chemicals in the tray when the seeds are growing will affect the specific kudzu mutations:
* Having ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Having ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Having ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability
* Having ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
* Having ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
* Having ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''
* Having ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''
</div>
</div>


To fix the nutrients, replace the solution using the nutrient dispenser, then taking the vial and clicking on the tray. Only do this if the tray needs nutrients. The easiest way to be a Failmer (Fail Farmer) is to replace the solution when there are 9 units left. The excess fertilizer dissapears forever, and the dispenser has a finite supply.
===[[File:Soil.png]] Sandstone and Soil ===


Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.".  
{{Important
|Note=This section needs to be moved to a better place. Dirt plots are not hydroponics
}}


If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.


==Your Badge of Office==
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.
Don't forget to prioritise the creation of your badge of office, the Pumpkin Hat. Grow a pumpkin, and then use the Hatchet from the back room to carve your heraldic visage into the vessel. Then don the symbol of your people, and go about your business with pride.


==Chemicals, Wonderful Chemicals==
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.


===Things that you should feed your plants===
===[[File:Drying_rack.png]] Wood and Drying Racks ===


'''Unstable Mutagens''': Will either mutate the plant's stats, kill the plant, or change the plant's species. Does not add toxicity to the water. This is how Ice Peppers are made. Whine to and/or robust the [[Geneticist]]/[[Chemist]] to get some of this.
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.


'''Radium''': Lower chance to mutate plants, and causes more ill effects (and toxicity to the plant).
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


'''Nutriment''': A fertilizer. You can get it from the [[Chef]]


'''Ammonia''': A more pure fertilizer. Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
===[[File:Wooden_barrel.png]] Fermentation Barrel===
You can craft wooden barrels with the crafting menu (under tribal)( or by using [[Guide_to_construction#Planks|planks]] in hand), which requires 8 wood planks [[File:Planks.png]]. Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it. <br>


'''Diethylamine''': A very powerful fertilizer. Get it the same way you get Ammonia.
Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special [[Guide_to_drinks#Wine|wine]] with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.


'''Anti-toxins''': Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]]


'''Cyroxodone''': Heals your plant, via miracles. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics.


===These will kill your plants===
=== [[File:Dispenser.png]] Other ways to get fertilizers ===


'''Toxins''': DUH.
Chemistry <s>exploded</s> too busy to help you out?


'''Acids''': DUH.
* Bad idea: Steal a [[Machines#Chem_Dispenser|chem dispenser]]. This will start a blood feud and is one of the biggest reasons why botanists are hated by some chemists. Think of it as someone stealing half your plant trays.
* Better: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in.
* Later: Ask Medbay to print you a spare chem dispenser board. After very basic research (Chemical Synthesis), the medical protolathe is able to print chem dispenser boards.
* For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts.
* For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.


==Go Forth and Procreate==


This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. '''Seed Extractor'''.  
=== [[File:Toiletbong.png|alt=]] [[File:Toiletbong Side.png|alt=]] The Toiletbong (Getting high with style) ===
Are your personal high standards keeping you from enjoying a fine smoke? Fear not, for you will no longer have to use rolling paper like an animal. The toiletbong can be crafted with a flamethrower, a wrench and a toilet.  


This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet [[Hacking]] skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycellium from the product. Then, dump out the contents of one of those shiny hydroponics crates you have and put the extra seeds inside, or simply pick them up with your plant bag and put them in your SmartFridge. This will keep the seeds neat and organized.  
Refer to the [[Guide to construction#Toiletbong|Toiletbong Construction Guide]] for more information on how to build it.  


If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
* Fill the toiletbong with produce or food of your choice and turn those items into smoke, one at a time.
* There is a 5% chance of something coming up the pipes. Is it good, is it bad? Depends on you.
* The smoke radius is always 1 (or 2) and cannot be increased further.
* Since the toiletbong is literally a flamethrower attached to a toilet, it will definitely ignite plasma in the air during usage, just like any other heat source.
* Deconstructing the toiletbong will always yield a flamethrower with an <u>empty plasma tank</u>. This is due to <s>balancing reasons</s> you being high while deconstructing it.  Engineers may give out toiletbongs freely without having to worry about assistants running around with flamethrowers shortly after.
* The toiletbong can be emagged for the following two effects:
** The smoke radius is increased from 1 to 2
** Instead of smoking one item at a time, all held items are turned into smoke at once. (Your victim might overdose)


==Analyzing the Analysis==
=== Things You Can Make Out of Your Plants ===


Upon selecting the [[Botanist]], you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:
* Add some cable to a potato to make a potato battery. It starts completely charged, and capacity depends on its potency (x20) and the [[#Electrical_Activity|Electrical Activity]] trait (additional x20 if present).
** The maximum capacity is that of Bluespace cells—40,000
** '''Beware:''' If the potato has plasma in it, the resulting cell will be likely to explode on use.
* [[#Glow-berry|Glowberries]] and [[#Glowshroom|glowshrooms]], as the name suggests, glow.
* You can carve a [[#Pumpkin|pumpkin]] with a hatchet. Carved [[#Pumpkin|pumpkins]] can be worn and you can toggle them to emit a weak light.
* You can make a cob-pipe out of a corn cob.
* You can carve a [[#Carrot|carrot]] with a hatchet to make a shiv. It's not very strong but it's good at slicing things. If the carrot is big enough, there's a small chance that it will turn into a carrot sword instead. Unlike the carrot shiv, carrot sword is really strong (19 brute damage with some armor penetration and small block chance), but is quite rare even at 100 potency.
* Flowers and ambrosia can be worn on your head.
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.


[[File:PlantAnalyzerReadout.PNG]]
==Old guides==
<div class="toccolours mw-collapsible mw-collapsed">
'''CLICK EXPAND FOR OLD MUTATING METHOD FOR SERVERS NOT RUNNING THE APRIL 2020 HYDROPONICS REWORK:'''
<div class="mw-collapsible-content">


'''Age: How old the plant is. When a plant's age is higher than its lifespan, it starts losing health.'''
Repeatedly click the plant with 5 units of unstable mutagen and prepare for...


'''Endurance: Determines the plant's health. If this is high, the plant can suffer more neglect or abuse before it dies.'''
* 10% chance of '''mutation into a related species'''. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations.
* 10% chance of the '''plant losing lots of health instantly'''. The plant can die because of this
* 15% chance of '''heavy stat mutation''' with a 3% chance of a new [[#Traits|trait]] appearing.
* 15% chance of '''normal stat mutation'''.
* 20% chance of '''nothing'''. You get a message when this happens.
* 10% chance of '''weeds mutating'''. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
* 10% chance of '''pests mutating'''. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
** This is '''bad'''. If the spiderlings escape, they'll grow big and you'll likely get lynched.
* You can use '''radium''' or '''uranium''', but they require double amounts compared to mutagen and cause ill effects, and if you can get radium, you can get mutagen.


'''Lifespan: How long the plant will live before it starts to lose health.'''
Using 1u mutagen slightly changes stats, 2u has more drastic effects. You can use this to randomize stats until yield and potency are maxed, but you will need a way to heal the plant repeatedly.  
</div>
</div>


'''Yield: How many products it will produce at once.'''
<div class="toccolours mw-collapsible mw-collapsed">
'''CLICK EXPAND FOR OLD CHEMICAL LIST FROM BEFORE THE APRIL 2020 REWORK:'''
<div class="mw-collapsible-content">


'''Production: Determines how long it will take for the plant to be ready for harvest.'''
'''Fertilizers'''


'''Potency: The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt.'''
* Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
* [[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
* [[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
* Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
* Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).


The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.
'''Pest Removal'''


==Maximizing the Benefits==
* Pest Killer: Kills pests, and adds a small amount of toxicity.
* Weed Killer: Same as above, but for Weeds.


[[File:Biogenerator.png]]
'''Mutation'''


A correct botanist will harvest two or three times what he sowed. A good botanist will have his plants produce so much right-clicking on a tile will cause a mini-lag. But becoming the first station food provider doesn't come with luck. The educated businessman knows how to use what he possesses to take the maximum out of it.
* E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
* Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
* [[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
* Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.


To make tons of food, you need fertilizers. Nutri-Vend gets you some, but not enough to build your long-term farming empire. Here comes in action your '''Biogenerator'''. This fella accepts any kind of plants (but no Nettles because it'd be too easy), and can make meat, milk, fertilizers and anything leather-related (including tool-belts) out of the biomass it brews. Most botanists relies on unwanted plants, such as Amanita Flies, to fill it up, but we do not seek such pusillanimous spirits here.
'''Plant Meds'''


To get a large amount of biomass, plant a seed with a either large yields like apples or a seed with lots of nutritious produce such as watermelons or pumpkins, give him a Robust Harvest, and take the resulting harvest to the Biogenerator. Turns the biomass into Robust Harvest, ''and voila'', you have completed the cycle of mass production.
* [[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
* [[Guide_to_chemistry#Multiver|Multiver]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
* [[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this.
* Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.


==On the Origin of Mutant Tomatoes==
'''Unorthodox chemicals'''


Forcing your plants to take the next step on the slippery stairs of Evolution is one of the funniest activities you'll experience as a Botanist. The joy you'll feel when your first glowing abominations will pop out of their sprouts! The surprise on your colleagues's faces once walking mushrooms will have invaded Captain's quarters!
* Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
* Milk: Adds some water and a tiny bit of nutrient to the tray.
* Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
* Blood: Feeds both your plant and pests.
* Virus Food: Adds nutrient to the tray while damaging the plant.
* Nicotine: Kills pests while adding toxicity.


Tools for playing amateur geneticist, sadly, aren't on your possession at the beginning of the round. Go ask [[chemist]]s for '''Unstable Mutagen''' in '''bottles''' (or they'll cry back at you for not returning their precious Beaker). If you're lucky/persuasive, [[Scientist|R&D]] will provide you with a '''Floral Somatoray''', which emits precise amounts of radiation to mutate your vegetal friends even more efficiently. In case of reluctance, pretend the Chef asked you to.
'''The bad stuff'''


If you went for the Chemist's way, take a Syringe from your dispenser, fill it with Unstable Mutagen and inject it directly into the plant you want to mutate. Mutations are entirely random: it may affect the pests, the weeds, or even kill your plant. It's recommended to inject '''minimum''' doses (5 units) so that you don't spoil 30 units of Mutagen in killing your Apple Tree, since a successful mutation doesn't depend of the amount of Mutagen injected. A mutated plant will grow as a new mutated one, thus the growing cycle will go back to its initial state; don't try your mutations when the plant is already fully grown, it'll only be a waste of time (except if you want to, say, harvest Chilis to make new Chili seeds before trying to turn it into Ice Peppers).
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use.
* Toxin: Increases toxicity. Good job!
* Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
* Fluorine, Chlorine: Same as above, but also drains water.
* Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
* Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds.
* [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Spawns either a killer tomato or an angry tree.  
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Weeds and pests can mutate too. The new mutated plant will annihilate the seeds you previously put in that tray, which can be good or bad depending on how much you cared about whatever you had planted previously. Pest mutations will result in horrible spiderlings that will eventually grow into man-eaters, so use that pest spray before you start shooting up mutagen everywhere!
[[https://pastebin.com/GpmZekc0 Click here for a long bonus guide for the pre-2020 system.]] It also includes a lot of extra "recipes" for what you can turn your plants into.


==Hey Kids, Try This at Home!==


[[Category:Guides]]
[[Category:Guides]]
<youtube id=Ah3zrGRmx80>

Latest revision as of 19:06, 25 November 2024

Hydroponics. This is your home.

Basics of Botany

Hydroponics and the Botanists who work there are important to the station, especially on longer rounds. Botanists grow plants that the Chef can use for food. Without botany, the food choices will be limited.

Latest video tutorial can be found here (made in May, 2020).

Your Area

Hydroponics is divided into two rooms. The big section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutrients and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.

Plants require nutrients (fertilizer) and water to grow. They are also bothered by pests and weeds.
Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.

From left to right -

  • Green: Ready to harvest.
  • Red: Low health, caused by toxins/lack of nutrients/low water/end of lifespan.
  • Red (middle): High weed, pest or toxicity levels.
  • Yellow: Low nutrients.
  • Blue: Low water.

Tools that are of use in botany -

  • Plant Analyzer: Ordinary left-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Shows detailed plant statistics. Ordinary right-click. It doesn't matter if Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on or not. Shows plant and tray chemical contents and production traits. (also works on crops)
  • Cultivator: Kills Weeds.
  • Plant Bag: Collects up to 50 items or 100 seeds from your harvest. Useful for moving those into the fridge or biogenerator.
  • Wrench: Used to move your trays around.
  • Hatchet: Chops tower-caps into planks, chops other things. This is also a robust tool that fits in pockets.
  • Shovel: Digs up grass floors and cleans the dirt.
  • Spade: Removes and destroys plants in a tray.
  • Secateurs: Can be used on a fully grown and harvest-able plant once to obtain a plant graft.
  • All-In-One Grinder: This is how you extract reagents from plants - throw them in and hit the "grind" button.
  • Portable Seed Extractor: This can harvest and pick up plants and turn up to 100 plants into seeds. Less efficient than the machine.

Tools that require techs for use in botany -

  • Floral Somatoray: A gun that requires the botany tech in order to produce. It has 3 modes, which can increase plant yields, mutate a plant's stats, or mutate a plant's species. With a full charge, using it on a tray in close range can limit its mutations to a single product, but requires at least 20 plant endurance.
  • Botanogenetic Shears: A tool that requires the Experimental Tools tech. These can remove a gene, chemical, or trait from a plant when used on a tray, but the plant must have a plant health or endurance higher than 15.

Seed Extractor Plant growing 101

Take some seeds from the vendor and put them into the trays. Now, take a look at the tray with a plant analyzer. For now, you only need to pay attention to the bottom five stats - Water/Nutrition and Weeds/Toxic/Pest levels.
Now, fill a bucket from the water tank and grab fertilizer from the vending machine. You get rid of weeds with the cultivator and remove pests with pest spray. Chemistry can give you better chemicals for this, which will be explained later in the guide.
Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them.
Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.

You can click seeds with a pen to change the name of the plant, the seed's description, or the plant's description. After planting in a hydroponics tray the tray updates with the name and description of the plant inside it.

Bio-generator Biogenerator

The Biogenerator makes items out of the nutriment in plants. As a rule of thumb: More nutriment = more biomass. Watermelons and pumpkins are commonly used due to their 20% nutriment boost trait.
To get biomass, grab a spare bucket and equip the machine with it, then use the plant bag to put fruits inside.

If you somehow run out of fertilizer in the vendors, remember you can produce more here. Reagents produced will be poured into the inserted bucket. You can also craft a whole bunch of useful items from the leather/cloth sheets the biogenerator can create.

Stats, reagents and traits

Three things determine how your plant will turn out: Their stats, reagents and traits.

Stats

Stats determine whether your plants are small and grow slowly, or are big and fast-growing.

Click expand to see what stats do:

  • Potency: The most important stat (0 to 100). This affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas.

The amount of a reagent a plant will produce is reagent% x potency x plant capacity. Almost all plant have 100 capacity by default, so for example 10% nutriment in a 50 potency plant with 100 capacity will produce 5 units of nutriment.

  • Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
  • Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the lower the faster. The plant has to wait (Production Speed) age cycles before each harvest.
  • Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
  • Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Only important for plants with the Perennial Growth trait.
  • Age: Age of the plant. Only relevant in terms of the lifespan stat.
  • Endurance: Max health. Between 10 and 100.
  • Instability: The higher a plant's instability, the plant will passively recieve stat changes over time. Between 20-59, the plant will have it's stats mutate randomly. Above 60, but below 80, the plant will have a chance to mutate to one of it's possible mutations every time it ages. Above 80, the plant has a chance to gain random traits over time.
  • Weed growth rate: Determines how quickly weeds grow in the plant tray. Relevant above 0, but only relevant with high vulnerability value.
  • Weed vulnerability: The higher, the more easily a plant is overtaken by weeds. Only relevant with very high values.
  • Weeds: Reduces plant potency and yield. Remove with a cultivator.
  • Pests: Reduces plant potency and yield.
  • Toxicity: Hurts health. Can be reduced by overwatering the plant, which replaces water.
  • Discovery Value: How rare the species is, the higher this value is, the more money Centcom is willingly to pay for it.


Reagents/Content

This determines what chemicals are present in a grown plant - New reagents can be transferred between plants with the use of cross-pollination, while reagents can be removed with botanogenetic shears..
With a bit of creativity, you can mix your own mutagen, produce unique healing chemicals or turn tomatoes into napalm grenades. Solid Chemistry knowledge will help you out immensely.
For a detailed list, check out: Plant reference chart

"Fragile" chemicals are unable to be removed via gene shears, but can be cross-pollinated (or even grafted in some cases) like normal chemical genes.

Traits

Traits give your plants unique properties. There are plenty - Perennial Growth, for example, lets you harvest plants multiple times.
These can be transferred, just like reagents.

"Immutable" traits are unable to be removed via gene shears or grafted from any plant.
Likewise, "Essential" traits are unable to be removed via shears, but can be grafted in some cases.

List of traits:

Trait name Properties
Auto-Distilling Composition Causes the plant's food reagents to ferment instead. In practice it replaces the plant's nutriment and vitamins with half as much of its fermentated reagent. Mutually exclusive with Auto-Juicing composition.
Auto-Juicing Composition Causes the plant's food reagents to become that plant's juice instead. Similar to auto-distilling composition, but with replaces the food with juice instead. Mutually exclusive with Auto-Distilling composition.
Bioluminescence Causes the plant to glow, emitting light based of potency. Varieties include Shadow Emission, White Bioluminescence, Red Bioluminescence, Yellow Bioluminescence, Green Bioluminescence, Blue Bioluminescence, Purple Bioluminescence and Pink Bioluminescence.
Bluespace Activity Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin. Max radius is determined by potency.
Capacitive Cell Production Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
Carnivory Makes the plant heal from pests instead of taking damage from them.
Densified Chemicals Doubles the reagent capacity of the plant (usually from 100 to 200), which in turn doubles the amount of reagents produced. Halves the maximum yield of the plant, to five.
Electrical Activity Gives the plant electrical charge, making it recharge batteries (in hand, worn container or pocket) when eaten, depending on potency. It also has potency/5 %chance to electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
Endothermic Activity On harvest, consumes the plant's nutrients to cool the other chemicals inside. Cools the plant's reagents for 5 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Exothermic Activity. Halves the maximum yield of the plant, to five.
Exothermic Activity Similar to endothermic activity, but instead consumes the plant's nutrients to heat the other chemicals inside. Heats the plant's reagents for 25 kelvin per 1 unit of nutriment consumed. Mutually exclusive with Endothermic Activity. Halves the maximum yield of the plant, to five.
Fire Resistance Makes the seeds and produce fireproof.
Fungal Vitality The plant acquires mushroom-like properties, removing the need for water and greatly reducing damage from lack of light. Minimum yield is always 1 and the tray can't be overtaken by weeds. This is a plant type, and is incompatible with other plant types.
Gaseous Decomposition Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful. Only available through Strange seeds, high instability mutations, or the rare maintenance plant Odious Puffballs.
Hallucinatory Feedback Plants (or plant trash, such as banana peels) with this trait will play a laughter sound effect when slipped on.
Hypodermic Prickles Plants with this trait will sting when thrown (or slipped on with Slippery Skin), transferring up to 20u (at 100 potency) of their chemicals to the target. Does not pierce hardsuits. Mutually exclusive with Liquid Contents trait.
Invasive Spreading Plants with this trait will invade adjacent trays and destroy other plants growing there. Will not overwrite plants of the same species.
Liquid Contents Causes the plant to squash when thrown or slipped on (Slippery Skin), applying the reagents inside on the target and destroying the plant. Mutually exclusive with Hypodermic Prickles and Prickly Adhesion traits.
Natural Insecticide The harvested plant will not attract ants or decompose.
Oculary Mimicry The plant gains a pair of googly eyes.
Perennial Growth Plants with this trait don't die on harvest (and can be harvested multiple times).
Prosophobic Inclination Prevents the plant from mutating species. Does not stop wild mutation from harvest or Floral Somatoray revolution mutation.
Separated Chemicals Makes plant reagents not react with each other until squashed. Otherwise, they will mix on harvest. Requires Liquid Contents to be useful. Removed January 2019.
Symbiotic Resilience Prevents stat mutations resulting from instability.
Prickly Adhesion When thrown at people plants will non-harmfully embed. If combined with Hypodermic Prickles they will harmfully embed instead. Plants are also set to have 5 throw damage (at max potency). Mutually exclusive with Liquid Contents trait.
Slippery Skin Causes the plant, or any products of the plant, to become slippery. The knockdown time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum knockdown is 7 seconds. Triggers Hypodermic Prickes and Liquid Contents when combined with them.
Weed Adaptation The plant acquires weed-like properties, removing the need for nutrients. Plant growth doesn't get slowed by weeds and the tray can't be overtaken by them. This is a plant type, and is incompatible with other plant types.

Plants can also have core plant traits. These are irremovable traits that cannot be randomly mutated, but affects how that plant acts at its core.

Many of these traits require 'plant protection' to be picked up and used safely. Plant protection can be gained by using proper leather botanical gloves or a hardsuit / biosuit. Podpeople naturally have plant protection, as well.

List of core traits:

Trait name Unique Plant Properties
Anti-Magic Vacuoles Holymelons The plant acts as anti-magic when held in hand, stopping spells from affecting you. Has 1use per 20 potency, up to 5.
Heated Petals Novaflowers The plant acts as a weapon, increasing its force up to 25 (at 100 potency) and sets targets on fire. Degrades with every hit, lowering its force until it falls apart.
Burning Stem Novaflowers The plant burns people who pick it up or use it without proper plant protection. dealing moderate burn damage to the hand.
Bright Petals Sunflowers The plant displays a unique message when hitting people with it.
Rose Thorns Roses The plant pricks people who pick it up or use it without proper plant protection, causing minor brute damgae.
Stinging Stem Nettles The plant burns people who pick it up or use it without proper plant protection, causing moderate burn damage.
Aggressive Stinging Stem Death Nettles The plant stuns and burns people who pick it up or use it without proper plant protection, causing high burn damage and a chance to stun.
Sharpened Leaves Nettles The plant acts as a weapon, increasing its force up to 25 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
Aggressive Sharpened Leaves Death Nettles The plant acts as a weapon, increasing its force up to 45 (at 100 potency). Degrades with every hit, lowering its force until it falls apart.
Active Capsicum Glands Ghost Chilis The plant slowly heats the body temperature of people who pick it up without proper plant protection.
Bluespace Volatility Bluespace Tomatos The plant randomly teleports whoever picks it up or uses it without without proper plant protection.
Dormant Ferocity Multiple Plants The plant awakens and becomes a monster when used in hand. If not handled with plant protection, they may awaken pre-emptively and attack you.
Large Bites Multiple Plants The plant is always eaten in one bite.
Dank Vesicles Omega Weed The plant has a maximum reagent volume of 420 units.
Powder-Filled Bulbs Cherry Bomb The plant has a maximum reagent volume of 125 units.
Explosive Contents Cherry Bomb The plant's reagents are heated to maximum reagent temperature when used in hand, potentially triggering explosive reactions (such as gunpowder).
Explosive Nature Combustible Lemons The plant explodes like a grenade when used in hand, the explosive power scaling with potency.
Miasma Gas Production Corpseflower (plant) The plant expells miasma from its tray shortly after maturing.

Discovery Value

Some unusual plants can have a Discovery Value in their stats, which means their seeds can be sent via the cargo shuttle to be categorized by Centcom. If you can improve upon the plant's potency and send another seed packet, Centcom will reward you handsomely. Remember to send a low potency version first and then the high potency seed on a second trip, gotta show the big boss you are working hard on those vegetables!

This process has a bit of price inelastic/quantity elastic, only need to export a few samples, Centcom doesn't need 200 packets of bluespace tomatoes!

TIP: Some plants have 3 levels of mutations, the third one usually has a higher Discovery Value.

Plant reference chart

Important note

This section needs to be moved to a better place. hydroponics is not the only job that can plant and grow plants so this section should be moved to its own page and expanded.


This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Lacks some plants, including the seedling"


All you need to know about plants - their reagents, traits and what they can mutate into.

Traits that can be copied with GRAFTING are underlined. If a plant does not have an underlined trait, it will default to Perennial Growth, even if the plant traditionally does not have it by default.

Plant Chart (mouse over (some of) the reagents to have a brief effect description)

Name Type Seed Potting Product Reagent Production Fermentation Traits Available from Mutates into
Aloe Normal 5% nutriment, 5% vitamin. Can be microwaved to create aloe cream. Tequila MegaSeed Servitor
Ambrosia deus Normal 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin Fruit wine (50 strength) Perennial Growth Mutate Ambrosia vulgaris Ambrosia gaia
Ambrosia gaia Normal 6% nutriment, 5% earthsblood, 5% vitamin Fruit wine (70 strength) Mutate Ambrosia deus
Ambrosia vulgaris Normal 5% nutriment, 10% Libital, 10% Aiuri, 15% space drugs, 10% toxin, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Ambrosia deus
Apple Normal 10% nutriment, 4% vitamin. Always eaten in one bite. Hard cider Perennial Growth MegaSeed Servitor Gold apple
Bamboo Normal Harvesting results in bamboo logs. Cut these logs with a hatchet to produce stackable bamboo cuttings. Use the bamboo cuttings in hand to craft a either a punji stick trap (paralyzes and hurts those who step on it, even with shoes on) or a blow gun (makeshift syringe gun that deals stamina and suffocation damage to the user). Fruit wine (10 strength) Perennial Growth Mutate Sugarcane, Exotic Seeds Crate
Banana Normal Drops peels when eaten or destroyed. 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment.

Grind banana peels for (20% of potency) units of pulped banana peel.

Banana Honk Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Barrelmelon Normal 20% ale, 10% nutriment. Antihol Auto-Distilling Composition Mutate Watermelon
Bell Pepper Normal 8% vitamin, 4% nutriment. Can be baked into roasted bell peppers. Fruit wine (20 strength) Perennial Growth MegaSeed Servitor
Berry Normal 10% nutriment, 4% vitamin. Gin Perennial Growth MegaSeed Servitor, Seeds Crate Glow-berry, Poison-berry
Blood tomato Normal 10% nutriment, 20% blood, 4% vitamin. Bloody Mary Liquid Contents, Perennial Growth Mutate Tomato
Blue-space banana Normal 20% bluespace dust, 20% liquid dark matter, 10% banana juice, 4% vitamin, 2% nutriment Banana Honk Slippery Skin, Bluespace Activity, Perennial Growth Mutate Banana
Blue-space tomato Normal 20% bluespace dust, 20% space lube, 10% nutriment, 4% vitamin. Fruit wine (80 strength) Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth Mutate Blue tomato
Blue cherry Normal 7% nutriment, 7% sugar, 7% oxygen. Fruit wine (50 strength) Perennial Growth Mutate Cherry
Blue tomato Normal 10% nutriment, 20% space lube, 4% vitamin Laughter Slippery Skin, Perennial Growth Mutate Tomato Blue-space tomato
Blumpkin Normal 20% ammonia, 10% chlorine, 20% nutriment Fruit wine (50 strength) Perennial Growth MegaSeed Servitor, mutate Pumpkin
Bungo tree Normal Harvest will yield a fruit. Grinding or eating the fruit yields a pit.
Fruit: 10% nutriment, 10% Universal Enzyme.
Pit: 10% Bungotoxin, 4% nutriment.
Only the fruit can have other chems from manipulated genes, but both the fruit and pit can have additional plant traits (such is Hypodermic Prickles).
Fruit wine (10 strength) Perennial Growth Mutate Cocoa
Cabbage Normal 10% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Replica pod
Cannabis Normal 15% cannabis Fruit wine (20 strength) Perennial Growth MegaSeed Servitor (hacked) Rainbow weed, Deathweed, Lifeweed, Omega weed
Carbon Rose Normal 10% carbon, 5% plastic polymers. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Mutate Rose
Carpet Normal 2% nutriment, 5% hydrogen. Use the product in hand to create carpet tiles. Perennial Growth Mutate Grass
Carrot Normal 5% nutriment, 4% vitamin, 25% oculine. Can be carved into a shiv . Fruit wine (30 strength) MegaSeed Servitor, Seeds Crate Parsnip
Chanterelle Mushroom 10% nutriment Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor, Seeds Crate, can overtake a tray Jupiter Cups
Cherry Normal 7% nutriment, 7% sugar Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Blue cherry, Cherry bulb
Cherry bomb Normal 10% nutriment, 10% sugar, 70% Gunpowder Fruit wine (80 strength) Perennial Growth Only available from Xenobiology
Cherry bulb Normal 7% nutriment, 7% sugar Fruit wine (50 strength) Perennial Growth, Pink Bioluminescence Mutate Cherry
Chili Normal 4% nutriment, 25% capsaicin, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Ghost chili, Chilly Pepper
Cocoa Normal 10% nutriment, 25% cocoa. Creme de Cacao Perennial Growth MegaSeed Servitor Vanilla, Bungo tree
Coffee arabica Normal 10% coffee powder, 4% vitamin, 5% nitrogen. Kahlua Perennial Growth MegaSeed Servitor Coffee robusta
Coffee robusta Normal 10% coffee powder, 4% vitamin, 10% ephedrine Kahlua Perennial Growth Mutate Coffee arabica
Combustible lemon Normal 5% nutriment, 5% Welding Fuel (can be thrown like an IED) Fruit wine (70 strength) Perennial Growth Mutate Lemon
Corn Normal 10% nutriment, 20% corn oil, 4% vitamin. Whiskey MegaSeed Servitor, Seeds Crate Snapcorn
Corpse Flower Normal n 10% Formaldehyde, 10% fluorine. Right before it blooms it starts producing miasma until harvested. Miasma production only works around normal pressure. Potency determines how high the pressure must be for miasma production to work. 50-60 potency is needed in standard pressure. Yield determines the output rate of the miasma. Harvesting does not yield any fruits. Mutate Starthistle
Cotton Normal None. Can be turned into fabrics by using a loom, buildable with planks. Fruit wine (10 strength) MegaSeed Servitor Durathread
Cucumber Normal 10% nutriment, 4% vitamin Fruit wine (10 strength) Perennial Growth MegaSeed Servitor
Death berry Normal 10% nutriment, 8% coniine, 10% tirizene, 4% vitamin Fruit wine (50 strength) Perennial Growth Mutate Poison-berry
Death nettle Weed 50% fluorosulphuric acid, 50% sulphuric acid. Hurts if you pick it up without botanist's leather gloves, but is a powerful weapon at high potency. You must be on Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. to hit people, or you'll try to forcefeed them instead. Repeatedly attacking with the same nettle will reduce damage each hit and eventually cause it to wither away. Fruit wine (10 strength) Perennial Growth, Weed Adaptation, Hypodermic Prickles Mutate Nettle, weed mutation
Deathweed Normal 35% cyanide, 15% cannabis Fruit wine (40 strength) Perennial Growth Mutate Cannabis
Destroying angel Mushroom 10% amatoxin, 4% mushroom hallucinogen, 20% amanitin Fruit wine (60 strength) Fungal Vitality Mutate Fly amanita
Durathread Normal None. Can be turned into durable fabrics by using a loom, buildable with planks. Fruit wine (10 strength) Mutate Cotton
Eggplant Normal 10% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor, Seeds Crate Egg-plant
Egg-plant Normal 10% nutriment, egg inside. Eggnog Perennial Growth Mutate Eggplant, Exotic Seeds Crate
Embershroom (numerous mushrooms) Normal Yields mushroom stems. 4% tinea luxor, 2% vitamin, 2% space drugs Fruit wine (60 strength) Fungal Vitality, Bioluminescence, Fire Resistance Lavaland
Extradimensional orange Normal 15% haloperidol, 5% nutriment, 4% vitamin. Mindbreaker Toxin Perennial Growth Mutate Orange
Fairy grass Normal 15% space drugs, 5% hydrogen, 2% nutriment. Use the product in hand to create fairy grass tiles. Fruit wine (15 strength) Blue Bioluminescence, Perennial Growth Mutate Grass
Fire blossom Normal 4% Tinea luxor, 5% Carbon, 3% Nutriment. Fruit wine (40 strength) Fire Resistance, Yellow Bioluminescence, Perennial Growth Lavaland
Fly amanita Mushroom 35% amatoxin, 4% mushroom hallucinogen, 10% growth serum Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Destroying angel
Fraxinella Normal 5% nutriment, 5% oil. Ash Natural Insecticide Mutate Geranium
Fruiting cactus Normal 2% vitamin, 2% nutriment, 4% vitrium froth Fruit wine (50 strength) Fire Resistance Lavaland Star cactus
Galaxythistle Weed 5% nutriment, 10% silibinin Fruit wine (35 strength) Weed Adaptation, Invasive Spreading Mutate Starthistle
Garlic Normal 15% garlic juice, 10% nutriment Fruit wine (10 strength) MegaSeed Servitor
Gatfruit Normal 10% sulfur, 10% carbon, 7% nitrogen, 5% potassium, a goddamn .357 revolver Fruit wine (90 strength) Perennial Growth Xenobiology
Geranium Normal 5% nutriment, 20% libital Vermouth Natural Insecticide Mutate Poppy Fraxinella
Glow-berry Normal 10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%. Fruit wine (60 strength) White Bioluminescence, Perennial Growth Mutate Berry
Ghost chili Normal 4% nutriment, 55% capsaicin, 30% condensed capsaicin Fruit wine (50 strength) Perennial Growth, Exothermic Activity Mutate Chili
Glowshroom Mushroom 10% radium, 10% phosphorus, 4% nutriment. Fruit wine (50 strength) Bioluminescence, Fungal Vitality MegaSeed Servitor (hacked) Glowcap, Shadowshroom
Glowcap Mushroom 10% teslium, 4% nutriment. Fruit wine (40 strength) Electrical Activity, Red Bioluminescence, Fungal Vitality Mutate Glowshroom
Gold apple Normal 10% nutriment, 20% gold, 4% vitamin. Always eaten in one bite. Fruit wine (50 strength) Perennial Growth Mutate Apple
Grapes Normal 10% nutriment, 10% sugar, 4% vitamin. Wine Perennial Growth MegaSeed Servitor Green grapes
Grass Normal 2% nutriment, 5% hydrogen. Use the grass in hand to create grass tiles. Fruit wine (15 strength) Perennial Growth MegaSeed Servitor Carpet, Fairy Grass
Green beans Normal 4% vitamin, 4% multiver Fruit wine (10 strength) Perennial Growth, Prosophobic Inclination MegaSeed Servitor Jumping beans
Green grapes Normal 10% nutriment, 20% aiuri, 10% sugar, 4% vitamin. Cognac Mutate Grapes
Bundle of Herbs Weed 10% nutriment, 4% vitamin. Fernet Perennial Growth MegaSeed Servitor
Harebell Weed 4% nutriment. Vermouth Weed Adaptation, Natural Insecticide Can overtake a tray with weeds.
Holymelon Normal 20% holy water, 4% vitamin, 10% nutriment. Has anti-magic properties when held in hand. Has limited anti-magic charges. Will block 1 spell per 20 potency. Fruit wine (70 strength) Perennial Growth, Yellow Bioluminescence Mutate Watermelon
Chilly Pepper Normal 2% nutriment, 25% frost oil, 2% vitamin Fruit wine (30 strength) Perennial Growth, Endothermic Activity Mutate Chili
Inocybe mushroom (tall mushrooms) Normal Yields mushroom caps. 4% mindbreaker toxin, 8% entropic polypnium, 4% mushroom hallucinogen Fruit wine (70 strength) Fungal Vitality, Fire Resistance Lavaland
Jumping beans Normal 5% nutriment, 10% ants Fruit wine (10 strength) Perennial Growth, Symbiotic Resilience Mutate Green Beans
Jupiter cups Mushroom 10% nutriment, 10% Liquid Electricity (unremovable gene) Fruit wine (40 strength) Carnivory (unremovable gene), Fungal Vitality Mutate Chanterelle
Killer tomato Normal 10% nutriment, 4% vitamin, can be awoken by using it in hand. Demon's Blood Liquid Contents Mutate Tomato
Koibean Normal 5% nutriment, 10% carpotoxin, 4% vitamin Fruit wine (40 strength) Perennial Growth Mutate Soybean
Korta Nuts Normal 10% nutriment, 4% vitamin. Grinds into Korta Flour, juices into Korta Milk. Kortara Perennial Growth MegaSeed Servitor Sweet Korta Nut
Sweet Korta Nuts Normal 10% nutriment, 4% vitamin, 10% korta nectar. Grinds into Korta Flour, juices into Korta Milk. Kortara Perennial Growth Mutate Korta Nuts
Kudzu Weed 2% nutriment, 4% multiver. Special, see this. Fruit wine (20 strength) Perennial Growth, Weed Adaptation Mutagen weed mutation
Kronkus Vines Normal 5% nutriment Kronkus Extract (used in making Kronkaine) Maintenance
Odious Puffball Mushroom 20% spore toxin, 4% nutriment. Fruit wine (50 strength) Gaseous Decomposition, Fungal Vitality, Liquid Contents Maintenance
Lanternfruit Normal 7% sulfur, 7% sugar, 7% liquid electricity Voltaic Yellow Wine Yellow Bioluminescence MegaSeed Servitor
Laughin' peas Normal 7% nutriment, 5% sugar, 5% Laughter. Can be juiced for laughin' syrup. Fruit wine (90 strength) Perennial Growth, Purple Bioluminescence, Hallucinatory Feedback Mutate Peas World peas
Lemon Normal 5% nutriment, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor Combustible Lemon
Liberty-cap Mushroom 2% nutriment, 25% mushroom hallucinogen Fruit wine (80 strength) Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
Lifeweed Normal 35% omnizine, 15% cannabis Fruit wine (10 strength) Perennial Growth Mutate Cannabis
Lily Normal 5% nutriment, 20% libital Vermouth Natural Insecticide Mutate Poppy Spaceman's Trumpet Plant
Lime Normal 5% nutriment, 4% vitamin Fruit wine (30 strength) Perennial Growth MegaSeed Servitor, mutate Orange Orange
Meatwheat Normal 5% nutriment, 4% vitamin. When harvested, you can get "meat" from this by using it in hand. Mutate Wheat
Mimana Normal 10% nothing, 10% mute toxin, 2% nutriment. Silencer Slippery Skin, Perennial Growth Exotic Seeds Crate, Mutate Banana
Moonflower Normal 2% nutriment, 2% vitamin, 20% moonshine. Absinthe Purple Bioluminescence, Natural Insecticide Mutate Sunflower
Nettle Weed 50% sulphuric acid Fruit wine (10 strength) Perennial Growth, Weed Adaptation MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Death nettle
Novaflower Normal 25% condensed capsaicin, 30% capsaicin, 5% sulfuric acid, 4% nutriment. Can deal burn damage. Fruit wine (10 strength) Natural Insecticide Mutate Sunflower
Oat Normal 12% nutriment. Ale Mutate Wheat
Olive Normal 4% vitamin. 1% nutriment Fruit wine (10 strength) Perennial Growth Can be Ground into Olive paste which if water is added becomes Quality Oil
Omega weed Normal 30% cannabis, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% methamphetamine, 15% bath salts, 15% krokodil, 15% lipolicide, 10% nicotine. Note that if you light a blunt with this inside, it will explode due to having methamphetamine Fruit wine (90 strength) Perennial Growth, Green Bioluminescence Mutate Cannabis
Onion sprouts Normal 4% vitamin, 10% nutriment Fruit wine (30 strength) Red onion sprouts
Orange Normal 5% nutriment, 4% vitamin. Triple Sec Perennial Growth MegaSeed Servitor, mutate Lime Lime, Extradimensional orange
Parsnip Normal 5% vitamin, 5% nutriment, 5% aluminium Fruit wine (35 strength) Mutate Carrot
Peanut Normal 4% vitamin, 1% Nutriment Fruit wine (10 strength) Can be ground into peanut butter
Peas Normal 10% vitamin, 5% nutriment, 5% water Fruit wine (50 strength) Perennial Growth MegaSeed Servitor Laughin' peas
Plum Normal Plum seeds Plum seeds Plum seeds 10% nutriment, 4% vitamin, 4% rosenol. Always eaten in one bite. Plum wine Perennial Growth MegaSeed Servitor Plumb
Plumb Normal Plum seeds Plum seeds Plum seeds 10% nutriment, 4% vitamin, 4% lead. Always eaten in one bite. Fruit wine (50 strength) Perennial Growth Mutate Plum
Plump helmet Mushroom 10% nutriment, 4% vitamin. Manly Dorf Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Walking mushroom
Pineapple Normal 20% nutriment, 4% water, 2% vitamin Fruit wine (40 strength) Perennial Growth, Auto-Juicing Composition MegaSeed Servitor
Poison-berry Normal 10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin Fruit wine (35 strength) Perennial Growth Mutate Berry Death berry
Polypore mushroom (large mushrooms) Normal Yields mushroom shavings. 6% sugar, 4% ethanol, 6% stabilizing agent, 2% mint toxin. You can craft mushroom bowls from this. Fruit wine (20 strength) Fungal Vitality, Fire Resistance Lavaland
Poppy Normal 5% nutriment, 20% libital. Vermouth Natural Insecticide MegaSeed Servitor Geranium, Lily
Porcini mushroom (leafy mushrooms) Normal Yields mushroom leaf. 6% nutriment, 4% vitrium froth, 4% nicotine Fruit wine (40 strength) Fungal Vitality, Fire Resistance Lavaland
Potato Normal 10% nutriment, 4% vitamin. Can be turned into a potato battery by using cable coil on it. Increase potency and add the Electrical Activity trait for higher capacity. Always eaten in one bite. Vodka Capacitive Cell Production MegaSeed Servitor, Seeds Crate Sweet Potato
Pumpkin Normal 20% nutriment, 4% vitamin Fruit wine (20 strength) Perennial Growth MegaSeed Servitor Blumpkin
Rainbow flowers (Rainbow Bunch seeds) Normal 5% nutriment, 3u color powder of type depending on flower color. Harvest yields flowers of random colors. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Exotic Seeds Crate
Rainbow weed Normal 15% lipolicide, 10% mindbreaker toxin, 10% happiness, 5% colorful reagent, 3% psicodine Fruit wine (60 strength) Perennial Growth Mutate Cannabis
Redbeet Normal 5% nutriment, 5% vitamin Fruit wine (60 strength) Densified Chemicals Mutate Whitebeet
Red onion sprouts Normal 4% vitamin, 10% nutriment, 5% tear juice Fruit wine (60 strength) Mutate Onion Sprouts
Rice Normal 12% nutriment. Sake MegaSeed Servitor
Reishi Mushroom 35% multiver, 35% morphine Fruit wine (40 strength) Fungal Vitality MegaSeed Servitor (hacked), can overtake a tray
Replica pod Normal Special. Yields max 2 seeds on harvest. Exotic Seeds Crate, Mutate Cabbage
Rose Normal 5% nutriment, 10% granibitaluri, 5% oil. Can prick you if you aren't wearing gloves. Can be made into bouquets. Fruit wine (10 strength) Perennial Growth, Natural Insecticide Carbon Rose
Seraka Mycelium Normal 10% mushroom powder, 2% seraka extract Fruit wine (40 strength) Fungal Vitality, Fire Resistance Lavaland
Shadowshroom Normal 20% radium, 4% nutriment Fruit wine (60 strength) Shadow Emission, Fungal Vitality Mutate Glowshrooms
Shrub Normal Use in hand to plant on the ground to grow a hedge. Hedges block sight but can be trimmed with a sharp implement if you have the hedge trimming skillchip. Fruit wine (10 strength) Exotic seeds crate
Snapcorn Normal 10% nutriment, 20% corn oil, 4% vitamin. Use in hand to pick a snap pop from the cob. Fruit wine (10 strength) Mutate Corn
Soybean Normal 5% nutriment, 4% vitamin, 3% cooking oil. Grind for soy milk. Fruit wine (20 strength) Perennial Growth MegaSeed Servitor, Seeds Crate Koibean
Space tobacco Normal 3% nutriment, 8% nicotine, 5% salbutamol Fruit wine (50 strength) Mutate Tobacco
Spaceman's Trumpet Plant Normal 5% nutriment, 15% Polypyrylium Oligomers (unremovable gene) Fruit wine (10 strength) Natural Insecticide Mutate Lily
Star cactus Normal 5% nutriment, 5% helbital, 8% water Tequila Prickly Adhesion, Hypodermic Prickles, Fire Resistance Mutate Fruiting cactus
Starthistle Weed None Weed Adaptation Can overtake a tray Corpse Flower, Galaxythistle
Steel Cap Mushroom 5% iron, 5% cellulose fibers. Can't be ground. Fungal Vitality Mutate Tower Cap
Strange seeds Normal File:Question.gif File:Question.gif Random, read this. Fruit wine (10-200 strength) Hacked vending machine, cargo crates
Sugarcane Normal 25% sugar. Rum Perennial Growth MegaSeed Servitor, Seeds Crate Bamboo
Sunflower Normal 8% corn oil, 4% nutriment Fruit wine (10 strength) Natural Insecticide MegaSeed Servitor, Seeds Crate Moonflower, Novaflower
Sweet potato Normal 10% nutriment, 10% sugar, 10% vitamin. Always eaten in one bite. Sbiten Mutate Potato
Tea aspera Normal 10% tea powder, 4% vitamin Perennial Growth MegaSeed Servitor Tea astra
Tea astra Normal 10% tea powder, 10% synaptizine, 4% vitamin Perennial Growth Mutate Tea aspera
Tobacco Normal 3% nicotine, 3% nutriment. Creme de Menthe MegaSeed Servitor Space tobacco
Töchtaüse Berries Normal 10% Töchtaüse Juice, 4% Itching Powder. Itching Powder Perennial Growth MegaSeed Servitor
Tomato Normal 10% nutriment, 4% vitamin. Enzyme Liquid Content, Perennial Growth MegaSeed Servitor, Seeds Crate Blood, Blue or Killer tomato
Tower Cap Mushroom 5% cellulose fibers. Can't be ground. Yields logs. Turn logs into planks with a hatchet. Fruit wine (10 strength) Fungal Vitality MegaSeed Servitor, can overtake a tray Steel Cap
Vanilla Normal 25% vanilla, 10% nutriment. Vanilla Perennial Growth Mutate Cocoa
Walking mushroom Mushroom 15% nutriment, 5% vitamin. Can be awoken by using it in hand. Oculary Mimicry, Fungal Vitality Mutate Plump helmet
Watermelon Normal 20% nutriment, 20% water, 4% vitamin Fruit wine (40 strength) Perennial Growth MegaSeed Servitor Barrelmelon, Holymelon
Wheat Normal 12% nutriment. Beer MegaSeed Servitor, Seeds Crate Oat, Meatwheat
Whitebeet Normal 5% nutriment, 20% sugar, 4% vitamin Fruit wine (40 strength) MegaSeed Servitor Redbeet
World peas Normal 15% nutriment, 10% Happiness, 10% Pax. Extremely slow maturation speed (20). Can be juiced for laughin' syrup. Fruit wine (100 strength) Blue Bioluminescence Mutate Laughin' peas

Chemicals

A lot of chemicals influence plants when in their trays or dirt piles.

  • Some reagent effects scale with amount of units stored in the hydroponics tray's or dirt pile's container. This means using more units can cause faster stat changes. These are listed per unit.
  • Reagents with random stat changes will have their average (avg) effects listed. These typically do not scale with amount, and require at least 1 unit in the tray.
  • Effects without randomness and without scaling are listed as a simple number. They need at least 1 unit in the tray to work.
  • All reagents count as "nutrient" for the dark yellow tray lights to go away.
  • Reagents will be consumed over time. Remember to refill.


The listed effects in this table happen (tick) about every 20 seconds.

Name How to get Description Potency Yield Production speed (lower is better) Health Instability Pests Weeds Toxicity
E-Z-Nutrient Vendor or biogenerator Trays and dirt piles start with this fertilizer by default. 0.3 per unit 0.1 per unit 0.2
Left 4 Zed Vendor or biogenerator Raises instability but does little else. Heals the plant. 0.1 per unit 0.2 per unit
Robust Harvest Vendor or biogenerator Potent nutriment for increasing yield. Slowly decreases instability. Good for maintaining a plant when you don't want more mutations. 0.1 per unit 0.2 per unit -0.25
Ammonia 3 parts Hydrogen

1 part Nitrogen

10% chance to increase yield and instability by 1. Heals the plant. 0.1 avg 0.12 per unit 0.1 avg
Diethylamine 1 part Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

Quickly maxes yield and health. Removes instability and 1-2 pests. 1 per unit 1 per unit -1 per unit -1.5 avg
Saltpetre 3 parts Oxygen

1 part Potassium
1 part Nitrogen

Quickly increases potency and can improve production speed. Heals the plant. 1 per unit -0.05 per unit avg 0.18 per unit
Ash 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Heals plant and kills weed. 1 per unit -1
Multiver 1 part Sodium Chloride
1 part Sodium
1 part Chlorine

1 part Ash
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

Temperature 480K

Temperature 380K

Removes toxicity. -2 per unit
Unstable Mutagen 1 part Chlorine

1 part Phosphorus
1 part Radium

Special and slightly toxic. Each roll causes one of the following:
  • A 50% chance to increase the plant's instability by 5.
  • A 10% chance to mutate weeds into their more dangerous counterparts (needs high 'weeds' stat for effect).
  • A 10% chance to mutate pests to create spiderlings from the tray (needs high 'pests' stat for effect).
  • A 10% chance to damage the plant -10 health. Visible message "plant starts to wilt and burn".
-1 avg 2.5 avg 3
Uranium Grind uranium sheets Causes the same special rolls as unstable mutagen but also hurts health by 1 (per unit) and adds toxicity by 2 (per unit). -1 avg and -1 per unit 2.5 avg 2 per unit
Enduro Grow Biogenerator A specialized nutriment, which decreases product quantity and potency, but strengthens the plant's endurance. Increases endurance by 0.35 per unit. -0.1 per unit -0.075 per unit
Liquid Earthquake Biogenerator A specialized nutriment, which increases the plant's production speed, as well as it's susceptibility to weeds. Increases weed rate (0.1 per u) and weed chance (0.3 per u). -0.075 per unit Special
Stabilizing Agent 1 part Iron

1 part Oxygen
1 part Hydrogen

Stabilizes. -1
Cryoxadone 1 part Acetone
1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel

1 part Oxygen

1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Stable Plasma

Heals plant and removes toxicity. 3 per unit -3 per unit
Honey Beekeeping 20% chance to pollinate nearby plants and 80% chance to feed weeds and pests. 1.2 avg 1.2 avg
Blood Crew and monkeys Helps pests grow. 2.5 avg
Sugar Chemistry or Bar Helps pests and weeds grow. 1.5 avg 1.5 avg
Soda Water Bar Keeps plant watered and slightly heals it. 0.1 per unit
Holy Water Chaplain Heals the plant and keeps it watered. Raises instability. 0.1 per unit 0.15 per unit
Strange Reagent 1 part Unstable Mutagen
1 part Chlorine

1 part Phosphorus

1 part Radium

1 part Omnizine
Grown from Ambrosia Deus, and found in hot donkpockets, chef made lollipops (Not cyborg dispensed,) and a few other chef meals.

1 part Holy Water

Spawns either a killer tomato or an angry tree.
Nutriment Food Slightly heals plant. 0.2 per unit
Chlorine Chemistry Kills all plant life in the tray. Even drains water. -1 per unit -2 avg 1.5 per unit
Fluorine Chemistry Quickly kills all plant life in the tray. Even drains water. -2 per unit -2.5 avg 2.5 per unit
Phosphorus Chemistry Hurts plants and drains water. -0.75 per unit -1.5 avg
Radium Chemistry Hurts the plant and increases toxicity. -1 per unit 1 per unit
Toxin Hacked NanoMed vendors, Emagged Chem Dispenser Toxic. Most other toxins have same effect. 2 per unit
Plant-B-Gone 1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Water

Harmful toxic mixture to kill plantlife. -10 per unit -6 avg 6 per unit
Weed Killer 4 parts Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

Harmful toxic mixture to kill weeds. -1.5 avg 0.5 per unit
Pest Killer 1 part Toxin
Hacked NanoMed vendors, Emagged Chem Dispenser

4 parts Ethanol

Harmful toxic mixture to kill pests. -1.5 avg 1 per unit
Natural Pest Killer Biogenerator Harmful toxic mixture to kill pests. Organic version with much lower side effects. -1.5 avg 0.1 per unit
Nicotine Cigarettes Toxic. -1.5 avg 1 per unit
Sulphuric Acid Chemistry Harmful. -1 per unit -1.5 avg 1.5 per unit
Fluorosulfuric Acid 1 part Fluorine

1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid
Temperature 380K

Harmful. -2 per unit -2.5 avg 3 per unit
Napalm 1 part Oil
1 part Welding Fuel

1 part Carbon

1 part Hydrogen

1 part Welding Fuel
1 part Ethanol

Has no ill effects if the plant has the fireproof trait. Effective against weeds. -6 per unit -7 avg 7 per unit
Milk Cows Waters plant and reduces potency. -0.5 per unit
Beer Bar Waters plant and hurts it. -0.05 per unit
Virus Food 5 parts Water

5 parts Milk

Plants aren't viruses. Hurts plant. -0.5 per unit
Brimdust Scoop up brimdust that's left after butchering a brimdemon Kills pests and weeds, heals the plant and raises its potency. 0.5 per unit 1 per unit -1 -1
Benzoic Acid Inverse of Salicylic Acid Heals the plant, improves production speed, increases potency and yield 0.25 per unit 0.2 per unit -0.2 per unit 0.5 per unit

Beekeeping Beekeeping

Bees greatly increase plant yield, potency and the probability of you getting lynched. Great stuff, and very useful even if you're no traitor!

For more info, click here for the guide on beepeeking.


Advanced Botany

This is where you get to PLAY GOD and mess with the stats, reagents and traits of plants.

Plant Grafts Plant Grafts Plant Grafts

Once any plant has fully grown, it can now be grafted. Grafting a plant costs a small amount of plant health, but it will produce a plant graft. Plant grafts can be be scanned with a plant analyzer to keep track of what traits have been grafted off. Grafting a trait onto a plant freely integrates that trait into the plant. Plant grafts are always physical traits, and can only be grafted once for every instance of the plant grown.

Plant grafts can also be used to average another plant's stats together. It will add 2/3rds of the difference between the two plants, or the graftee's stats, whichever is the higher of the two. This will affect the plant's Lifespan, Endurance, Production, Yield, Weed Production Rate, as well as Weed Vulnerability. This Grafting is good for health related stats and yield, but typically damaging for weed stats and plant production speed.

Crosspollination

Crosspollination is available for any two trays who have plants placed right next to each other (including diagonally). When any 2 plants are adjacent to each other, they will slowly average their potency, yield, and instability off into each other, at a rate of 1/10th of their difference every time the plant grows older (1/2 for yield), either upwards or downwards. This allows for using extra plants with high potency or yield to be planted next to plants with signifigantly lower starting stats, in order to either raise up, or drain off stats to where you would want them.

If trying to increase potency or yield, plants like watermelons or Tea Aspera are typically the best for this purpose. If trying to increase instability, Corn is one of the best for improving a plant's instability (In real life, corn was originally a kind of wheat grass, until it was crossbred for centuries into growing larger and larger wheat kernels, eventually growing into maize). The best plants to grow to decrease a plant's instability are any of the flowers, all with a natural instability of 1.

When a plant has over 20 instability, it will begin to accept chemical traits from adjacent plants at random. As a result, this can mean that having plants meant for the chef, like wheat, tomatoes, etc. should be grown next to similar, stable plants if that's your goal. It can also enable you to create chemical mixes within plants, given enough time. Extra chemicals can be removed from a plant through the use of Gene Shears at the cost of health, so if planning to make pure chemical mixes through your plants, you should also plan on improving the plant's endurance to enable them to lose more unwanted chemicals like nutriment faster. A receiving plant can have a chemical production trait upgraded if a sender has the same production with higher percentage.

Crosspollinating plants have a yellow particle effect over them.

Mutations

Many plants can be mutated to change species, change stats or add random new traits or chemical traits.

Instability

For each new threshold of instability in a plant, a different effect is added. These effects stack on each other.

  • For 0-19 instability, the plant will not be affected by mutations, and will not accept reagent genes from other plants. This is where you want your plant to be if you're happy with its current reagents/traits/stats, and you want to keep it that way.
  • At 20+ instability, the plant will casually mutate. Their stats will mutate up and down randomly over time, and can lead to very lopsided stats if left alone.
  • At 30+ instability, each of the plant's harvested produce has a chance to be a wild mutation, becoming the produce of one of the possible species mutations instead. The chance is (instability/3)%, so a minimum of 10% and maximum of 33~%. Wild mutations will carry over traits from the parent plant.
  • At 40+ instability, the plant will mutate much more strongly, and can result in a larger change in stats than the 20-39 range.
  • At 60+ instability, every time they age they have a chance to hard mutate into one of their possible species mutations. This chance is their (instability/2)%, so a minimum of 30% and a maximum of 50% every time the plant ages.
  • At 80-100 instability the plant will roll a 5-25% chance every time it ages to gain a new random trait or reagent, similar to what strange seeds can get. Starts at 5% chance at 80 instability and scales to 25% at 100 instability.


  • The agonizingly slow way to raise instability is using E-Z Nutriment to make the plant gain it at a static rate. Left 4 Zed is a faster alternative, which improves the plant's instability based on the amount of it within the tank!

Mutating with unstable mutagen

You can speed up the process by asking your local Chemist for a few bottles of Unstable Mutagen.
Having at least 1u mutagen in a tray has the following effects as of current, with odds and effects rolled every time the plant increases in age:

  • A 50% chance to increase the plant's instability by 5, useful for statically increasing a plant's instability without the use of other reagents.
  • A 10% chance to mutate weeds into their more dangerous counterparts.
  • A 10% chance to mutate pests, and create spiders within the tray.
  • A 10% chance to harm the plant inside, damaging the plant's health.

Due to how the effects work, using mutagen on a plant tray should be used in combination with other reagents to produce the best results.

Floral Somatoray

  • R&D can also research a wonderful thing called a Floral Somatoray. It has three options: randomly increase yield, mutate the plant stats and force a species mutation. Print it from the service techfab after research.

Botanogenetic Shears

  • R&D can produce gene shears after researching Experimental Tools, which will allow you to remove plant genes from a plant. This can be useful when mutating a plant, and whittling down their available reagents to what you need for crosspollination. Print it from the service techfab after research.

Fixing awful stats

Mutating plants has a chance of really ruining stats. Luckily, there are a few ways to fix them. Check the chemical table for the stats you want. Examples:

  • Saltpetre. Increases potency and decreases production time.
  • Ammonia. Increases yield.
  • Floral Somatoray. Can increase yield and can randomize stats.

Dude weeds

Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place.

Possible plants include:

  • 1/6 chance for Reishi/Starthistle.
  • 1/9 chance for Nettle/Harebell/Amanita/Chanterelle/Tower Cap/Plump Helmets

Having unstable mutagen in high weed level trays can result in different plants:

  • Kudzu, Deathnettle, Destroying Angel, Liberty Cap

Other Notes

Autogrow Mode

On any non-dirt tray, ctrl-clicking it will give it a golden shine, activating autogrow. Now it will generate its own water, self-tend weed/pest removal, and consume less nutrients if the tray is upgraded, but at the cost of a large amount of power. This is good for high maintenance plants that require a lot of tending if you need to leave botany for a few moments. Autogrow also prevents species mutations, but does not prevent stat/trait/chem mutations.

This is great in combination with plants that have the Perennial Growth trait, if you can manage the power drain!

Upgraded trays can hold more nutrients, water, and will consume less nutrients every time chemicals are processed. This makes upgrades for individual trays much more valuable, especially when using difficult to produce chemicals.

If possible, growing glowcaps to power your APC can heavily offset the cost of using autogrow on a tray. You'll need a lot of power output in order to generate enough electricity to have all your trays on autogrow, so it's best to individually manage only 1-2 using this feature.

Automation with Plumbing

Plumbing allows the creation of several systems to assist you in your work. For example:

  • Feeding the trays reagents and possibly water, replacing the autogrow as long as there are reagents in input.
  • Creating an automated grinding and/or filtering system for harvests.

You will need fluid ducts , a plumbing constructor , and potentially a plunger. Those can be found in the Chemistry Lab, or constructed on the medical Techfab. Alternatively, you may use Cytology (Science) equipment, if they're not using them.

Connecting Trays

Hydroponics trays can be connected to plumbing pipe-networks and machinery.

The trays possess a pipe input facing southward, but you may rotate them by unwrenching the tray and alt-clicking it; simply remember to wrench it back in place. If you're using machinery, the red pipe is the input, while the blue one is the output.

You may add reagents to the pipe network using Inputs, fed manually using containers (beakers, bottles, ...). You may also produce some through plumbing machinery (e.g., synthesizers, grinders ) and link it to the network. A plumbing tank might be a useful addition.

Beware that using a plumbing system may fill the reagent tanks to the maximum, disallowing you from manually and individually adding reagents. Since the pipe input leads to the trays' reagent tanks before being sorted out, adding water to the network is nearly guaranteed to provoke said 'clogs.'

To add water to the network, you may transform one of the water tanks into a plumbing-compatible one, using iron sheets, or use a synthesizer configured on water production.

  • [to confirm] Note that the plumbing water tanks may suffer from a bug and not connect on the first wrenching attempt. Subsequent attempts should work, assuming the pipe output is oriented properly.

Replica Pod Cloning

Replica pods can be used to grow dead people back to life - even when their brain and head are missing.

To clone someone, follow these simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into the bag of seeds.
  • Plant the seeds.
  • Let the plant grow and then harvest it.
  • If the ghost of the corpse is still online, and did not turn on "Do not Resuscitate", that person will be cloned as a Podman.
  • If there was no ghost available, the resulting harvest will simply produce up to two new packs of seeds.

The podmen are a little different from normal humans. E.g. they regenerate in light but suffer in darkness and don't get attacked by bees or plants.

Cabbage can be mutated into Replica Pod.

Per this PR, Podepeople can now have different chemicals for their blood. The chemical trait with the highest % will be their blood. If there are no chemical traits then their blood is water. While this may sound fun, you have to keep in mind that

  1. Controlling the chemical traits on the replica pod to get your desired trait is a long and time consuming process, reliant on RNG and getting the botanical sheers.
  2. Its only one chem so no you cant make a mixture of potassium+water so everytime you bleed there is an explosion
  3. Having omnizine blood sounds cool, but you are immune to the chemical that makes up your blood.
  4. Bloodloss will be dangerous, as the only way to replenish it will be injecting more of the chemical into yourself or waiting to naturally regenerate it. If you're at 50% blood loss though its probably a death sentence.

Strange Seeds

Strange seeds (from hacked vendors or cargo crates) have completely random reagents and traits.

Notable examples are:

  • Gaseous Decomposition
  • Nitroglycerin
  • Any drink, like Gin Tonic or Beepsky Smash
  • Glitter
  • Plasmaman Mutation Toxin
  • Hell Water

Of course, this is pretty gimmicky and unreliable.

Kudzu

Kudzu is a weed that can appear when having Unstable Mutagen in a tray with a weed level of 5 or above. The tray version of kudzu will grow normally in its tray. When harvested it will produce kudzu pods . The kudzu pod is like any other fruit/vegetable and can be eaten or ground. To create wild-spreading kudzu, you must put a kudzu pod into a seed extractor, which will create packs of kudzu seeds . Then activate a kudzu seed in your hand to start planting wild-spreading kudzu on the floor.

Some plant stats will affect the wild-spreading version of kudzu in specific ways:

  • Potency of the seed will make kudzu mutate more on spread. The chance to mutate on each new piece is [potency / 10].
  • Production speed will affect how fast the kudzu will spread. Better (lower) production speed stat speeds up the process. Production speed used to have inverse effect on kudzu spread until a fix in July, 2020. Fastest kudzu spread is now achievable with a production speed stat of 1.
  • Production speed also affects how far a single kudzu piece can spread, with production speed stat of 1 providing the largest range.
  • Severity points scale linearly based on potency (0 potency = 10 max severity, 50 potency = 17.5 max severity, 100 potency = 25 max severity) Event kudzu gets a +10 max severity bonus.

Killing the last piece of kudzu will create a kudzu seed in its place with all the accumulated mutations saved in the seed. So if you reactivate it, the new kudzu on the floor will have all the same mutations the seed had, and will spread it to all its progenitors. You can examine a wild kudzu to see what mutations it has. Color is decided by the last mutation gained.

Kudzu traits have been significantly changed recently. There is now a maximum severity value which is [potency * 0.15 + 10]. Each mutation carries a severity, and you can only combine up to the severity limit. In addition, the Timid and Transparent traits can be used to create truly beneficial Kudzu. A chart with all the traits and mutations is also to the right.

In addition, Kudzu also stops spreading unless it has the Cold-proof mutation if the tile its on is under 100K in temperature, discouraging malicious actors from venting the area to space.

List of core traits:

Trait Severity Points Quality Description
Light Trivial 1 Positive Emits a small amount of light
Toxic Average 4 Negative 10% chance of causing 20 toxin damage when stepped on
Explosive Major 10 Negative Causes a small light explosion when destroyed
Fire-proof Above Average 7 Minor Negative Makes vine (and spawned venus human traps) heat resistant and fire-proof
Cold-proof Average 4 Minor Negative Makes vine (and spawned venus human traps) cold resistant, allowing spreading in low temperatures
Temperature Stabilization Minor 2 Positive Heats or cools tile on top of to be 20C, same efficacy as space heater
Vine-eating Minor 2 Minor Negative Destroys any vine on spread-target's tile
Agressive Spread Major 10 Negative On spreading onto a tile with a person or when a person gets entangled, applies aggressive spread effect
Transparency Trivial 1 Positive Kudzu no longer blocks light and is semi-transparent
Oxygen-consuming Average 4 Negative Kudzu removes (up to 6 when fully grown) moles of O2 per process tick
Nitrogen-consuming Average 4 Negative Kudzu removes (up to 6 when fully grown) moles N2 per process tick
CO2-consuming Minor 2 Positive Kudzu removes (up to 6 when fully grown) moles of CO2 per process tick
Plasma-consuming Average 4 Positive Kudzu removes (up to 6 when fully grown) moles of plasma per process tick
Thorns Average 4 Negative 10% chance of doing 15 brute damage when stepped on or when hit by someone (with a non-ranged weapon)
Hardened Above Average 7 Negative When fully grown, becomes unpassable (dense), maximum integrity set to 100, non-sharp items do half damage
Timid Minor 2 Positive Kudzu only covers floors (hidden by items) and cannot entangle people anymore
Flowering Major 10 Negative Increases entanglement chance to 25%, also has a 10% chance of creating venus human trap pods when fully grown
Space Covering Makes vines grow vine floors over space Removed as of August 23, 2017
Bluespace Vines Makes vines be able to grow through anything Removed as of August 23, 2017

Note on Aggressive Spread effect:

  • For non-carbons (silicons) it does 75 brute damage flat
  • For carbons (humans) picks a random bodypart and its armor to damage
  • 80% chance of doing 60 (sharp) brute damage and 2 seconds knockdown
  • 20% chance of doing 60 (non-sharp) brute damage, 3 seconds knockdown, and throwing player away from the vine
  • If vine has thorns, an additional 40% chance of doing 50% armour-piercing (point-wounds) 50 brute damage and 1 second stun


Click expand to see chemicals that affect Kudzu mutations:

Having special chemicals in the tray when the seeds are growing will affect the specific kudzu mutations:

  • Having 5u of welding fuel will remove random positive mutation with a 20% probability
  • Having 5u of phenol will remove a random minor negative mutation with a 20% probability
  • Having 5u of sterilizine will remove a random negative mutation with a 20% probability
  • Having 15u of blood will change the production value of the seeds by a random number in the range from -5 to +15
  • Having 5u of amatoxin will change the production value of the seeds by a random number in the range from -15 to +5
  • Having 5u of plasma will change the potency value of the seeds by a random number in the range from -15 to +5
  • Having 10u of holy water will change a potency value of the seeds by a random number in the range from -5 to +15

Sandstone and Soil

Important note

This section needs to be moved to a better place. Dirt plots are not hydroponics



If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.

Science can build hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.

Wood and Drying Racks

First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.

Note: you can dry any plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


Fermentation Barrel

You can craft wooden barrels with the crafting menu (under tribal)( or by using planks in hand), which requires 8 wood planks . Clicking it will toggle it between open and closed. When open you can insert plants or liquid. When closed you can draw liquid by using a container on it.

Inserting a plant into the barrel will ferment the plant after a few seconds (even if not closing it). This will grind the plant, adding all the plant's contained reagents to the barrel. But it can also add an additional reagent depending on plant used. Most plants will create a special wine with varied boozepower depending on plant used. Some plants will create other reagents than wine, and some plants will not work at all.


Other ways to get fertilizers

Chemistry exploded too busy to help you out?

  • Bad idea: Steal a chem dispenser. This will start a blood feud and is one of the biggest reasons why botanists are hated by some chemists. Think of it as someone stealing half your plant trays.
  • Better: Grab the spare chem dispenser board from tech storage. The AI, silicons and all members of the Engineering department can let you in.
  • Later: Ask Medbay to print you a spare chem dispenser board. After very basic research (Chemical Synthesis), the medical protolathe is able to print chem dispenser boards.
  • For stock parts: Print them from a public autolathe (if such has been built) or ask RnD/Engineering for a part replacer with stock parts.
  • For stock parts you can also disassemble a hydroponics tray and a cell charger. A cell can then be found or gotten from disassembling a cyborg recharger.


The Toiletbong (Getting high with style)

Are your personal high standards keeping you from enjoying a fine smoke? Fear not, for you will no longer have to use rolling paper like an animal. The toiletbong can be crafted with a flamethrower, a wrench and a toilet.

Refer to the Toiletbong Construction Guide for more information on how to build it.

  • Fill the toiletbong with produce or food of your choice and turn those items into smoke, one at a time.
  • There is a 5% chance of something coming up the pipes. Is it good, is it bad? Depends on you.
  • The smoke radius is always 1 (or 2) and cannot be increased further.
  • Since the toiletbong is literally a flamethrower attached to a toilet, it will definitely ignite plasma in the air during usage, just like any other heat source.
  • Deconstructing the toiletbong will always yield a flamethrower with an empty plasma tank. This is due to balancing reasons you being high while deconstructing it. Engineers may give out toiletbongs freely without having to worry about assistants running around with flamethrowers shortly after.
  • The toiletbong can be emagged for the following two effects:
    • The smoke radius is increased from 1 to 2
    • Instead of smoking one item at a time, all held items are turned into smoke at once. (Your victim might overdose)

Things You Can Make Out of Your Plants

  • Add some cable to a potato to make a potato battery. It starts completely charged, and capacity depends on its potency (x20) and the Electrical Activity trait (additional x20 if present).
    • The maximum capacity is that of Bluespace cells—40,000
    • Beware: If the potato has plasma in it, the resulting cell will be likely to explode on use.
  • Glowberries and glowshrooms, as the name suggests, glow.
  • You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
  • You can make a cob-pipe out of a corn cob.
  • You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things. If the carrot is big enough, there's a small chance that it will turn into a carrot sword instead. Unlike the carrot shiv, carrot sword is really strong (19 brute damage with some armor penetration and small block chance), but is quite rare even at 100 potency.
  • Flowers and ambrosia can be worn on your head.
  • Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
  • Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines. You can also grind them and put the liquid in an e-cig.

Old guides

CLICK EXPAND FOR OLD MUTATING METHOD FOR SERVERS NOT RUNNING THE APRIL 2020 HYDROPONICS REWORK:

Repeatedly click the plant with 5 units of unstable mutagen and prepare for...

  • 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the Plant reference chart for information on these mutations.
  • 10% chance of the plant losing lots of health instantly. The plant can die because of this
  • 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.
  • 15% chance of normal stat mutation.
  • 20% chance of nothing. You get a message when this happens.
  • 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap).
  • 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned.
    • This is bad. If the spiderlings escape, they'll grow big and you'll likely get lynched.
  • You can use radium or uranium, but they require double amounts compared to mutagen and cause ill effects, and if you can get radium, you can get mutagen.

Using 1u mutagen slightly changes stats, 2u has more drastic effects. You can use this to randomize stats until yield and potency are maxed, but you will need a way to heal the plant repeatedly.

CLICK EXPAND FOR OLD CHEMICAL LIST FROM BEFORE THE APRIL 2020 REWORK:

Fertilizers

  • Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder.
  • Ammonia: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the Chemist or hack the Nutri-Vend to get this.
  • Diethylamine: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia.
  • Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray.
  • Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).

Pest Removal

  • Pest Killer: Kills pests, and adds a small amount of toxicity.
  • Weed Killer: Same as above, but for Weeds.

Mutation

  • E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed).
  • Unstable Mutagen: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats.
  • Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging.

Plant Meds

  • Ash: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds.
  • Multiver: Makes your plant less toxic. You can get it by whining to anyone who works in Medbay.
  • Cryoxadone: Heals your plant, via miracles science. Also lowers toxicity. Don't expect the Chemist to give this to you, but the medbay probably has extra beakers of this.
  • Holy water: If you can get the Chaplain's attention and make him bless your water, it will heal your plant a bit.

Unorthodox chemicals

  • Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount.
  • Milk: Adds some water and a tiny bit of nutrient to the tray.
  • Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little.
  • Blood: Feeds both your plant and pests.
  • Virus Food: Adds nutrient to the tray while damaging the plant.
  • Nicotine: Kills pests while adding toxicity.

The bad stuff

  • Sugar: Makes pests and weeds grow stronger. Unless you plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station, it's of no use.
  • Toxin: Increases toxicity. Good job!
  • Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen?
  • Fluorine, Chlorine: Same as above, but also drains water.
  • Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade.
  • Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof trait, you might as well space the whole tray. On fireproof plants it will just kill weeds.
  • Strange Reagent: Spawns either a killer tomato or an angry tree.

[Click here for a long bonus guide for the pre-2020 system.] It also includes a lot of extra "recipes" for what you can turn your plants into.