Lizardperson: Difference between revisions
imported>Bandit mNo edit summary |
imported>BlueMemesauce No edit summary |
||
(36 intermediate revisions by 20 users not shown) | |||
Line 2: | Line 2: | ||
|headerbgcolor = darkgreen | |headerbgcolor = darkgreen | ||
|headerfontcolor = white | |headerfontcolor = white | ||
|genus = | |genus = Squamata Callidus | ||
|imagebgcolor = lightgray | |imagebgcolor = lightgray | ||
|img_generic = Lizardman.png | |img_generic = Lizardman.png | ||
|img = | |img = | ||
|specietype = LIZARDMEN | |specietype = LIZARDMEN | ||
|speciename = Lizardperson | |speciename = Lizardperson | ||
|homeworld = | |homeworld = Tizira | ||
|central authority = | |central authority = Empire of Tizira (Lizard Empire) | ||
|restricted job roles = Command Roles | |restricted job roles = Command Roles | ||
|guides = No external guides | |guides = No external guides | ||
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Draconic|Draconic]] | |||
}} | }} | ||
'''Lizardpeople''' are a playable species in the game, known for their reptilian features and unique traits. Although they are often called "Lizards", they are not to be confused with [[Critters#Neutral|the little lizards]]. | |||
You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking(because of their tongue) and are more resistant to heat and less to cold, as they are cold blooded and depend on the ambient temperature for heating and cooling. | |||
Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names. Some players choose to instead follow a Verb-The-Noun pattern, such as "Hisses-The-Tail" or "Guards-The-Eggs". | |||
Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show you depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, special snowflake colors! | |||
You can speak in [[Languages#Draconic|Draconic]], a language understood by lizardpeople (as well as silicons and the [[Curator]]) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., "; ,o Hello lizardsss!" You can also set your default language to Draconic with the language button on the HUD. '''WARNING: Speaking in lizard language around humans has a high chance of making the humans hate you. Even more than usual.''' | |||
==Roleplay== | |||
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered following first contact with Humans. The animosity between the species flows both ways, with lizards from the core systems of their Empire generally having a strong hatred of humanity. Those from closer to human space are more likely to be friendly towards humans. | |||
While TerraGov enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty. | |||
Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check. | |||
= | ==Lore== | ||
See [[Common Core:Lizards]] | |||
==Unique Traits== | |||
'''Appearance''' | |||
* Vibrant skin colors | |||
* Optional external organs: horns, frills, snouts, spines, and tails | |||
* Optional digitigrade legs | |||
'''Diet''' | |||
* Likes: Gross food (mice), Seafood, and Meat, ''especially'' fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTrasen so graciously let's inhabit the station. <strike>Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].</strike> Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through [[Botany]]. | |||
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can't be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.) | |||
[[Category: | '''Body Temperature:''' | ||
* Cold-blooded, cannot stabilize body temperature on their own. | |||
* Can stand a greater temperature range than humans (260–365 instead of 270–340), enough to survive on lavaland. | |||
* Higher heat damage resistance (33% less heat damage) | |||
* Lower cold damage resistance (50% more cold damage) | |||
'''Tackling:''' | |||
*Better at defending against tackles when wagging tail, but worse when not. | |||
'''Blood Type:''' | |||
*Unique "L" type | |||
'''Inherent Mutation:''' | |||
*[[Guide_to_genetics#List_of_Mutations|Firebreath]]. | |||
==Subspecies== | |||
===Ashwalkers=== | |||
*Adapted to Lavaland | |||
*Always have digitigrade legs | |||
*Immune to viruses | |||
*Can breathe Lavaland atmosphere | |||
*Primitive brain | |||
===Silver Scales=== | |||
*Holy beings | |||
*Don't need to breathe | |||
*Immune to viruses | |||
*Tough skin | |||
*Resistant to pressure changes | |||
*10% damage reduction | |||
*Ability to turn into a statue | |||
{{Races}} | |||
[[Category:Races]] |
Latest revision as of 17:43, 14 August 2024
LIZARDMEN | |
Lizardperson |
Genus: Squamata Callidus Homeworld: Tizira Central Authority: Empire of Tizira (Lizard Empire) Restricted Job Roles: Command Roles Guides: No external guides Spoken Languages: Galactic Common, Draconic |
Lizardpeople are a playable species in the game, known for their reptilian features and unique traits. Although they are often called "Lizards", they are not to be confused with the little lizards.
You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking(because of their tongue) and are more resistant to heat and less to cold, as they are cold blooded and depend on the ambient temperature for heating and cooling.
Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names. Some players choose to instead follow a Verb-The-Noun pattern, such as "Hisses-The-Tail" or "Guards-The-Eggs".
Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone. Also, certain crew members will show you depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, special snowflake colors!
You can speak in Draconic, a language understood by lizardpeople (as well as silicons and the Curator) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., "; ,o Hello lizardsss!" You can also set your default language to Draconic with the language button on the HUD. WARNING: Speaking in lizard language around humans has a high chance of making the humans hate you. Even more than usual.
Roleplay
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered following first contact with Humans. The animosity between the species flows both ways, with lizards from the core systems of their Empire generally having a strong hatred of humanity. Those from closer to human space are more likely to be friendly towards humans.
While TerraGov enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.
Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check.
Lore
Unique Traits
Appearance
- Vibrant skin colors
- Optional external organs: horns, frills, snouts, spines, and tails
- Optional digitigrade legs
Diet
- Likes: Gross food (mice), Seafood, and Meat, especially fresh meat. Sometimes even from tiny vermin that NanoTrasen so graciously let's inhabit the station.
Or the morgue, for the particularly cruel or culinarily inclined.Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through Botany. - Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can't be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)
Body Temperature:
- Cold-blooded, cannot stabilize body temperature on their own.
- Can stand a greater temperature range than humans (260–365 instead of 270–340), enough to survive on lavaland.
- Higher heat damage resistance (33% less heat damage)
- Lower cold damage resistance (50% more cold damage)
Tackling:
- Better at defending against tackles when wagging tail, but worse when not.
Blood Type:
- Unique "L" type
Inherent Mutation:
Subspecies
Ashwalkers
- Adapted to Lavaland
- Always have digitigrade legs
- Immune to viruses
- Can breathe Lavaland atmosphere
- Primitive brain
Silver Scales
- Holy beings
- Don't need to breathe
- Immune to viruses
- Tough skin
- Resistant to pressure changes
- 10% damage reduction
- Ability to turn into a statue
Humanoid Species on /tg/station | |
Roundstart | Ethereals, Humans, Lizardperson, Mothpeople, Plasmaman |
Other | Abductor, Flyperson, Golem, Podman, Jellypeople, Skeletons, Zombies, Shadowpeople |