TGMC:Marine Jobs: Difference between revisions

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{{TGMC}}
{{TGMC}}
 
<br>
== Command ==
==Command==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
<div class="mw-collapsible">
! scope="col" style="background-color:#407bbf;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#407bbf;" |Role
! scope="col" style="background-color:#356996; color:white;" width=200|Job
! scope="col" style="background-color:#407bbf;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#356996; color:white" |Role
|-
! scope="col" class="unsortable" style="background-color:#356996; color:white;" width=100|[[TGMC:Marine_Ranks|Starting Rank]]
![[File:DMCA_CO.png|64px|link=TGMC:Commander|Commander]]<br>[[TGMC:Commander|Captain]]
! scope="col" style="background-color:#356996; color:white;" width=100|Difficulty
|The Captain of the TGS Theseus. In command of all shipside roles, and responsible for supporting the marines in the vessel, and keeping in touch with the groundside from their Intelligence Officers.
!<span style="display: none;">a</span>Very Hard
|-
![[File:DMCA_XO.png|64px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]]
|The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy and fight, with orbital support from the Captain.
!<span style="display: none;">a</span>Very Hard
|-
![[File:DMCA_SO.png|64px|link=TGMC:Intelligence_Officer|Intelligence Officer]]<br>[[TGMC:Intelligence_Officer|Intelligence Officer]]
|Babysit one of the four Squads, lead them to their victory, tell the Captain if/when your squad gets wiped.
!<span style="display: none;">a</span>Medium
|-
|-
![[File:DMCA_PO.png|64px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]]
![[File:TGMCCap.png|96px|link=TGMC:Captain|Captain]]<br>[[TGMC:Captain|Captain]]
|Get behind the shuttle controls, buckle in and fly the marines to their death, cry when you can't lock down the shuttle in time.
|The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel and keeping in touch with the groundside.<br><br>Try and order everyone only to have no one listen to you or your announcements. Press big shiny red button to drop OB on <s>FOB</s> Xenos. Beg someone to listen to your commands. Have someone else [[TGMC:Staff_Officer|do]] [[TGMC:Field_Commander|your]] [[TGMC:Synthetic|job.]]
!<span style="display: none;">a</span>Easy
!<span style="display: none;">a</span>Captain
! style="background-color:#d1dfe0;"|Varies<br><br>Easy to<br>Very Hard
|-
|-
![[File:DMCA_TC.png|64px|link=TGMC:Tank_Crewman|Tank Crewman]]<br>[[TGMC:Tank_Crewman|Tank Crewman]]
![[File:TGMCFC3.gif|96px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]]
|Form the armoured backbone of the force, <del>kill</del> assist marines with tank rounds, and overall be a good sponge. (This job for now is mainly removed.)
|The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace.<br><br>Use tactical binos to call in CAS, fire the Big OB gun, or fire the smaller railgun. Cry when a [[TGMC:Runner|Xeno]] steals your megaphone. Lose the god dam Nuke because <s>you</s> [[TGMC:Squad_Marine|someone]] left it unanchored for 0.5 seconds and now the Xeno's are playing Benny hill songs as you desperately chase for it. Cry when caves.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Lieutenant
! style="background-color:#d1dfe0;" |Very Hard
|-
|-
![[File:TGMCSO.png|96px|link=TGMC:Staff_Officer|Staff Officer]]<br>[[TGMC:Staff_Officer|Staff Officer]]
|Communicate with the squads and lead them to their victory, convey important tactical information and strategies to the rest of command.<br><br>Cry when no one listens to you. End up replacing the [[TGMC:Captain|Captain]] because he went groundside to fist fight the [[TGMC:King|King]].
!<span style="display: none;">a</span>Ensign
! style="background-color:#d1dfe0;" |Very Hard
|}
|}
</div>


== Military Police ==
==Vehicle Crew==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
<div class="mw-collapsible">
! scope="col" style="background-color:#AF6365;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#AF6365;" |Role
! scope="col" style="background-color:#d1b8f2;" width=200|Job
! scope="col" style="background-color:#AF6365;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#d1b8f2;" |Role
! scope="col" class="unsortable" style="background-color:#d1b8f2;" width=100|[[TGMC:Marine_Ranks|Starting Rank]]
! scope="col" style="background-color:#d1b8f2;" width=100|Difficulty
|-
|-
![[File:DMCA_CMP.png|64px|link=TGMC:Chief_Military_Police|Chief Military Police]]<br>[[TGMC:Command Master at Arms|Command Master at Arms]]
![[File:TGMCPO.png|96px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]]
|Be the Leader of the Master at Arms Team and ensure that nobody is breaking the [[Marine Law]], '''REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW!'''
|Operate the Condor, engaging xenomorphs from the sky with CAS and providing useful <s>cover and zoning</s> big shiny holographic don't stand there signs. Tell people to throw special green flares. Try not to blow up the marines, fail miserably.
!<span style="display: none;">a</span>Hard
!<span style="display: none;">a</span>Ensign
! style="background-color:#eadbe4;" |Medium
|-
|-
![[File:DMCA_MP.png|64px|link=TGMC:Military_Police|Military Police]]<br>[[TGMC:Master at Arms|Master at Arms]]
![[File:TGMCTransportOfficer.png|96px|link=TGMC:Transport_Officer|Transport_Officer]]<br>[[TGMC:Transport_Officer|Transport Officer]]
|Patrol the Almayer, ensure that all Marines follow the [[Marine Law]] and deal with Lawbreakers, '''REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW!'''
|Operate the TAD, transporting marines and <s>essential supplies</s> one beacon to get all the supplies delivered to you. Run special operations to recover marines, miners, and disks. Lose the TAD immediately to Xenos because no one is around to support your landing.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Ensign
! style="background-color:#ddd7e0;" |Hard
|-
|-
|}
![[File:TGMC_Mech_pilot.png|56px|link=TGMC:Mech_Pilot|Mech Pilot]]<br>[[TGMC:Mech_Pilot|Mech Pilot]]
 
|Lead the marines as the point of the spear into victory by controlling the mech. Get rushed by Xenos and blown up 10 minutes into the op. '''Needs 100 Players online to become an available role.'''
== Engineering ==
!<span style="display: none;">a</span>Lance Corporal
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
! style="background-color:#ddd7e0;" |Hard
! scope="col" style="background-color:#FFD700;" width=200|Job
! scope="col" class="unsortable" style="background-color:#FFD700;" |Role
! scope="col" style="background-color:#FFD700;" width=100|Difficulty
|-
|-
![[File:DMCA_CE.png|64px|link=TGMC:Chief_Engineer|Chief Engineer]]<br>[[TGMC:Chief_Engineer|Chief Ship Engineer]]
![[File:TGMCAssaultCrewman.png|96px|link=TGMC:Assault_Crewman|Assault Crewman]]<br>[[TGMC:Assault_Crewman|Assault Crewman]]
|Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians.
|Drive a tank. Run over marines and walls. Fire the main gun into a marine and instantly gib them. Beg req for more ammo. Lose your main gun because a Xeno jumped on top and broke it off.
!<span style="display: none;">a</span>Hard
!<span style="display: none;">a</span>Lance Corporal
! style="background-color:#ddd7e0;" |Hard
|-
|-
![[File:DMCA_MT.png|64px|link=TGMC:Maintenance_Technician|Maintenance Technician]]<br>[[TGMC:Maintenance_Technician|Ship Engineer]]
![[File:TGMC_Transport_Crewman.PNG|96px|link=TGMC:Transport_Crewman|Transport Crewman]]<br>[[TGMC:Transport_Crewman|Transport Crewman]]
|Follow the Chief Engineer's orders. Try to help keep the ship together. Cry because your job has no meaning,
|Drive an APC. Run over marines and walls. Get immediately pounced by Xenos and blown up 5 minutes in the op.
then get over it and build a kickass FOB.
!<span style="display: none;">a</span>Lance Corporal
!<span style="display: none;">a</span>Easy
! style="background-color:#ddd7e0;" |Hard
|-
|-
|}
|}
</div>


== Medical ==
==Engineering & Requisitions==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
<div class="mw-collapsible">
! scope="col" style="background-color:#28bd9d;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#28bd9d;" |Role
! scope="col" style="background-color:#f5d442;" width=200|Job
! scope="col" style="background-color:#28bd9d;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#f5d442;" |Role
! scope="col" class="unsortable" style="background-color:#f5d442;" width=100|[[TGMC:Marine_Ranks|Starting Rank]]
! scope="col" style="background-color:#f5d442;" width=100|Difficulty
|-
![[File:TGMCCSE.png|96px|link=TGMC:Chief_Ship_Engineer|Chief Ship Engineer]]<br>[[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]]
|Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. End up having to man Requsitions because the RO went SSD.
!<span style="display: none;">a</span>Ensign
! style="background-color:#e0e0d7;" |Easy
|-
|-
![[File:DMCA_CMO.png|64px|link=TGMC:Chief_Medical_Officer|Chief Medical Officer]]<br>[[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
![[File:TGMCRO.png|96px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]]
|Coordinate things with your doctors. Make sure that the Squad Medics are loaded with chems and that the Doctors are handling the waves of incoming wounded. Step in if they screw up.
|Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. Lose your mind in overwhelming demands for Ammo, req requests, factory demands, and 500 rounny plushie orders. Send the crate to the wrong beacon and now the Xeno's have 3 sets of B-18 covered in acid.
!<span style="display: none;">a</span>Hard
!<span style="display: none;">a</span>Ensign
! style="background-color:#d6d4ce;" |Hard
|-
|-
![[File:DMCA_Doctor.png|64px|link=TGMC:Doctor|Doctor]]<br>[[TGMC:Medical Officer|Medical Officer]]
![[File:TGMCST.png|96px|link=TGMC:Ship_Technician|Ship Technician]]<br>[[TGMC:Ship Technician|Ship Technician]]
|Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. Rip out sharpnel from friendly fire and larva from xenos alike. Follow the orders of the Chief Medical Officer.
|Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. Spend the entire round sat in the OB room patiently waiting for someone to fire it so you can reload it.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Petty Officer Third Class
! style="background-color:#e0e0d7;" |Easy
|-
|-
|}
|}
</div>


== Supply ==
==Medical==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
<div class="mw-collapsible">
! scope="col" style="background-color:#BA9B67;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#BA9B67;"|Role
! scope="col" style="background-color:#a9ebcb;" width=200|Job
! scope="col" style="background-color:#BA9B67;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#a9ebcb;" |Role
! scope="col" class="unsortable" style="background-color:#a9ebcb;" width=100|[[TGMC:Marine_Ranks|Starting Rank]]
! scope="col" style="background-color:#a9ebcb;" width=100|Difficulty
|-
|-
 
![[File:TGMCCMO.png|96px|link=TGMC:Chief_Medical_Officer|Chief Medical Officer]]<br>[[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
![[File:DMCA_RO.png|64px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]]
|Direct medical logistics with doctors and medics. Dedicate who will do TAD surgery, but usually be the self-appointted TAD surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Say as many House M.D. quotes you can before OD'ing on oxy.
|Hand out attachments to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate things with your Cargo Technicians.
!<span style="display: none;">a</span>Senior Physician
!<span style="display: none;">a</span>Medium
! style="background-color:#dae6e1;" |Medium
|-
![[File:TGMCMedicalDoctor.png|96px|link=TGMC:Medical_Doctor|Doctor]]<br>[[TGMC:Medical_Doctor|Medical Doctor]]
|Heal wounds, make/use medication and revive nearly-dead marines. The surgeons that are always in demand. Take out shrapnel and xenomorph larva. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. <s>Ignore</s> Follow the orders of the Chief Medical Officer. <br><center><font size="5">'''PRAISE TUBE.'''</font></center>
!<span style="display: none;">a</span>Medical Student
! style="background-color:#dae6e1;" |Medium
|-
|-
![[File:DMCA_CT.png|64px|link=TGMC:Cargo_Technician|Cargo Technician]]<br>[[TGMC:Cargo_Technician|Cargo Technician]]
![[File:TGMCResearcher.png|96px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]]
|Follow the orders of the RO. Act in their place when the RO runs off/gets killed.
|Deploy groundside with Marines to secure dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. End up having to do groundside surgery instead. Buy a thermal cloak and pretend to be sneaky behind Xeno lines.
!<span style="display: none;">a</span>Easy
!<span style="display: none;">a</span>Research Assistant
! style="background-color:#e1ebe7;" |Easy
|-
|-
|}
|}
</div>


== Marines ==
==Marines==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
<div class="mw-collapsible">
! scope="col" style="background-color:#808080;" width=200|Job
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#808080;" |Role
! scope="col" style="background-color:#aba6a6;" width=200|Job
! scope="col" style="background-color:#808080;" width=100|Difficulty
! scope="col" class="unsortable" style="background-color:#aba6a6;" |Role
! scope="col" class="unsortable" style="background-color:#aba6a6;" width=100|[[TGMC:Marine_Ranks|Starting Rank]]
! scope="col" style="background-color:#aba6a6;" width=100|Difficulty
|-
|-
![[File:DMCA_SL.png|64px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]]
![[File:TGMCSquadLeader2.gif|96px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]]
|Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes).
|Attempt to lead a group of man-children to victory. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone. Use tactical binoculars to railgun xenos, then accidentally OB your own team.  
!<span style="display: none;">a</span>Very Hard
!<span style="display: none;">a</span>Sergeant First Class
! style="background-color:#dbd9d9;" |Hard
|-
|-
![[File:DMCA_Spec.png|64px|link=TGMC:Squad_Specialist|Squad Specialist]]<br>[[TGMC:Squad_Specialist|Squad Specialist]]
![[File:TGMCSmartGunner2.gif|96px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]]
|Act as second-in-command to the Squad Leader. Carry powerful toys, from an RPG/battle rifle/grenade launcher, to flamethrowers, heavy armor and more. Cry when a xeno melts your toys because you got too aggressive.
|Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored. Either you slaughter all the Xenos or you wipe, so no pressure.
!<span style="display: none;">a</span>Hard
!<span style="display: none;">a</span>Lance Corporal
! style="background-color:#e8e8e8;" |Easy
|-
|-
![[File:DMCA_SG.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]]
![[File:TGMCEngineer2.gif|96px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]]
|Stay behind your squad and provide suppression fire.
|Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using Plasma Cutters. Die to your own BAS turrets. Try and secure cave miners but get rushed by 18 Xenos while you're trying to setup cades.
!<span style="display: none;">a</span>Easy
!<span style="display: none;">a</span>Lance Corporal
! style="background-color:#e0dede;" |Medium
|-
|-
![[File:DMCA_Engineer.png|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]]
![[File:TGMCCorpsman.gif|96px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]]
|Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child.  
|Keep your squad <s>drugged</s> alive. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Accidentally overdose your commander. Get killed first and have nobody revive you. Cry that you are a real doctor as you fumble ground surgery for the 18th time in a row.
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Lance Corporal
! style="background-color:#e0dede;" |Medium
|-
|-
![[File:DMCA_Medic.png|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]]
![[File:TGMCMarine2.gif|96px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]]
|Keep your squad <s>drugged</s> alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you.
|Stay with your squad and gun down everything against you. Listen to your Squad Leader. Run off alone to get ripped in half.<br><br>But most importantly:<br><center><font size="5">'''UNGA'''<font></center>
!<span style="display: none;">a</span>Medium
!<span style="display: none;">a</span>Private
! style="background-color:#f2f0f0;" |Very Easy
|-
|-
![[File:DMCA_PFC.png|64px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]]
|}
|Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader.
</div>
!<span style="display: none;">a</span>Very Easy
 
== Civilian ==
<div class="mw-collapsible">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" style="background-color:#ccd194;" width=200|Job
! scope="col" class="unsortable" style="background-color:#ccd194;" |Role
! scope="col" class="unsortable" style="background-color:#ccd194;" width=100|[[TGMC:Marine_Ranks|Starting Rank]]
! scope="col" style="background-color:#ccd194;" width=100|Difficulty
|-
|-
![[File:TGMCCL.png|96px|link=TGMC:Corporate Liaison|Corporate Liaison]]<br>[[TGMC:Corporate Liaison|Corporate Liaison]]
|Manage relations between your Corporate masters and the marines. Reinvigorate the marines with the promise of shareholding in the company if they win. Lose your head by trying to negotiate with Xenomorphs. High roleplay opportunity, opportunity being keyword. End up just going groundside and dying because you're bored and want to fight.
!<span style="display: none;">a</span>Corporate Intern
! style="background-color:#DCDCDC;" |Very Easy
|}
|}
</div>


== Special ==
== Silicon-Based ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
<div class="mw-collapsible">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" style="background-color:#92B26D;" width=200|Job
! scope="col" style="background-color:#92B26D;" width=200|Job
! scope="col" class="unsortable" style="background-color:#92B26D;" |Role
! scope="col" class="unsortable" style="background-color:#92B26D;" |Role
! scope="col" class="unsortable" style="background-color:#92B26D;" width=100|[[TGMC:Marine_Ranks|Starting Rank]]
! scope="col" style="background-color:#92B26D;" width=100|Difficulty
! scope="col" style="background-color:#92B26D;" width=100|Difficulty
|-
|-
![[File:DMCA_Synthetic.png|64px|link=TGMC:Synthetic|Synthetic]]<br>[[TGMC:Synthetic|Synthetic]]
![[File:TGMC_combat_robot.gif|48px|link=TGMC:Combat_robots|Combat Robot]]<br>[[TGMC:Combat_robots|Combat robots]]
|Help the crew the best you can. Multi-task 4+ roles due to low population and/or incompetence. Be ostracized and bullied for being >synthetic.
|Replaces organic meat bags with mass-produced and lowest-bidding silions. Technically its not a job but a species you can select in character creation. Laughs off toxin damage, oxy damage, take reduced burn damage, don't fall into crit, can be instantly revived with defibs, and don't have pesky meaty organs but requires a special machine to heal your version of Cloneloss (Integrity). Repairs brute with a welder and burn with cable coils. Communicate with fellow robots in binary speak. Become the organic-phobic machine you where built to be.
!<span style="display: none;">a</span>Very Hard
!<span style="display: none;">a</span>Depends on Role
! style="background-color:#DCDCDC;" |Depends on Role
|-
|-
![[File:DMCA_Corporate Liason.png|64px|link=TGMC:Coporate Liason|Corporate Liason]]<br>[[TGMC:Corporate Liason|Corporate Liason]]
![[File:TGMCSynth4.gif|96px|link=TGMC:Synthetic|Synthetic]]<br>[[TGMC:Synthetic|Synthetic]]
|Manage relations between your Corporate masters, and the Theseus. High roleplay opportunity, opportunity being keyword.
|Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles based on orders from officers, low population, or incompetence. Powerfist your way to victory. You are probably more competent than 95% of the Marine force deployed and you're not even paid.
!<span style="display: none;">a</span>Very Hard
!<span style="display: none;">a</span>Mark 1
! style="background-color:#DCDCDC;" |Hard
|-
|-
![[File:DMCA_Researcher.png|64px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]]
![[File:AI.gif|96px|link=TGMC:AI|AI]]<br>[[TGMC:AI|AI]]
|Research things. Be sad because there's nothing currently to your job, so go be the cool Medical Officer with the good shit.
|Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. Open doors. Use your special announcements to play key announcements like the APC getting blown up. Get kidnapped by the Xenos when they get shipside and have witty banter with them because <s>you where a Xeno Agent all along</s> you can speak Xeno.
!<span style="display: none;">a</span>Easy
!<span style="display: none;">a</span>N/A
! style="background-color:#DCDCDC;" |Medium
|-
|-
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{{TGMC-Jobs}}
{{TGMC-Jobs}}

Latest revision as of 19:03, 4 July 2024

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Command

Job Role Starting Rank Difficulty
Captain
Captain
The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel and keeping in touch with the groundside.

Try and order everyone only to have no one listen to you or your announcements. Press big shiny red button to drop OB on FOB Xenos. Beg someone to listen to your commands. Have someone else do your job.
aCaptain Varies

Easy to
Very Hard
Field Commander
Field Commander
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace.

Use tactical binos to call in CAS, fire the Big OB gun, or fire the smaller railgun. Cry when a Xeno steals your megaphone. Lose the god dam Nuke because you someone left it unanchored for 0.5 seconds and now the Xeno's are playing Benny hill songs as you desperately chase for it. Cry when caves.
aLieutenant Very Hard
Staff Officer
Staff Officer
Communicate with the squads and lead them to their victory, convey important tactical information and strategies to the rest of command.

Cry when no one listens to you. End up replacing the Captain because he went groundside to fist fight the King.
aEnsign Very Hard

Vehicle Crew

Job Role Starting Rank Difficulty
Pilot Officer
Pilot Officer
Operate the Condor, engaging xenomorphs from the sky with CAS and providing useful cover and zoning big shiny holographic don't stand there signs. Tell people to throw special green flares. Try not to blow up the marines, fail miserably. aEnsign Medium
Transport_Officer
Transport Officer
Operate the TAD, transporting marines and essential supplies one beacon to get all the supplies delivered to you. Run special operations to recover marines, miners, and disks. Lose the TAD immediately to Xenos because no one is around to support your landing. aEnsign Hard
Mech Pilot
Mech Pilot
Lead the marines as the point of the spear into victory by controlling the mech. Get rushed by Xenos and blown up 10 minutes into the op. Needs 100 Players online to become an available role. aLance Corporal Hard
Assault Crewman
Assault Crewman
Drive a tank. Run over marines and walls. Fire the main gun into a marine and instantly gib them. Beg req for more ammo. Lose your main gun because a Xeno jumped on top and broke it off. aLance Corporal Hard
Transport Crewman
Transport Crewman
Drive an APC. Run over marines and walls. Get immediately pounced by Xenos and blown up 5 minutes in the op. aLance Corporal Hard

Engineering & Requisitions

Job Role Starting Rank Difficulty
Chief Ship Engineer
Chief Ship Engineer
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. End up having to man Requsitions because the RO went SSD. aEnsign Easy
Requisitions Officer
Requisitions Officer
Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. Lose your mind in overwhelming demands for Ammo, req requests, factory demands, and 500 rounny plushie orders. Send the crate to the wrong beacon and now the Xeno's have 3 sets of B-18 covered in acid. aEnsign Hard
Ship Technician
Ship Technician
Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. Spend the entire round sat in the OB room patiently waiting for someone to fire it so you can reload it. aPetty Officer Third Class Easy

Medical

Job Role Starting Rank Difficulty
Chief Medical Officer
Chief Medical Officer
Direct medical logistics with doctors and medics. Dedicate who will do TAD surgery, but usually be the self-appointted TAD surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Say as many House M.D. quotes you can before OD'ing on oxy. aSenior Physician Medium
Doctor
Medical Doctor
Heal wounds, make/use medication and revive nearly-dead marines. The surgeons that are always in demand. Take out shrapnel and xenomorph larva. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. Ignore Follow the orders of the Chief Medical Officer.
PRAISE TUBE.
aMedical Student Medium
Researcher
Researcher
Deploy groundside with Marines to secure dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. End up having to do groundside surgery instead. Buy a thermal cloak and pretend to be sneaky behind Xeno lines. aResearch Assistant Easy

Marines

Job Role Starting Rank Difficulty
Squad Leader
Squad Leader
Attempt to lead a group of man-children to victory. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone. Use tactical binoculars to railgun xenos, then accidentally OB your own team. aSergeant First Class Hard
Squad Smartgunner
Squad Smartgunner
Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored. Either you slaughter all the Xenos or you wipe, so no pressure. aLance Corporal Easy
Squad Engineer
Squad Engineer
Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using Plasma Cutters. Die to your own BAS turrets. Try and secure cave miners but get rushed by 18 Xenos while you're trying to setup cades. aLance Corporal Medium
Squad Medic
Squad Corpsman
Keep your squad drugged alive. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Accidentally overdose your commander. Get killed first and have nobody revive you. Cry that you are a real doctor as you fumble ground surgery for the 18th time in a row. aLance Corporal Medium
Squad Marine
Squad Marine
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Run off alone to get ripped in half.

But most importantly:
UNGA
aPrivate Very Easy

Civilian

Job Role Starting Rank Difficulty
Corporate Liaison
Corporate Liaison
Manage relations between your Corporate masters and the marines. Reinvigorate the marines with the promise of shareholding in the company if they win. Lose your head by trying to negotiate with Xenomorphs. High roleplay opportunity, opportunity being keyword. End up just going groundside and dying because you're bored and want to fight. aCorporate Intern Very Easy

Silicon-Based

Job Role Starting Rank Difficulty
Combat Robot
Combat robots
Replaces organic meat bags with mass-produced and lowest-bidding silions. Technically its not a job but a species you can select in character creation. Laughs off toxin damage, oxy damage, take reduced burn damage, don't fall into crit, can be instantly revived with defibs, and don't have pesky meaty organs but requires a special machine to heal your version of Cloneloss (Integrity). Repairs brute with a welder and burn with cable coils. Communicate with fellow robots in binary speak. Become the organic-phobic machine you where built to be. aDepends on Role Depends on Role
Synthetic
Synthetic
Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles based on orders from officers, low population, or incompetence. Powerfist your way to victory. You are probably more competent than 95% of the Marine force deployed and you're not even paid. aMark 1 Hard
AI
AI
Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. Open doors. Use your special announcements to play key announcements like the APC getting blown up. Get kidnapped by the Xenos when they get shipside and have witty banter with them because you where a Xeno Agent all along you can speak Xeno. aN/A Medium
TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor