TGMC:Guide to chemistry: Difference between revisions

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m Fixes oxycodone painkilling stat, includes oxycodone purge rate on oxycodone, meralyne, and dermaline
 
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{{TGMC}}
{{TGMC}}
{{Under construction|reason = You can't have a [[TGMC:Chemical_recipes|Chemical recipes]] page without a Guide to the chemicals, I suppose. Well, you can, but might be confusing. Feel free to contribute! 09:55, 9 November 2018 (UTC)}}
<!--------------------- info about how chemicals work and the damage systems --------------------->
=Basic Chemistry (Read First)=
When we talk about chemicals and chemical processing in-game, there are a few important things to keep in mind to understand how this all works:
* '''A tick is a "game turn", which takes approximately 2 seconds. Most chemicals do their effect each tick. "Per tick" is omitted from description.'''
**''For example, Bicaridine has 15u in pill. It heals 1 {{BRUTE}} damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 {{BRUTE}} damage in total.''
** If an effect is NOT per tick - it is explicitly stated. It is usually {{Key|'''ON INJECT'''}}, which means when the reagent enters your body, whether by injection, pill, gas or any other way.
* '''Damage types are''' {{BRUTE}}, {{BURN}}, {{OXY}}, and {{TOX}}.
** There are additional special damage types for certain chemicals. These are {{CLONE}}, {{STAM|STAMINA}}, and {{ORG|ORGAN}}.
* '''OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects.''' In table, first comes OD, then Critical OD.
* '''Some reagents have different pain effects for different levels.''' + and - indicate ADDITIONAL change at each level. Negative amounts (-5) indicate a '''''reduction''''' in pain. Positive amounts (+5) indicate an '''''increase''''' in pain.
* You can hover over reagents needed in the formula to see how to create them.
* '''Number of chemicals processable is determined by the kidneys.''' A healthy set can process up to 5 chemicals at once - any above that will cause a dizziness and periodic confusion. A damaged set will cause the user to vomit in addition to lowering the number of chemicals before becoming dizzy and confused.
<br>
__TOC__
<!------------------------------ chemical equipment -------------------------------->


'''Protip! You can hover over reagents needed in the formula to see how to create them'''
=Machinery=
==Basic Chemicals==
<div class="mw-collapsible mw-collapsed" style="width:100%">
''put stuff that has active effects but's a base chem here, e.g. sulph acid''
=== [[File:TGMCchemdispenser.png|Chem Dispenser]] Chemical Dispensers ===
This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chemicals that you want to react together in order to make drugs.
* You can '''save recipes''' here to save a lot of time!


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
=== [[File:TGMCchemmaster.png|ChemMaster]] ChemMaster ===
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
Separates, filters, and packages reagents into useable forms. <br>
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
* Any reagents left in the buffer when a beaker is removed will be deleted.<br>
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
* Can make 30u injectors[[File:TGMCinjector.png]], 60u liquid bottles[[File:TGMCliquidbottle.png]], and 240u pill bottles[[File:TGMC PillBottle.png]] containing sixteen-15u pills. It is also capable of generating its own pill bottles.
 
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===
Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br>
* If there is a reagent associated with the item, the grinder will distill a pure sample inside the collection beaker.<br>
** For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly, respectively.
 
=== [[File:TGMCmedicalvendor.png|Medical Vendor]] NanotrasenMed Plus ===
Dispenses reagent bottles that you can empty into beakers.<br>
* Can refill bottles and injectors infinitely (as long as it's something that can be vended, so no [[#Neuraline|Neuraline]] or custom injector refills).
<div style="align: left">
<span class="mw-customtoggle-NanoMedContents">'''<u> Click for Contents</u>'''</span></div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-NanoMedContents">
<tabs>
<!-------------------- pill bottles -------------------------->
<tab name="Pill Bottles">
* [[file:TGMCBicaPill.png|32px]] [[#Bicaridine|Bicaridine pill bottle x15]]
* [[file:TGMCKeloPill.png|32px]] [[#Kelotane|Kelotane pill bottle x15]]
* [[file:TGMCTramPill.png|32px]] [[#Tramadol|Tramadol pill bottle x15]]
* [[file:TGMCTricordPill.png|32px]] [[#Tricordrazine|Tricordrazine pill bottle x15]]
* [[file:TGMCDyloPill.png|32px]] [[#Dylovene|Dylovene pill bottle x15]]
* [[file:TGMCInapPill.png|32px]] [[#Inaprovaline|Inaprovaline pill bottle x15]]
* [[file:TGMCIsoPill.png|32px]] [[#Saline-Glucose|Isotonic pill bottle x15]]
* [[file:TGMCParaPill.png|32px]] [[#Paracetamol|Paracetamol pill bottle x6]]
* [[file:TGMCDexPill.png|32px]] [[#Dexalin|Dexalin pill bottle x6]]
* [[file:TGMCSpacePill.png|32px]] [[#Spaceacilin|Spaceacilin pill bottle x6]]
* [[file:TGMCAlkyPill.png|32px]] [[#Alkysine|Alkysine pill bottle x6]]
* [[file:TGMCImiPill.png|32px]] [[#Imidazoline|Imidazoline pill bottle x6]]
* [[file:TGMCQCPill.png|32px]] [[#Quick Clot|Quick Clot pill bottle x6]]
* [[file:TGMCHyperPill.png|32px]] [[#Hypervene|Hypervene pill bottle x6]]
</tab>
<!-------------------- hyposprays -------------------------->
<tab name="Hyposprays">
* [[file:TGMCDex+Injector.png|32px]] [[#Dexalin Plus|Dexalin Plus]] autoinjector x10
* [[file:TGMCHyperInjector.png|32px]] Anesthetic autoinjector x10 (contains [[#Soporific|Soporific]] and [[#Chloral Hydrate|Chloral Hydrate]])
* [[file:TGMCHypospray.png|32px]] Advanced hypospray x5
* [[file:TGMCBicHypospray.png|32px]] [[#Bicaridine|Bicaridine]] hypospray x5
* [[file:TGMCKeloHypospray.png|32px]] [[#Kelotane|Kelotane]] hypospray x5
* [[file:TGMCTramHypospray.png|32px]] [[#Tramadol|Tramadol]] Hypospray x5
* [[file:TGMCTricordHypospray.png|32px]] [[#Tricordrazine|Tricordrazine]] hypospray x5
* [[file:TGMCDyloHypospray.png|32px]] [[#Dylovene|Dylovene]] hypospray x5
</tab>
<!-------------------- reagent bottles -------------------------->
<tab name="Reagent Bottles">
* [[file:TGMC Bottle.png|32px]] Bottle of [[#Bicaridine|Bicaridine]] x6
* [[file:TGMC Bottle15.png|32px]] Bottle of [[#Kelotane|Kelotane]] x6
* [[file:TGMCTramBottle.png|32px]] Bottle of [[#Tramadol|Tramadol]] x6
* [[file:TGMCTricordBottle.png|32px]] Bottle of [[#Tricordrazine|Tricordrazine]] x6
* [[file:TGMC Bottle16.png|32px]] Bottle of [[#Dylovene|Dylovene]] x6
* [[file:TGMCInapBottle.png|32px]] Bottle of [[#Inaprovaline|Inaprovaline]] x6
* [[file:TGMCParaBottle.png|32px]] Bottle of [[#Paracetamol|Paracetamol]] x6
* [[file:TGMCIsoBottle.png|32px]] Bottle of [[#Saline-Glucose|Saline-Glucose]] x6
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Soporific|Soporific]] x6
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Spaceacilin|Spaceacillin]] x6
* [[file:TGMCDexBottle.png|32px]] Bottle of [[#Dexalin|Dexalin]] x6
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Oxycodone|Oxycodone]] x6
* [[file:TGMCPolyBottle.png|32px]] Bottle of [[#Polyhexanide|Polyhexanide]] x6
</tab>
<!-------------------- chemistry equipment -------------------------->
<tab name="Chemistry Equipment">
* [[file:TGMCSyringe.png|32px]] Syringe
* [[file:TGMC SyringeCase.png|32px]] Syringe case
* [[file:TGMCBeaker.png|32px]] Beaker
* [[file:TGMCLargeBeaker.png|32px]] Large Beaker
* [[file:TGMCVial.png|32px]] Vial
* [[file:TGMCDropper.png|32px]] Dropper
* [[file:TGMCPortableDispenser.png|32px]] Portable reagent dispenser
* [[file:TGMCPortableBicaDispenser.png|32px]] Portable [[#Bicaridine|Bicaridine]] dispenser
* [[file:TGMCPortableKeloDispenser.png|32px]] Portable [[#Kelotane|Kelotane]] dispenser
* [[file:TGMCPortableTramDispenser.png|32px]] Portable [[#Tramadol|Tramadol]] dispenser
* [[file:TGMCPortableTricordDispenser.png|32px]] Portable [[#Tricordrazine|Tricordrazine]] dispenser
* [[file:TGMCPortableTricordDispenser.png|32px]] Portable BTTK-mix dispenser
</tab>
<!-------------------- misc supplies -------------------------->
<tab name="Misc">
* [[file:TGMCXenoAnalyzer.png|32px]] Xenolinguistic Analyzer x2
* [[file:Abductor drill.png|32px]] [[TGMC:Researcher|Excavation tool]]
* [[file:TGMCSurgeryPouch.png|32px]] [[TGMC:Surgery|Surgery tools]] pouch
* [[file:TGMCSurgicalWebbing.png|32px]] [[TGMC:Surgery|White surgical webbing]]
* [[file:TGMCSprayCleaner.png|32px]] Spray cleaner
* [[file:TGMCSoap.png|32px]] Soap x3
* [[file:Healthhud.png|32px]] Medical HUD x6
* [[file:TGMCRollerBed.png|32px]] Roller bed x6
</tab>
</tabs>
</div>
</div>
 
<!------------------------- basic chemicals ----------------------------->
 
=Basic Chemicals=
''Ones directly obtainable from ChemMaster. Only those with effects are listed.''
<div class="mw-collapsible mw-collapsed" style="width:100%">
<div style='text-align: right;'>
<span class="mw-customtoggle-BasicChems" align-left>'''Toggle table'''</span></div>
{| class="mw-collapsible wikitable sortable" id="mw-customcollapsible-BasicChems" style="width:100%; text-align:left; border: 1px solid #FFDD66;"
! scope="col" style='width:100px; background-color:#FFDD66; padding:10px'|Name
! scope="col" class="unsortable" style='width:400px; background-color:#FFDD66; padding:10px'|Description
! scope="col" class="unsortable" style='width:70px; background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" style='width:100px; background-color:#FFDD66; padding:10px'|Overdose  
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine}}Chlorine<span style="color:#808080;background-color:white">▮</span>
|A chemical element with a characteristic odour. Deals 1 {{BRUTE}}.
|0.2u
|30u<br>
deals 1 {{TOX}}
----
50u<br>
deals 1 {{TOX}}
|-
!style='background-color:#FFEE88;'|{{anchor|Ethanol}}Ethanol<span style="color:#404030;background-color:white">▮</span>
|A well-known alcohol with a variety of applications. Makes you drunk.
|0.4u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorine}}Fluorine<span style="color:#808080;background-color:white">▮</span>
|A highly-reactive chemical element. Deals 0.5 {{TOX}}.
|0.2u
|30u<br>
deals 1 {{TOX}}
----
50u<br>
deals 1 {{TOX}}
|-
!style='background-color:#FFEE88;'|{{anchor|Iron}}Iron<span style="color:#C8A5DC;background-color:white">▮</span>
|Pure iron is a bitter metal.
|0.2u
|30u<br>
deals 1 {{BRUTE}} and 1 {{TOX}}
----
50u<br>
deals 1 {{BRUTE}} and 1 {{TOX}}
|-
!style='background-color:#FFEE88;'|{{anchor|Lithium}}Lithium<span style="color:#808080;background-color:white">▮</span>
|A chemical element, used as antidepressant. Causes twitching, drooling, and random movements.
|0.2u
|30u<br>
deals 1 {{TOX}}
----
50u<br>
deals 2 {{TOX}}
|-
!style='background-color:#FFEE88;'|{{anchor|Mercury}}Mercury<span style="color:#484848;background-color:white">▮</span>
|A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 {{ORG|BRAIN}} damage.
|0.2u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Oxygen}}Oxygen<span style="color:#808080;background-color:white">▮</span>
|A colorless, odorless gas. Deals 0.5 {{TOX}}.
|0.2u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Radium}}Radium<span style="color:#C7C7C7;background-color:white">▮</span>
|Radium is an alkaline earth metal. It is extremely radioactive. Causes {{STAM}} loss.
|0.2u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sugar}}Sugar<span style="color:#FFFFFF;background-color:white">▮</span>
|The organic compound commonly known as table sugar and sometimes called sucrose. This white, odorless, crystalline powder has a pleasing, sweet taste.<br> Gives you nutrition roughly equal to 66% of standard food.
|0.4u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}Sulphuric Acid<span style="color:#DB5008;background-color:white">▮</span>
|A very corrosive mineral acid with the molecular formula H<sub>2</sub>SO<sub>4</sub>. Deals 0.5 {{TOX}} and 1 {{BRUTE}}.
|0.1u
|N/A
----
N/A
|-
|-
 
!style='background-color:#FFEE88;'|{{anchor|Water}}Water<span style="color:#0064C8;background-color:white">▮</span>
|A ubiquitous chemical substance that is composed of Hydrogen and [[#Oxygen|Oxygen]]. Heals mild {{BRUTE}}, {{BURN}}, and {{STAM}} damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards.<br>Purges all toxins, medicines, and food/drink reagents at a rate of 1u.
|1u
|60u<br>
10% chance to take 50 {{STAM}} damage from a muscle cramp.
----
N/A
|}
|}
</div>
<!---------------------- medical chems -------------------------->


==Medication==
=Medication=
''put bicard and shit here''
<div style='text-align: right;'>
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
<span class="mw-customtoggle-MedicalChems" align-left>'''Toggle table'''</span></div>
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
{| class="mw-collapsible wikitable sortable" id="mw-customcollapsible-MedicalChems" style="width:100%; text-align:left; border: 1px solid #FFDD66;"
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66; padding:10px'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" style='background-color:#FFDD66; padding:10px'|Treatment for
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Description
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" style='background-color:#FFDD66;'|Critical OD Threshold
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose
! scope="col" style='background-color:#FFDD66; padding:10px'|Amt<br>in<br>pill
! scope="col" style='background-color:#FFDD66; padding:10px'|Effect<br>per<br>pill
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Alkysine}}Alkysine<span style="color:#E89599;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Alkysine}}Alkysine<span style="color:#0292AC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Alkysine}}
|{{TGMC:RecursiveChem/Alkysine}}
|Brain damage
|{{ORG|BRAIN}} damage
|Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals brain damage at 3 per tick and is a very weak painkiller.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 burn and 1 toxin damage per tick.
|Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals {{ORG|BRAIN}} damage at 1.5 per tick and is a very weak painkiller (-5).
|0.05 units per tick
|0.05u
|30u
|30u<br>
|50u
deals 1 {{TOX}}
|-
----
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
50u<br>
|{{TGMC:RecursiveChem/Ammonia}}
deals 1 {{BURN}} and 1 {{TOX}}
|N/A
|10u
|A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste.
|heals 300 {{ORG|BRAIN}} damage
|0.2 units per tick
|30u
|50u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Arithrazine}}Arithrazine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Arithrazine}}Arithrazine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Arithrazine}}
|{{TGMC:RecursiveChem/Arithrazine}}
|Radiation
|{{TOX}}
|Arithrazine is an unstable medication used for the most extreme cases of radiation poisoning. Purges 6 rads and repairs 1 toxin damage per tick. Has a slight chance of dealing 1 brute per tick.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute and burn and 2 toxin damage per tick.
|Arithrazine is an unstable medication used for minor cases of toxin poisoning.<br>Heals 0.5 {{TOX}} at the cost of a 15% chance to deal 1 {{BRUTE}}.
|0.05 units per tick
|0.2u
|15u<br>
deals 1 {{TOX}}
----
25u<br>
deals 1 {{BRUTE}} and {{BURN}} and 2 {{TOX}}
| -
| -
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#DA0000;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Bicaridine}}
|{{BRUTE}}
|Bicaridine is an analgesic medication and can be used to treat physical trauma.
<br>Heals 1 {{BRUTE}}. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an additional 0.5 {{BRUTE}} above 20u.
<br>Stops {{IB|internal bleeding}} from harming the limb if you also have [[#Inaprovaline|Inaprovaline]].
|0.2u
|30u<br>
deals 1 {{BURN}}
----
50u<br>
deals 1 {{BRUTE}}, 3 {{BURN}} and 2 {{TOX}}
|15u
|15u
|25u
|heals 75 {{BRUTE}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#E8756C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Bihexajuline}}Bihexajuline<span style="color:#DFDFDF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Bicaridine}}
|{{TGMC:RecursiveChem/Bihexajuline}}
|Brute
|Bone Fractures
|Bicaridine is an analgesic medication and can be used to treat physical trauma. Heals 2 brute damage per tick.<br>If overdosed, deals 1 burn damage per tick and heals internal bleeding; critical overdose deals 1 brute, 3 burn and 2 toxin damage per tick.
|<br>Causes extreme pain (+50) and fixes bones at cryogenic (<170K) temperatures.
|0.2 units per tick
|0.2u
|30u
|30u<br>
|50u
breaks bones
----
N/A
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Clonexadone}}
|{{TGMC:RecursiveChem/Clonexadone}}
|All
|All
|A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube, repairs 3 of all the basic damage types per tick, in addition to cloneloss. Only works if body temperature is below 170K.
|A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryotube, healing 3 {{OXY}}, {{TOX}}, {{BURN}}, {{BRUTE}}, and {{CLONE}}. Only works if body temperature is below 170K.
|0.2 units per tick
|0.2u
|N/A
|N/A
|N/A
----
N/A
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Cryoxadone}}
|{{TGMC:RecursiveChem/Cryoxadone}}
|All
|All
|A chemical mixture with almost magical healing powers. Its main limitation is that the targets body temperature must be under 170K for it to metabolise correctly. Repairs 1 of all the basic damage types per tick, in addition to cloneloss.
|A chemical mixture with almost magical healing powers. Its main limitation is that the target's body temperature must be under 170K for it to metabolize correctly. Heals 1 of {{OXY}}, {{TOX}}, {{BURN}}, {{BRUTE}}, and {{CLONE}}.
|0.2 units per tick
|0.2u
|N/A
|N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Cryptobiolin}}
|N/A
|N/A
|Cryptobiolin is a sour chemical that causes confusion and dizzyness. Used in the production of other drugs.<br>If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
----
|0.2 units per tick
N/A
|30u
| -
|50u
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dermaline}}Dermaline<span style="color:#F8C57C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dermaline}}Dermaline<span style="color:#ffef00;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dermaline}}
|{{TGMC:RecursiveChem/Dermaline}}
|Burn
|{{BURN}}
|Dermaline is the next step in burn medication. Works twice as good as kelotane and enables the body to restore even the direst heat-damaged tissue.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 3 brute and 3 toxin damage per tick.
|Dermaline is the next step in {{BURN}} medication.
|0.2 units per tick
<br>Heals 2 {{BURN}} and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15), and heals 1.5 extra {{BURN}} above 10u. Purges [[#Oxycodone|Oxycodone]] at the rate of 0.2u.
|15u
|0.2u
|25u
|15u<br>
deals 1 {{BRUTE}} and 1 {{TOX}}
----
25u<br>
deals 3 {{BRUTE}} and 3 {{TOX}}
|7.5u
|heals 76 {{BURN}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C865FC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#5972FD;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dexalin}}
|{{TGMC:RecursiveChem/Dexalin}}
|Oxygen
|{{OXY}}
|Dexalin is used in the treatment of oxygen deprivation.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|Heals 3 {{OXY}}.
|0.2 units per tick
|0.2u
|30u
|30u<br>
|50u
deals 1 {{TOX}}
----
50u<br>
deals 2 {{BRUTE}} and 2 {{TOX}}
|15u
|heals 225 {{OXY}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin Plus<span style="color:#C8A5FC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dexalin Plus}}Dexalin Plus<span style="color:#2445ff;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dexalin Plus}}
|{{TGMC:RecursiveChem/Dexalin Plus}}
|Oxygen
|{{OXY}}
|Dexalin Plus is used in the treatment of oxygen deprivation. It is highly effective.<br>If overdosed, 1 toxin damage per tick; critical overdose deals 2 brute and 3 toxin damage per tick.
|Removes all {{OXY}} damage every tick.
|0.2 units per tick
|0.2u
|15u
|15u<br>
|25u
deals 1 {{TOX}}
----
25u<br>
deals 2 {{BRUTE}} and 3 {{TOX}}
|1u
|heals all {{OXY}}
|-
!style='background-color:#FFEE88;'|{{anchor|Doctor's Delight}}Doctor's Delight<span style="color:#FF8CFF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Doctor's Delight}}
|{{BRUTE}}, {{BURN}}, {{TOX}}, and {{OXY}}
|''A gulp a day keeps the MediBot away. That's probably for the best.''
Heals 0.5 of {{OXY}}, {{TOX}}, {{BURN}}, and {{BRUTE}}. Drains your nutrition while in your system, making you hungry.
|0.05u
|N/A
----
N/A
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dylovene}}Dylovene<span style="color:#A8F59C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Dylovene}}Dylovene<span style="color:#669900;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Dylovene}}
|{{TGMC:RecursiveChem/Dylovene}}
|Toxin
|{{TOX}}
|Dylovene is a broad-spectrum antitoxin. Heals 2 toxin damage per tick.<br>If overdosed, damages the eyes at 0.5 damage per tick.; critical overdose accelerates the damage to the eyes further at 1.5 damage and inflicts 2 brute and burn damage per tick.
|Dylovene is a broad-spectrum antitoxin.
|0.2 units per tick
<br>Heals 1 {{TOX}} and purges toxins, [[#Paracetamol|Paracetamol]], and [[#Larvaway|Larvaway]]. Reduces {{STAM}} regeneration at any volume, increasing with quantity, but will never go below zero.
|30u
|0.2u
|50u
|30u<br>
damages the {{ORG|EYES}} at 0.5 damage
----
50u<br>
damages the {{ORG|EYES}} at 1.5 damage and deals 2 {{BRUTE}} and {{BURN}}
|15u
|heals 75 {{TOX}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylredoxrazine<span style="color:#605048;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Ethylredoxrazine}}Ethylredoxrazine<span style="color:#605048;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Ethylredoxrazine}}
|{{TGMC:RecursiveChem/Ethylredoxrazine}}
|Drunken intoxication
|Drunken intoxication
|A powerful oxidizer that reacts with ethanol.<br>If overdosed, deals 1 toxin damage per tick.; critical overdose deals 3 toxin damage per tick.
|A powerful oxidizer that reacts with [[#Ethanol|Ethanol]].<br>
|0.2 units per tick
|0.2u
|30u
|30u<br>
|50u
deals 1 {{TOX}}
----
50u<br>
deals 3 {{TOX}}
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Hypervene}}Hypervene<span style="color:#19C832;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Hypervene}}Hypervene<span style="color:#AC6D32;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Hypervene}}
|{{TGMC:RecursiveChem/Hypervene}}
|Chemical purge/Overdose
|Chemical purges, Overdose
|Quickly purges the body of toxin damage, radiation and all other chemicals. Causes significant pain.
|Quickly purges the body of other chemicals.
|0.4 units per tick
<br>Causes significant pain (+35) and a 5% chance to vomit every tick. Purges medicine and toxin reagents at rate of 5u. Does not count as a medicine in regards to purging.
|15u
|1u
|25u
|15u<br>
causes more pain (+50)
----
25u<br>
guarantees vomiting, deals 2 {{BRUTE}} and {{BURN}}, and causes extreme pain (+50)
|3u
|15u purged
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Hyperzine}}Hyperzine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Hyronalin}}Hyronalin<span style="color:#426300;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Hyperzine}}
|Being Slow
|Hyperzine is a highly effective, muscle and adrenal stimulant that massively accelerates metabolism.  May cause heart damage. Purges Dexalin Plus.
|0.2 units per tick
|6u
|10u
|-
!style='background-color:#FFEE88;'|{{anchor|Hyronalin}}Hyronalin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Hyronalin}}
|{{TGMC:RecursiveChem/Hyronalin}}
|Radiation
|{{TOX}}
|Hyronalin is a medicinal drug used to counter the effect of radiation poisoning.<br>If overdosed, deals 1 toxin damage per tick.; critical overdose deals 1 burn and 1 toxin damage per tick.
|Hyronalin is a medicinal drug used to counter the effect of poisoning.
|0.05 units per tick
<br>Heals 1 {{TOX}}.
|30u
|0.2u
|50u
|30u<br>
deals 2 {{TOX}}
----
50u<br>
deals 1 {{BURN}} and 1 {{TOX}}
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Imidazoline}}Imidazoline<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Imidazoline}}Imidazoline<span style="color:#F7A151;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Imidazoline}}
|{{TGMC:RecursiveChem/Imidazoline}}
|Eye damage
|{{ORG|EYE}} damage
|Heals eye damage, repairs eyes by 5 damage per tick.<br>If overdosed, deals 2 toxin damage per tick.; critical overdose deals 1 burn and 2 toxin damage per tick.
|Heals {{ORG|EYE}} damage, repairs eyes by 1 damage.
|0.2 units per tick
|0.2u
|30u
|30u<br>
|50u
deals 2 {{TOX}}
----
50u<br>
deals 1 {{BURN}} and 2 {{TOX}}
|10u
|heals 50 {{ORG|EYE}} damage
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Inaprovaline}}Inaprovaline<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Inaprovaline}}Inaprovaline<span style="color:#9966CC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Inaprovaline}}
|{{TGMC:RecursiveChem/Inaprovaline}}
|Critical condition
|Critical condition
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients. Allows patients in critical condition to breathe, if their lungs allow it, and functions as a mild painkiller.<br>If overdosed, makes the patient spasm and eventually fall unconscious briefly; critical overdose causes a total blackout until it processes, and damages the heart.
|Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
|0.2 units per tick
Prevents {{OXY}} damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).
|60u
<br>{{Key|ON INJECT}}, with 15u or more, while the patient is in crit, they instantly heal 30% {{BRUTE}} and {{BURN}} damage with a 300-second cooldown.
|100u
Stops {{IB|internal bleeding}} from harming the limb if you also have [[#Bicaridine|Bicaridine]].
|0.2u
|60u<br>
makes the patient spasm and eventually fall unconscious briefly
----
100u<br>
causes a total blackout until it processes, and damages the {{ORG|HEART}}
|30u
|150 ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#D8C58C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#CC9900;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Kelotane}}
|{{TGMC:RecursiveChem/Kelotane}}
|Burn
|{{BURN}}
|Kelotane is a drug used to treat traumatic burns. Heals 2 burn per tick.<br>If overdosed, deals 1 brute and 1 toxin damage per tick; critical overdose deals 2 brute and 2 toxin damage per tick.
|Kelotane is a drug used to treat traumatic burns.
|0.2 units per tick
<br>Heals 1 {{BURN}} and lowers temperatures to normal. Causes pain (+5) at 10u and heals an additional 0.5 {{BURN}} at the cost of more pain (+15) above 20u.
|30u
|0.2u
|50u
|30u<br>
deals 1 {{BRUTE}} and 1 {{TOX}}
----
50u<br>
deals 2 {{BRUTE}} and 2 {{TOX}}
|15u
|heals 75 {{BURN}}
|-
!style='background-color:#FFEE88;'|{{anchor|Larvaway}}Larvaway<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Larvaway}}
|Larval Infection
|A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.
<br>Reduces the speed of larval growth at the cost of {{TOX}} and {{STAM}} damage that increases every 100 ticks, to a max of 300 ticks.
|0.1u
|15u<br>
deals 1 {{TOX}}
----
25u<br>
deals 2 {{TOX}}
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine<span style="color:#0066FF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Leporazine}}
|{{TGMC:RecursiveChem/Leporazine}}
|Body temperature
|Body temperature
|Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low.<br>If overdosed, may cause patients to fall unconscious briefly; critical overdose causes a total blackout until it processes.
|Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low.
|0.2 units per tick
|0.2u
|30u
|30u<br>
|50u
may cause patients to fall unconscious briefly
----
50u<br>
causes a total blackout until it processes
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Meralyne}}Meralyne<span style="color:#E6666C;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Meralyne}}Meralyne<span style="color:#FD5964;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Meralyne}}
|{{TGMC:RecursiveChem/Meralyne}}
|Brute
|{{BRUTE}}
|Meralyne is a concentrated form of bicardine and can be used to treat extensive blunt trauma.<br>If overdosed, deals 2 burn damage per tick; critical overdose increases toxicity to 2 brute, 6 burn, and 4 toxin damage per tick.<br /><br />Quick guide: Iron x4, Oxygen x2, Sugar x2, Carbon x4
|Meralyne is a concentrated form of [[#Bicaridine|Bicaridine]] and can be used to treat extensive blunt trauma.
|0.2 units per tick
<br>Heals 2 {{BRUTE}}. Causes pain above 5u (+5) and heals 1.5 extra {{BRUTE}} above 10u, at the cost of more pain (+15). Purges [[#Oxycodone|Oxycodone]] at the rate of 0.2u.
|15u
|0.2u
|25u
|15u<br>
deals 2 {{BURN}}
----
25u<br>
deals 2 {{BRUTE}}, 4 {{BURN}}, and 4 {{TOX}}
|7.5u
|heals 76 {{BRUTE}}
|-
!style='background-color:#FFEE88;'|{{anchor|Nanoblood}}Nanoblood<span style="color:#A10808;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Nanoblood}}
|Bloodloss
|A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4u, but causes 1 {{TOX}} and 6 {{STAM}} damage.
<br> Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of [[#Toxin|Toxin (reagent)]] entering the body and putting you to sleep for a while.
|0.2u
|6u<br>
deals 1.5 {{TOX}}
----
10u<br>
deals 3 {{TOX}}
|5u (inject)
|restores 60u blood
deals 25 {{TOX}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neuraline}}Neuraline<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Neuraline}}Neuraline<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Neuraline}}
|{{TGMC:RecursiveChem/Neuraline}}
|Extreme healing<br>and pain resistance.
|{{BRUTE}}, {{BURN}}, Pain, Stun, {{STAM}}
|A chemical cocktail tailored to enhance or dampen specific neural processes.Heals 7.5 brute and burn per tick, gives massive pain and stun resistance and stamina regen, but deals 3.75 toxin per tick.<br>On overdose, deals additional toxin damage; critical overdose deals extremely high brain damage.  
|A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 {{BRUTE}} and {{BURN}}, gives massive stun and pain resistance (-100), and {{STAM}} regen, but deals 3.75 {{TOX}}.
|0.4 units per tick
<br>{{Key|ON INJECT}}, with 4u or more while the patient is in crit, they instantly heal 20% {{BRUTE}} and {{BURN}} damage with a 300-second cooldown. Heals enough {{ORG|ORGAN}} damage to set any damage from above 29 to 29.
|5u
|0.4u
|6u
|5u<br>
deals 2.5 {{TOX}}
----
6u<br>
deals extremely high {{ORG|BRAIN}} damage
|4u (inject)
|heals 75 {{BRUTE}} and {{BURN}}; deals 37.5 {{TOX}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oxycodone}}Oxycodone<span style="color:#C805DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Oxycodone}}Oxycodone<span style="color:#4b4848;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Oxycodone}}
|{{TGMC:RecursiveChem/Oxycodone}}
|Pain
|Pain
|An effective and very addictive painkiller. Makes patients imprevious to pain whilst it is in their system.<br>If overdosed, causes feelings of drugginess, hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|An effective and very addictive painkiller.
|0.25 units per tick
Gives patients very heavy pain reduction (-100) and reduces Long Pain whilst it is in their system at the cost of 0.2 {{TOX}}. Is purged by [[#Meralyne|Meralyne]] and [[#Dermaline|Dermaline]] at the rate of 0.2u.
|20u
<br>Additionally, {{Key|ON INJECT}}, heals 20 {{STAM}} damage. However, once Oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
|33u
|0.25u
|15u<br>
causes feelings of drugginess and jittery-ness, causes confusion for 6 seconds, and deals 5 {{STAM}} damage
----
25u<br>
deals 3 {{TOX}} damage, causes high {{ORG|HEART}} damage, but increases pain resistance (-100)
|5u (inject)
|20 ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Paracetamol}}Paracetamol<span style="color:#C855DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Paracetamol}}Paracetamol<span style="color:#cac5c5;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Paracetamol}}
|{{TGMC:RecursiveChem/Paracetamol}}
|Pain
|Pain, {{STAM}}, {{BRUTE}}, {{BURN}}, {{TOX}}, and {{OXY}}
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller. Surprisingly stronger pain relief than you might think.<br>If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.
|0.025 units per tick
<br>Gives decent pain resistance (-35), heals very slight (0.2) {{BRUTE}}, {{BURN}}, and {{TOX}}, and grants mild {{STAM}} regen.
|60u
<br>However, it purges [[#Bicaridine|Bicaridine]], [[#Kelotane|Kelotane]], and reacts with [[#Tramadol|Tramadol]] to make [[#Serotrotium|a chem that puts you to sleep]].
|100u
|0.025u
|-
|60u<br>
!style='background-color:#FFEE88;'|{{anchor|Peridaxon}}Peridaxon<span style="color:#C845DC;background-color:white">▮</span>
decreases pain a bit (-5), causes hallucinations and deals 0.5 {{TOX}}
|{{TGMC:RecursiveChem/Peridaxon}}
----
|Organ damage
100u<br>
|Used to stabilize internal organs while waiting for surgery. Medicate cautiously.<br>Prevents the symptoms of organ damage while in a patient's system and heals 2 organ damage per tick in cryogenic temperatures.<br>If overdosed, deals 1 brute damage per tick; critical overdose deals 1 brute, 3 burn and 3 toxin damage per tick. Results in 2u instead of 4u.
deals 3 {{TOX}} damage
|0.05 units per tick
|15u
|15u
|25u
|600 ticks; heals 120 {{BRUTE}}, {{BURN}}, and {{TOX}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Peridaxon_Plus}}Peridaxon Plus<span style="color:#C845DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Peridaxon_Plus}}Peridaxon Plus<span style="color:#FFC896;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Peridaxon_Plus}}
|{{TGMC:RecursiveChem/Peridaxon_Plus}}
|Organ damage
<br>Results in 1u instead of 10u.
|Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously. Heals 4 organ damage per tick.<br>If overdosed, deals 15 toxin damage per tick; critical overdose deals another 15 toxin damage per tick. (Needs in-game testing). Results in 1u instead of 15u.
|{{ORG|ORGAN}} damage
|0.1 units per tick
|Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously.  
Each tick, heals 3 {{ORG|ORGAN}} damage, but causes 10 {{STAM}} damage and 1 {{CLONE}}, and creates 5u of [[#Toxin|Toxin (reagent)]].
|0.1u
|1u<br>
deals 15 {{TOX}}
----
2u<br>
deals 15 {{TOX}}
|1u
|1u
|2u
|heals 20 {{ORG|ORGAN}} damage
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Polyhexanide}}Polyhexanide<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Polyhexanide}}Polyhexanide<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Polyhexanide}}
|{{TGMC:RecursiveChem/Polyhexanide}}
|Filth
|Filth
|A sterilizing agent designed for internal use. Powerful, but dangerous. Causes drowsiness, then sleep. Causes toxic damage if overdosed.
|A sterilizing agent designed for internal use. Powerful, but dangerous.
|0.2 units per tick
<br>For the first 9 ticks, deals 1 {{TOX}} and causes drowsiness. For ticks 10 to 50, deals 1.25 {{TOX}} and causes sleep.
|30u
<br>Past 50 ticks, deals ever-increasing {{TOX}}.
|50u
|0.4u
|30u<br>
----
50u<br>
deals 2 {{TOX}}
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Quick Clot}}Quick Clot<span style="color:#CC00FF;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Quick Clot}}Quick Clot<span style="color:#E07BAD;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Quick Clot}}
|{{TGMC:RecursiveChem/Quick Clot}}
|Internal bleeding
<br>Results in 1u instead of 4u.
|A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in patient's system.<br>If overdosed, deals 2 brute damage per tick; critical overdose deals 2 burn and 2 toxin damage per tick. Results in 1u instead of 4u.
|{{IB|Internal bleeding}}
|0.05 units per tick
|A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents {{IB|internal bleeding}} from progressing whilst in a patient's system. Heals internal bleeding at cryogenic (<170K) temperatures. Additionally, increases blood volume by 0.2u (you normally have 560u in your body).
|15u
|0.05u
|25u
|15u<br>
deals 2 {{BRUTE}}
----
25u<br>
deals 2 {{BURN}} and 2 {{TOX}}
|10u
|200 ticks
|-
! style="background-color:#FFEE88;" |{{anchor|Quick Clot Plus}}Quick Clot Plus<span style="color:#f1accf;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Quick Clot Plus}}
<br>Results in 1u instead of 6u.
|{{IB|Internal bleeding}}
|A chemical designed to quickly and painfully remove {{IB|internal bleeding}} by encouraging coagulation. Should not be self-administered.
Each tick, heals 1/10th of an instance of internal bleeding at the cost of extreme pain (+50) and 15 {{STAM}} damage. Metabolizes into 5u of [[#Toxin|Toxin (reagent)]] each tick.
Once an {{IB}} instance is healed, deals 5 {{CLONE}}.
|0.5u
|6u<br>
deals 1.5 {{TOX}} and causes some blood loss
----
10u<br>
causes extreme blood loss
|5u
|heals 1 {{IB}}
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ryetalyn}}Ryetalyn<span style="color:#C8A5DC;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Ryetalyn}}Ryetalyn<span style="color:#AC6D32;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Ryetalyn}}
|{{TGMC:RecursiveChem/Ryetalyn}}
|Clone damage
|Poisoning
|Ryetalyn can cure all genetic abnomalities via a catalytic process.<br>If overdosed, confuses the patient and deals 1 toxin damage per tick; critical overdose deals 3 clone damage per tick and has a chance of rendering the patient unconscious briefly.
|Ryetalyn is a long-duration shield against toxic chemicals.
|0.2 units per tick
<br>Purges toxins at a rate of 5u. Is purged by [[#Kelotane|Kelotane]], [[#Tricordrazine|Tricordrazine]], and [[#Bicaridine|Bicaridine]].
|30u
|0.025u
|40u
|30u<br>
confuses the patient and deals 1 {{TOX}}
----
50u<br>
deals 3 {{CLONE}} damage and has a chance of rendering the patient unconscious briefly
|  -
|  -
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose}}Saline-Glucose<span style="color:#d4f1f9;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Saline-Glucose}}
|Bloodloss
|A mixture often used intraveinously. It restores blood at a rate of 1.2u. You normally have 560u of blood.
|0.2u
|30u<br>
deals 1 {{BRUTE}} and {{TOX}}
----
50u<br>
deals another 1 {{BRUTE}} and {{TOX}}
|10u
|restores 90u of blood
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#90F7F5;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Spaceacillin}}
|{{TGMC:RecursiveChem/Spaceacillin}}
|Infection
|Infection
|An all-purpose antiviral agent.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 2 toxin damage per tick.
|An all-purpose antiviral agent.
|0.01 units per tick
|0.01u
|30u
|30u<br>
|50u
deals 1 {{TOX}}
----
50u<br>
deals 2 {{TOX}}
|10u
|1000 ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Space Cleaner}}
|{{TGMC:RecursiveChem/Space Cleaner}}
|Filth
|Filth
|A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite!<br>If overdosed, deals 1 toxin damage per tick; critical overdose also deals 1 toxin damage per tick.
|A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite!
|0.01 units per tick
|0.01u
|30u
|30u<br>
|50u
deals 1 {{TOX}}
----
50u<br>
deals 1 {{TOX}}
| -
| -
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Synaptizine}}
|{{TGMC:RecursiveChem/Synaptizine}}
|Unconsciousness
|Stuns
|Synaptizine is used to treat various diseases. Reduces sleep, stun and paralysis duration, purges mindbreaker toxin, and a moderate painkiller. Causes feelings of drowsiness and a greater than likely chance of dealing 1 toxin damage per tick.<br>If overdosed, deals 1 toxin damage per tick; critical overdose deals 1 brute, burn and toxin damage per tick.
|Synaptizine is used to treat various diseases.<br>
|0.1 units per tick
Reduces sleep, stun and paralysis duration, purges [[#Mindbreaker Toxin|Mindbreaker Toxin]], gradually heals {{STAM}} damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 {{TOX}}. <br>
|6u
Reacts with [[#Dylovene|Dylovene]], creating Toxin (reagent).
|10u
<br>Additionally, after 10 ticks, suffers from diminishing returns on stamina healing, and after 19 ticks, starts dealing {{STAM}} damage instead of healing it.
<br>{{Key|ON INJECTION}} instantly heals 30 {{STAM}} damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.
|0.1u
|6u<br>
deals 1 {{TOX}}
----
10u<br>
deals 1 {{BRUTE}}, {{BURN}} and {{TOX}}
|2u (inject)
|20 ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tramadol}}Tramadol<span style="color:#C8A5DC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tramadol}}Tramadol<span style="color:#8a8686;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Tramadol}}
|{{TGMC:RecursiveChem/Tramadol}}
|Pain
|Pain
|A simple, yet effective painkiller. Very strong and second to Oxycodone in effectiveness.<br>If overdosed, causes hallucinations and deals 1 toxin damage per tick; critical overdose increases toxicity to 3 damage per tick.
|A simple, yet effective painkiller (-50). Very strong and second to [[#Oxycodone|Oxycodone]] in effectiveness.
|0.1 units per tick
<br>Additionally, above 20u inside the body, gives slightly higher pain resistance (-15) at the cost of 0.25 {{TOX}}.
|30u
|0.1u
|50u
|30u<br>
causes hallucinations and deals 1 {{OXY}}
----
50u<br>
deals 3 {{TOX}}
|15u
|150 ticks
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tricordazine}}Tricordazine<span style="color:#B865CC;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#FFFFFF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Tricordazine}}
|{{TGMC:RecursiveChem/Tricordazine}}
|Brute/Burn/Toxin
|{{BRUTE}}, {{BURN}}, {{TOX}}, and {{OXY}}
|Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries. Per tick, has an 80% of healing 1 brute/burn/toxin (Each damage type procs the chance independently from one another).<br>If overdosed, causes jitteriness and damages the brain by 1 per tick; critical overdose deals 3 brute, 3 burn and 3 toxin damage per tick on top.
|Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.
|0.2 units per tick
<br>Per tick, heals 0.8 {{BRUTE}} and {{BURN}}, 0.4 {{TOX}}, and 0.5 {{OXY}}. Causes increasing pain at 10u (+5), and 20u (+15).
|30u
|0.2u
|50u
|30u<br>
causes jitteriness and 1 {{ORG|BRAIN}} damage
----
50u<br>
deals 3 {{BRUTE}}, 3 {{BURN}} and 3 {{TOX}}
|15u
|heals 60 {{BRUTE}} and {{BURN}}, 30 {{TOX}}, and 40 {{OXY}}
|-
|}
 
<!------------------------- toxic chemicals ----------------------------->
 
=Toxins=
<div style='text-align: right;'>
<span class="mw-customtoggle-ToxicChems" align-left>'''Toggle table'''</span></div>
{| class="mw-collapsible wikitable sortable" id="mw-customcollapsible-ToxicChems" style="width:100%; text-align:left; border: 1px solid #FFDD66;"
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66; padding:10px'|Source
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'|Meta-bolism Rate
! scope="col" style='background-color:#FFDD66; padding:10px'|Overdose
|-
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}Neurotoxin<span style="color:#CF3600;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Neurotoxin}}
|Causes 2 {{STAM}} loss per tick, increasing after ticks 21 to 6 {{STAM}} and 46 to 15 {{STAM}}. Causes pain (+15) that increases at the same intervals at 21 ticks (+35) and 46 ticks (+50). Causes jittering after 21 ticks. If there is excess {{STAM}} damage, splits the excess between {{TOX}} and {{OXY}} damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21.
|0.4u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Hemodile}}Hemodile<span style="color:#602CFF;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Hemodile}}
|Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of [[#Transvitox|Transvitox]] or [[#Neurotoxin|Neurotoxin]]. Having both causes even greater slowdown.
|0.4u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Transvitox}}Transvitox<span style="color:#94FF00;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Transvitox}}
|Converts {{BURN}} to {{TOX}} at a rate of 1:1.1 over time, as well as causing {{BRUTE}} taken while its in the bloodstream to cause additional {{TOX}}.<br>These effects are increased in potency in the presence of [[#Neurotoxin|Neurotoxin]] and [[#Hemodile|Hemodile]]. Having both present increases potency even further.
|0.4u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Sanguinal}}Sanguinal<span style="color:#bb0a1e;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Sanguinal}}
|Potent blood-colored toxin that causes constant bleeding and reacts with other xeno toxins to cause rapid tissue damage.<br>Causes 1 {{BRUTE}} by itself, as well as 1 {{STAM}}, {{TOX}}, and {{BURN}} in the presence of [[#Hemodile|Hemodile]], [[#Neurotoxin|Neurotoxin]], and [[#Transvitox|Transvitox]], respectively.
|0.4u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Ozelomelyn}}Ozelomelyn<span style="color:#f1ddcf;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Ozelomelyn}}
|A potent xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small-scale poisoning in a organism that won't progress. Appears to be strangely water-based.<br>Causes 0.75 {{TOX}} per tick, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick.
|1.5u
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Mindbreaker_Toxin}}
|A powerful hallucinogen, it can cause fatal effects in users. Can make you go unconcious for 10 seconds.
|0.1u
|30u<br>
deals 1 {{TOX}} and makes you jitter
----
50u<br>
makes you take {{ORG|BRAIN}} damage
|-
! style="background-color:#FFEE88;" |{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
|Using [[#Peridaxon Plus|Peridaxon Plus]], [[#Quick Clot Plus|Quick Clot Plus]], or [[#Nanoblood|Nanoblood]]; mixing [[#Synaptizine|Synaptizine]] with [[#Dylovene|Dylovene]].
|A slow-metabolizing persistent toxin. Deals 0.35 {{TOX}}.
|0.1u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Satrapine}}Satrapine<span style="color:#cfb000;background-color:white">▮</span>
|[[TGMC:Sons of Mars|Sons of Mars]] Satrapine gas grenades
|Purges [[#Tramadol|Tramadol]], [[#Paracetamol|Paracetamol]] and [[#Inaprovaline|Inaprovaline]] at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes {{STAM}} damage, {{OXY}} damage, and blood loss.
|0.2u
|N/A
----
N/A
|-
!style='background-color:#FFEE88;'|{{anchor|Serotrotium}}Serotrotium<span style="color:#202040;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Serotrotium}}
<br>(yields 1 unit)
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.
Makes you do random emotes, and with some chance puts you to sleep.
|0.2u
|30u<br>
deals 0.3 {{TOX}} and makes you drowsy
----
60u<br>
deals 0.7 {{TOX}}, makes you really sleepy, and might knock you out for 1 minute.
|-
!style='background-color:#FFEE88;'|{{anchor|Serotrotium}}Zombium<span style="color:#ac0abb;background-color:white">▮</span>
|Geting bitten by a [[TGMC:Zombie|Zombie]]
|A chemical compound that turns living humans into [[TGMC:Zombie|undead monstrosities]]. Potentially from some unidentified bioweapon.<br>
After accumulating 20u, you gasp and become undefibbable if you die, taking 1.5 {{TOX}} and {{OXY}}. If you manage to accumulate 50u or more, you start taking 5 {{TOX}} and {{OXY}}.
|0.05u
|20u<br>
deals 1.5 {{TOX}} and {{OXY}}, and you can't be revived if you die
----
50u<br>
deals 5 {{TOX}} and {{OXY}}
|-
|-
|}
|}


==Other==
<!------------------------- other chemicals ----------------------------->
''put lube and shit here''


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
=Other=
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
<div style='text-align: right;'>
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
<span class="mw-customtoggle-OtherChems" align-left>'''Toggle table'''</span></div>
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
{| class="mw-collapsible wikitable sortable" id="mw-customcollapsible-OtherChems" style="width:100%; text-align:left; border: 1px solid #FFDD66;"
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='width:150px; background-color:#FFDD66; padding:10px'| Name
! scope="col" style='background-color:#FFDD66;'|Critical OD Threshold
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66; padding:10px'| Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66; padding:10px'| Description
! scope="col" style='background-color:#FFDD66; padding:10px'| Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine<span style="color:#604030;background-color:white">▮</span>
! style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Ammonia}}
|A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste.
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Cryptobiolin}}
|Cryptobiolin is a sour chemical that causes confusion and dizziness. Used in the production of other drugs.
|30u<br>
deals 1 {{TOX}}
----
50u<br>
deals 1 {{TOX}}
|-
! style="background-color:#FFEE88;" |{{anchor|Diethylamine}}Diethylamine<span style="color:#604030;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Diethylamine}}
|{{TGMC:RecursiveChem/Diethylamine}}
|A secondary amine, mildly corrosive. Used in other recipes.
|A secondary amine, mildly corrosive. Used in other recipes.
|N/a
|N/A
|N/a
----
N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foam}}Foam<span style="color:#F9E79F;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Fluorosurfactant}}
|A perfluoronated sulfonic acid that forms a foam when mixed with [[#Water|Water]]. Used in other recipes.
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Lipozine}}Lipozine<span style="color:#BBEDA4;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Lipozine}}
|A chemical compound that causes a powerful fat-burning reaction, dealing {{TOX}} damage. Drains nutrition, can be used to remove fatness.
|30u<br>
deals 1 {{BURN}} and {{TOX}}
----50u<br>
deals 1 {{BRUTE}}, 3 {{BURN}}, and 1 {{TOX}}
|-
! style="background-color:#FFEE88" |{{anchor|Russian Red}}Russian Red<span style="color:#C8A5DC;background-color:white">▮</span>
|{{TGMC:RecursiveChem/RussianRed}}
| An emergency generic treatment with extreme side effects.
Heals 10 {{BRUTE}} and {{BURN}}, as well as 2.5 {{TOX}}. However, it deals 1 {{CLONE}} damage, which can only be fixed in cryo or by sleeping while healthy.
<br>{{Key|ON INJECT}}, '''with 10u or more are injected while the patient is in crit, they instantly heal 20% of {{BRUTE}} and {{BURN}} with a 300 second cooldown; heals enough organ damage to set from above 29 to 29.'''
|15u<br>
deals 1 {{BRUTE}}
----
20u<br>
deals an extra 1 {{BRUTE}}, 2 {{BURN}}, 1 {{TOX}}, and 2 {{ORG|BRAIN}} damage
|-
! style="background-color:#FFEE88;" |{{anchor|Soporific}}Soporific
|{{TGMC:RecursiveChem/Soporific}}
|A general anesthetic, designed to knock out patients for surgery. Ostensibly.
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Foam}}Foam<span style="color:#F9E79F;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Foam}}
|{{TGMC:RecursiveChem/Foam}}
|Upon mixing spreads foam to the floor, along with any other reagents in the container.
|Upon mixing spreads foam to the floor, along with any other reagents in the container.
|N/a
|N/A
|N/a
----
|-
N/A
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Fluorosurfactant}}
|A perfluoronated sulfonic acid that forms a foam when mixed with water. Used in other recipes.
|N/a
|N/a
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Foaming Agent}}
|{{TGMC:RecursiveChem/Foaming Agent}}
|Used to make [[#Metal Foam|Metal Foam]] and [[#Iron Foam|Iron Foam]].
|Used to make [[#Metal Foam|Metal Foam]] and [[#Iron Foam|Iron Foam]].
|N/a
|N/A
|N/a
----
N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Iron Foam}}Iron Foam<span style="color:#BEC7C9;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Iron Foam}}Iron Foam<span style="color:#BEC7C9;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Iron Foam}}
|{{TGMC:RecursiveChem/Iron Foam}}
|Creates lightweight metal foam walls. These can be easily destroyed through.
|Creates lightweight metal foam walls. These can be easily destroyed.
|N/a
|N/A
|N/a
----
N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lipozine}}Lipozine<span style="color:#BBEDA4;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam<span style="color:#BEC7C9;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Lipozine}}
|{{TGMC:RecursiveChem/Metal Foam}}
|A chemical compound that causes a powerful fat-burning reaction. Drains nutrition, can be used to remove fatness.
|Creates lightweight metal foam walls. These can be easily destroyed.
|30u
|N/A
|50u
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
|{{TGMC:RecursiveChem/Smoke}}
|Upon reaction, produces smoke that carries the other reagents in the beaker.<br>The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)).
| N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
|{{TGMC:RecursiveChem/Flash_powder}}
|Upon reaction, stuns people in an area.<br>The radius of the stun is equal to 5, with a stronger stun within 3 tiles.
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
|{{TGMC:RecursiveChem/Napalm}}
|Upon reaction, sets an area on fire.<br>The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)).
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|White Phosphorus Smoke}}White Phosphorus Smoke
|{{TGMC:RecursiveChem/wpsmoke}}
|Upon reaction, fills an area with noxious, damaging smoke.<br>The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)).
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Tanglefoot Gas}}Tanglefoot Gas
|{{TGMC:RecursiveChem/tanglefoot}}
|Upon reaction, fills an area with purple smoke that drains xeno plasma.<br>The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)).
| N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Gunpowder}}Gunpowder
|{{TGMC:RecursiveChem/Gunpowder}}
|Upon reaction, causes a light explosion.<br>The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)).
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|ANFO}}ANFO
|{{TGMC:RecursiveChem/ANFO}}
|Upon reaction, causes a heavy explosion.<br>The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2.
|N/A
----
N/A
|-
|}
 
=Research=
<div style="text-align: right;">
<span class="mw-customtoggle-ResearchChems" align-left>'''Toggle table'''</span></div>
{| class="mw-collapsible wikitable sortable" id="mw-customcollapsible-ResearchChems" style="width:100%; text-align:left; border: 1px solid #FFDD66;"
! scope="col" style="width:150px; background-color:#FFDD66; padding:10px" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66; padding:10px" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66; padding:10px" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66; padding:10px" |Meta-bolism Rate
! scope="col" style="background-color:#FFDD66; padding:10px" | Overdose
|-
! style="background-color:#FFEE88;" |{{anchor|Lemoline Duplication}}Lemoline Duplication<span style="color:#66801e;background-color:white">▮</span>
|{{TGMC:RecursiveChem/LemolineDupe}}
|A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction.
|N/A
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Quietus}}Quietus<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Quietus}}
| This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on its own, must be purged.<br> Causes {{STAM}} loss for the first 2 minutes, or the first 60 ticks, after injection.<br>Afterwards, causes high {{OXY}} damage when unconscious (which includes sleeping). Causes 30 {{TOX}} damage when fully purged.
|0u
|N/A
----
N/A
|-
! style="background-color:#FFEE88;" |{{anchor|Somolent}}Somolent<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Somolent}}
|This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.<br>Heals both {{BRUTE}} and {{BURN}} but only when unconscious. The first 25 ticks heal increasing {{BRUTE}} and {{BURN}} equal to 0.4 multiplied by the current tick.<br>Afterwards, heals 10 of both {{BRUTE}} and {{BURN}} in addition to a small amount of {{CLONE}} that scales with health, healing a default 0.2 {{CLONE}}, with an additional 0.02 {{CLONE}} healed for each point of health the user is missing, per tick.<br>After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing {{STAM}} damage.
|0.2u
|30u<br>
causes you to metabolize even faster, adding 1u to the metabolism rate
----
N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam<span style="color:#BEC7C9;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Medical Nanites}}Medical Nanites<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Metal Foam}}
|{{TGMC:RecursiveChem/Medical_Nanites}}
|Creates lightweight metal foam walls. These can be easily destroyed through.
|'''Main page: [[TGMC:Nanites guide|Nanites guide]]'''
|N/a
These are a batch of construction nanites altered for ''in-vivo'' replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.<br>For the first 150 ticks, or about 5 minutes, causes very mild {{BRUTE}} and {{BURN}}, as well as 1 {{TOX}} and 1.5 {{STAM}} damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.<br>Afterwards, it consumes blood at a rate of 2u when nanites are below 30u in order to create 0.25u of nanites.<br>If {{BRUTE}} and/or {{BURN}} is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 3 {{BRUTE}} and {{BURN}} damage and 0.15 {{TOX}} damage. They also give pain resistance (-50).
|N/a
Nanites will purge all other chemicals that heal {{BRUTE}} and {{BURN}} damage, and painkillers, as well as [[#Doctor's Delight|Doctor's Delight]] and [[#Tricordrazine|Tricordrazine]], and cannot be purged by [[#Hypervene|Hypervene]] or [[#Ozelomelyn|Ozelomelyn]]. Dialysis is needed to remove them.
|0u
|36u<br>
deals 1 {{TOX}} and causes you to lose 0.25u of nanites
----
N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
! style="background-color:#FFEE88;" |{{anchor|Stimulon}}Stimulon<span style="color:#19C832;background-color:white">▮</span>
|{{TGMC:RecursiveChem/Mindbreaker Toxin}}
|{{TGMC:RecursiveChem/Stimulon}}
|A powerful hallucinogen, it can cause fatal effects in users.<br>If overdosed, deals 1 toxin damage per tick and makes you jitter; critical overdose also makes you take brain damage.
|A chemical designed to boost running by driving your body beyond its normal limits. Can have unpredictable side effects, caution recommended.<br>{{Key|ON INJECT}}, causes 10 {{CLONE}} and increases your movement speed. Causes 1 {{STAM}} and 0.5 to 4 {{BRUTE}}.<br>Additionally, causes increasing amounts of {{CLONE}}, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of Stimulon inside the body at a 20% chance every tick.<br>Stuns you for a while after it leaves the body.
|30u
|0u
|50u
|N/A
----
N/A
|-
|-
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Latest revision as of 03:23, 4 July 2024

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.

Basic Chemistry (Read First)

When we talk about chemicals and chemical processing in-game, there are a few important things to keep in mind to understand how this all works:

  • A tick is a "game turn", which takes approximately 2 seconds. Most chemicals do their effect each tick. "Per tick" is omitted from description.
    • For example, Bicaridine has 15u in pill. It heals 1 BRUTE damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE damage in total.
    • If an effect is NOT per tick - it is explicitly stated. It is usually ON INJECT, which means when the reagent enters your body, whether by injection, pill, gas or any other way.
  • Damage types are BRUTE, BURN, OXY, and TOX.
    • There are additional special damage types for certain chemicals. These are CLONELOSS, STAMINA, and ORGAN.
  • OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes OD, then Critical OD.
  • Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level. Negative amounts (-5) indicate a reduction in pain. Positive amounts (+5) indicate an increase in pain.
  • You can hover over reagents needed in the formula to see how to create them.
  • Number of chemicals processable is determined by the kidneys. A healthy set can process up to 5 chemicals at once - any above that will cause a dizziness and periodic confusion. A damaged set will cause the user to vomit in addition to lowering the number of chemicals before becoming dizzy and confused.


Machinery

Chem Dispenser Chemical Dispensers

This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chemicals that you want to react together in order to make drugs.

  • You can save recipes here to save a lot of time!

ChemMaster ChemMaster

Separates, filters, and packages reagents into useable forms.

  • Any reagents left in the buffer when a beaker is removed will be deleted.
  • Can make 30u injectors, 60u liquid bottles, and 240u pill bottles containing sixteen-15u pills. It is also capable of generating its own pill bottles.

Reagent Grinder All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.

  • If there is a reagent associated with the item, the grinder will distill a pure sample inside the collection beaker.
    • For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly, respectively.

Medical Vendor NanotrasenMed Plus

Dispenses reagent bottles that you can empty into beakers.

  • Can refill bottles and injectors infinitely (as long as it's something that can be vended, so no Neuraline or custom injector refills).
Click for Contents

<tabs> <tab name="Pill Bottles">

</tab> <tab name="Hyposprays">

</tab> <tab name="Reagent Bottles">

</tab> <tab name="Chemistry Equipment">

  • Syringe
  • Syringe case
  • Beaker
  • Large Beaker
  • Vial
  • Dropper
  • Portable reagent dispenser
  • Portable Bicaridine dispenser
  • Portable Kelotane dispenser
  • Portable Tramadol dispenser
  • Portable Tricordrazine dispenser
  • Portable BTTK-mix dispenser

</tab> <tab name="Misc">

</tab> </tabs>


Basic Chemicals

Ones directly obtainable from ChemMaster. Only those with effects are listed.

Toggle table
Name Description Meta-bolism Rate Overdose
Chlorine A chemical element with a characteristic odour. Deals 1 BRUTE. 0.2u 30u

deals 1 TOX


50u
deals 1 TOX

Ethanol A well-known alcohol with a variety of applications. Makes you drunk. 0.4u N/A

N/A

Fluorine A highly-reactive chemical element. Deals 0.5 TOX. 0.2u 30u

deals 1 TOX


50u
deals 1 TOX

Iron Pure iron is a bitter metal. 0.2u 30u

deals 1 BRUTE and 1 TOX


50u
deals 1 BRUTE and 1 TOX

Lithium A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. 0.2u 30u

deals 1 TOX


50u
deals 2 TOX

Mercury A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 BRAIN damage. 0.2u N/A

N/A

Oxygen A colorless, odorless gas. Deals 0.5 TOX. 0.2u N/A

N/A

Radium Radium is an alkaline earth metal. It is extremely radioactive. Causes STAM loss. 0.2u N/A

N/A

Sugar The organic compound commonly known as table sugar and sometimes called sucrose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Gives you nutrition roughly equal to 66% of standard food.
0.4u N/A

N/A

Sulphuric Acid A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE. 0.1u N/A

N/A

Water A ubiquitous chemical substance that is composed of Hydrogen and Oxygen. Heals mild BRUTE, BURN, and STAM damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards.
Purges all toxins, medicines, and food/drink reagents at a rate of 1u.
1u 60u

10% chance to take 50 STAM damage from a muscle cramp.


N/A

Medication

Toggle table
Name Recipe Treatment for Description Meta-bolism Rate Overdose Amt
in
pill
Effect
per
pill
Alkysine Template:TGMC:RecursiveChem/Alkysine BRAIN damage Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals BRAIN damage at 1.5 per tick and is a very weak painkiller (-5). 0.05u 30u

deals 1 TOX


50u
deals 1 BURN and 1 TOX

10u heals 300 BRAIN damage
Arithrazine Template:TGMC:RecursiveChem/Arithrazine TOX Arithrazine is an unstable medication used for minor cases of toxin poisoning.
Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE.
0.2u 15u

deals 1 TOX


25u
deals 1 BRUTE and BURN and 2 TOX

- -
Bicaridine Template:TGMC:RecursiveChem/Bicaridine BRUTE Bicaridine is an analgesic medication and can be used to treat physical trauma.


Heals 1 BRUTE. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an additional 0.5 BRUTE above 20u.
Stops internal bleeding from harming the limb if you also have Inaprovaline.

0.2u 30u

deals 1 BURN


50u
deals 1 BRUTE, 3 BURN and 2 TOX

15u heals 75 BRUTE
Bihexajuline Template:TGMC:RecursiveChem/Bihexajuline Bone Fractures
Causes extreme pain (+50) and fixes bones at cryogenic (<170K) temperatures.
0.2u 30u

breaks bones


N/A

- -
Clonexadone Template:TGMC:RecursiveChem/Clonexadone All A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryotube, healing 3 OXY, TOX, BURN, BRUTE, and CLONELOSS. Only works if body temperature is below 170K. 0.2u N/A

N/A

- -
Cryoxadone Template:TGMC:RecursiveChem/Cryoxadone All A chemical mixture with almost magical healing powers. Its main limitation is that the target's body temperature must be under 170K for it to metabolize correctly. Heals 1 of OXY, TOX, BURN, BRUTE, and CLONELOSS. 0.2u N/A

N/A

- -
Dermaline Template:TGMC:RecursiveChem/Dermaline BURN Dermaline is the next step in BURN medication.


Heals 2 BURN and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15), and heals 1.5 extra BURN above 10u. Purges Oxycodone at the rate of 0.2u.

0.2u 15u

deals 1 BRUTE and 1 TOX


25u
deals 3 BRUTE and 3 TOX

7.5u heals 76 BURN
Dexalin Template:TGMC:RecursiveChem/Dexalin OXY Heals 3 OXY. 0.2u 30u

deals 1 TOX


50u
deals 2 BRUTE and 2 TOX

15u heals 225 OXY
Dexalin Plus Template:TGMC:RecursiveChem/Dexalin Plus OXY Removes all OXY damage every tick. 0.2u 15u

deals 1 TOX


25u
deals 2 BRUTE and 3 TOX

1u heals all OXY
Doctor's Delight Template:TGMC:RecursiveChem/Doctor's Delight BRUTE, BURN, TOX, and OXY A gulp a day keeps the MediBot away. That's probably for the best.

Heals 0.5 of OXY, TOX, BURN, and BRUTE. Drains your nutrition while in your system, making you hungry.

0.05u N/A

N/A

- -
Dylovene Template:TGMC:RecursiveChem/Dylovene TOX Dylovene is a broad-spectrum antitoxin.


Heals 1 TOX and purges toxins, Paracetamol, and Larvaway. Reduces STAM regeneration at any volume, increasing with quantity, but will never go below zero.

0.2u 30u

damages the EYES at 0.5 damage


50u
damages the EYES at 1.5 damage and deals 2 BRUTE and BURN

15u heals 75 TOX
Ethylredoxrazine Template:TGMC:RecursiveChem/Ethylredoxrazine Drunken intoxication A powerful oxidizer that reacts with Ethanol.
0.2u 30u

deals 1 TOX


50u
deals 3 TOX

- -
Hypervene Template:TGMC:RecursiveChem/Hypervene Chemical purges, Overdose Quickly purges the body of other chemicals.


Causes significant pain (+35) and a 5% chance to vomit every tick. Purges medicine and toxin reagents at rate of 5u. Does not count as a medicine in regards to purging.

1u 15u

causes more pain (+50)


25u
guarantees vomiting, deals 2 BRUTE and BURN, and causes extreme pain (+50)

3u 15u purged
Hyronalin Template:TGMC:RecursiveChem/Hyronalin TOX Hyronalin is a medicinal drug used to counter the effect of poisoning.


Heals 1 TOX.

0.2u 30u

deals 2 TOX


50u
deals 1 BURN and 1 TOX

- -
Imidazoline Template:TGMC:RecursiveChem/Imidazoline EYE damage Heals EYE damage, repairs eyes by 1 damage. 0.2u 30u

deals 2 TOX


50u
deals 1 BURN and 2 TOX

10u heals 50 EYE damage
Inaprovaline Template:TGMC:RecursiveChem/Inaprovaline Critical condition Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.

Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).
ON INJECT, with 15u or more, while the patient is in crit, they instantly heal 30% BRUTE and BURN damage with a 300-second cooldown. Stops internal bleeding from harming the limb if you also have Bicaridine.

0.2u 60u

makes the patient spasm and eventually fall unconscious briefly


100u
causes a total blackout until it processes, and damages the HEART

30u 150 ticks
Kelotane Template:TGMC:RecursiveChem/Kelotane BURN Kelotane is a drug used to treat traumatic burns.


Heals 1 BURN and lowers temperatures to normal. Causes pain (+5) at 10u and heals an additional 0.5 BURN at the cost of more pain (+15) above 20u.

0.2u 30u

deals 1 BRUTE and 1 TOX


50u
deals 2 BRUTE and 2 TOX

15u heals 75 BURN
Larvaway Template:TGMC:RecursiveChem/Larvaway Larval Infection A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.


Reduces the speed of larval growth at the cost of TOX and STAM damage that increases every 100 ticks, to a max of 300 ticks.

0.1u 15u

deals 1 TOX


25u
deals 2 TOX

- -
Leporazine Template:TGMC:RecursiveChem/Leporazine Body temperature Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low. 0.2u 30u

may cause patients to fall unconscious briefly


50u
causes a total blackout until it processes

- -
Meralyne Template:TGMC:RecursiveChem/Meralyne BRUTE Meralyne is a concentrated form of Bicaridine and can be used to treat extensive blunt trauma.


Heals 2 BRUTE. Causes pain above 5u (+5) and heals 1.5 extra BRUTE above 10u, at the cost of more pain (+15). Purges Oxycodone at the rate of 0.2u.

0.2u 15u

deals 2 BURN


25u
deals 2 BRUTE, 4 BURN, and 4 TOX

7.5u heals 76 BRUTE
Nanoblood Template:TGMC:RecursiveChem/Nanoblood Bloodloss A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4u, but causes 1 TOX and 6 STAM damage.


Additionally, when below 60% blood, doubles the rate of blood gain. When below 40% blood, instantly brings blood back up to 40% at the cost of 25u of Toxin (reagent) entering the body and putting you to sleep for a while.

0.2u 6u

deals 1.5 TOX


10u
deals 3 TOX

5u (inject) restores 60u blood

deals 25 TOX

Neuraline Template:TGMC:RecursiveChem/Neuraline BRUTE, BURN, Pain, Stun, STAM A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive stun and pain resistance (-100), and STAM regen, but deals 3.75 TOX.


ON INJECT, with 4u or more while the patient is in crit, they instantly heal 20% BRUTE and BURN damage with a 300-second cooldown. Heals enough ORGAN damage to set any damage from above 29 to 29.

0.4u 5u

deals 2.5 TOX


6u
deals extremely high BRAIN damage

4u (inject) heals 75 BRUTE and BURN; deals 37.5 TOX
Oxycodone Template:TGMC:RecursiveChem/Oxycodone Pain An effective and very addictive painkiller.

Gives patients very heavy pain reduction (-100) and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline at the rate of 0.2u.
Additionally, ON INJECT, heals 20 STAM damage. However, once Oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.

0.25u 15u

causes feelings of drugginess and jittery-ness, causes confusion for 6 seconds, and deals 5 STAM damage


25u
deals 3 TOX damage, causes high HEART damage, but increases pain resistance (-100)

5u (inject) 20 ticks
Paracetamol Template:TGMC:RecursiveChem/Paracetamol Pain, STAM, BRUTE, BURN, TOX, and OXY Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.


Gives decent pain resistance (-35), heals very slight (0.2) BRUTE, BURN, and TOX, and grants mild STAM regen.
However, it purges Bicaridine, Kelotane, and reacts with Tramadol to make a chem that puts you to sleep.

0.025u 60u

decreases pain a bit (-5), causes hallucinations and deals 0.5 TOX


100u
deals 3 TOX damage

15u 600 ticks; heals 120 BRUTE, BURN, and TOX
Peridaxon Plus Template:TGMC:RecursiveChem/Peridaxon Plus


Results in 1u instead of 10u.

ORGAN damage Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously.

Each tick, heals 3 ORGAN damage, but causes 10 STAM damage and 1 CLONELOSS, and creates 5u of Toxin (reagent).

0.1u 1u

deals 15 TOX


2u
deals 15 TOX

1u heals 20 ORGAN damage
Polyhexanide Template:TGMC:RecursiveChem/Polyhexanide Filth A sterilizing agent designed for internal use. Powerful, but dangerous.


For the first 9 ticks, deals 1 TOX and causes drowsiness. For ticks 10 to 50, deals 1.25 TOX and causes sleep.
Past 50 ticks, deals ever-increasing TOX.

0.4u 30u

50u
deals 2 TOX

- -
Quick Clot Template:TGMC:RecursiveChem/Quick Clot


Results in 1u instead of 4u.

Internal bleeding A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in a patient's system. Heals internal bleeding at cryogenic (<170K) temperatures. Additionally, increases blood volume by 0.2u (you normally have 560u in your body). 0.05u 15u

deals 2 BRUTE


25u
deals 2 BURN and 2 TOX

10u 200 ticks
Quick Clot Plus Template:TGMC:RecursiveChem/Quick Clot Plus


Results in 1u instead of 6u.

Internal bleeding A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered.

Each tick, heals 1/10th of an instance of internal bleeding at the cost of extreme pain (+50) and 15 STAM damage. Metabolizes into 5u of Toxin (reagent) each tick. Once an IB instance is healed, deals 5 CLONELOSS.

0.5u 6u

deals 1.5 TOX and causes some blood loss


10u
causes extreme blood loss

5u heals 1 IB
Ryetalyn Template:TGMC:RecursiveChem/Ryetalyn Poisoning Ryetalyn is a long-duration shield against toxic chemicals.


Purges toxins at a rate of 5u. Is purged by Kelotane, Tricordrazine, and Bicaridine.

0.025u 30u

confuses the patient and deals 1 TOX


50u
deals 3 CLONELOSS damage and has a chance of rendering the patient unconscious briefly

- -
Saline-Glucose Template:TGMC:RecursiveChem/Saline-Glucose Bloodloss A mixture often used intraveinously. It restores blood at a rate of 1.2u. You normally have 560u of blood. 0.2u 30u

deals 1 BRUTE and TOX


50u
deals another 1 BRUTE and TOX

10u restores 90u of blood
Spaceacillin Template:TGMC:RecursiveChem/Spaceacillin Infection An all-purpose antiviral agent. 0.01u 30u

deals 1 TOX


50u
deals 2 TOX

10u 1000 ticks
Space Cleaner Template:TGMC:RecursiveChem/Space Cleaner Filth A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite! 0.01u 30u

deals 1 TOX


50u
deals 1 TOX

- -
Synaptizine Template:TGMC:RecursiveChem/Synaptizine Stuns Synaptizine is used to treat various diseases.

Reduces sleep, stun and paralysis duration, purges Mindbreaker Toxin, gradually heals STAM damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 TOX.
Reacts with Dylovene, creating Toxin (reagent).
Additionally, after 10 ticks, suffers from diminishing returns on stamina healing, and after 19 ticks, starts dealing STAM damage instead of healing it.
ON INJECTION instantly heals 30 STAM damage. However, once it runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds.

0.1u 6u

deals 1 TOX


10u
deals 1 BRUTE, BURN and TOX

2u (inject) 20 ticks
Tramadol Template:TGMC:RecursiveChem/Tramadol Pain A simple, yet effective painkiller (-50). Very strong and second to Oxycodone in effectiveness.


Additionally, above 20u inside the body, gives slightly higher pain resistance (-15) at the cost of 0.25 TOX.

0.1u 30u

causes hallucinations and deals 1 OXY


50u
deals 3 TOX

15u 150 ticks
Tricordrazine Template:TGMC:RecursiveChem/Tricordazine BRUTE, BURN, TOX, and OXY Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.


Per tick, heals 0.8 BRUTE and BURN, 0.4 TOX, and 0.5 OXY. Causes increasing pain at 10u (+5), and 20u (+15).

0.2u 30u

causes jitteriness and 1 BRAIN damage


50u
deals 3 BRUTE, 3 BURN and 3 TOX

15u heals 60 BRUTE and BURN, 30 TOX, and 40 OXY


Toxins

Toggle table
Name Source Description Meta-bolism Rate Overdose
Neurotoxin Template:TGMC:RecursiveChem/Neurotoxin Causes 2 STAM loss per tick, increasing after ticks 21 to 6 STAM and 46 to 15 STAM. Causes pain (+15) that increases at the same intervals at 21 ticks (+35) and 46 ticks (+50). Causes jittering after 21 ticks. If there is excess STAM damage, splits the excess between TOX and OXY damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21. 0.4u N/A

N/A

Hemodile Template:TGMC:RecursiveChem/Hemodile Impedes motor functions and muscle response, causing slower movement.
Causes heavy slowdown that gets doubled in the presence of Transvitox or Neurotoxin. Having both causes even greater slowdown.
0.4u N/A

N/A

Transvitox Template:TGMC:RecursiveChem/Transvitox Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken while its in the bloodstream to cause additional TOX.
These effects are increased in potency in the presence of Neurotoxin and Hemodile. Having both present increases potency even further.
0.4u N/A

N/A

Sanguinal Template:TGMC:RecursiveChem/Sanguinal Potent blood-colored toxin that causes constant bleeding and reacts with other xeno toxins to cause rapid tissue damage.
Causes 1 BRUTE by itself, as well as 1 STAM, TOX, and BURN in the presence of Hemodile, Neurotoxin, and Transvitox, respectively.
0.4u N/A

N/A

Ozelomelyn Template:TGMC:RecursiveChem/Ozelomelyn A potent xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small-scale poisoning in a organism that won't progress. Appears to be strangely water-based.
Causes 0.75 TOX per tick, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick.
1.5u N/A

N/A

Mindbreaker Toxin Template:TGMC:RecursiveChem/Mindbreaker Toxin A powerful hallucinogen, it can cause fatal effects in users. Can make you go unconcious for 10 seconds. 0.1u 30u

deals 1 TOX and makes you jitter


50u
makes you take BRAIN damage

Toxin Using Peridaxon Plus, Quick Clot Plus, or Nanoblood; mixing Synaptizine with Dylovene. A slow-metabolizing persistent toxin. Deals 0.35 TOX. 0.1u N/A

N/A

Satrapine Sons of Mars Satrapine gas grenades Purges Tramadol, Paracetamol and Inaprovaline at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes STAM damage, OXY damage, and blood loss. 0.2u N/A

N/A

Serotrotium Template:TGMC:RecursiveChem/Serotrotium


(yields 1 unit)

A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.

Makes you do random emotes, and with some chance puts you to sleep.

0.2u 30u

deals 0.3 TOX and makes you drowsy


60u
deals 0.7 TOX, makes you really sleepy, and might knock you out for 1 minute.

Zombium Geting bitten by a Zombie A chemical compound that turns living humans into undead monstrosities. Potentially from some unidentified bioweapon.

After accumulating 20u, you gasp and become undefibbable if you die, taking 1.5 TOX and OXY. If you manage to accumulate 50u or more, you start taking 5 TOX and OXY.

0.05u 20u

deals 1.5 TOX and OXY, and you can't be revived if you die


50u
deals 5 TOX and OXY


Other

Toggle table
Name Recipe Description Overdose Threshold
Ammonia Template:TGMC:RecursiveChem/Ammonia A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. N/A

N/A

Cryptobiolin Template:TGMC:RecursiveChem/Cryptobiolin Cryptobiolin is a sour chemical that causes confusion and dizziness. Used in the production of other drugs. 30u

deals 1 TOX


50u
deals 1 TOX

Diethylamine Template:TGMC:RecursiveChem/Diethylamine A secondary amine, mildly corrosive. Used in other recipes. N/A

N/A

Fluorosurfactant Template:TGMC:RecursiveChem/Fluorosurfactant A perfluoronated sulfonic acid that forms a foam when mixed with Water. Used in other recipes. N/A

N/A

Lipozine Template:TGMC:RecursiveChem/Lipozine A chemical compound that causes a powerful fat-burning reaction, dealing TOX damage. Drains nutrition, can be used to remove fatness. 30u

deals 1 BURN and TOX


50u

deals 1 BRUTE, 3 BURN, and 1 TOX

Russian Red Template:TGMC:RecursiveChem/RussianRed An emergency generic treatment with extreme side effects.

Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 CLONELOSS damage, which can only be fixed in cryo or by sleeping while healthy.
ON INJECT, with 10u or more are injected while the patient is in crit, they instantly heal 20% of BRUTE and BURN with a 300 second cooldown; heals enough organ damage to set from above 29 to 29.

15u

deals 1 BRUTE


20u
deals an extra 1 BRUTE, 2 BURN, 1 TOX, and 2 BRAIN damage

Soporific Template:TGMC:RecursiveChem/Soporific A general anesthetic, designed to knock out patients for surgery. Ostensibly. N/A

N/A

Foam Template:TGMC:RecursiveChem/Foam Upon mixing spreads foam to the floor, along with any other reagents in the container. N/A

N/A

Foaming Agent Template:TGMC:RecursiveChem/Foaming Agent Used to make Metal Foam and Iron Foam. N/A

N/A

Iron Foam Template:TGMC:RecursiveChem/Iron Foam Creates lightweight metal foam walls. These can be easily destroyed. N/A

N/A

Metal Foam Template:TGMC:RecursiveChem/Metal Foam Creates lightweight metal foam walls. These can be easily destroyed. N/A

N/A

Smoke Template:TGMC:RecursiveChem/Smoke Upon reaction, produces smoke that carries the other reagents in the beaker.
The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)).
N/A

N/A

Flash Powder Template:TGMC:RecursiveChem/Flash powder Upon reaction, stuns people in an area.
The radius of the stun is equal to 5, with a stronger stun within 3 tiles.
N/A

N/A

Napalm Template:TGMC:RecursiveChem/Napalm Upon reaction, sets an area on fire.
The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)).
N/A

N/A

White Phosphorus Smoke Template:TGMC:RecursiveChem/wpsmoke Upon reaction, fills an area with noxious, damaging smoke.
The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)).
N/A

N/A

Tanglefoot Gas Template:TGMC:RecursiveChem/tanglefoot Upon reaction, fills an area with purple smoke that drains xeno plasma.
The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)).
N/A

N/A

Gunpowder Template:TGMC:RecursiveChem/Gunpowder Upon reaction, causes a light explosion.
The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)).
N/A

N/A

ANFO Template:TGMC:RecursiveChem/ANFO Upon reaction, causes a heavy explosion.
The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2.
N/A

N/A

Research

Toggle table
Name Recipe Description Meta-bolism Rate Overdose
Lemoline Duplication Template:TGMC:RecursiveChem/LemolineDupe A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction. N/A N/A

N/A

Quietus Template:TGMC:RecursiveChem/Quietus This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on its own, must be purged.
Causes STAM loss for the first 2 minutes, or the first 60 ticks, after injection.
Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged.
0u N/A

N/A

Somolent Template:TGMC:RecursiveChem/Somolent This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people.
Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick.
Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of CLONELOSS that scales with health, healing a default 0.2 CLONELOSS, with an additional 0.02 CLONELOSS healed for each point of health the user is missing, per tick.
After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing STAM damage.
0.2u 30u

causes you to metabolize even faster, adding 1u to the metabolism rate


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Medical Nanites Template:TGMC:RecursiveChem/Medical Nanites Main page: Nanites guide

These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection.
For the first 150 ticks, or about 5 minutes, causes very mild BRUTE and BURN, as well as 1 TOX and 1.5 STAM damage, as the body becomes accustomed to the nanites, replicating at a rate of 0.2u in the meanwhile.
Afterwards, it consumes blood at a rate of 2u when nanites are below 30u in order to create 0.25u of nanites.
If BRUTE and/or BURN is present and nanite levels are above 5u, 0.5u of nanites are consumed per damage type to heal 3 BRUTE and BURN damage and 0.15 TOX damage. They also give pain resistance (-50). Nanites will purge all other chemicals that heal BRUTE and BURN damage, and painkillers, as well as Doctor's Delight and Tricordrazine, and cannot be purged by Hypervene or Ozelomelyn. Dialysis is needed to remove them.

0u 36u

deals 1 TOX and causes you to lose 0.25u of nanites


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Stimulon Template:TGMC:RecursiveChem/Stimulon A chemical designed to boost running by driving your body beyond its normal limits. Can have unpredictable side effects, caution recommended.
ON INJECT, causes 10 CLONELOSS and increases your movement speed. Causes 1 STAM and 0.5 to 4 BRUTE.
Additionally, causes increasing amounts of CLONELOSS, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of Stimulon inside the body at a 20% chance every tick.
Stuns you for a while after it leaves the body.
0u N/A

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