TGMC:Guide to chemistry: Difference between revisions
imported>NyoomVoyager mNo edit summary |
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{{TGMC}} | {{TGMC}} | ||
<!--------------------- info about how chemicals work and the damage systems ---------------------> | <!--------------------- info about how chemicals work and the damage systems ---------------------> | ||
= | =Basic Chemistry (Read First)= | ||
* ''' | When we talk about chemicals and chemical processing in-game, there are a few important things to keep in mind to understand how this all works: | ||
* '''A tick is a "game turn", which takes approximately 2 seconds. Most chemicals do their effect each tick. "Per tick" is omitted from description.''' | |||
**''For example, Bicaridine has 15u in pill. It heals 1 {{BRUTE}} damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 {{BRUTE}} damage in total.'' | **''For example, Bicaridine has 15u in pill. It heals 1 {{BRUTE}} damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 {{BRUTE}} damage in total.'' | ||
* | ** If an effect is NOT per tick - it is explicitly stated. It is usually {{Key|'''ON INJECT'''}}, which means when the reagent enters your body, whether by injection, pill, gas or any other way. | ||
* '''Damage types are | * '''Damage types are''' {{BRUTE}}, {{BURN}}, {{OXY}}, and {{TOX}}. | ||
** | ** There are additional special damage types for certain chemicals. These are {{CLONE}}, {{STAM|STAMINA}}, and {{ORG|ORGAN}}. | ||
* '''OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes | * '''OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects.''' In table, first comes OD, then Critical OD. | ||
* '''Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level.''' | * '''Some reagents have different pain effects for different levels.''' + and - indicate ADDITIONAL change at each level. Negative amounts (-5) indicate a '''''reduction''''' in pain. Positive amounts (+5) indicate an '''''increase''''' in pain. | ||
* You can hover over reagents needed in the formula to see how to create them. | * You can hover over reagents needed in the formula to see how to create them. | ||
* ''' | * '''Number of chemicals processable is determined by the kidneys.''' A healthy set can process up to 5 chemicals at once - any above that will cause a dizziness and periodic confusion. A damaged set will cause the user to vomit in addition to lowering the number of chemicals before becoming dizzy and confused. | ||
<br> | |||
__TOC__ | |||
<!------------------------------ chemical equipment --------------------------------> | |||
=Machinery= | =Machinery= | ||
<div class="mw-collapsible mw-collapsed" style="width:100%"> | <div class="mw-collapsible mw-collapsed" style="width:100%"> | ||
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* Can refill bottles and injectors infinitely (as long as it's something that can be vended, so no [[#Neuraline|Neuraline]] or custom injector refills). | * Can refill bottles and injectors infinitely (as long as it's something that can be vended, so no [[#Neuraline|Neuraline]] or custom injector refills). | ||
<div style="align: left"> | <div style="align: left"> | ||
<span class="mw-customtoggle-NanoMedContents">'''<u>Contents</u>'''</span></div> | <span class="mw-customtoggle-NanoMedContents">'''<u> Click for Contents</u>'''</span></div> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-NanoMedContents"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-NanoMedContents"> | ||
<tabs> | <tabs> | ||
Line 110: | Line 112: | ||
</div> | </div> | ||
</div> | </div> | ||
<!------------------------- basic chemicals -----------------------------> | <!------------------------- basic chemicals -----------------------------> | ||
Line 257: | Line 259: | ||
|Bicaridine is an analgesic medication and can be used to treat physical trauma. | |Bicaridine is an analgesic medication and can be used to treat physical trauma. | ||
<br>Heals 1 {{BRUTE}}. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an additional 0.5 {{BRUTE}} above 20u. | <br>Heals 1 {{BRUTE}}. Causes increasing pain at 10u (+5) and 20u (+15), as well as healing an additional 0.5 {{BRUTE}} above 20u. | ||
<br>Stops | <br>Stops {{IB|internal bleeding}} from harming the limb if you also have [[#Inaprovaline|Inaprovaline]]. | ||
|0.2u | |0.2u | ||
|30u<br> | |30u<br> | ||
Line 305: | Line 307: | ||
|{{BURN}} | |{{BURN}} | ||
|Dermaline is the next step in {{BURN}} medication. | |Dermaline is the next step in {{BURN}} medication. | ||
<br>Heals 2 {{BURN}} and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15), and heals 1.5 extra {{BURN}} above 10u. Purges [[#Oxycodone|Oxycodone]]. | <br>Heals 2 {{BURN}} and cools you down if overheating. Causes increasing pain above 5u (+5) and 10u (+15), and heals 1.5 extra {{BURN}} above 10u. Purges [[#Oxycodone|Oxycodone]] at the rate of 0.2u. | ||
|0.2u | |0.2u | ||
|15u<br> | |15u<br> | ||
Line 427: | Line 429: | ||
Prevents {{OXY}} damage from surpassing 10 in most cases, and functions as a mild painkiller (-15). | Prevents {{OXY}} damage from surpassing 10 in most cases, and functions as a mild painkiller (-15). | ||
<br>{{Key|ON INJECT}}, with 15u or more, while the patient is in crit, they instantly heal 30% {{BRUTE}} and {{BURN}} damage with a 300-second cooldown. | <br>{{Key|ON INJECT}}, with 15u or more, while the patient is in crit, they instantly heal 30% {{BRUTE}} and {{BURN}} damage with a 300-second cooldown. | ||
Stops | Stops {{IB|internal bleeding}} from harming the limb if you also have [[#Bicaridine|Bicaridine]]. | ||
|0.2u | |0.2u | ||
|60u<br> | |60u<br> | ||
Line 482: | Line 484: | ||
|{{BRUTE}} | |{{BRUTE}} | ||
|Meralyne is a concentrated form of [[#Bicaridine|Bicaridine]] and can be used to treat extensive blunt trauma. | |Meralyne is a concentrated form of [[#Bicaridine|Bicaridine]] and can be used to treat extensive blunt trauma. | ||
<br>Heals 2 {{BRUTE}}. Causes pain above 5u (+5) and heals 1.5 extra {{BRUTE}} above 10u, at the cost of more pain (+15). Purges [[#Oxycodone|Oxycodone]]. | <br>Heals 2 {{BRUTE}}. Causes pain above 5u (+5) and heals 1.5 extra {{BRUTE}} above 10u, at the cost of more pain (+15). Purges [[#Oxycodone|Oxycodone]] at the rate of 0.2u. | ||
|0.2u | |0.2u | ||
|15u<br> | |15u<br> | ||
Line 525: | Line 527: | ||
|Pain | |Pain | ||
|An effective and very addictive painkiller. | |An effective and very addictive painkiller. | ||
Gives patients very heavy pain reduction (- | Gives patients very heavy pain reduction (-100) and reduces Long Pain whilst it is in their system at the cost of 0.2 {{TOX}}. Is purged by [[#Meralyne|Meralyne]] and [[#Dermaline|Dermaline]] at the rate of 0.2u. | ||
<br>Additionally, {{Key|ON INJECT}}, heals 20 {{STAM}} damage. However, once Oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds. | <br>Additionally, {{Key|ON INJECT}}, heals 20 {{STAM}} damage. However, once Oxycodone runs out, further instant stamina heals from injection or consumption are locked out for 60 seconds. | ||
|0.25u | |0.25u |
Latest revision as of 03:23, 4 July 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Basic Chemistry (Read First)
When we talk about chemicals and chemical processing in-game, there are a few important things to keep in mind to understand how this all works:
- A tick is a "game turn", which takes approximately 2 seconds. Most chemicals do their effect each tick. "Per tick" is omitted from description.
- For example, Bicaridine has 15u in pill. It heals 1 BRUTE damage per tick, and metabolizes at a rate of 0.2u per tick. Then, it will have its effects for 15/0.2 = 75 ticks, or 150 seconds, and will heal 75 BRUTE damage in total.
- If an effect is NOT per tick - it is explicitly stated. It is usually ON INJECT, which means when the reagent enters your body, whether by injection, pill, gas or any other way.
- Damage types are BRUTE, BURN, OXY, and TOX.
- There are additional special damage types for certain chemicals. These are CLONELOSS, STAMINA, and ORGAN.
- OD is Overdose. Critical OD is worse than OD, and has its effects added to OD effects. In table, first comes OD, then Critical OD.
- Some reagents have different pain effects for different levels. + and - indicate ADDITIONAL change at each level. Negative amounts (-5) indicate a reduction in pain. Positive amounts (+5) indicate an increase in pain.
- You can hover over reagents needed in the formula to see how to create them.
- Number of chemicals processable is determined by the kidneys. A healthy set can process up to 5 chemicals at once - any above that will cause a dizziness and periodic confusion. A damaged set will cause the user to vomit in addition to lowering the number of chemicals before becoming dizzy and confused.
Machinery
Chemical Dispensers
This is theoretically your bread and butter in the production of various chemicals. You press buttons and this machine squirts out chemicals that you want to react together in order to make drugs.
- You can save recipes here to save a lot of time!
ChemMaster
Separates, filters, and packages reagents into useable forms.
- Any reagents left in the buffer when a beaker is removed will be deleted.
- Can make 30u injectors, 60u liquid bottles, and 240u pill bottles containing sixteen-15u pills. It is also capable of generating its own pill bottles.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
- If there is a reagent associated with the item, the grinder will distill a pure sample inside the collection beaker.
- For example: Phoron and surgically removed xenomorph embryos for liquid Phoron and Larva Jelly, respectively.
NanotrasenMed Plus
Dispenses reagent bottles that you can empty into beakers.
- Can refill bottles and injectors infinitely (as long as it's something that can be vended, so no Neuraline or custom injector refills).
<tabs> <tab name="Pill Bottles">
- Bicaridine pill bottle x15
- Kelotane pill bottle x15
- Tramadol pill bottle x15
- Tricordrazine pill bottle x15
- Dylovene pill bottle x15
- Inaprovaline pill bottle x15
- Isotonic pill bottle x15
- Paracetamol pill bottle x6
- Dexalin pill bottle x6
- Spaceacilin pill bottle x6
- Alkysine pill bottle x6
- Imidazoline pill bottle x6
- Quick Clot pill bottle x6
- Hypervene pill bottle x6
</tab> <tab name="Hyposprays">
- Dexalin Plus autoinjector x10
- Anesthetic autoinjector x10 (contains Soporific and Chloral Hydrate)
- Advanced hypospray x5
- Bicaridine hypospray x5
- Kelotane hypospray x5
- Tramadol Hypospray x5
- Tricordrazine hypospray x5
- Dylovene hypospray x5
</tab> <tab name="Reagent Bottles">
- Bottle of Bicaridine x6
- Bottle of Kelotane x6
- Bottle of Tramadol x6
- Bottle of Tricordrazine x6
- Bottle of Dylovene x6
- Bottle of Inaprovaline x6
- Bottle of Paracetamol x6
- Bottle of Saline-Glucose x6
- Bottle of Soporific x6
- Bottle of Spaceacillin x6
- Bottle of Dexalin x6
- Bottle of Oxycodone x6
- Bottle of Polyhexanide x6
</tab> <tab name="Chemistry Equipment">
- Syringe
- Syringe case
- Beaker
- Large Beaker
- Vial
- Dropper
- Portable reagent dispenser
- Portable Bicaridine dispenser
- Portable Kelotane dispenser
- Portable Tramadol dispenser
- Portable Tricordrazine dispenser
- Portable BTTK-mix dispenser
</tab> <tab name="Misc">
- Xenolinguistic Analyzer x2
- Excavation tool
- Surgery tools pouch
- White surgical webbing
- Spray cleaner
- Soap x3
- Medical HUD x6
- Roller bed x6
</tab> </tabs>
Basic Chemicals
Ones directly obtainable from ChemMaster. Only those with effects are listed.
Name | Description | Meta-bolism Rate | Overdose |
---|---|---|---|
Chlorine▮ | A chemical element with a characteristic odour. Deals 1 BRUTE. | 0.2u | 30u deals 1 TOX 50u |
Ethanol▮ | A well-known alcohol with a variety of applications. Makes you drunk. | 0.4u | N/A
N/A |
Fluorine▮ | A highly-reactive chemical element. Deals 0.5 TOX. | 0.2u | 30u deals 1 TOX 50u |
Iron▮ | Pure iron is a bitter metal. | 0.2u | 30u deals 1 BRUTE and 1 TOX 50u |
Lithium▮ | A chemical element, used as antidepressant. Causes twitching, drooling, and random movements. | 0.2u | 30u deals 1 TOX 50u |
Mercury▮ | A chemical element. Causes twitching, drooling, and random movements in addition to dealing 1 BRAIN damage. | 0.2u | N/A
N/A |
Oxygen▮ | A colorless, odorless gas. Deals 0.5 TOX. | 0.2u | N/A
N/A |
Radium▮ | Radium is an alkaline earth metal. It is extremely radioactive. Causes STAM loss. | 0.2u | N/A
N/A |
Sugar▮ | The organic compound commonly known as table sugar and sometimes called sucrose. This white, odorless, crystalline powder has a pleasing, sweet taste. Gives you nutrition roughly equal to 66% of standard food. |
0.4u | N/A
N/A |
Sulphuric Acid▮ | A very corrosive mineral acid with the molecular formula H2SO4. Deals 0.5 TOX and 1 BRUTE. | 0.1u | N/A
N/A |
Water▮ | A ubiquitous chemical substance that is composed of Hydrogen and Oxygen. Heals mild BRUTE, BURN, and STAM damage from ticks 4 to 10. Heals even more minor damage and stamina afterwards. Purges all toxins, medicines, and food/drink reagents at a rate of 1u. |
1u | 60u 10% chance to take 50 STAM damage from a muscle cramp. N/A |
Medication
Name | Recipe | Treatment for | Description | Meta-bolism Rate | Overdose | Amt in pill |
Effect per pill |
---|---|---|---|---|---|---|---|
Alkysine▮ | Template:TGMC:RecursiveChem/Alkysine | BRAIN damage | Alkysine is a drug used to lessen the damage to neurological tissue after a catastrophic injury. Heals BRAIN damage at 1.5 per tick and is a very weak painkiller (-5). | 0.05u | 30u deals 1 TOX 50u |
10u | heals 300 BRAIN damage |
Arithrazine▮ | Template:TGMC:RecursiveChem/Arithrazine | TOX | Arithrazine is an unstable medication used for minor cases of toxin poisoning. Heals 0.5 TOX at the cost of a 15% chance to deal 1 BRUTE. |
0.2u | 15u deals 1 TOX 25u |
- | - |
Bicaridine▮ | Template:TGMC:RecursiveChem/Bicaridine | BRUTE | Bicaridine is an analgesic medication and can be used to treat physical trauma.
|
0.2u | 30u deals 1 BURN 50u |
15u | heals 75 BRUTE |
Bihexajuline▮ | Template:TGMC:RecursiveChem/Bihexajuline | Bone Fractures | Causes extreme pain (+50) and fixes bones at cryogenic (<170K) temperatures. |
0.2u | 30u breaks bones N/A |
- | - |
Clonexadone▮ | Template:TGMC:RecursiveChem/Clonexadone | All | A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryotube, healing 3 OXY, TOX, BURN, BRUTE, and CLONELOSS. Only works if body temperature is below 170K. | 0.2u | N/A
N/A |
- | - |
Cryoxadone▮ | Template:TGMC:RecursiveChem/Cryoxadone | All | A chemical mixture with almost magical healing powers. Its main limitation is that the target's body temperature must be under 170K for it to metabolize correctly. Heals 1 of OXY, TOX, BURN, BRUTE, and CLONELOSS. | 0.2u | N/A
N/A |
- | - |
Dermaline▮ | Template:TGMC:RecursiveChem/Dermaline | BURN | Dermaline is the next step in BURN medication.
|
0.2u | 15u deals 1 BRUTE and 1 TOX 25u |
7.5u | heals 76 BURN |
Dexalin▮ | Template:TGMC:RecursiveChem/Dexalin | OXY | Heals 3 OXY. | 0.2u | 30u deals 1 TOX 50u |
15u | heals 225 OXY |
Dexalin Plus▮ | Template:TGMC:RecursiveChem/Dexalin Plus | OXY | Removes all OXY damage every tick. | 0.2u | 15u deals 1 TOX 25u |
1u | heals all OXY |
Doctor's Delight▮ | Template:TGMC:RecursiveChem/Doctor's Delight | BRUTE, BURN, TOX, and OXY | A gulp a day keeps the MediBot away. That's probably for the best.
Heals 0.5 of OXY, TOX, BURN, and BRUTE. Drains your nutrition while in your system, making you hungry. |
0.05u | N/A
N/A |
- | - |
Dylovene▮ | Template:TGMC:RecursiveChem/Dylovene | TOX | Dylovene is a broad-spectrum antitoxin.
|
0.2u | 30u damages the EYES at 0.5 damage 50u |
15u | heals 75 TOX |
Ethylredoxrazine▮ | Template:TGMC:RecursiveChem/Ethylredoxrazine | Drunken intoxication | A powerful oxidizer that reacts with Ethanol. |
0.2u | 30u deals 1 TOX 50u |
- | - |
Hypervene▮ | Template:TGMC:RecursiveChem/Hypervene | Chemical purges, Overdose | Quickly purges the body of other chemicals.
|
1u | 15u causes more pain (+50) 25u |
3u | 15u purged |
Hyronalin▮ | Template:TGMC:RecursiveChem/Hyronalin | TOX | Hyronalin is a medicinal drug used to counter the effect of poisoning.
|
0.2u | 30u deals 2 TOX 50u |
- | - |
Imidazoline▮ | Template:TGMC:RecursiveChem/Imidazoline | EYE damage | Heals EYE damage, repairs eyes by 1 damage. | 0.2u | 30u deals 2 TOX 50u |
10u | heals 50 EYE damage |
Inaprovaline▮ | Template:TGMC:RecursiveChem/Inaprovaline | Critical condition | Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients.
Prevents OXY damage from surpassing 10 in most cases, and functions as a mild painkiller (-15).
|
0.2u | 60u makes the patient spasm and eventually fall unconscious briefly 100u |
30u | 150 ticks |
Kelotane▮ | Template:TGMC:RecursiveChem/Kelotane | BURN | Kelotane is a drug used to treat traumatic burns.
|
0.2u | 30u deals 1 BRUTE and 1 TOX 50u |
15u | heals 75 BURN |
Larvaway▮ | Template:TGMC:RecursiveChem/Larvaway | Larval Infection | A proprietary blend of antibiotics and antifungal agents designed to inhibit the growth of xenomorph embryos. Builds up toxicity over time.
|
0.1u | 15u deals 1 TOX 25u |
- | - |
Leporazine▮ | Template:TGMC:RecursiveChem/Leporazine | Body temperature | Leporazine can be use to stabilize an individuals body temperature, whether it is too high or too low. | 0.2u | 30u may cause patients to fall unconscious briefly 50u |
- | - |
Meralyne▮ | Template:TGMC:RecursiveChem/Meralyne | BRUTE | Meralyne is a concentrated form of Bicaridine and can be used to treat extensive blunt trauma.
|
0.2u | 15u deals 2 BURN 25u |
7.5u | heals 76 BRUTE |
Nanoblood▮ | Template:TGMC:RecursiveChem/Nanoblood | Bloodloss | A chemical designed to massively boost the body's natural blood restoration rate. Causes fatigue and minor toxic effects. Increases blood volume by 2.4u, but causes 1 TOX and 6 STAM damage.
|
0.2u | 6u deals 1.5 TOX 10u |
5u (inject) | restores 60u blood
deals 25 TOX |
Neuraline▮ | Template:TGMC:RecursiveChem/Neuraline | BRUTE, BURN, Pain, Stun, STAM | A chemical cocktail tailored to enhance or dampen specific neural processes. Heals 7.5 BRUTE and BURN, gives massive stun and pain resistance (-100), and STAM regen, but deals 3.75 TOX.
|
0.4u | 5u deals 2.5 TOX 6u |
4u (inject) | heals 75 BRUTE and BURN; deals 37.5 TOX |
Oxycodone▮ | Template:TGMC:RecursiveChem/Oxycodone | Pain | An effective and very addictive painkiller.
Gives patients very heavy pain reduction (-100) and reduces Long Pain whilst it is in their system at the cost of 0.2 TOX. Is purged by Meralyne and Dermaline at the rate of 0.2u.
|
0.25u | 15u causes feelings of drugginess and jittery-ness, causes confusion for 6 seconds, and deals 5 STAM damage 25u |
5u (inject) | 20 ticks |
Paracetamol▮ | Template:TGMC:RecursiveChem/Paracetamol | Pain, STAM, BRUTE, BURN, TOX, and OXY | Most probably know this as Tylenol, but this chemical is a mild, simple painkiller.
|
0.025u | 60u decreases pain a bit (-5), causes hallucinations and deals 0.5 TOX 100u |
15u | 600 ticks; heals 120 BRUTE, BURN, and TOX |
Peridaxon Plus▮ | Template:TGMC:RecursiveChem/Peridaxon Plus
|
ORGAN damage | Used to heal severely damaged internal organs in the field. EXTREMELY toxic. Medicate cautiously.
Each tick, heals 3 ORGAN damage, but causes 10 STAM damage and 1 CLONELOSS, and creates 5u of Toxin (reagent). |
0.1u | 1u deals 15 TOX 2u |
1u | heals 20 ORGAN damage |
Polyhexanide▮ | Template:TGMC:RecursiveChem/Polyhexanide | Filth | A sterilizing agent designed for internal use. Powerful, but dangerous.
|
0.4u | 30u 50u |
- | - |
Quick Clot▮ | Template:TGMC:RecursiveChem/Quick Clot
|
Internal bleeding | A chemical designed to quickly stop all sorts of bleeding by encouraging coagulation. Prevents internal bleeding from progressing whilst in a patient's system. Heals internal bleeding at cryogenic (<170K) temperatures. Additionally, increases blood volume by 0.2u (you normally have 560u in your body). | 0.05u | 15u deals 2 BRUTE 25u |
10u | 200 ticks |
Quick Clot Plus▮ | Template:TGMC:RecursiveChem/Quick Clot Plus
|
Internal bleeding | A chemical designed to quickly and painfully remove internal bleeding by encouraging coagulation. Should not be self-administered.
Each tick, heals 1/10th of an instance of internal bleeding at the cost of extreme pain (+50) and 15 STAM damage. Metabolizes into 5u of Toxin (reagent) each tick. Once an IB instance is healed, deals 5 CLONELOSS. |
0.5u | 6u deals 1.5 TOX and causes some blood loss 10u |
5u | heals 1 IB |
Ryetalyn▮ | Template:TGMC:RecursiveChem/Ryetalyn | Poisoning | Ryetalyn is a long-duration shield against toxic chemicals.
|
0.025u | 30u confuses the patient and deals 1 TOX 50u |
- | - |
Saline-Glucose▮ | Template:TGMC:RecursiveChem/Saline-Glucose | Bloodloss | A mixture often used intraveinously. It restores blood at a rate of 1.2u. You normally have 560u of blood. | 0.2u | 30u deals 1 BRUTE and TOX 50u |
10u | restores 90u of blood |
Spaceacillin▮ | Template:TGMC:RecursiveChem/Spaceacillin | Infection | An all-purpose antiviral agent. | 0.01u | 30u deals 1 TOX 50u |
10u | 1000 ticks |
Space Cleaner▮ | Template:TGMC:RecursiveChem/Space Cleaner | Filth | A sour tasting compound used to clean things. Now with 50% more sodium hypochlorite! | 0.01u | 30u deals 1 TOX 50u |
- | - |
Synaptizine▮ | Template:TGMC:RecursiveChem/Synaptizine | Stuns | Synaptizine is used to treat various diseases. Reduces sleep, stun and paralysis duration, purges Mindbreaker Toxin, gradually heals STAM damage for 19 ticks and acts as a moderate painkiller (-35) at the cost of 1 TOX. |
0.1u | 6u deals 1 TOX 10u |
2u (inject) | 20 ticks |
Tramadol▮ | Template:TGMC:RecursiveChem/Tramadol | Pain | A simple, yet effective painkiller (-50). Very strong and second to Oxycodone in effectiveness.
|
0.1u | 30u causes hallucinations and deals 1 OXY 50u |
15u | 150 ticks |
Tricordrazine▮ | Template:TGMC:RecursiveChem/Tricordazine | BRUTE, BURN, TOX, and OXY | Tricordrazine is a highly potent stimulant, originally derived from cordrazine. Can be used to treat a wide range of injuries.
|
0.2u | 30u causes jitteriness and 1 BRAIN damage 50u |
15u | heals 60 BRUTE and BURN, 30 TOX, and 40 OXY |
Toxins
Name | Source | Description | Meta-bolism Rate | Overdose |
---|---|---|---|---|
Neurotoxin▮ | Template:TGMC:RecursiveChem/Neurotoxin | Causes 2 STAM loss per tick, increasing after ticks 21 to 6 STAM and 46 to 15 STAM. Causes pain (+15) that increases at the same intervals at 21 ticks (+35) and 46 ticks (+50). Causes jittering after 21 ticks. If there is excess STAM damage, splits the excess between TOX and OXY damage and causes the victim to stop breathing. Also causes drugginess and blurry eyes past tick 21. | 0.4u | N/A
N/A |
Hemodile▮ | Template:TGMC:RecursiveChem/Hemodile | Impedes motor functions and muscle response, causing slower movement. Causes heavy slowdown that gets doubled in the presence of Transvitox or Neurotoxin. Having both causes even greater slowdown. |
0.4u | N/A
N/A |
Transvitox▮ | Template:TGMC:RecursiveChem/Transvitox | Converts BURN to TOX at a rate of 1:1.1 over time, as well as causing BRUTE taken while its in the bloodstream to cause additional TOX. These effects are increased in potency in the presence of Neurotoxin and Hemodile. Having both present increases potency even further. |
0.4u | N/A
N/A |
Sanguinal▮ | Template:TGMC:RecursiveChem/Sanguinal | Potent blood-colored toxin that causes constant bleeding and reacts with other xeno toxins to cause rapid tissue damage. Causes 1 BRUTE by itself, as well as 1 STAM, TOX, and BURN in the presence of Hemodile, Neurotoxin, and Transvitox, respectively. |
0.4u | N/A
N/A |
Ozelomelyn▮ | Template:TGMC:RecursiveChem/Ozelomelyn | A potent xenomorph chemical that quickly purges other chemicals in a bloodstream, causing small-scale poisoning in a organism that won't progress. Appears to be strangely water-based. Causes 0.75 TOX per tick, maxing out at 40. Additionally, purges 5u of medicine reagents from the bloodstream each tick. |
1.5u | N/A
N/A |
Mindbreaker Toxin▮ | Template:TGMC:RecursiveChem/Mindbreaker Toxin | A powerful hallucinogen, it can cause fatal effects in users. Can make you go unconcious for 10 seconds. | 0.1u | 30u deals 1 TOX and makes you jitter 50u |
Toxin▮ | Using Peridaxon Plus, Quick Clot Plus, or Nanoblood; mixing Synaptizine with Dylovene. | A slow-metabolizing persistent toxin. Deals 0.35 TOX. | 0.1u | N/A
N/A |
Satrapine▮ | Sons of Mars Satrapine gas grenades | Purges Tramadol, Paracetamol and Inaprovaline at a rate of 1u per tick. Causes pain that increases at cycles 11, 21, and 31. Causes jittering at cycle 11 that increases at cycles 21 and 31. Starting at cycle 22, also randomly causes STAM damage, OXY damage, and blood loss. | 0.2u | N/A
N/A |
Serotrotium▮ | Template:TGMC:RecursiveChem/Serotrotium
|
A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans.
Makes you do random emotes, and with some chance puts you to sleep. |
0.2u | 30u deals 0.3 TOX and makes you drowsy 60u |
Zombium▮ | Geting bitten by a Zombie | A chemical compound that turns living humans into undead monstrosities. Potentially from some unidentified bioweapon. After accumulating 20u, you gasp and become undefibbable if you die, taking 1.5 TOX and OXY. If you manage to accumulate 50u or more, you start taking 5 TOX and OXY. |
0.05u | 20u deals 1.5 TOX and OXY, and you can't be revived if you die 50u |
Other
Name | Recipe | Description | Overdose Threshold |
---|---|---|---|
Ammonia▮ | Template:TGMC:RecursiveChem/Ammonia | A caustic substance commonly used in fertilizer or household cleaners. Has a mordant taste. | N/A
N/A |
Cryptobiolin▮ | Template:TGMC:RecursiveChem/Cryptobiolin | Cryptobiolin is a sour chemical that causes confusion and dizziness. Used in the production of other drugs. | 30u deals 1 TOX 50u |
Diethylamine▮ | Template:TGMC:RecursiveChem/Diethylamine | A secondary amine, mildly corrosive. Used in other recipes. | N/A
N/A |
Fluorosurfactant▮ | Template:TGMC:RecursiveChem/Fluorosurfactant | A perfluoronated sulfonic acid that forms a foam when mixed with Water. Used in other recipes. | N/A
N/A |
Lipozine▮ | Template:TGMC:RecursiveChem/Lipozine | A chemical compound that causes a powerful fat-burning reaction, dealing TOX damage. Drains nutrition, can be used to remove fatness. | 30u deals 1 BURN and TOX 50u deals 1 BRUTE, 3 BURN, and 1 TOX |
Russian Red▮ | Template:TGMC:RecursiveChem/RussianRed | An emergency generic treatment with extreme side effects.
Heals 10 BRUTE and BURN, as well as 2.5 TOX. However, it deals 1 CLONELOSS damage, which can only be fixed in cryo or by sleeping while healthy.
|
15u deals 1 BRUTE 20u |
Soporific | Template:TGMC:RecursiveChem/Soporific | A general anesthetic, designed to knock out patients for surgery. Ostensibly. | N/A
N/A |
Foam▮ | Template:TGMC:RecursiveChem/Foam | Upon mixing spreads foam to the floor, along with any other reagents in the container. | N/A
N/A |
Foaming Agent▮ | Template:TGMC:RecursiveChem/Foaming Agent | Used to make Metal Foam and Iron Foam. | N/A
N/A |
Iron Foam▮ | Template:TGMC:RecursiveChem/Iron Foam | Creates lightweight metal foam walls. These can be easily destroyed. | N/A
N/A |
Metal Foam▮ | Template:TGMC:RecursiveChem/Metal Foam | Creates lightweight metal foam walls. These can be easily destroyed. | N/A
N/A |
Smoke | Template:TGMC:RecursiveChem/Smoke | Upon reaction, produces smoke that carries the other reagents in the beaker. The radius of the smoke is equal to the square root of 0.8 times the smoke created (sqrt(0.8*reagents)). |
N/A
N/A |
Flash Powder | Template:TGMC:RecursiveChem/Flash powder | Upon reaction, stuns people in an area. The radius of the stun is equal to 5, with a stronger stun within 3 tiles. |
N/A
N/A |
Napalm | Template:TGMC:RecursiveChem/Napalm | Upon reaction, sets an area on fire. The radius of the fire is equal to the square root of 0.15 times the napalm created (sqrt(0.15*reagents)). |
N/A
N/A |
White Phosphorus Smoke | Template:TGMC:RecursiveChem/wpsmoke | Upon reaction, fills an area with noxious, damaging smoke. The radius of the smoke is equal to the square root of 0.66 times the smoke created (sqrt(0.66*reagents)). |
N/A
N/A |
Tanglefoot Gas | Template:TGMC:RecursiveChem/tanglefoot | Upon reaction, fills an area with purple smoke that drains xeno plasma. The radius of the smoke is equal to the square root of the smoke created (sqrt(reagents)). |
N/A
N/A |
Gunpowder | Template:TGMC:RecursiveChem/Gunpowder | Upon reaction, causes a light explosion. The radius of the explosion is equal to the square root of 0.5 times the reagents reacted (sqrt(0.5*reagents)). |
N/A
N/A |
ANFO | Template:TGMC:RecursiveChem/ANFO | Upon reaction, causes a heavy explosion. The radius of the explosion is equal to the square root of 0.25 times the reagents reacted (sqrt(0.25*reagents)). The max radius is 2. |
N/A
N/A |
Research
Name | Recipe | Description | Meta-bolism Rate | Overdose |
---|---|---|---|---|
Lemoline Duplication▮ | Template:TGMC:RecursiveChem/LemolineDupe | A technique to produce large quantities of Lemoline for use in various reactions. Produces 4u of Lemoline for every 1u of Larva Jelly used in the reaction. | N/A | N/A
N/A |
Quietus▮ | Template:TGMC:RecursiveChem/Quietus | This is a latent poison, designed to quickly and painlessly kill you in the event that you become unable to fight. Never washes out on its own, must be purged. Causes STAM loss for the first 2 minutes, or the first 60 ticks, after injection. Afterwards, causes high OXY damage when unconscious (which includes sleeping). Causes 30 TOX damage when fully purged. |
0u | N/A
N/A |
Somolent▮ | Template:TGMC:RecursiveChem/Somolent | This is a highly potent regenerative drug, designed to heal critically injured personnel. Only functions on unconscious or sleeping people. Heals both BRUTE and BURN but only when unconscious. The first 25 ticks heal increasing BRUTE and BURN equal to 0.4 multiplied by the current tick. Afterwards, heals 10 of both BRUTE and BURN in addition to a small amount of CLONELOSS that scales with health, healing a default 0.2 CLONELOSS, with an additional 0.02 CLONELOSS healed for each point of health the user is missing, per tick. After 25 ticks and while unconscious (which is required to heal), metabolism rate is increased from 0.2u to 0.8u. If the user is conscious, causes increasing STAM damage. |
0.2u | 30u causes you to metabolize even faster, adding 1u to the metabolism rate N/A |
Medical Nanites▮ | Template:TGMC:RecursiveChem/Medical Nanites | Main page: Nanites guide
These are a batch of construction nanites altered for in-vivo replication. They can heal wounds using the iron present in the bloodstream. Medical care is recommended during injection. |
0u | 36u deals 1 TOX and causes you to lose 0.25u of nanites N/A |
Stimulon▮ | Template:TGMC:RecursiveChem/Stimulon | A chemical designed to boost running by driving your body beyond its normal limits. Can have unpredictable side effects, caution recommended. ON INJECT, causes 10 CLONELOSS and increases your movement speed. Causes 1 STAM and 0.5 to 4 BRUTE. Additionally, causes increasing amounts of CLONELOSS, which starts off at around 0.05 and increases every tick, in addition to producing 0.5u of Stimulon inside the body at a 20% chance every tick. Stuns you for a while after it leaves the body. |
0u | N/A
N/A |