TGMC:Squad Corpsman: Difference between revisions

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|stafftype = SUPPORT MARINE
|stafftype = SUPPORT MARINE
|imagebgcolor = #d9d9d9
|imagebgcolor = #d9d9d9
|img_generic = DMCA_Medic.png
|img_generic = TGMCCorpsman.gif
|jobtitle = Squad Corpsman
|jobtitle = Squad Corpsman
|access = Squad Corpsman Equipment Room, Squad Room
|access = Squad Corpsman Equipment Room, Squad Room
|difficulty = Hard
|difficulty = Hard
|Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours)
|Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours)
|Class = Marines
|Class = Marines
|superior = [[TGMC:Squad Leader|Squad Leader]]
|superior = [[TGMC:Squad Leader|Squad Leader]]
|duties = Keep your squad alive, send seriously wounded back to the ship.
|duties = Keep your squad alive, send seriously wounded back to the ship.
|guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]]
|guides = [[TGMC:Guide to medicine|Guide to medicine]], [[TGMC:Defibrillation|Guide to Defibrillation]]
|quote =  Hey look, buddy. I'm a Corpsman. That means I solve problems. Not like problems "What is an operation", 'cause that would fall within the purview of your conundrums of philosophy. I solve medical problems.  For instance, how am I gonna stop some big mean Mother-Queen tearing all the marines apart? The answer? Use MeraDerm. And if that don't work? Use more MeraDerm.
|quote =  "Hold on, let me find a defib..."
}}
}}
<br>
<br>
=Introduction=
=Introduction=
The Corpsman are the frontline medics of the TGMC. Utilizing the latest in Nanotransen technology, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
The Corpsman are the frontline medics of the TGMC. After going through ''7-9 weeks in Recruit Training Command Great Lakes'', then '''''19 FREAKING WEEKS''' in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas'', and who the freak knows how long for '''Field Medical Service School''' in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a '''MARINE!'''  


=Playing the Corpsman=
Utilizing the latest in Nanotrasen technology which is also the ''lowest bidder'', you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.


As expected, you are a critically important asset to any marine force. Your main priority is to treat injured marines, but the nature of your work means you must also be ready to fight. Unless assigned to a FOB or other objective, you must be ''at'' the front but never ''on'' the front, keeping yourself safely in the rear-lines where you can treat and evac the wounded. The fight is your secondary responsibility, but you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master.
= Your job =
You are the Corpsman, a Doctor first and a Fighter second. Your survival is the linchpin of any Marine force.


The role of Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you.
Your one main goal is:<blockquote>
=== '''<font size="10">Keep your squad healthy</font>''' ===
</blockquote>Which means:


=Vendors, Equipment, and Weapons=
* Keep Marines alive and healthy
* Treat those heavily injured
* Revive those recently dead
* Evac marines whom you cannot treat
* Evac marines who need too much time to treat
* Be ''at'' the front, but not ''on'' the front. Cover your squadmates, but do not expose yourself - who will rescue you?
* Don't forget to pay attention to your surroundings. Better a Marine life is lost rather than your own.


==[[file:TGMC_GHMME_Automated_Closet.png|64px]] GHMME Automated Closet [[file:TGMC_GHMME_Automated_Closet.png|64px]]==
The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will <s>un</s>Corpse... man.
{{Template:TGMC-Skills
|job=Squad Corpsman
|premsg=The Squad Corpsman skillset unlocks most medical interactions, but your ability to defibrillate or splint someone is still weak.
|cqc
|police
|melee
|medical=2
|surgery=2
|engineering
|construction
|firearms=1
|powerloader
|lead=1
|sg
}}
<center>
 
==[[File:TGMC_Marine_Vendor.png|64px]] GHMME Automated Closet [[File:TGMC_Marine_Vendor.png|64px]]==
  <tabs>
  <tabs>
<tab name="Standard Kit">
<tab name="Standard Equipment">


{| style="border: 3px solid black;
{| style="border: 3px solid black;
Line 37: Line 64:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_CorpsmanOutfit.png|64px]]
[[#TGMC Uniform |'''TGMC Uniform''']]
[[#Standard Kit |'''Standard Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
Standard kit. Comes with Corpsman Fatigues, Combat Boots, an MRE, Combat Gloves, and a Radio Headset.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Jaeger_undersuit.png|64px]]
[[#Combat Boots |'''Combat Boots''']]
[[#Jaegar Kit |'''Jaeger Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, Combat Gloves, and a Radio Headset.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:Robot_chest_rig.png|64px]]
[[#TGMC MRE |'''TGMC MRE''']]
[[#Robot Kit |'''Robot Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
[[#TGMC Radio |'''TGMC Radio''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:BGloves.png|64px]]
[[#Marine Gloves |'''Marine Gloves''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
|}
|}
</tab>
</tab>


<tab name="Essential Jaeger Kit">
<tab name="Hats">  
NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
{| style="border: 3px solid black;
{| style="border: 3px solid black;
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_jaeger.png|64px]]
[[#TGMC jaeger undersuit |'''TGMC jaeger undersuit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it's not as robust-proof as advertised.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Superior_Welding_Module.png|64px]]  
[[#Jaeger XM-02 combat exoskeleton |'''Jaeger XM-02 combat exoskeleton''']]
[[#modulewelding |'''Jaeger welding module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BinocularModule.png|64px]]  
[[#Combat Boots |'''Combat Boots''']]
[[#modulebino |'''Jaeger binoculars module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_FreyrModule.png|64px]]
[[#TGMC MRE |'''TGMC MRE''']]
[[#modulefreyr |'''Jaeger Freyr module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"| When attached, this module lessens the screen effect when heavily damaged.
Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AntennaModule.png|64px]]  
[[#green facepaint |'''green facepaint''']]
[[#moduleantenna |'''Jaeger Antenna module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.
Paint, for your face. Who woulda thought? '''Can also be used to paint Jaegar armor pieces'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
</tab>
[[#TGMC Radio |'''TGMC Radio''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:BGloves.png|64px]]
<tab name="Armor">
[[#Marine Gloves |'''Marine Gloves''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
|}
</tab>


<tab name="Hats">
{| style="border: 3px solid black; class="mw-collapsible"
The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
{| style="border: 3px solid black;
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080; width:150px;"| '''Item:'''
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotLight.png|96px]]  
[[#modulebino |'''Binocular helmet module''']]
[[#LightRobot |'''Combat Robot Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A Set of Light Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
 
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
 
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotMedium.png|96px]]
[[#MediumRobot |'''Combat Robot Medium Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Medium Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]]
|- style="border:2px solid black;"
[[#modulewelding |'''Welding helmet module''']]
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
|}
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RobotHeavy.png|96px]]  
[[#moduleantenna |'''Antenna helmet module''']]
[[#HeavyRobot |'''Combat Robot Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readuts of the users coordinates.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Set of Heavy Armor designed to mount on Combat Robots.<br>
Not compatible with humans.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoLight.png|96px]]  
[[#TGMC Uniform |'''Regular Helmet''']]
[[#XenoLight |'''Xenonauten Light Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
oof
A Lightly armored Vest designed for Human use.
</tab>
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


<tab name="Armor">
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}


{| style="border: 3px solid black; class="mw-collapsible"
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Regular_Armor.png|64px]]  
 
[[#Regular Armor |'''Regular Armor''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoMedium.png|96px]]  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
[[#XenoMedium |'''Xenonauten Medium Armor Kit''']]
Regular armour, with all round stats and drawbacks.<br>
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Has a shoulder lamp and a suit storage for guns<br>
A Moderately armored Vest designed for Human use.
Has two internal slots for storing items.
Compatible with Jaeger Modules.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
! Suit Storage:
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
|-
| Any Gun [[File:TGMC_M37.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_XenoHeavy.png|96px]]  
[[#XenoHeavy |'''Xenonauten Heavy Armor Kit''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Vest designed for Human use.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
|-
| Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_ScoutMk2.png|96px]]  
[[#ScoutLight |'''Jaegar Scout Light Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Lightly armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|-
|-
| The Bible [[File:TGMC_Bible.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_SkirmisherMk2.png|96px]]  
| G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]
[[#SkirmisherLight |'''Jaegar Skirmisher Light Exo''']]
|-
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]
A Lightly armored Jaeger Exoskeleton.
|-
Compatible with Jaeger Modules.
| M44 Belt [[File:TGMC_M44_Holster.png|64px]]
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 35 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.3
|}
|}
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Armor Storage
|-
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InfantryMk2.png|96px]]
[[#InfantryMedium |'''Jaegar Infantry Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|-  
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|-
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
 
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EVAMk2.png|96px]]  
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
[[#EVAMedium |'''Jaegar EVA Medium Exo''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Moderately armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-  
|-  
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
|-
 
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 45 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 65 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 50  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.5
|}
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_light.png|64px]]
[[#lightskirmisher |'''Light Skirmisher''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_medium.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GungnirMk2.png|96px]]  
[[#mediuminfantry |'''Medium Infantry''']]
[[#GungnirHeavy |'''Jaeger Gungnir Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>
 
|- style="border:2px solid black;"
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|}
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_heavy.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_AssaultMk2.png|96px]]  
[[#heavyassault |'''Heavy Assault''']]
[[#AssaultHeavy |'''Jaeger Assault Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
|-
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva.png|64px]]
|- style="border:2px solid black;"
[[#mediumeva |'''Medium EVA''']]
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.''
|}
|-
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva_skull.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EODMk2.png|96px]]  
[[#skulleva |'''Medium EVA w/ skull''']]
[[#EODHeavy |'''Jaeger EOD Heavy Exo ''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.<br>''NOTE: does not actually provide protection against space.''
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
|-
A Heavily armored Jaeger Exoskeleton.
Compatible with Jaeger Modules.
{| class="wikitable" || style="text-align: center; border:2px solid #cc6600;"
|-
|style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Melee</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bullet</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Laser</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Energy</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bomb</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Bio</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Rad</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Fire</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Acid</b> || style="background:white; color: black; border:2px solid black; padding: 10px;" | <b>Slowdown</b>


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eod.png|64px]]
|- style="border:2px solid black;"
[[#heavyeod |'''Heavy EOD''']]
|style="background:white; color: black; border:2px solid black; padding: 5px;" | 50 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 70 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 55  ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 60 ||style="background:white; color: black; border:2px solid black; padding: 5px;" | 0.7
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.''
|}
|-
|-
|}
|}
</tab>
</tab>
<tab name="Backpacks">
<tab name="Backpacks">


Line 221: Line 310:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Satchel.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpSatchel.png|64px]]  
[[#TGMC Satchel |'''TGMC Satchel''']]
[[#Corp Satchel |'''Corpsman Satchel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds less than a backpack, but can be opened on your back.<br>
Holds less than a backpack, but can be opened on your back.<br>
Can carry five normal sized items at once.
Can hold 15 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Backpack.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_CorpPack.png|64px]]  
[[#Backpack |'''Backpack''']]
[[#Corp Backpack |'''Corpsman Backpack''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A backpack item that allows you to carry more things in bulk.<br>
A backpack item that allows you to carry more things in bulk.<br>
Holds more than a satchel, but cannot be opened while on your back.<br>
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
Can carry ten normal sized items at once.
Can hold 24 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
|}
</tab>
</tab>
<tab name="Webbing">
<tab name="Webbing">
Line 259: Line 330:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
 
[[#Webbing |'''Webbing''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_BrownWebbing.png|64px]]  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
[[#Brown Webbing |'''Tactical brown vest''']]
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Has three slots for storing items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|-
| M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
|-
| M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
|-
| M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
|-
| Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]]  
[[#Black Webbing |'''Black Webbing''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Only one thing may be clipped to your uniform at a time.<br>
Has five slots for storing tiny or small items.
Has five slots for storing tiny or small items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
| Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
|-
| Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
[[#Shoulder Holster |'''Shoulder Holster''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Pistol Holster that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Capable of storing one pistol in it.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| Any Pistol
|-
| Tazer
|}


|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_WhiteWebbing.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
[[#Medical Webbing |'''Corpsman white vest''']]
[[#Corpsman white vest |'''Corpsman white vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Only one thing may be clipped to your uniform at a time.<br>
Has five slots for storing tiny or small items.
Has six slots for storing Medical items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| TBA [[File:TGMC_Combat_Knife.png|64px]]
|-
| TBA  [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}


|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
[[#Webbing |'''Tactical webbing''']]
[[#Corpsman surgical vest |'''Corpsman surgical vest''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Extra pouches that you can clip to your uniform.<br>
Extra pouches that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform<br>
Only one thing may be clipped to your uniform at a time.<br>
Has five slots for storing tiny or small items.
Has three slots for storing most Magazines as well as tiny or small items.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
|-
|-
| TBA [[File:TGMC_Combat_Knife.png|64px]]
|-
| TBA  [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
[[#Shoulder Holster |'''Shoulder handgun holster''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Pistol Holster that you can clip to your uniform.<br>
Only one thing may be clipped to your uniform at a time.<br>
Capable of storing a handgun and 3 handgun magazines in it.
</tab>
</tab>
<tab name="Belts">
<tab name="Belts">


Line 347: Line 370:


|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_LifesaverBelt.png|64px]]  
[[#lifesaver |'''Lifesaver medic belt''']]
[[#LifesaverGummies |'''Lifesaver Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Place holder description<br>
A belt designed for ease of use by the average Doctor.<br>
Can switch drawing modes by right clicking.<br>
Comes with a large amount of Pills and Kits.
Capable of storing various items.
Has 21 Slots.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
! Contains:
|-
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| One Pill Bottle each of: [[file:TGMC_PillBottle.png|64px]]
- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)<br>
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)<br>
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)<br>
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)<br>
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)<br>
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)<br>
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)<br>
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)<br>
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)<br>
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)<br>
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)<br>
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)<br>
|-
| Two Stacks of Splints (Splint broken bones, at least until they get hit again.)[[file:TGMC_Splint.png|64px]]
|-
| Three Stacks of Advanced Burn Kits (Used on Burn wounds, Heals 10 damage instantly and causes the limb to Heal 2 Burn damage a tick. 40 Uses each)[[file:TGMC_BurnKit.png|64px]]
|-
| Three Stacks of Advanced Trauma Kits (Used on Brute wounds, Heals 10 damage instantly and causes the limb to Heal 2 Brute damage a tick. 40 Uses each)[[file:TGMC_TraumaKit.png|64px]]
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|}
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_RigBelt.png|64px]]
[[#RiggedBelt |'''Rig Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A belt with fewer medical supplies, but the capability of holding Larger medical items.<br>
Comes with a large amount of Pills, and supplementary medical items.
Has 16 Slots.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Contains:
|-
| One Pill Bottle each of: [[file:TGMC_PillBottle.png|64px]]
- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)<br>
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)<br>
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)<br>
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)<br>
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)<br>
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)<br>
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)<br>
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)<br>
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)<br>
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)<br>
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)<br>
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)<br>
|-
| One Stasis Bag (Slows down the progression of Larva Growth, and extends the Respawn Timer. Click+Drag onto your sprite to fold it)[[file:TGMC_StasisBag.png|64px]]
|-
| One Roller Bed (Used for the fast transportation of corpses Human and Xenomorph alike. Click+Drag onto your sprite to fold it)[[file:TGMCRollerBedFolded.png|64px]]
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
| One Defibrillator (Used to revive dead Marines)[[file:TGMC_Defib.png|64px]]
[[#lifesaver |'''Medical belt''']]
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_HypoBelt.png|64px]]  
[[#HypoBelt |'''Hypospray Belt''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
Place holder description<br>
A belt designed for ease of use by the average Doctor.<br>
Can switch drawing modes by right clicking.<br>
Comes with a large amount of Pills and Kits.
Capable of storing various items.
Has 21 Slots.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
! Storage
! Contains:
|-
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| One 60u bottle each of: [[file:TGMC_Bottle.png|64px]]
- Bicaridine<br>
- Kelotane<br>
- Tramadol<br>
- Tricordrazine
|-
| One Hypospray each of: [[file:TGMC_Hypospray.png|64px]]
- Bicaridine (120u Hypospray)<br>
- Kelotane (120u Hypospray)<br>
- Tramadol (120u Hypospray)<br>
- Tricordrazine (120u Hypospray)<br>
- Combat Mix (Equal combo of the last four. 120u Hypospray.)<br>
- Dylovene (120u Hypospray)<br>
- Inaprovaline (120u Hypospray)<br>
- Isotonic Solution (120u Hypospray)<br>
- Spaceacillin (120u Hypospray)<br>
- ImiAlky (Equal Parts Imidazoline and Alkysine. 60u Hypospray)<br>
- Quick-Clot (120u Hypospray)<br>
- Hypervene (60u Hypospray)<br>
|-
| One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)[[file:TGMCHealthScanner.png|64px]]
|}
|}
|-


</tab>
</tab>
Line 377: Line 473:
  ! style="background-color:#808080;"|'''Pouch:'''
  ! style="background-color:#808080;"|'''Pouch:'''
  ! style="background-color:#808080;"|'''Desc:'''
  ! style="background-color:#808080;"|'''Desc:'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorPouch.png|64px]]
[[#AdvInjectorPouch |'''Advanced Injector Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A pouch used to hold advanced Autoinjectors. Has eight slots.<br>
Comes with three Advanced Combat injectors, one Dexalin Plus injector, two Quick Clot Plus injectors, and three Peridaxon Plus injectors.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Right clicking will draw the last item put inside.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]  
 
[[#Advanced autoinjector |'''Advanced autoinjector pouch''']]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedkitPouch.png|64px]]  
[[#Medkit Pouch |'''Medkit Pouch''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
A pouch used to hold magazines. Has two slots.<br>
A pouch used to hold Medical items. Has seven slots.<br>
Comes with three Advanced Trauma Kits, three Advanced Burn Kits, and a 60u MeraDerm Hypospray.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Has two drawing methods, click to open, and draw last stored upon click.<br>
Defaults to click to open, you can right click on it and change the drawing method.  
Right clicking will draw the last item put inside.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
</tab>
! What it can store:
 
<tab name="Jaegar Storage Modules">
 
NOTE: The exoskeleton can only have one storage module attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_MedicalModule.png|64px]]
[[#Medical Module |'''Medical Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Medical supplies. Has five slots.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_InjectorModule.png|64px]]
[[#Injector Module |'''Injector Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Autoinjectors. Has seven slots.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GeneralModule.png|64px]]
[[#General Module |'''General Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Normal sized items. Has two slots.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_EngineerModule.png|64px]]
[[#Engineering Module |'''Engineering Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds several Tools and Engineer items. Has five slots.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_GrenadeModule.png|64px]]
[[#Grenade Module |'''Grenade Storage Module''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Storage Module designed to clip onto Jaeger module compatible armor.<br>
Holds Grenades. Has six slots.
|-
 
</tab>
<tab name="Jaegar Armor Modules">
NOTE: Only one Armor Module can be attached at a time.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
[[#MimirModule |'''Mark 1 Mimir Resistance set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:JaegerBallistic.png|64px]]
[[#HodModule |'''Hod Accident Prevention Plating''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
[[#TyrModule |'''Mark 1 Tyr extra armor set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.
|-
 
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
[[#BaldurModule |'''Mark 1 Baldur light amplification system''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.
|-
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
|}


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_vali.png|64px]]
[[#ValiModule |'''Vali chemical enhancement set''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.
{| class="mw-collapsible mw-collapsed wikitable;background-color:#312d43;"
! Vali Details:
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
|Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
[[#Advanced autoinjector |'''Advanced hypospray pouch''']]
|-
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|  
|When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
A pouch used to hold magazines. Has two slots.<br>
|-
Has two drawing methods, click to open, and draw last stored upon click.<br>
|The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
Defaults to click to open, you can right click on it and change the drawing method.  
|-
{| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
|When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to  necrotize.
! What it can store:
|-
|You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.
|-
|-
| stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
|}
|}


|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_jaeger_module_arrowhead.png|64px]]
[[#SvalinnModule |'''Svalinn Energy Shield System''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.
|-
</tab>
</tab>


Line 412: Line 601:
  ! style="background-color:#808080;"| '''Desc.:'''
  ! style="background-color:#808080;"| '''Desc.:'''
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
[[#TGMC Gas Mask |'''TGMC Gas Mask''']]
[[#TransGasMask |'''Transparent Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A gas mask that restricts your vision, but filters out harmful gasses.
A gas mask that helps filter out harmful gasses.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_mask.png|64px]]
[[#TactGasMask |'''Tactical Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses. Looks a bit more tactical.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_tactical_coif_mask.png|64px]]
[[#TactCoifGasMask |'''Tactical Coifed Gas Mask''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A gas mask that helps filter out harmful gasses. Looks a lot more tactical.
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
[[#TGMC Coif|'''TGMC Coif''']]
[[#HeatCoif|'''Heat Absorbent Coif''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|  
A coif that protects you from extreme cold conditions.
A coif that protects you from extreme cold conditions.
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
[[#Rebreather |'''Rebreather''']]
[[#Rebreather |'''Rebreather''']]
Line 427: Line 631:
Heats or cools down air as you breath it, protecting you from extreme conditions.
Heats or cools down air as you breath it, protecting you from extreme conditions.
|}
|}
</tab>
</tab>
<tab name="Attachments">
{| style="border: 3px solid black;
! style="background-color:#808080; width:150px;"| '''Item:'''
! style="background-color:#808080;"| '''Desc.:'''


|-
</tabs>
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
[[#Suppressor |'''Suppressor''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A small tube with exhaust ports to expel noise and gas.
Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
'''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy,-5% scatter,-2 recoil<br>Unwielded: -5% scatter, -3 recoil


|-
</center>
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]]
[[#Extended Barrel|'''Extended Barrel''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.


'''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -5% scatter<br>Unwielded: +10% accuracy
<center>


|-
==[[File:TGMC_MedicsRack.png|64px]] NEXUS Automated Medical Equipment Rack [[File:TGMC_MedicsRack.png|64px]]==
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]]
The Automated Equipment Rack contains your '''Essential Medic Set''', which is free, as well as 45 points to purchase additional medical supplies.
[[#Recoil Compensator |'''Recoil Compensator''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.


'''Exact stats:''' <br>Wielded: -15% scatter, -2 recoil <br>Unwielded: -15% scatter, -2 recoil


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#407bbf;" width=200|Module
! scope="col" style="background-color:#407bbf;" |Point Cost
! scope="col" class="unsortable" style="background-color:#407bbf;" |Description
|-
![[File:TGMCDefib.gif|32px]][[File:TGMC_StasisBag.png|32px]][[File:TGMC_medevac_beacon.png|16px]]   [[File:TGMCMedivac.png|32px]] [[File:Roller_Bed.png|32px]]<br>[[File:DMCA_health_analyzer.png|32px]][[File:DMCA_health_HUD.gif|32px]][[File:Medbriefcase.png|32px]][[File:TGMC_Hypospray.png|32px]][[File:TGMCTweezers.png|32px]]<br>Essential Medic Kit
!0
|Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers.
|-
![[File:TGMC_PillBottle.png|64px]]<br>Meralyne Pills
!16
|A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine. (Heals 76 Brute per Pill; OD after 2 pills)
|-
![[File:TGMC_PillBottle.png|64px]]<br>Dermaline Pills
!16
|A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane. (Heals 76 Burn per Pill; OD after 2 pills)
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Meralyne)
!16
|A Syringe case with one Syringe and two 60u bottles of Meralyne.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Meralyne)
!8
|A 60u Hypospray filled with Meralyne. (5U Inject will heal 50 Brute)
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Dermaline)
!16
|A Syringe case with one Syringe and two 60u bottles of Dermaline.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Dermaline)
!8
|A 60u Hypospray filled with Dermaline. (5U Inject will heal 50 Burn)
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u MeraDerm)
!16
|A Syringe case with one Syringe and two 60u bottles of equal parts Meralyne and Dermaline.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u MeraDerm)
!8
|A 60u Hypospray filled with equal parts Meralyne and Dermaline. (10U inject will heal 50 Brute and 50 Burn)
|-
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Nanoblood)
!5
|A Syringe case with one Syringe and two 60u bottle of Nanoblood. Used to rapidly replenish blood at the cost of Toxin damage.
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Nanoblood)
!3
|A 60u Hypospray filled with Nanoblood. (5U Inject will replace about 11% blood, but at the cost of 25 Toxin damage and a lot of stamina damage)
|-
![[File:TGMC_AdvComInjector.png|64px]]<br>Injector (Advanced)
!5
|A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone. (50 Brute Healed, 50 Burn Healed, and a strong painkiller)
|-
![[File:TGMCQC+Injector.png|64px]]<br>Injector (Quickclotplus)
!1
|A three-use 15u Autoinjector that injects 5u of Quickclot Plus. <br>(Removes one IB per inject, Always administer with Dylovene and '''NEVER INJECT MORE THAN ONE AT A TIME''')
|-
![[File:TGMC_PeriTheInjectapus.png|64px]]<br>Injector (Peridaxon Plus)
!1
|A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin. <br>(Heals 20 Organ Damage per inject, '''NEVER INJECT MORE THAN ONE AT A TIME''')
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (QuickclotPlus)
!4
|A 60u Hypospray filled with Quickclot Plus set to inject 5u. <br>(Removes one IB per inject, Always administer with Dylovene and '''NEVER INJECT MORE THAN ONE AT A TIME''')
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (Peridaxon Plus)
!7
|A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u. <br>(Heals 20 Organ Damage per inject, '''NEVER INJECT MORE THAN ONE AT A TIME''')
|-
![[File:TGMC_SynaptizineInjector.png|64px]]<br>Injector (Synaptizine)
!4
|A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin. (Restores a bunch of stamina and gives you '''TURBO SPEED''' for a short period)
|-
![[File:TGMC_Neuraline.png|64px]]<br>Injector (Neuraline)
!14
|A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin <s>and Pain</s>. <br>(75 Brute, 75 Burn, and causes 37.5 Toxin damage; also will reduce organ damage if its above 29 to 29. Acts like a super painkiller too. Never give more than one inject at a time.)
|-
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray
!2
|An Empty 60u Hypospray
|-
![[File:TGMC_Hypospray.png|64px]]<br>Big Hypospray
!10
|An Empty 120u Hypospray
|-
![[File:Healthhud.png|64px]]<br>Medical HUD Glasses
!2
|A pair of HealthMate HUD Glasses (You get these with your esentials kit...)
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
![[File:TGMC_ScanGloves.png|64px]]<br>Health scanner gloves
[[#Magnetic Harness |'''Magnetic Harness''']]
!2
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
|A pair of gloves that scan any human target you touch. (Use an Empty Hand on [[File:Help_32.png]] intent to scan)
A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead.
 
'''Exact stats:''' -9999% frustration when pounced on
 
|-
|-
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
![[File:TGMC_TheShocker.png|64px]]<br>Advanced medical gloves
[[#Red Dot Sight|'''Red Dot Sight''']]
!5
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
|A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit. (Use an Empty Hand on [[File:Help_32.png]] intent to defib corpses)<br> This item still has a 15 use battery that can be recharged by your backpack.
A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount.  
|}
No drawbacks.
</center>


'''Exact stats:''' <br> Wielded: +15% accuracy<br>Unwielded: +10% accuracy
=Doing your job=


|-
''For more information, see [[TGMC:Guide_to_medicine|'''Guide to medicine''']] and [[TGMC:Hypospray guide|'''Hypospray guide''']]''
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
[[#Laser Sight |'''Laser Sight''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.


'''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy
'''The basics go as follows;'''
|-
* Scan with the Analyzer.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]]
* Give them the required medicine as required to turn those numbers back down to zero. Bicaridine for Brute, Kelotane for Burn, Dylovene for Toxin, Dexalin/Dexalin+ for Oxygen.
[[#Vertical Grip|'''Vertical Grip''']]
* Fracture? Splint.
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
* Low Blood? Give them Saline Solution (It is often called Isotonic Solution as well). Nanoblood works too.
A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.
* Implant? Shrapnel, Use your comically large tweezers to remove the lead from their skulls.
* Foreign Body? They got a <s>baby [[TGMC:Carrier|from that one]] in the oven</s> Embryo. Send them ship side ASAP. Use a Stasis bag if its on Cooldown.
* Limb Gone? Welp you done all you can, send them ship side when you can.
* Overdosed on Anything? Hypervene or send shipside if its a-lot.
* Internal Bleeding? Give them Quick Clot Plus '''AND''' Dylovene.
* They got Organ Damage (Lungs, Heart, Liver, Kidneys)? Give them Peridoxin Plus '''AND''' Dylovene.
* <s>Drain Bamage</s> Brain Damage? Alkysine.
* Can't See/Eye Damage? Imidazoline.
* Got a-lot of Neurotoxin or Toxin chemicals in their system? Dylovene should sort it out.
* Dead One? Is there still a timer? Get them patched up with medicine kits and hit that defib (Remove that Armour though!) (''Chemicals don't work without a heartbeat!''). If they got a skull they're dead dead. If its more damage than you can patch up on the ground you need to send them shipside to get Surgery before the timer runs out. Alternatively you can throw caution to the wind and keep hitting defibs until they come back up.
* They a robot? <s>Tell them to find an engineer as you deal in flesh not metal.</s> You can give them a patch job with a welder for brute or some cable coils for burns. Remember Imidazoline can fix your eyes when you go blind.
* Cloneloss? Give them a tuck into a bed and let them sleep it off, otherwise send shipside for <font size="4">'''Holy Tube'''</font>.
* If its a-lot of little damage of different types Tricordazine can help sort out most of it. You can also stack Tricord with dedicated meds to help heal up faster.
* Inaprovaline can be used to help stabilize someone whos just been revived or has fallen into crit. Gives you time to work or let the other chems do their job.


'''Exact stats:''' -'''100%''' scatter, +1 item size, +0.2s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -5 accuracy, +5% scatter
If your unsure or just don't have enough meds to deal with a problem; you can always evac them shipside to make it [[TGMC:Chief_Medical_Officer|someone]] [[TGMC:Medical_Doctor|else's]] problem.


|-
More detailed information is provided bellow.
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]]
[[#Angled Grip |'''Angled Grip''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.


'''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil<br>Unwielded: -10% accuracy, +5% scatter
== Treating damage ==
Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and ''[[TGMC:Guide_to_medicine|'''Guide to medicine''']].''


|-
'''Do NOT give someone medicine if someone else is already treating them.''' '''You'll most likely overdose them.'''
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]]
[[#t-19 stock |'''T-19 machinepistol stock''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.


'''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -10% scatter
There are several important parts of the analysis:


|-
* Raw damage
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]]
* Info on each limb
[[#t-35 stock|'''T-35 stock''']]
* Broken limbs, infections
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
* Reagents in blood
A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.
* Other status effects
* Blood level
* Med advice


'''Exact Stats:''' +'''2''' item size, +5 melee damage, +0.4s wield delay<br>Wielded: +15% accuracy, -20% scatter, -3 recoil<br>Unwielded: n/a
=== Treating Critical patients ===
If the marine falls down, and their health blinks red, they are in '''Crit'''.


</tab>
Give them Inaprovaline immediately - this will heal 30% of their damage.
<tab name="Jaegar Storage Modules">


NOTE: The exoskeleton can mount 1 storage module.
Then proceed along.
{| style="border: 2px solid black;
! style="background-color:#808080;"|'''Module:'''
! style="background-color:#808080;"|'''Desc:'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]]
=== Checking the state ===
[[#modulestoragegeneral |'''General purpose storage module''']]
[[File:TGMC_MedScanHud.png|thumb|300px|right|The Health Analyzer Pop-out window]]Your priorities to check are:
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]]
* They are not dying from suffocation (blue damage).
[[#modulestorageengi |'''Engineering storage module''']]
** If they are, use Dexalin+
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit.
* They are not having toxins, or overdoses
|-
** If they are, use Hypervene.
* They are not dying from toxins (150+ toxin damage)
** If they are, administer Dylovene and Tricordrazine.
** If they die with 200+ toxins, spam Defib until they aren't, then administer Dylovene and Tricordrazine.


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]]
=== Treating raw damage ===
[[#modulestoragemedic |'''Medical storage module''']]
In most cases, simply feed them the relevant pills:  
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit.
|-
|}


</tab>
* '''Tricordrazine (green bottle)''' for '''any damage type'''
<tab name="Jaegar Armor Modules">
* '''Bicaridine (red bottle) or Meralyne''' for '''brute'''
NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
* '''Kelotane (yellow bottle)''' '''or Dermaline''' for '''burns'''
{| style="border: 2px solid black;
* '''Dylovene (green bottle)''' for '''toxins'''
! style="background-color:#808080;"|'''Module:'''
* '''Inaprovaline (purple bottle)''' for '''oxygen'''
! style="background-color:#808080;"|'''Desc:'''
* '''Tramadol (gray bottle)''' as a '''painkiller'''
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
Additionally, you should use Advanced Kits (green and orange) on heavily injured limbs to speed up the regen process and save chems.  
[[#baldurmk1 |'''Mark 1 Baldur light amplification system''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
Each of the pills of Bica/Kelo/Mera/Derm can heal up to '''75 points''' of their respective damage.
[[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.
|-


|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
'''Cellular damage''' is mainly treated by the '''Cryo Tube in the ship's Medbay.''' This damage is mostly permanent, and primarily caused by the strongest of medicines.
[[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']]
|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.
|-
|}


</tab>
=== Removing status effects ===
</tabs>
You may treat '''Bleeding''' by applying '''Gauze''' or an '''Advanced Trauma kit.'''


==[[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]NEXUS Automated Medical Equipment Rack [[file:TGMC_NEXUS_Automated_Medical_Equipment_Rack.png]]==
If the limb is '''Fractured''', use a '''Splint''' on the specified limb.


==Your Gear==
If a person has an '''Infection''', administer Spaceacilin.


===[[File:Medicbag.png]] Medic Backpack===
If the person has white sparks near the healthbar, they either:


The backpack you start with has a defibrillator charger attached to it, and a power cell for the charger. Useful if your defib unit runs out of charge. Click-drag your defib to your backpack to recharge it. Examine the backpack to check how much battery charge it still has left. Has more space to hold supplies than the medic satchel, but needs to be taken off your back to access it.
* Have brain damage. Give them Alkysine and Imidazone. Surgery is ''not'' required.
* Have stamina damage. This will go away on its own.  
** Note that some chems also give stamina damage, like Dylovene or Peri+.
* Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol.


===[[File:Medicbelt.png]] Lifesaver Belt===
=== Oxygen damage ===
When dealing with '''Oxygen damage''', there are several causes that may be the reason. 


The belt you get from your equipment vendor comes with a variety of pill bottles, some splints and trauma/burn kits, and a couple injectors with useful chems. The [[TGMC:Guide to medicine|guide to medicine]] will tell you what items treat what, and your health scanner will also tell you what medicine to use.
*'''Dexalin Plus (blue autoinjector)''' to instantly remove all oxy damage. Does not prevent new damage.
* '''Dexalin (blue bottle)''' and '''Inaprovaline (purple bottle)''' to reduce buildup.
* Check if their '''blood level is below 90%'''. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them '''Nanoblood''', use '''Isotonic''' Autoinjectors, or '''Feed''' them.
* It may also be a '''Damaged Heart or Lungs'''. Use '''Peridaxon+''' autoinjectors for use to treat organ damage. '''Only inject once!''' More than 1 injection in a short period of time is lethal. The treatment will give long-term '''Cellular Damage (5)''' and '''Toxin Damage''' while staggering the marine, but it is worth it.


===[[File:DMCA_health_analyzer.png]] Health Scanner===
=== Toxin damage ===
When it comes to '''Toxin damage''', the only way to treat it is through chemicals. Use '''Dylovene and Tricordrazine (green bottles)''' to treat toxin damage. Note that Dylovene '''stops stamina regeneration'''. Constantly increasing toxin damage indicates '''liver damage.''' Use '''Peridaxon Plus''' to heal their liver, but be weary of the '''Toxin Damage''' from using it.


Your health scanner will show you whatever injuries a person has. At the bottom of the pop-out window, you will get advice for what steps you should take to heal the person you've scanned. Certain injuries will require a body scanner to locate, and will often require surgery to fix.
=== Internal Bleeding ===
There are several ways of handling this. Similar to Peri+, there are


===[[File:Rollerbedfolded.png]] Roller Bed===
* '''QuickClot+ autoinjectors.''' They treat the IB permanently, but will add a severe amount of Toxin damage.
* '''Quick Clot''' to buy time and evac.  


Roller beds are very useful for getting wounded marines out of danger before treating them. You can drag an unfolded roller bed onto your sprite to re-fold it.
=== Foreign objects ===
Mainly it is either


===[[File:Medevacbedfolded.png]] Medevac Bed===
* Shrapnel. Indicated by an '''Implant''' notice next to a limb. Use your tweezers to pull it out.
* Larva. Can't use Tweezers? Let the Marine know they're pregnant, and then Evac them.


Similar to roller beds, you can put a wounded marine in a medevac bed that's linked to a beacon and teleport the bed to your linked beacon. '''Do not forget to link your medevac bed to your medevac beacon!'''
===Dealing with the recently deceased===


===[[File:Emp grenade.png]] Medevac Beacon===
Read [[TGMC:Defibrillation|'''Defibrillation.''']]


Links up to a medevac bed. Use it in your hand where you want the beacon placed, then use the medevac bed on the beacon once it's on the ground. The beacon needs to be placed in a powered area. '''Do not forget to link your medevac bed to your medevac beacon!'''
== Not Dying ==
As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make:


===[[File:Hypo.png]] Hypospray===
* Not looking at the battlefield. You die.
* Taking too long and dragging behind. You and that poor fella dies.
* Having bad treatment priorities. Marines die. Then you die.
* Not listening to the chat. Everyone dies.


The hypospray can be used to quickly inject chemicals into people. When you activate it in your hand, you can set how many units you want it to inject, fill it with any pill or bottle, or you can choose to flush the contents to be replaced with other reagents. When taken from the essential kit, contains 60 units of Oxycodone. Bought hyposprays come empty.


===[[File:Cryobag.png]] Stasis Bag===
If situation is calm, and not a lot of hands needed - try to treat everyone fully.


Stasis bags will slow down bleeding, internal bleeding, larva growth, and keep critically injured people alive for long amounts of time. Might cause some genetic damage later down the line.
If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.


===[[File:defib_3.gif]] Defibrillator===
If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.


Brings recently killed people back into the living world. If someone has an electricity icon on them, they can be saved. Needs to be recharged after a repeated use, the sprite will give a rough estimate of how much charge is left: green, yellow, and red. As long as you have medical training, defibbing someone will heal damage; the more advanced your medical skill, the more it heals.
===If It Sucks... Hit Da Bricks!===


==Doing your job==
Sometimes people will have life-threatening problems that you can't fix in the field.


''for more information, see [[TGMC:Guide_to_medicine|guide to medicine]]
If you're out of meds, and someone has:
* '''Internal bleeding'''
* '''Extremely damaged organs (except brain/eyes)'''
* '''Bone Fractures'''
* '''Larva'''
* '''Extremely low blood'''
* '''Necrosis'''
Just evac them.


Once you put on your medical hud, you will see a health bar over anyone who is hurt. Using your medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, check the [[TGMC:Guide_to_medicine#Treatment|guide to medicine]] or follow the advice at the bottom of the popout window. Remember to set up your medevac beacon before you leave the ship! Link your medevac bed to your beacon by clicking on the beacon with the medevac bed in your active hand, then set the beacon in the ship's medbay by activating the beacon in your active hand. This sets the beacon on the floor, allowing you to medevac patients who may need surgery. Medevacing prompts an alert on the Medical radio channel as well as producing an audible sound from the beacon, so don't worry about surprising medbay staff.
=TGMC Triage=


[[File:Medichud.PNG|thumb|300px|right|The Health Analyzer Pop-out window]]
In a hectic situation, you're going to need to be able to discern who needs treatment immediately and focus on who needs your help more. This is called [https://en.wikipedia.org/wiki/Triage '''Triage''']. The first rule of performing your duty of care is to '''''not panic'''''. Take a deep breath and try to remember the priorities. Remember how to do it quickly, but also remember that if you fail EVERYONE WILL DIE!!!


You'll mainly be treating brute damage, burns, bone fractures, and pain. For basic damages such as brute and burn, simply feed them the relevant pills:
== If the situation is '''SERIOUS''' ==


'''Bicaridine (red pill bottle)''' for '''brute'''
=== Priorities, Most Important to least: ===


'''Kelotane (yellow pill bottle)''' for '''burns'''
* Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)
* Combat-ready but injured
* Non-combat ready, alive. Evac them, or focus on quick measures.
* Dead
* That guy who decided to suicide run


'''Tramadol (white pill bottle)''' as a '''painkiller'''.
=== Tips: ===


* Use brute/burn kits for quick heals
* Hypospray everybody
* Do not heal a person if they risk being injured, move them first
* Have somebody remove armor for you
* Give those in crit Inaprovaline, which might bring them back on feet
* Red Russian is marked as Emergency for a reason
* Fractures are in the Chest if Oxygen damage is appearing, and the Head if the Marine is falling over


Each of the pills can heal up to '''75 points''' of their respective damage. You may treat '''bleeding''' by applying a '''bandage''' or an '''advanced trauma kit''' on the specified limbs, though you should always be using advanced trauma kits as much as possible as it heals more. You may also treat '''burns''' with the '''advanced burn kit'''. In general, you should save your kits for damages of over 70-80 per limb. If the limb is '''fractured''', use a '''splint''' on the specified limb. Don't forget to give anyone wounded a '''Tramadol (white pill bottle)''' as '''painkiller'''. Be careful when administering '''Oxycodone''' as a painkiller. Though it may be the '''most powerful painkiller''' as it renders '''pain basically non-existent''', it '''stifles stamina regeneration'''. '''Do NOT give someone medicine if someone else is already treating them.''' You'll probably, and most likely, overdose them.
<small>''or take their dogtags and evac yourself''</small>


When dealing with '''oxygen damage''', there are several causes that may be the reason. First, '''check if their blood level is below 80%'''. Having low blood levels deal oxygen damage at a steady rate, and this can stack up very rapidly and is quite lethal. In which case, you may give them '''IronSugar''' (if you have it), or '''feed them food''', as '''nutrition steadily regenerates blood'''. The fastest way to regain blood is through '''IV drips loaded with O- bloodbags''' if it is available, though mostly only Medical Officers use it. It may also be '''organ damage''' in the form of a '''damaged heart or lungs'''. Should it be the case, you have '''Peridaxon Plus autoinjectors''' for use to treat organ damage. '''Only inject once!''' A Peridaxon Plus autoinjector has 3 uses, and more than 1 injection in a short period of time is lethal. If the patient is rapidly suffocating and dying from oxygen loss, use '''Dexalin (blue pill bottle)''' to slow down the buildup of oxygen damage, and '''Dexalin Plus (blue autoinjector)''' to heal all oxygen damage in one go.
== If the situation is ''Calm'' ==


When it comes to '''Toxin damage''', the only way to treat it is through chemicals. As much as possible, you want to keep toxin damage at zero. Too much toxin damage means '''damage to the liver''', which can cause marines to puke in the middle of combat, '''stunning them for an excruciating long while'''. Use '''Dylovene (green pill bottle)''' to treat toxin damage. In the case of a marine puking, use Peridaxon Plus to heal their liver.
=== Priorities, Most Important to Least: ===


There are two organs Peridaxon Plus can't fix, which are the brain and the eyes. In the case of '''brain damage''', feed the patient with '''Alkysine''', if you have it on hand. If a marine '''can't see''', then use '''Imidazoline'''.
* Those who are nearly Permanently Dead ([[File:TGMC_defib_late.png|64px]] or [[File:TGMC_defib_moderate.png|64px]])
* Those in crit
* Those who died recently ([[File:TGMC_defib_new.png|64px]])
* Larva Hosts (Evac them immediately, tell other Corpsman if your Medevac is on cooldown)
* Those who are convulsing/jittering
* Anyone with High Toxin Damage
* Anyone with High Oxygen Damage
* Anyone remaining


For '''Internal Bleeding''', there are several ways of handling this as a medic. The most straightforward way is feeding the patient with '''Quick Clot (dark violet pill bottle)''' and medevacing them to medbay for surgery. However, '''Quick Clot Plus autoinjectors''' are also a choice. It heals Internal Bleeding in one injection, but it '''stuns the patient''', and is only '''recommended to be used in the FOB''', or in secure areas where you're sure there won't be hostiles. The most crude method is through '''Bicaridine overdose''' which does heal Internal Bleeding, though slowly, and it '''deals burn damage'''.
=== Tips: ===


===What to do if someone overdoses===
* Stasis bags prolong the time it takes for Larva to grow and for Marines to die
* Always act fast
* Conserve your Medication for when you need it
* This is the best time to take shrapnel out of everybody


If some idiot (you) ends up overdosing someone on a chemical, you should use Hypervene to purge any chems from their body. Hypervene is available in pill and autoinjector forms. You'll also want to heal the toxin damage with dylovene.
<br>


===Dealing with the recently deceased===
=Tips=


If you see someone who's dead and has a lightning symbol next to them, they can be saved. If there's a skull next to them, it's too late to help them. If the lightning symbol is yellow they have just died and you have some time. If it's orange, you're starting to run out of time. If it's red, they're about to die! Using your defibs on them will either bring them back to life or reset how much time you have to save them. There is a [[TGMC:Defibrillation|more detailed guide]] to this, but the basics are:
*Tricordazine is useful in most situations.
*Remove any armor covering the chest.
*Don't try to treat anyone who can't run if you get in danger. Evac them, or put them on a roller bed and get somewhere safer first.
*Check the lighting symbol to see how much time you have. Yellow means more than 3 minutes, Orange means more than a minute, and Red means you only have a minute left.
*You can buy more hyposprays from your vendor, and you can mix different chemicals in them and even change how much is injected. If you know what you're doing, it can help a lot.
*See how much damage they have. They won't come back to life if they have over 200 total brute/burn damage.
*Meralyne and Dermaline are the advanced counterparts of Bicaridine and Kelotane respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
*Give them treatment for whatever damage they took. Use advanced trauma and advanced burn kits to bring the damage down as much as possible, then feed them '''Inaprovaline (pink-ish pill bottle)''', which stops them from dying too soon after defibrillation.
*You can fireman carry downed Marines by grabbing them, then clicking on ''yourself''. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
*Make sure the defibrillator is ready for defibbing by activating it in your hand, then click on the dead patient to revive them.
*Using the Medbay's Chemistry lab can help you make more advanced Medicine. See [[TGMC:Chemical recipes|'''Chemical recipes.''']]
*Feed them the relevant pills to heal the rest of their damage.
*Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
*''Technically'', you don't need welding goggles as long as you have Imidazoline.
*You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've [[Wraith|been decapitated]]). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc's manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
*MarineMed has a shared supply of Medicine for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.
*All Reagant bottles, even empty ones, can be put back into the NanoTrasenMed Plus to refill them.


In addition, marines who have more than 500 total brute/burn damage is an expensive endeavor to revive on the field. It is generally better to medevac them for medbay to fix.


===When to send people back===


Sometimes people will have life-threatening problems that you can't fix in the field. If they can't walk back, you should either put them on a roller bed and bring them back to the dropship, or use a medevac bed if you don't have time.


If someone has:
* '''Internal bleeding''' - Give them quickclot and send them back for surgery.
* '''Bone Fractures''' - Splint the wounded area. They might need surgery later, but in most cases they can still fight.
* '''Been Infected by a facehugger''' - Send them back for surgery. If you're far away a stasis bag will keep them alive longer.
* '''Embedded objects''' - Send them back for surgery. Even if they seem fine, they won't be later.
* '''Low blood''' - Have them go back for more blood. If there's food around feeding them can also work.


===Tips===
Do not forget the medical ying and yang: this is key to maintaining the feng shui of your chem mixes for healing marines, failiure to maintain the balance of this simple ying and yang system can lead to marines dying of heart palpitations promptly after you have administered your chems. See reference:
*Don't try to treat anyone who can't run if you're in danger. Put them on a roller bed and get somewhere safer first.
[[File:Chem ying yang tram balanced.png|alt=|left|thumb]]
*You can buy more hyposprays in your vendor, and you can mix different chemicals in them and change how much is applied. If you know what you're doing, it can help a lot.
<br>
*Meralyne and Dermaline are advanced counterparts of Bicaridine and Kelotane, respectively. They heal double the amount of damage per tick, but they have a lower overdose limit of 10 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.


{{TGMC-Jobs}}
{{TGMC-Jobs}}

Latest revision as of 16:13, 1 July 2024

This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


SUPPORT MARINE

Squad Corpsman
Access: Squad Corpsman Equipment Room, Squad Room
Difficulty: Hard
Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours)
Class: Marines
Supervisors: Squad Leader
Duties: Keep your squad alive, send seriously wounded back to the ship.
Guides: Guide to medicine, Guide to Defibrillation
Quote:"Hold on, let me find a defib..."


Introduction

The Corpsman are the frontline medics of the TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!

Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.

Your job

You are the Corpsman, a Doctor first and a Fighter second. Your survival is the linchpin of any Marine force.

Your one main goal is:

Keep your squad healthy

Which means:

  • Keep Marines alive and healthy
  • Treat those heavily injured
  • Revive those recently dead
  • Evac marines whom you cannot treat
  • Evac marines who need too much time to treat
  • Be at the front, but not on the front. Cover your squadmates, but do not expose yourself - who will rescue you?
  • Don't forget to pay attention to your surroundings. Better a Marine life is lost rather than your own.

The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will unCorpse... man.

More information about skills
Squad Corpsman Skills
Medical
2/5
Surgery
2/5
Engineering
0/5
Construction
0/5
Police
0/2
Powerloader
0/4
Leadership
1/4
CQC
0
Smartgun
-4
Melee
0
Firearms
1
Stamina
0

GHMME Automated Closet

<tabs>

<tab name="Standard Equipment">

Item: Desc.:

Standard Kit

Standard kit. Comes with Corpsman Fatigues, Combat Boots, an MRE, Combat Gloves, and a Radio Headset.

Jaeger Kit

Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, Combat Gloves, and a Radio Headset.

Robot Kit

Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.

</tab>

<tab name="Hats">

Item: Desc.:

Jaeger welding module

When attached, this module can be flipped up or down to function as a welding mask.

Jaeger binoculars module

When attached, can be flipped down to view into the distance.

Jaeger Freyr module

When attached, this module lessens the screen effect when heavily damaged.

Jaeger Antenna module

When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.

</tab>

<tab name="Armor">

Item: Desc.:

Combat Robot Light Armor Kit

A Set of Light Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Combat Robot Medium Armor Kit

A Set of Medium Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Combat Robot Heavy Armor Kit

A Set of Heavy Armor designed to mount on Combat Robots.
Not compatible with humans. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Xenonauten Light Armor Kit

A Lightly armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Xenonauten Medium Armor Kit

A Moderately armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Xenonauten Heavy Armor Kit

A Heavily armored Vest designed for Human use. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaegar Scout Light Exo

A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Jaegar Skirmisher Light Exo

A Lightly armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
35 55 55 50 45 45 45 45 45 0.3

Jaegar Infantry Medium Exo

A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Jaegar EVA Medium Exo

A Moderately armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
45 65 65 55 50 50 50 50 55 0.5

Jaeger Gungnir Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaeger Assault Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

Jaeger EOD Heavy Exo

A Heavily armored Jaeger Exoskeleton. Compatible with Jaeger Modules.

Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Slowdown
50 70 70 60 55 55 55 55 60 0.7

</tab>

<tab name="Backpacks">

Item: Desc.:

Corpsman Satchel

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Can hold 15 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it.

Corpsman Backpack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Can hold 24 weight of items up to normal-size (weight 3), and will charge Defibrillators that are dragged onto it. </tab> <tab name="Webbing">

Item: Desc.:

Tactical brown vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has five slots for storing tiny or small items.

Corpsman white vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has six slots for storing Medical items.

Tactical webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has three slots for storing most Magazines as well as tiny or small items.

Shoulder handgun holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Capable of storing a handgun and 3 handgun magazines in it. </tab>

<tab name="Belts">

</tab> <tab name="Pouches">
Item: Desc.:

Lifesaver Belt

A belt designed for ease of use by the average Doctor.
Comes with a large amount of Pills and Kits. Has 21 Slots.

Contains:
One Pill Bottle each of:

- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)

Two Stacks of Splints (Splint broken bones, at least until they get hit again.)
Three Stacks of Advanced Burn Kits (Used on Burn wounds, Heals 10 damage instantly and causes the limb to Heal 2 Burn damage a tick. 40 Uses each)
Three Stacks of Advanced Trauma Kits (Used on Brute wounds, Heals 10 damage instantly and causes the limb to Heal 2 Brute damage a tick. 40 Uses each)
One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)

Rig Belt

A belt with fewer medical supplies, but the capability of holding Larger medical items.
Comes with a large amount of Pills, and supplementary medical items. Has 16 Slots.

Contains:
One Pill Bottle each of:

- Bicaridine (Heals 75 Brute Damage a pill. 15u a Pill.)
- Kelotane (Heals 75 Burn Damage a pill. 15u a Pill.)
- Tramadol (Painkiller that lasts for 5 Minutes a pill. 15u a Pill)
- Tricordrazine (Heals 60 Brute and Burn, 30 Toxin, and 37.5 Oxygen Damage a pill. 15u a Pill)
- Dylovene (Heals 75 Toxin Damage a pill. 15u A Pill)
- Inaprovaline (Caps Oxygen damage at 10, and heals 30% of Brute and Burn damage when injected into Critical condition patients. 15u a pill)
- Isotonic Solution (Saline-Glucose. Increases blood levels. 15u a Pill)
- Spaceacillin (Heals Infections. Lasts an absurd time. 10u a Pill)
- Alkysine (Heals 300 Brain Damage a pill. 10u a Pill)
- Imidazoline (Heals 50 Eye Damage a pill. 10u a Pill)
- Quick-Clot (Prevents Internal Bleeding from progressing, and replenishes blood at a snail's pace. 10u A Pill)
- Hypervene (Purges 15u of all chems in the body, while causing puking and pain. 3u a Pill)

One Stasis Bag (Slows down the progression of Larva Growth, and extends the Respawn Timer. Click+Drag onto your sprite to fold it)
One Roller Bed (Used for the fast transportation of corpses Human and Xenomorph alike. Click+Drag onto your sprite to fold it)
One Defibrillator (Used to revive dead Marines)
One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)

Hypospray Belt

A belt designed for ease of use by the average Doctor.
Comes with a large amount of Pills and Kits. Has 21 Slots.

Contains:
One 60u bottle each of:

- Bicaridine
- Kelotane
- Tramadol
- Tricordrazine

One Hypospray each of:

- Bicaridine (120u Hypospray)
- Kelotane (120u Hypospray)
- Tramadol (120u Hypospray)
- Tricordrazine (120u Hypospray)
- Combat Mix (Equal combo of the last four. 120u Hypospray.)
- Dylovene (120u Hypospray)
- Inaprovaline (120u Hypospray)
- Isotonic Solution (120u Hypospray)
- Spaceacillin (120u Hypospray)
- ImiAlky (Equal Parts Imidazoline and Alkysine. 60u Hypospray)
- Quick-Clot (120u Hypospray)
- Hypervene (60u Hypospray)

One HF2 Health Analyzer (Gives you a readout of the scanned patient's current health condition)
Pouch: Desc:

Advanced Injector Pouch

A pouch used to hold advanced Autoinjectors. Has eight slots.
Comes with three Advanced Combat injectors, one Dexalin Plus injector, two Quick Clot Plus injectors, and three Peridaxon Plus injectors.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will draw the last item put inside.

Medkit Pouch

A pouch used to hold Medical items. Has seven slots.
Comes with three Advanced Trauma Kits, three Advanced Burn Kits, and a 60u MeraDerm Hypospray.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will draw the last item put inside. </tab>

<tab name="Jaegar Storage Modules">

NOTE: The exoskeleton can only have one storage module attached at a time.

</tab> <tab name="Jaegar Armor Modules"> NOTE: Only one Armor Module can be attached at a time.
Module: Desc:

Medical Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Medical supplies. Has five slots.

Injector Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Autoinjectors. Has seven slots.

General Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Normal sized items. Has two slots.

Engineering Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds several Tools and Engineer items. Has five slots.

Grenade Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Grenades. Has six slots.

</tab> <tab name="Masks">
Module: Desc:

Mark 1 Mimir Resistance set

When attached, this system provides resistance to environmental hazards such as Gases and Acid. Comes with the Mark 1 Mimir Armor Resistance and Helmet Systems. Will impact mobility.

Hod Accident Prevention Plating

When attached, this system provides resistance to conventional weaponry, including Bullets and Lasers. Comes with the Hod Accident Prevention Plating and Helmet Systems. Will impact mobility.

Mark 1 Tyr extra armor set

When attached, this system provides protection against all sources of damage. Comes with the Mark 1 Tyr Armor Reinforcement and Helmet Systems. Will definitely impact mobility.

Mark 1 Baldur light amplification system

Increases the power output of the Attached Armor's mounted flashlight. Slows you down slightly.

Vali chemical enhancement set

A module that enhances the strength of reagents in the body. Requires unique blood gathered from living Xenomorphs to function. This substance needs to be gathered using the unique Harvester Melee Weapons. It can also medically scan you.

Vali Details:
Vali is a Jaeger Suit Module that can change how you play entirely. It utilizes the Harvester Melee Weapons.
When you link your Harvester Weapon to the suit, it can no longer be dropped and will extract Green Blood from Xenomorphs. When slashing Xenomorphs with the linked weapon, you extract 20u of Green Blood into your Vali Module, up to 200u.
The suit can also be loaded with 60u of any custom chemical mix. These chemicals can trigger certain bonus effects if their quantity is high enough. These effects can be found by clicking the Information Button in the Configuration Menu.
When you activate the module, it will drain 30u of your custom mix into you and, depending on your Multiplier, also consume 4 or 12u of Green blood, Healing 6u or 12u of Brute and Burn every tick. After 10 seconds your screen will turn green and sickly around the edges, and if you continue using the module for 10 more seconds your limbs will begin to necrotize.
You can also load your Harvester Weapon with Kelotane to burn Xenomorphs, Tramadol to slow them and increase the damage, and Bicaridine to heal yourself, Prep a swing by using the Unique Action button, and fill the weapon with Chemicals by using any container, including Autoinjectors, on it.

Svalinn Energy Shield System

A Unique Armor Module that when attached gives you a Recharging Shield, but lowers the protection of your armor. Will impact mobility.

Item: Desc.:

Transparent Gas Mask

A gas mask that helps filter out harmful gasses.

Tactical Gas Mask

A gas mask that helps filter out harmful gasses. Looks a bit more tactical.

Tactical Coifed Gas Mask

A gas mask that helps filter out harmful gasses. Looks a lot more tactical.

Heat Absorbent Coif

A coif that protects you from extreme cold conditions.

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.

</tab>

</tabs>

NEXUS Automated Medical Equipment Rack

The Automated Equipment Rack contains your Essential Medic Set, which is free, as well as 45 points to purchase additional medical supplies.


Module Point Cost Description
 

Essential Medic Kit
0 Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers.

Meralyne Pills
16 A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine. (Heals 76 Brute per Pill; OD after 2 pills)

Dermaline Pills
16 A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane. (Heals 76 Burn per Pill; OD after 2 pills)

Syringe Case (120u Meralyne)
16 A Syringe case with one Syringe and two 60u bottles of Meralyne.

Hypospray (60u Meralyne)
8 A 60u Hypospray filled with Meralyne. (5U Inject will heal 50 Brute)

Syringe Case (120u Dermaline)
16 A Syringe case with one Syringe and two 60u bottles of Dermaline.

Hypospray (60u Dermaline)
8 A 60u Hypospray filled with Dermaline. (5U Inject will heal 50 Burn)

Syringe Case (120u MeraDerm)
16 A Syringe case with one Syringe and two 60u bottles of equal parts Meralyne and Dermaline.

Hypospray (60u MeraDerm)
8 A 60u Hypospray filled with equal parts Meralyne and Dermaline. (10U inject will heal 50 Brute and 50 Burn)

Syringe Case (120u Nanoblood)
5 A Syringe case with one Syringe and two 60u bottle of Nanoblood. Used to rapidly replenish blood at the cost of Toxin damage.

Hypospray (60u Nanoblood)
3 A 60u Hypospray filled with Nanoblood. (5U Inject will replace about 11% blood, but at the cost of 25 Toxin damage and a lot of stamina damage)

Injector (Advanced)
5 A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone. (50 Brute Healed, 50 Burn Healed, and a strong painkiller)

Injector (Quickclotplus)
1 A three-use 15u Autoinjector that injects 5u of Quickclot Plus.
(Removes one IB per inject, Always administer with Dylovene and NEVER INJECT MORE THAN ONE AT A TIME)

Injector (Peridaxon Plus)
1 A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin.
(Heals 20 Organ Damage per inject, NEVER INJECT MORE THAN ONE AT A TIME)

Hypospray (QuickclotPlus)
4 A 60u Hypospray filled with Quickclot Plus set to inject 5u.
(Removes one IB per inject, Always administer with Dylovene and NEVER INJECT MORE THAN ONE AT A TIME)

Hypospray (Peridaxon Plus)
7 A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u.
(Heals 20 Organ Damage per inject, NEVER INJECT MORE THAN ONE AT A TIME)

Injector (Synaptizine)
4 A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin. (Restores a bunch of stamina and gives you TURBO SPEED for a short period)

Injector (Neuraline)
14 A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin and Pain.
(75 Brute, 75 Burn, and causes 37.5 Toxin damage; also will reduce organ damage if its above 29 to 29. Acts like a super painkiller too. Never give more than one inject at a time.)

Hypospray
2 An Empty 60u Hypospray

Big Hypospray
10 An Empty 120u Hypospray

Medical HUD Glasses
2 A pair of HealthMate HUD Glasses (You get these with your esentials kit...)

Health scanner gloves
2 A pair of gloves that scan any human target you touch. (Use an Empty Hand on intent to scan)

Advanced medical gloves
5 A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit. (Use an Empty Hand on intent to defib corpses)
This item still has a 15 use battery that can be recharged by your backpack.

Doing your job

For more information, see Guide to medicine and Hypospray guide

The basics go as follows;

  • Scan with the Analyzer.
  • Give them the required medicine as required to turn those numbers back down to zero. Bicaridine for Brute, Kelotane for Burn, Dylovene for Toxin, Dexalin/Dexalin+ for Oxygen.
  • Fracture? Splint.
  • Low Blood? Give them Saline Solution (It is often called Isotonic Solution as well). Nanoblood works too.
  • Implant? Shrapnel, Use your comically large tweezers to remove the lead from their skulls.
  • Foreign Body? They got a baby from that one in the oven Embryo. Send them ship side ASAP. Use a Stasis bag if its on Cooldown.
  • Limb Gone? Welp you done all you can, send them ship side when you can.
  • Overdosed on Anything? Hypervene or send shipside if its a-lot.
  • Internal Bleeding? Give them Quick Clot Plus AND Dylovene.
  • They got Organ Damage (Lungs, Heart, Liver, Kidneys)? Give them Peridoxin Plus AND Dylovene.
  • Drain Bamage Brain Damage? Alkysine.
  • Can't See/Eye Damage? Imidazoline.
  • Got a-lot of Neurotoxin or Toxin chemicals in their system? Dylovene should sort it out.
  • Dead One? Is there still a timer? Get them patched up with medicine kits and hit that defib (Remove that Armour though!) (Chemicals don't work without a heartbeat!). If they got a skull they're dead dead. If its more damage than you can patch up on the ground you need to send them shipside to get Surgery before the timer runs out. Alternatively you can throw caution to the wind and keep hitting defibs until they come back up.
  • They a robot? Tell them to find an engineer as you deal in flesh not metal. You can give them a patch job with a welder for brute or some cable coils for burns. Remember Imidazoline can fix your eyes when you go blind.
  • Cloneloss? Give them a tuck into a bed and let them sleep it off, otherwise send shipside for Holy Tube.
  • If its a-lot of little damage of different types Tricordazine can help sort out most of it. You can also stack Tricord with dedicated meds to help heal up faster.
  • Inaprovaline can be used to help stabilize someone whos just been revived or has fallen into crit. Gives you time to work or let the other chems do their job.

If your unsure or just don't have enough meds to deal with a problem; you can always evac them shipside to make it someone else's problem.

More detailed information is provided bellow.

Treating damage

Once you put on your Medical HUD glasses, you will see a health bar over anyone who is hurt. Using your HF2 medical scanner on them will tell you how much damage they have, and other info such as any bone fractures or trauma. If you don't know what to treat them with, follow the advice at the bottom of the popout window, and make sure to check this page and Guide to medicine.

Do NOT give someone medicine if someone else is already treating them. You'll most likely overdose them.

There are several important parts of the analysis:

  • Raw damage
  • Info on each limb
  • Broken limbs, infections
  • Reagents in blood
  • Other status effects
  • Blood level
  • Med advice

Treating Critical patients

If the marine falls down, and their health blinks red, they are in Crit.

Give them Inaprovaline immediately - this will heal 30% of their damage.

Then proceed along.

Checking the state

The Health Analyzer Pop-out window
Your priorities to check are:
  • They are not dying from suffocation (blue damage).
    • If they are, use Dexalin+
  • They are not having toxins, or overdoses
    • If they are, use Hypervene.
  • They are not dying from toxins (150+ toxin damage)
    • If they are, administer Dylovene and Tricordrazine.
    • If they die with 200+ toxins, spam Defib until they aren't, then administer Dylovene and Tricordrazine.

Treating raw damage

In most cases, simply feed them the relevant pills:

  • Tricordrazine (green bottle) for any damage type
  • Bicaridine (red bottle) or Meralyne for brute
  • Kelotane (yellow bottle) or Dermaline for burns
  • Dylovene (green bottle) for toxins
  • Inaprovaline (purple bottle) for oxygen
  • Tramadol (gray bottle) as a painkiller

Additionally, you should use Advanced Kits (green and orange) on heavily injured limbs to speed up the regen process and save chems.

Each of the pills of Bica/Kelo/Mera/Derm can heal up to 75 points of their respective damage.

Cellular damage is mainly treated by the Cryo Tube in the ship's Medbay. This damage is mostly permanent, and primarily caused by the strongest of medicines.

Removing status effects

You may treat Bleeding by applying Gauze or an Advanced Trauma kit.

If the limb is Fractured, use a Splint on the specified limb.

If a person has an Infection, administer Spaceacilin.

If the person has white sparks near the healthbar, they either:

  • Have brain damage. Give them Alkysine and Imidazone. Surgery is not required.
  • Have stamina damage. This will go away on its own.
    • Note that some chems also give stamina damage, like Dylovene or Peri+.
  • Under heavy pain. HF2 will tell you this by saying "Oxycodone recommended". Give them Oxycodone or Tramadol.

Oxygen damage

When dealing with Oxygen damage, there are several causes that may be the reason.

  • Dexalin Plus (blue autoinjector) to instantly remove all oxy damage. Does not prevent new damage.
  • Dexalin (blue bottle) and Inaprovaline (purple bottle) to reduce buildup.
  • Check if their blood level is below 90%. Having low blood levels deal oxygen damage at a steady rate, and this can be quite lethal. Give them Nanoblood, use Isotonic Autoinjectors, or Feed them.
  • It may also be a Damaged Heart or Lungs. Use Peridaxon+ autoinjectors for use to treat organ damage. Only inject once! More than 1 injection in a short period of time is lethal. The treatment will give long-term Cellular Damage (5) and Toxin Damage while staggering the marine, but it is worth it.

Toxin damage

When it comes to Toxin damage, the only way to treat it is through chemicals. Use Dylovene and Tricordrazine (green bottles) to treat toxin damage. Note that Dylovene stops stamina regeneration. Constantly increasing toxin damage indicates liver damage. Use Peridaxon Plus to heal their liver, but be weary of the Toxin Damage from using it.

Internal Bleeding

There are several ways of handling this. Similar to Peri+, there are

  • QuickClot+ autoinjectors. They treat the IB permanently, but will add a severe amount of Toxin damage.
  • Quick Clot to buy time and evac.

Foreign objects

Mainly it is either

  • Shrapnel. Indicated by an Implant notice next to a limb. Use your tweezers to pull it out.
  • Larva. Can't use Tweezers? Let the Marine know they're pregnant, and then Evac them.

Dealing with the recently deceased

Read Defibrillation.

Not Dying

As a corpsman, you're always in danger. There are several serious mistakes a corpsman can make:

  • Not looking at the battlefield. You die.
  • Taking too long and dragging behind. You and that poor fella dies.
  • Having bad treatment priorities. Marines die. Then you die.
  • Not listening to the chat. Everyone dies.


If situation is calm, and not a lot of hands needed - try to treat everyone fully.

If a lot of marines are injured - focus on treating damage, fractures and staggers first, so everyone is combat-worthy. Do not spend time taking out that shrapnel. Evac if you see that marine is not ready for combat even if treated. Stasis bags help.

If marines start dying real quick around - time to use evac to the fullest. Do not revive that dude, just evac him and treat those still alive. Use hypospray a lot.

If It Sucks... Hit Da Bricks!

Sometimes people will have life-threatening problems that you can't fix in the field.

If you're out of meds, and someone has:

  • Internal bleeding
  • Extremely damaged organs (except brain/eyes)
  • Bone Fractures
  • Larva
  • Extremely low blood
  • Necrosis

Just evac them.

TGMC Triage

In a hectic situation, you're going to need to be able to discern who needs treatment immediately and focus on who needs your help more. This is called Triage. The first rule of performing your duty of care is to not panic. Take a deep breath and try to remember the priorities. Remember how to do it quickly, but also remember that if you fail EVERYONE WILL DIE!!!

If the situation is SERIOUS

Priorities, Most Important to least:

  • Non-combat ready, but minor trauma preventing combat (brain, fracture, actively burning)
  • Combat-ready but injured
  • Non-combat ready, alive. Evac them, or focus on quick measures.
  • Dead
  • That guy who decided to suicide run

Tips:

  • Use brute/burn kits for quick heals
  • Hypospray everybody
  • Do not heal a person if they risk being injured, move them first
  • Have somebody remove armor for you
  • Give those in crit Inaprovaline, which might bring them back on feet
  • Red Russian is marked as Emergency for a reason
  • Fractures are in the Chest if Oxygen damage is appearing, and the Head if the Marine is falling over

or take their dogtags and evac yourself

If the situation is Calm

Priorities, Most Important to Least:

  • Those who are nearly Permanently Dead ( or )
  • Those in crit
  • Those who died recently ()
  • Larva Hosts (Evac them immediately, tell other Corpsman if your Medevac is on cooldown)
  • Those who are convulsing/jittering
  • Anyone with High Toxin Damage
  • Anyone with High Oxygen Damage
  • Anyone remaining

Tips:

  • Stasis bags prolong the time it takes for Larva to grow and for Marines to die
  • Always act fast
  • Conserve your Medication for when you need it
  • This is the best time to take shrapnel out of everybody


Tips

  • Tricordazine is useful in most situations.
  • Don't try to treat anyone who can't run if you get in danger. Evac them, or put them on a roller bed and get somewhere safer first.
  • You can buy more hyposprays from your vendor, and you can mix different chemicals in them and even change how much is injected. If you know what you're doing, it can help a lot.
  • Meralyne and Dermaline are the advanced counterparts of Bicaridine and Kelotane respectively. They heal double the amount of damage per tick, and have a lower overdose limit of 15 units. Combining Meralyne with Bicaridine and Dermaline with Kelotane is a potent trick to rapidly get marines back on their feet.
  • You can fireman carry downed Marines by grabbing them, then clicking on yourself. Slower than a roller bed, but you can hold a person in one hand and drag a roller bed with the other.
  • Using the Medbay's Chemistry lab can help you make more advanced Medicine. See Chemical recipes.
  • Lollipops (and cigarettes) can be used to microdose certain chemicals, granting the full healing effect while using less at once. Note that this also applies to the negative effects; a Russian Red lollipop will make you near-immortal but still constantly rack up cellular damage. Using an autoinjector or hypospray on a lollipop will inject a single dose. If the amount's too low, nothing will happen.
  • Technically, you don't need welding goggles as long as you have Imidazoline.
  • You aren't a proper doctor, but you know enough about both surgery and medicine to keep the Medbay functioning if there's no doctors around (or if they've been decapitated). Surgery steps will take about twice as long as a doctor, but you're still several times faster than untrained soldiers. You also can operate the Autodoc's manual mode perfectly, unlike non-medical personnel, letting you free people from the purgatory of Automatic Mode.
  • MarineMed has a shared supply of Medicine for everybody. Try to use first-aid kits or NanoTrasen vendors for bica/kelo.
  • All Reagant bottles, even empty ones, can be put back into the NanoTrasenMed Plus to refill them.



Do not forget the medical ying and yang: this is key to maintaining the feng shui of your chem mixes for healing marines, failiure to maintain the balance of this simple ying and yang system can lead to marines dying of heart palpitations promptly after you have administered your chems. See reference:


TGMC
Roles

TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor