TGMC:Squad Corpsman: Difference between revisions
imported>Fallouttec →Doing your job: Added in a "quick" rundown of the basics of healing. |
imported>Fallouttec |
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! scope="col" class="unsortable" style="background-color:#407bbf;" |Description | ! scope="col" class="unsortable" style="background-color:#407bbf;" |Description | ||
|- | |- | ||
!<br>Essential Medic Kit | ![[File:TGMCDefib.gif|32px]][[File:TGMC_StasisBag.png|32px]][[File:TGMC_medevac_beacon.png|16px]] [[File:TGMCMedivac.png|32px]] [[File:Roller_Bed.png|32px]]<br>[[File:DMCA_health_analyzer.png|32px]][[File:DMCA_health_HUD.gif|32px]][[File:Medbriefcase.png|32px]][[File:TGMC_Hypospray.png|32px]][[File:TGMCTweezers.png|32px]]<br>Essential Medic Kit | ||
!0 | !0 | ||
|Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers. | |Contains 1 Defibrillator, 1 Stasis Bag, 1 Medevac Beacon, 1 Medevac Stretcher, 1 Roller Bed, 1 Health Analyzer, 1 HealthMate HUD, 1 Advanced First-aid Kit, 1 60u Oxycodone Hypospray, 1 Medical Tweezers. | ||
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![[File:TGMC_PillBottle.png|64px]]<br>Meralyne Pills | ![[File:TGMC_PillBottle.png|64px]]<br>Meralyne Pills | ||
!16 | !16 | ||
|A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine. | |A Bottle of 16 7.5u Meralyne Pills. Faster acting than Bicaridine. (Heals 76 Brute per Pill; OD after 2 pills) | ||
|- | |- | ||
![[File:TGMC_PillBottle.png|64px]]<br>Dermaline Pills | ![[File:TGMC_PillBottle.png|64px]]<br>Dermaline Pills | ||
!16 | !16 | ||
|A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane. | |A Bottle of 16 7.5u Dermaline Pills. Faster acting than Kelotane. (Heals 76 Burn per Pill; OD after 2 pills) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Meralyne) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Meralyne) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Meralyne) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Meralyne) | ||
!8 | !8 | ||
|A 60u Hypospray filled with Meralyne. | |A 60u Hypospray filled with Meralyne. (5U Inject will heal 50 Brute) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Dermaline) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Dermaline) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Dermaline) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Dermaline) | ||
!8 | !8 | ||
|A 60u Hypospray filled with Dermaline. | |A 60u Hypospray filled with Dermaline. (5U Inject will heal 50 Burn) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u MeraDerm) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u MeraDerm) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u MeraDerm) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u MeraDerm) | ||
!8 | !8 | ||
|A 60u Hypospray filled with equal parts Meralyne and Dermaline. | |A 60u Hypospray filled with equal parts Meralyne and Dermaline. (10U inject will heal 50 Brute and 50 Burn) | ||
|- | |- | ||
![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Nanoblood) | ![[File:TGMC_SyringeCase.png|64px]]<br>Syringe Case (120u Nanoblood) | ||
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![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Nanoblood) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (60u Nanoblood) | ||
!3 | !3 | ||
|A 60u Hypospray filled with Nanoblood. | |A 60u Hypospray filled with Nanoblood. (5U Inject will replace about 11% blood, but at the cost of 25 Toxin damage and a lot of stamina damage) | ||
|- | |- | ||
![[File:TGMC_AdvComInjector.png|64px]]<br>Injector (Advanced) | ![[File:TGMC_AdvComInjector.png|64px]]<br>Injector (Advanced) | ||
!5 | !5 | ||
|A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone. | |A two-use 30u Autoinjector that injects 5u of Meralyne, Dermaline, and Oxycodone. (50 Brute Healed, 50 Burn Healed, and a strong painkiller) | ||
|- | |- | ||
![[File:TGMCQC+Injector.png|64px]]<br>Injector (Quickclotplus) | ![[File:TGMCQC+Injector.png|64px]]<br>Injector (Quickclotplus) | ||
!1 | !1 | ||
|A three-use 15u Autoinjector that injects 5u of Quickclot Plus. | |A three-use 15u Autoinjector that injects 5u of Quickclot Plus. <br>(Removes one IB per inject, Always administer with Dylovene and '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_PeriTheInjectapus.png|64px]]<br>Injector (Peridaxon Plus) | ![[File:TGMC_PeriTheInjectapus.png|64px]]<br>Injector (Peridaxon Plus) | ||
!1 | !1 | ||
|A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin. | |A three-use 9u Autoinjector that injects 1u of Peridaxon Plus and 2u of Hyronalin. <br>(Heals 20 Organ Damage per inject, '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (QuickclotPlus) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (QuickclotPlus) | ||
!4 | !4 | ||
|A 60u Hypospray filled with Quickclot Plus set to inject 5u. | |A 60u Hypospray filled with Quickclot Plus set to inject 5u. <br>(Removes one IB per inject, Always administer with Dylovene and '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (Peridaxon Plus) | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray (Peridaxon Plus) | ||
!7 | !7 | ||
|A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u. | |A 60u Hypospray filled with 40u Hyronalin and 20u Peridaxon Plus set to inject 3u. <br>(Heals 20 Organ Damage per inject, '''NEVER INJECT MORE THAN ONE AT A TIME''') | ||
|- | |- | ||
![[File:TGMC_SynaptizineInjector.png|64px]]<br>Injector (Synaptizine) | ![[File:TGMC_SynaptizineInjector.png|64px]]<br>Injector (Synaptizine) | ||
!4 | !4 | ||
|A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin. | |A three-use 9u Autoinjector that injects 1u of Synaptizine and 2u of Hyronalin. (Restores a bunch of stamina and gives you '''TURBO SPEED''' for a short period) | ||
|- | |- | ||
![[File:TGMC_Neuraline.png|64px]]<br>Injector (Neuraline) | ![[File:TGMC_Neuraline.png|64px]]<br>Injector (Neuraline) | ||
!14 | !14 | ||
|A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin and Pain. | |A three-use 12u Autoinjector that injects 4u of Neuraline. Heals Massive amounts of Brute and Burn at the cost of Toxin <s>and Pain</s>. <br>(75 Brute, 75 Burn, and causes 37.5 Toxin damage; also will reduce organ damage if its above 29 to 29. Acts like a super painkiller too. Never give more than one inject at a time.) | ||
|- | |- | ||
![[File:TGMC_Hypospray.png|64px]]<br>Hypospray | ![[File:TGMC_Hypospray.png|64px]]<br>Hypospray | ||
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![[File:Healthhud.png|64px]]<br>Medical HUD Glasses | ![[File:Healthhud.png|64px]]<br>Medical HUD Glasses | ||
!2 | !2 | ||
|A pair of HealthMate HUD Glasses | |A pair of HealthMate HUD Glasses (You get these with your esentials kit...) | ||
|- | |- | ||
![[File:TGMC_ScanGloves.png|64px]]<br>Health scanner gloves | ![[File:TGMC_ScanGloves.png|64px]]<br>Health scanner gloves | ||
!2 | !2 | ||
|A pair of gloves that scan any human target you touch. | |A pair of gloves that scan any human target you touch. (Use an Empty Hand on [[File:Help_32.png]] intent to scan) | ||
|- | |- | ||
![[File:TGMC_TheShocker.png|64px]]<br>Advanced medical gloves | ![[File:TGMC_TheShocker.png|64px]]<br>Advanced medical gloves | ||
!5 | !5 | ||
|A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit. | |A pair of gloves that let you defibrillate corpses without the need of a Defibrillator Unit. (Use an Empty Hand on [[File:Help_32.png]] intent to defib corpses)<br> This item still has a 15 use battery that can be recharged by your backpack. | ||
|} | |} | ||
</center> | </center> | ||
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=== Priorities, Most Important to Least: === | === Priorities, Most Important to Least: === | ||
* Those who are nearly Permanently Dead ( | * Those who are nearly Permanently Dead ([[File:TGMC_defib_late.png|64px]] or [[File:TGMC_defib_moderate.png|64px]]) | ||
* Those in crit | * Those in crit | ||
* Those who died recently ( | * Those who died recently ([[File:TGMC_defib_new.png|64px]]) | ||
* Larva Hosts (Evac them immediately, tell other Corpsman if your Medevac is on cooldown) | * Larva Hosts (Evac them immediately, tell other Corpsman if your Medevac is on cooldown) | ||
* Those who are convulsing/jittering | * Those who are convulsing/jittering |
Latest revision as of 16:13, 1 July 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
SUPPORT MARINE | |
Squad Corpsman |
Access: Squad Corpsman Equipment Room, Squad Room Difficulty: Hard Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours) Class: Marines Supervisors: Squad Leader Duties: Keep your squad alive, send seriously wounded back to the ship. Guides: Guide to medicine, Guide to Defibrillation Quote:"Hold on, let me find a defib..." |
Introduction
The Corpsman are the frontline medics of the TGMC. After going through 7-9 weeks in Recruit Training Command Great Lakes, then 19 FREAKING WEEKS in Hospital Corps “A” School in Fort Sam Houston at San Antonio, Texas, and who the freak knows how long for Field Medical Service School in either Camp Lejeune, NC, or Pendleton, CA, you are FINALLY attached to TerraGov Marine Corps. No matter what anyone says about your Navy background, you are a MARINE!
Utilizing the latest in Nanotrasen technology which is also the lowest bidder, you're equipped to treat almost every type of damage, keeping marines in the fight, medevacing them to safety, or even bringing them back to life if they've been killed.
Your job
You are the Corpsman, a Doctor first and a Fighter second. Your survival is the linchpin of any Marine force.
Your one main goal is:
Keep your squad healthy
Which means:
- Keep Marines alive and healthy
- Treat those heavily injured
- Revive those recently dead
- Evac marines whom you cannot treat
- Evac marines who need too much time to treat
- Be at the front, but not on the front. Cover your squadmates, but do not expose yourself - who will rescue you?
- Don't forget to pay attention to your surroundings. Better a Marine life is lost rather than your own.
The role of the Corpsman is very difficult but equally rewarding, and every marine knows they wouldn't last long without you. You are first and foremost a medic. The fight is your secondary responsibility. But you are still a marine and will often encounter flankers, harassers, or an entire assault force bearing down on your position. Do not be surprised when you have to revive a Marine during an active attack. This balancing act of managing casualties while protecting your rear-lines, or being able to support a push with backup firepower, is one all Corpsmen must master. The True Corpsman will unCorpse... man.
GHMME Automated Closet
<tabs>
<tab name="Standard Equipment">
</tab>
<tab name="Hats">
Item: | Desc.: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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When attached, this module can be flipped up or down to function as a welding mask. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, can be flipped down to view into the distance. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module lessens the screen effect when heavily damaged. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.
</tab> <tab name="Armor"> </tab> <tab name="Backpacks">
|