Ethereals: Difference between revisions

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|restricted job roles = Command Roles
|restricted job roles = Command Roles
|guides = No external guides
|guides = No external guides
|languages = [[Languages#Galactic Common|Galactic Common]], [[Languages#Voltaic|Voltaic]]
}}
}}


Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.


Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".
=Lore=
See [[Common Core:Ethereals]]


=History=
=Roleplay=
 
Ethereal names are of the form "[celestial body] [two capital letters]". Celestial bodies include planets, stars, and galaxies. Vega HD, Pluto EP, and Andromeda LX are examples of good ethereal names.  
Coming from planet Sprout, Ethereals are known for their specific caste system in which each Ethereal fulfills a specific purpose. There are four main castes of Ethereals in the world each fulfilling a specific purpose: Caregivers, Builders, Musicians and Soldiers. Each of these castes fulfilled their role in society. However, at some point the other three castes rejected the ways of warfare and started moving towards more peaceful ways, to the dismay of the fourth caste. Soon after, the three castes were forced to leave Sprout to find a new place to live as the military caste became more resentful.
 
After making contact with NanoTrasen, the Ethereals offered their specific talents to assist onboard of their research stations. Even helping in building an outpost on their homeworld so they have a chance of living there once more.


=Gameplay=
=Gameplay=
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow. However, [[emag|emags]] make your glow change color like a disco ball.


When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying. 75-100 is the ideal power charge to have. From 100-125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.  
When attacking with their hands, Ethereals deal burn instead of brute damage. Ethereals take 1.25x as much brute damage as humans do.


Their nutrition/charge can be recharged with [[Cyborg]] rechargers, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC's. Touch an APC on harm intent to drain its energy, or on grab intent to give it your own energy.  
===Charge Mechanics===
Instead of nutrition, they have to keep an eye on their electrical charge — if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start taking toxin damage (compared to a complete discharge, [[Xenos|chestbusters]]' toxin damages tickle). 75–100 is the ideal power charge to have. Overloading will also cause toxin damages; from 100–125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.  


Ethereals that get struck by electric shocks take a little less damage and gain charge.
Their nutrition/charge can be recharged with [[Machines#Cyborg_Recharging_Station|cyborg recharging stations]], by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and [[Food#Burgers|empowered burgers]]. You can also charge through APC's: touch an APC while {{Combat_Mode}} is on to drain its energy.  


Additionally, Ethereals that get struck by electric shocks take a little less damage while gaining some charge.


{{Jobs}}
{{Races}}
[[Category:Backstory]]
[[Category:Races]]

Latest revision as of 17:41, 14 August 2024

Ethereal

Ethereal
Genus: Ethereal
Homeworld: Sprout
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles
Guides: No external guides
Spoken Languages: Galactic Common, Voltaic


Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.

Lore

See Common Core:Ethereals

Roleplay

Ethereal names are of the form "[celestial body] [two capital letters]". Celestial bodies include planets, stars, and galaxies. Vega HD, Pluto EP, and Andromeda LX are examples of good ethereal names.

Gameplay

Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow. However, emags make your glow change color like a disco ball.

When attacking with their hands, Ethereals deal burn instead of brute damage. Ethereals take 1.25x as much brute damage as humans do.

Charge Mechanics

Instead of nutrition, they have to keep an eye on their electrical charge — if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start taking toxin damage (compared to a complete discharge, chestbusters' toxin damages tickle). 75–100 is the ideal power charge to have. Overloading will also cause toxin damages; from 100–125 you will begin to take minor toxin damage. Above 125, you take more toxin damage, and there is a 10% chance each tick for you to begin a discharge process, shooting arcs of electricity. There is a 10% chance to get a heart attack during a discharge. The shock is weak.

Their nutrition/charge can be recharged with cyborg recharging stations, by touching lightbulbs, touching energy cells, or by consuming special food like High-power energy bars and empowered burgers. You can also charge through APC's: touch an APC while Combat Mode Enable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm them if on, or Help them if off. Prevents you from switching places or being pushed when colliding with people. is on to drain its energy.

Additionally, Ethereals that get struck by electric shocks take a little less damage while gaining some charge.

Humanoid Species on /tg/station

Roundstart Ethereals, Humans, Lizardperson, Mothpeople, Plasmaman
Other Abductor, Flyperson, Golem, Podman, Jellypeople, Skeletons, Zombies, Shadowpeople