TGMC:Drone: Difference between revisions
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{{TGMC}} | {{TGMC}} | ||
<br> | |||
{{XenoPageHeader | {{XenoPageHeader | ||
|headerbgcolor = | |headerbgcolor = #d98bb3 | ||
|headerfontcolor = | |headerfontcolor = black | ||
| | |xenotier = TIER 1 | ||
|imagebgcolor = | |imagebgcolor = {{ColorPalette|Xenomorph|Very Light}} | ||
|img = Wiki_Images.png | |img = Wiki_Images.png | ||
|xenotitle = Drone | |xenotitle = Drone | ||
|difficulty = | |xenotype = Support | ||
|difficulty = Easy | |||
|superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] | |superior = [[TGMC:Queen|The Queen]] and [[TGMC:Shrike|Shrike]] | ||
|duties = Weed the colony, build the hive, | |duties = Weed the colony, build the hive, heal your sisters | ||
|guides = | |guides = [[TGMC:Guide to resin construction|Guide to resin construction]] | ||
|quote = Frenzy: on. Knuckles: cracked. | |quote = "Frenzy: on. Knuckles: cracked. Weeds: ready. Link: Connected. Yep, it's Droning time." | ||
}} | }} | ||
<br> | <br> | ||
= | <div style="float:left; margin-right:20px; margin-bottom:10px"> | ||
__TOC__ | |||
</div> | |||
=Introduction= | |||
Emerging from the shed skin of its [[TGMC:Larva|previous form]], the Drone looked up in the night sky, gazing at the millions of stars sparkling down from the heavens. ''Which worlds would become a home for the Hive, which battlefields would demand resin, which species would face extinction, and which aspirations for the Hive would be attained''. Such questions would be answered in due time, as the Drone looked away from the sky and started planting resin nodes on the vacant ground. | |||
<br><br><br> | |||
{{TGMCTier1Evo|Drone}} | |||
* Pheromone strength determines how powerful the effects of your pheromones are | |||
<!----------------------------------stats table----------------------------------------------------> | |||
{| class="wikitable" || style="text-align: left; border:2px solid; padding: 15px;" | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Health | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Plasma | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Slash [[File:Intent_Harm.png]] | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Speed | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Melee | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Bullet | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Laser | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Energy | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Bomb | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Bio | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Fire | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Acid | |||
! style="background:#{{ColorPalette|Xenomorph|Primary Bold}}; color: white; padding: 10px;" | Pheromone Multiplier | |||
<br> | |||
<br><br> | |||
* Pheromone | |||
{| class="wikitable" || style="text-align: | |||
|- | |- | ||
| | | 300 || 1000 || 18 || -2.2 || 30 || 30 || 30 || 30 || 0 || 15 || 30 || 15 || 2.0x | ||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
|} | |} | ||
=Playing Drone= | |||
As a Drone, you are one of the Hive's most powerful support castes. You can plant [[TGMC:Drone#Abilities|weeds]], which give Xenomorphs a major advantage with passive health and plasma regeneration along with a speed boost. | |||
Your abilities give you broad-ranging and flexible skills for a variety of situations: | |||
* You're effective at weeding flanks and frontlines because of your decent plasma pool and quick move speed | |||
* You're everybody's best friend! [[TGMC:Drone#Abilities|Essence Link, Enhancement, Acidic Salve, Sow, and your pheromones]] are all great to support other castes that [[TGMC:Ravager|may put out a lot of damage]], but undertake a lot of risk to do so. | |||
::* If you do manage to link to a teammate, they also help provide the engagement for you to flex some of your combat skills as you both spin circles around [[TGMC:Marine_Jobs|Marines]]! | |||
* Low-cost [[TGMC:Drone#Abilities|Corrosive Acid]] makes you an effective disposer of flares and other small objects; without being covered in acid, they last almost 20 minutes, but you can shorten that to 8 minutes. | |||
* You can [[TGMC:Guide_to_resin_construction|build mazes]] to provide important cover for your teammates, [[TGMC:Minimap#Xenomorph_Structures|critical structures]], or [[TGMC:Minimap#Marine|Marine bodies]], as well as slow down any attempts by Marines to advance. | |||
A Drone's most important duty is expanding the Hive, whether by weeding new areas or building new defenses. When building, keep in mind that Xenomorphs have a strong advantage against Marines in tight winding corridors, and offset patterns. Leaving dead ends within your mazes could spell the end for your whole hive. | |||
=Drone Abilities= | =Drone Abilities= | ||
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{{SecreteResin}} | {{SecreteResin}} | ||
{{EmitPheromones}} | {{EmitPheromones}} | ||
{{ | {{AcidicSalve}} | ||
{{TransferPlasma}} | {{TransferPlasma}} | ||
{{CreateResinJelly}} | {{CreateResinJelly}} | ||
{{Essencelink}} | |||
{{Recycle}} | |||
{{PrimordialAbilities}} | |||
{{Enhancement}} | |||
{{Sow}} | |||
}} | }} | ||
<br> | <br> | ||
= | =Tips= | ||
* Xenomorphs operate best in narrow, enclosed spaces. Consequently, Marines operate worst in narrow 1-tile walkways that have short lines of sight. Build accordingly. | |||
* Creating 2-by-2 resin wall blocks in a straight pattern is a decent standard maze; creating staggered 2-by-2 resin wall blocks is an even better standard maze | |||
* | |||
* | |||
<br> | <br> | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Latest revision as of 17:26, 11 April 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
TIER 1 XENO | |
Drone |
Difficulty: Easy |
Introduction
Emerging from the shed skin of its previous form, the Drone looked up in the night sky, gazing at the millions of stars sparkling down from the heavens. Which worlds would become a home for the Hive, which battlefields would demand resin, which species would face extinction, and which aspirations for the Hive would be attained. Such questions would be answered in due time, as the Drone looked away from the sky and started planting resin nodes on the vacant ground.
Statistics and Evolution
As a Drone you can evolve into Tier 2 or straight into Tier 4, or into the Tier 0 Hivemind.
- Slash is the MELEE damage dealt on HARM intent per click
- MELEE, BULLET, LASER, ENERGY, BOMB, BIO, FIRE, and ACID are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. Low sunder reduces the effectiveness of this armor.
- Speed is calculated inversely, meaning the lower the speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
- Pheromone strength determines how powerful the effects of your pheromones are
Health | Plasma | Slash | Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | Pheromone Multiplier |
---|---|---|---|---|---|---|---|---|---|---|---|---|
300 | 1000 | 18 | -2.2 | 30 | 30 | 30 | 30 | 0 | 15 | 30 | 15 | 2.0x |
Playing Drone
As a Drone, you are one of the Hive's most powerful support castes. You can plant weeds, which give Xenomorphs a major advantage with passive health and plasma regeneration along with a speed boost. Your abilities give you broad-ranging and flexible skills for a variety of situations:
- You're effective at weeding flanks and frontlines because of your decent plasma pool and quick move speed
- You're everybody's best friend! Essence Link, Enhancement, Acidic Salve, Sow, and your pheromones are all great to support other castes that may put out a lot of damage, but undertake a lot of risk to do so.
- If you do manage to link to a teammate, they also help provide the engagement for you to flex some of your combat skills as you both spin circles around Marines!
- Low-cost Corrosive Acid makes you an effective disposer of flares and other small objects; without being covered in acid, they last almost 20 minutes, but you can shorten that to 8 minutes.
- You can build mazes to provide important cover for your teammates, critical structures, or Marine bodies, as well as slow down any attempts by Marines to advance.
A Drone's most important duty is expanding the Hive, whether by weeding new areas or building new defenses. When building, keep in mind that Xenomorphs have a strong advantage against Marines in tight winding corridors, and offset patterns. Leaving dead ends within your mazes could spell the end for your whole hive.
Drone Abilities
Ability | Description | Plasma Cost | Cooldown | |||
Toggle Bump Attacks |
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. | N/A | N/A | |||
---|---|---|---|---|---|---|
Rest |
Used to rest and get up. You heal faster when resting on weeds. | N/A | 2 seconds | |||
Psy Drain |
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. | 50 | N/A | |||
Cocoon |
Devour your victim to cocoon it, then expel the contents of your stomach onto your tile after 3 seconds. Any Marine in a cocoon is still able to be revived, but the cocoon will give psychic points for 5 minutes. Yields between 1 and 5 psychic points per 5 seconds, depending on the number of spawned Marines. | 100 | N/A | |||
Corrosive Acid |
Expels acid onto an object or wall, destroying it after a while. If used on wall, a hole will appear after some time. Small xenos can climb through, large xenos can break the wall with the hole on it open. CTRL + click to interact with the acid hole. During the prep phase, all xenomorphs with this ability get strong acid.
[Acid Strength by Caste]
|
75 if caste has weak acid; 100 for medium and strong acid |
N/A | |||
Plant Weeds |
Plants a resin weed node, which will start growing resin weeds in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile.
Right-clicking the ability icon will allow you to select different types of weeds to plant. Placing a weed node on top of another will replace that weed node with the new type. During the prep phase, plasma cost to place a weed node is halved.
[Weed Types]
|
75-225 | N/A | |||
Secrete Resin |
Builds structures, which can be chosen by clicking on the ability while it's active. More in Guide to resin construction | 50-150 | N/A | |||
Emit Pheromones |
Toggles your pheromones, allowing you to select Recovery, Warding, or Frenzy. You only emit one at a time, and you can see which pheromones you are effected by in the Status tab. Emitting pheromones uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and increases the effects. More at Xenomorph Mechanics.
[Pheromone Types]
Recovery: Accelerates healing and sunder regeneration for resting xenos, increases the amount healed from healing abilities, and increases plasma regeneration. Allows for healing after taking damage without having to wait 10 seconds.
[Pheromone Strength by Caste]
|
N/A | N/A | |||
Acidic Salve |
Allows you to spend 150 plasma on healing a xeno for 50 HP + (Recovery Pheremone Level * the Xeno's max health * 0.01) along with healing (total heal amount/10) sunder.
|
150 | 5 seconds | |||
Transfer Plasma |
Transfers your plasma to a fellow xenomorph, giving them up to 200 plasma. | 0-200 | N/A | |||
Create Resin Jelly |
Places Resin Jelly in your active hand, which can be used on yourself or other xeno castes for a 15-second protection from fire. | 100 | 45 sec | |||
Essence Link |
Establish a link with another xeno. Both xenos must be within 6 tiles of range for this link to remain active (not necessarily in line of sight), and linked xenos cannot have multiple links. You can cancel this link by right clicking the ability button or using the appropriate keybind. This link will passively gain an attunement level every 1 minute, up to three levels. It will also grant the link's target the following bonuses while active, some of which scale with attunement levels:
The level of attunement is represented in the ability icon's changing bar, and the intensity of the beam. Essence Link can go through walls, so you can be protected by resin walls as the xenomorph you're linked to can go rambo. |
N/A | 5 SECONDS | |||
Recycle |
Deconstruct the body of a fellow fallen xenomorph to avoid marines from harvesting our sisters in arms. | 750 | N/A | |||
Primordial Abilities | ||||||
Ability | Description | Plasma Cost | Cooldown | |||
Enhancement |
Drive a linked xeno past their limits, increasing their slash damage by 15% and their movement speed by 0.4. This will drain 10% of the Drone's plasma every 2 seconds while it is active. Has an initial requirement of 3 attunement levels, and consumes 1 in its usage. | N/A | 120 SECONDS |
Tips
- Xenomorphs operate best in narrow, enclosed spaces. Consequently, Marines operate worst in narrow 1-tile walkways that have short lines of sight. Build accordingly.
- Creating 2-by-2 resin wall blocks in a straight pattern is a decent standard maze; creating staggered 2-by-2 resin wall blocks is an even better standard maze
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot |
Vehicle Crew | Assault Crewman, Transport Crewman | |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Doctor, Researcher | |
Marines | Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter, Pyrogen | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |