TGMC:Squad Marine: Difference between revisions
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|stafftype = MARINE | |stafftype = MARINE | ||
|imagebgcolor = #d9d9d9 | |imagebgcolor = #d9d9d9 | ||
|img_generic = | |img_generic = TGMCMarine.gif | ||
|jobtitle = Squad Marine | |jobtitle = Squad Marine | ||
|access = Squad Room | |access = Squad Room | ||
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(This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) | (This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) | ||
The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not. | The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not. | ||
{{TGMC-Skills|job=Squad Marine|firearms=1|premsg=As the Squad Marine, you only have enough skill to tactically reload your gun and fire most guns without significant recoil.}} | |||
=Playing the Marine= | =Playing the Marine= | ||
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==Understanding Your Squad== | ==Understanding Your Squad== | ||
It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. | It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. While you are the lowest ranking marine, you aren't useless. | ||
'''[[TGMC:Squad Leader|Squad Leader]]'''<br> | '''[[TGMC:Squad Leader|Squad Leader]]'''<br> | ||
'''Rank''' - | '''Rank''' - Sergeant<br> | ||
The leader of your squad and your | The leader of your squad and one of your superiors in the field alongside the Field Commander, relaying orders from Command. Live and die by every word that comes out of their mouth. You can find them by following their icon on the minimap, and an acting squad leader will typically be appointed if yours is [[SSD]] or permanently dead. SLs can also direct close-air support, orbital bombardment, mortars, and start with a supply beacon for resupplying. | ||
'''[[TGMC:Squad Smartgunner|Squad Smartgunner]]'''<br> | '''[[TGMC:Squad Smartgunner|Squad Smartgunner]]'''<br> | ||
'''Rank''' - Corporal<br> | '''Rank''' - Lance Corporal<br> | ||
The support | The support unit of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. Try to stay infront of them as they have moderate damage and IFF. | ||
'''[[TGMC:Squad Engineer|Squad Engineer]]'''<br> | '''[[TGMC:Squad Engineer|Squad Engineer]]'''<br> | ||
'''Rank''' - Lance Corporal<br> | '''Rank''' - Lance Corporal<br> | ||
Your engineers typically build | Your engineers typically build defenses and sentry guns but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs. | ||
'''[[TGMC:Squad Medic|Squad Medic]]'''<br> | '''[[TGMC:Squad Medic|Squad Medic]]'''<br> | ||
'''Rank''' - Corporal<br> | '''Rank''' - Lance Corporal<br> | ||
Medics are only concerned about one thing, and it's keeping the marine force healthy at the frontline so they don't die mid-fight. Try to lighten their load by running corpses/wounded to their triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines asking for splints and lodged bullet removal. | |||
'''Squad Marines'''<br> | '''Squad Marines'''<br> | ||
'''Rank''' - | '''Rank''' - Meat Shield<br> | ||
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move | Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move without them, try not to shoot them in the back, and try to stay out of their line of fire if you like being free from FF-related ailments. | ||
=Vendor, Equipment, and Weapons= | =Vendor, Equipment, and Weapons= | ||
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*If you care about fashion, only the chest plate of the light, medium, and heavy armors matter in terms of stats, the leg, arm, and helmets are all skins and share the same stats as the medium armor set, so mix and match your way | *If you care about fashion, only the chest plate of the light, medium, and heavy armors matter in terms of stats, the leg, arm, and helmets are all skins and share the same stats as the medium armor set, so mix and match your way | ||
= | = More Jobs = | ||
{{TGMC-Jobs}} | {{TGMC-Jobs}} |
Latest revision as of 20:37, 26 October 2023
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
Squad Marine |
Access: Squad Room Difficulty: Easy Rank: Private (starting), Private First Class (10 hours), Lance Corporal (100 hours), Section Corporal (300 hours), Master Sergeant (1000 hours) Class: Marines Supervisors: Squad Leader Duties: Stick with your squad, follow your Squad Leader's orders, destroy the enemy! Guides: N/A Quote:"My name is not important. What is important is what I'm going to do. I just fuckin' hate xenomorphs. And the larvas feasting on my friends. My whole life is just hot, burning unga. And I always wanted to die violently. This is the time of vengeance and no res is worth saving. And I will gib as many xenomorphs as I can. It's time for me to kill. And it's time for me to die. My warcrime crusade begins here." |
Introduction
(This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.) The Squad Marine is the grunt, the tip of the spear, the first boots on the ground, kicking in the door. Your objective: follow orders and destroy the enemy without getting yourself or your fellow marines killed in the process. The concept is simple, but executing it successfully is not.
Playing the Marine
The Squad Marine is the lowest rank and, technically, most basic combat role you can do. This doesn't mean, however, that every marine is not critically important to the battle and your actions cannot make or break the operation. The Marine PFC is both simple yet flexible, with enough options for weapons and gear to fill many types of role once you gain some experience, but first you need to understand your most important priorities:
- Stay with your squad and listen to your Squad Leader/Acting Squad Leader/whoever the hell is in charge.
- Follow orders and help however you can.
- Do not shoot or blow up other marines.
- Do shoot and blow up the enemy.
- Maintain a high level of awareness of yourself, your squad, and how you can position yourself best to fight the enemy.
- Don't abandon another marine to die, and never run in the face of the enemy.
- Stay alive, but never at the expense of your comrades or the mission.
Understanding Your Squad
It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. While you are the lowest ranking marine, you aren't useless.
Squad Leader
Rank - Sergeant
The leader of your squad and one of your superiors in the field alongside the Field Commander, relaying orders from Command. Live and die by every word that comes out of their mouth. You can find them by following their icon on the minimap, and an acting squad leader will typically be appointed if yours is SSD or permanently dead. SLs can also direct close-air support, orbital bombardment, mortars, and start with a supply beacon for resupplying.
Squad Smartgunner
Rank - Lance Corporal
The support unit of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. Try to stay infront of them as they have moderate damage and IFF.
Squad Engineer
Rank - Lance Corporal
Your engineers typically build defenses and sentry guns but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs.
Squad Medic
Rank - Lance Corporal
Medics are only concerned about one thing, and it's keeping the marine force healthy at the frontline so they don't die mid-fight. Try to lighten their load by running corpses/wounded to their triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines asking for splints and lodged bullet removal.
Squad Marines
Rank - Meat Shield
Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move without them, try not to shoot them in the back, and try to stay out of their line of fire if you like being free from FF-related ailments.
Vendor, Equipment, and Weapons
GHMME Automated Closet
<tabs>
<tab name="Standard Kit">
</tab>
<tab name="Essential Jaeger Kit"> NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
</tab>
<tab name="Hats"> The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
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When attached, can be flipped down to view into the distance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module can be flipped up or down to function as a welding mask. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module is able to provide quick readuts of the users coordinates. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
oof </tab> <tab name="Armor"> </tab> <tab name="Backpacks">
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