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| {{TGMC}} | | {{TGMC}} |
| | | <br> |
| | <!-------------------------remove just this tag when we're done-------------------------------> |
| {{Under construction | | {{Under construction |
| |reason = Incredibly outdated, missing images and info. | | |reason = Incredibly outdated, missing images and info. |
| }} | | }} |
| | | <!-------------------------job header-------------------------------> |
| {{JobPageHeaderTG | | {{JobPageHeaderTG |
| |headerbgcolor = #808080 | | |headerbgcolor = #808080 |
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| |stafftype = MARINE | | |stafftype = MARINE |
| |imagebgcolor = #d9d9d9 | | |imagebgcolor = #d9d9d9 |
| |img_generic = TGMC_Squad_engineer_2022_surt.png | | |img_generic = TGMCEngineer.gif |
| |jobtitle = Squad Engineer | | |jobtitle = Squad Engineer |
| |access = Squad Room, Squad Engineer Prep, wherever your tools take you. | | |access = Squad Room, Squad Engineer Prep, wherever your tools take you. |
| |difficulty = Medium | | |difficulty = Medium |
| |Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) | | |Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours) |
| |Class = Marines | | |Class = Marines |
| |superior = [[TGMC:Squad Leader|Squad Leader]] | | |superior = [[TGMC:Squad Leader|Squad Leader]] |
| |duties = Stick with your squad, follow your Squad Leader's orders. Open up entrances, place down fortifications. Forget to flip your welding goggles down. | | |duties = Make mad dosh by repairing miners, erect fortifications, uncorrupt power gens, secure disk generators, print disks, arm the nuke, support pushes by clearing mazes and creating alternative routes. Give yourself third degree eye burns by forgetting to flip welding googles down. |
| |guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] | | |guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] |
| |quote = "May I have more metals, please?" | | |quote = "I don't have tools" |
| }} | | }} |
| <br> | | <br> |
| =Introduction= | | <!-------------------------skills table-------------------------------> |
| The Squad Engineer is responsible for a variety of tasks, the most important being erecting battlefield fortifications, setting up forward-operating bases (FOB's,) and repairing/destroying mission-critical objectives. You have lots of tools and materials to work with, including the TGMC's powerful remote sentry units, land mines, barbed wire, explosives, and welders. | | {{TGMC-Skills |
| | | |color=#F3ccb7 |
| | |sizeoverride=225 |
| | |job=Squad Engineer |
| | |tabletitle=Engineer |
| | |premsg=The Engineer has the skillset to easily carry out most engineering initiatives, although slowly for higher tier ones. |
| | |cqc |
| | |police |
| | |melee |
| | |medical |
| | |surgery |
| | |engineering=3 |
| | |construction=3 |
| | |firearms=1 |
| | |powerloader=1 |
| | |lead=1 |
| | |sg |
| | }} |
| | <!-------------------------introduction-------------------------------> |
| | As an Engineer you are responsible for a wide variety of tasks which include: erecting battlefield fortifications, setting up the forward-operating base (FOB), securing nuke disks, running intel computers, repairing miners and generating requisition points. You have a great deal of armaments at your disposal to work with including equipment such as sentries, various types of explosives, unmanned vehicles, construction materials, and Plasma Cutters. |
| | <br> |
| | __TOC__ |
| | <!-------------------------very temporary spot-------------------------------> |
| | <center> |
| | <!-------------------------funny little speech-------------------------------> |
| | {{Speech|name=SGT. Chell F. Insert|image=[[File:Checkers transpasrent.png|97px]]|text=Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Xenomorph from tearing me a structurally superfluous be-hind? The answe:, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number *slaps top of AGLS* designed by me, built by me, and you best hope... not pointed at you.}} |
| | </center> |
| =Playing the Engineer= | | =Playing the Engineer= |
| As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony communications or power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ. | | As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ. |
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| |
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| The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside. | | The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside. |
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| The Automated Closet contains your standard kit, choice of armor, backpack, webbings, toolbelt, pouches, and any mask you may want. | | The Automated Closet contains your standard kit, choice of armor, backpack, webbings, toolbelt, pouches, and any mask you may want. |
| <center> | | <center> |
| ==[[File:TGMC_Marine_Vendor.png|64px]] GHMME Automated Closet [[File:TGMC_Marine_Vendor.png|64px]]==
| |
| <tabs>
| |
| <tab name="Standard Kit">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Uniform.png|64px]]
| |
| [[#TGMC Uniform |'''TGMC Uniform''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
| |
| [[#Combat Boots |'''Combat Boots''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MRE.png|64px]]
| |
| [[#TGMC MRE |'''TGMC MRE''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
| |
| [[#TGMC Radio |'''TGMC Radio''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]]
| |
| [[#Marine Gloves |'''Marine Gloves''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue marine tactical gloves but insulated! It reads: 'knit by Marine Widows Association'.
| |
| |}
| |
| </tab>
| |
|
| |
| <tab name="Essential Jaeger Kit">
| |
| NOTE: The arm and leg plates all have the same stats. Only the chest plates and helmets have differing armor stats. Examine the exosuit with the pieces attached and click the "relevant information" prompt to view exact statistics.
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:TGMC_jaegar_undersuit.png|64px]]
| |
| [[#TGMC jaeger undersuit |'''TGMC jaeger undersuit''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A standard-issue, kevlar-weaved, hazmat-tested, EMF-augmented marine uniform. You suspect it's not as robust-proof as advertised.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_jaeger.png|64px]]
| |
| [[#Jaeger XM-02 combat exoskeleton |'''Jaeger XM-02 combat exoskeleton''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Designed to mount a variety of modular armor components and support systems. It comes installed with light-plating and a shoulder lamp. Mount armor pieces to it by clicking on the frame with the components. Use a crowbar to remove armor pieces, use a screwdriver to remove armor attachments.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Combat_Boots.png|64px]]
| |
| [[#Combat Boots |'''Combat Boots''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue combat boots for combat scenarios or combat situations. All combat, all the time.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_MRE.png|64px]]
| |
| [[#TGMC MRE |'''TGMC MRE''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Meal Ready-to-Eat, meant to be consumed in the field, and has an expiration that is two decades past a marine's average combat life expectancy.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_GreenFacePaint.png|64px]]
| |
| [[#green facepaint |'''green facepaint''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Paint, for your face. Who woulda thought? '''Can also be used to paint Jaegar armor pieces'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Radio.png|64px]]
| |
| [[#TGMC Radio |'''TGMC Radio''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| This is used by squad members. Default channels are ; for your squad, and :h or .h for common.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[File:Tgmc_combat_gloves.png|64px]]
| |
| [[#Marine Gloves |'''Marine Gloves''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Standard issue marine tactical gloves. It reads: 'knit by Marine Widows Association'.
| |
| |}
| |
| </tab>
| |
|
| |
| <tab name="Hats">
| |
| The modules attach to jaeger armor helmets, which go directly on your head like any normal helmet.
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_bino.png|64px]]
| |
| [[#modulebino |'''Binocular helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, can be flipped down to view into the distance.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_weld.png|64px]]
| |
| [[#modulewelding |'''Welding helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module can be flipped up or down to function as a welding mask.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_helmet_antenna.png|64px]]
| |
| [[#moduleantenna |'''Antenna helmet module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When attached, this module is able to provide quick readuts of the users coordinates.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_fix.png|64px]]
| |
| [[#TGMC Uniform |'''Regular Helmet''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| oof
| |
| </tab>
| |
|
| |
| <tab name="Armor">
| |
|
| |
| {| style="border: 3px solid black; class="mw-collapsible"
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Regular_Armor.png|64px]]
| |
| [[#Regular Armor |'''Regular Armor''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Regular armour, with all round stats and drawbacks.<br>
| |
| Has a shoulder lamp and a suit storage for guns<br>
| |
| Has two internal slots for storing items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Suit Storage:
| |
| |-
| |
| | Any Gun [[File:TGMC_M37.png|64px]]
| |
| |-
| |
| | Emergency Oxygen Tank [[File:TGMC_Emergency_Oxy.png|64px]]
| |
| |-
| |
| | The Bible [[File:TGMC_Bible.png|64px]]
| |
| |-
| |
| | G8 Storage Pouch [[File:TGMC_G8_Pouch.png|64px]]
| |
| |-
| |
| | M4A3 Belt [[File:TGMC_M4A3_Holster.png|64px]]
| |
| |-
| |
| | M44 Belt [[File:TGMC_M44_Holster.png|64px]]
| |
| |}
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Armor Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_light.png|64px]]
| |
| [[#lightskirmisher |'''Light Skirmisher''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_medium.png|64px]]
| |
| [[#mediuminfantry |'''Medium Infantry''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_heavy.png|64px]]
| |
| [[#heavyassault |'''Heavy Assault''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva.png|64px]]
| |
| [[#mediumeva |'''Medium EVA''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.<br>''NOTE: does not actually provide protection against space.''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eva_skull.png|64px]]
| |
| [[#skulleva |'''Medium EVA w/ skull''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.<br>''NOTE: does not actually provide protection against space.''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_eod.png|64px]]
| |
| [[#heavyeod |'''Heavy EOD''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is '''not''' a skirt.<br>''NOTE: does not actually provide extra protection against explosive damage.''
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Backpacks">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Satchel.png|64px]]
| |
| [[#TGMC Satchel |'''TGMC Satchel''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A backpack item that allows you to carry more things in bulk.<br>
| |
| Holds less than a backpack, but can be opened on your back.<br>
| |
| Can carry five normal sized items at once.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Backpack.png|64px]]
| |
| [[#Backpack |'''Backpack''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A backpack item that allows you to carry more things in bulk.<br>
| |
| Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
| |
| Can carry eight normal sized items at once.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Welderpack.png|64px]]
| |
| [[#TGMC Welderpack |'''TGMC Welderpack''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A backpack item that allows you to carry more things in bulk.<br>
| |
| Holds less than a backpack, but can be opened on your back.<br>
| |
| Has 260u of fuel which can be used to refuel welders and flamer tanks.<br>
| |
| Can carry five normal sized items at once.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Radiopack.png|64px]]
| |
| [[#TGMC Radiopack |'''TGMC Radiopack''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A backpack item that allows you to carry more things in bulk.<br>
| |
| Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br>
| |
| Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br>
| |
| Can carry eight normal sized items at once.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | Any normal item [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_teleporter.png|64px]]
| |
| [[#Teleporter |'''Teleporter''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A bluespace telepad for moving personnel and equipment across small distances to another prelinked teleporter. Ctrl+Click on a tile to deploy, use a wrench to undeploy, use a crowbar to remove the power cell.<br>
| |
| Can be carried on the back. Vended in a set of two, which are linked.
| |
| |}
| |
|
| |
|
| |
| </tab>
| |
| <tab name="Webbing">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Webbing.png|64px]]
| |
| [[#Webbing |'''Webbing''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has three slots for storing items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Black_Webbing.png|64px]]
| |
| [[#Black Webbing |'''Black Webbing''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Extra pouches that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Has five slots for storing tiny or small items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any tiny item [[File:TGMC_Combat_Knife.png|64px]]
| |
| |-
| |
| | Any small item [[File:TGMC_Bicardine_Pill_Bottle.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Holster.png|64px]]
| |
| [[#Shoulder Holster |'''Shoulder Holster''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| Pistol Holster that you can clip to your uniform.<br>
| |
| Only one thing may be clipped to your uniform<br>
| |
| Capable of storing one pistol in it.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | Any Pistol
| |
| |-
| |
| | Tazer
| |
| |}
| |
| </tab>
| |
| <tab name="Belts">
| |
|
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_generalbelt.png|64px]]
| |
| [[#generalpouch |'''General Utility Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A small, lightweight pouch that can be clipped onto armor or your belt to provide additional storage for miscellaneous gear or box and drum magazines. And it is in fact a belt, not a pouch. Don't get confused now.<br>
| |
| Can switch drawing modes by right clicking.<br>
| |
| Capable of storing various items.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! Storage
| |
| |-
| |
| | stuff.(placeholder, please define) [[File:TGMC_fix.png|64px]]
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Pouches">
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Pouch:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Shotgun_Shell_Pouch.png|64px]]
| |
| [[#Shotgun Shell Pouch |'''Shotgun Shell Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold shotgun shells. Has four slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Buckshot shells [[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | Slug Shells [[File:TGMC_Slug.png|64px]]
| |
| |-
| |
| | Flechette Shells [[File:TGMC_Flechette.png|64px]]
| |
| |-
| |
| | Incendiary Shells [[File:TGMC_Incendiary_Slug.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Magazine_Pouch.png|64px]]
| |
| [[#Magazine Pouch |'''Magazine Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold magazines. Has two slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Shells or handfuls of bullets [[File:TGMC_Buckshot.png|64px]]
| |
| |-
| |
| | M41A MK2 Magazines [[File:TGMC_M41A_Magazine.png|64px]]
| |
| |-
| |
| | M39 Magazines [[File:TGMC_M39_Magazine.png|64px]]
| |
| |-
| |
| | M42C Magazines [[File:TGMC_M42C_Magazine.png|64px]]
| |
| |-
| |
| | Sunfury Lasgun Cells [[File:TGMC_Lasgun_Cell.png|64px]]
| |
| |-
| |
| | M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
| |
| |-
| |
| | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Flare_Pouch.png|64px]]
| |
| [[#Flare Pouch |'''Flare Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to flares. Has five slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Flare Grenades [[File:TGMC_Flare_Grenade.png|64px]]
| |
| |-
| |
| | Manual Flares [[File:TGMC_Flare.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_First_Aid_Pouch.png|64px]]
| |
| [[#First Aid Pouch |'''First Aid Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold construction materials. Has five slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Tramadol Injectors [[File:TGMC_Tramadol_Autoinjector.png|64px]]
| |
| |-
| |
| | Tricordazine Injectors [[File:TGMC_Tricord_Autoinjector.png|64px]]
| |
| |-
| |
| | Gauze [[File:TGMC_Gauze.png|64px]]
| |
| |-
| |
| | Ointment [[File:TGMC_Ointment.png|64px]]
| |
| |-
| |
| | Medical Splints [[File:TGMC_Splint.png|64px]]
| |
| |-
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Tool_Pouch.png|64px]]
| |
| [[#Tool Pouch |'''Tool Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold tools. Has five slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Wirecutters [[File:TGMC_Wirecutters.png|64px]]
| |
| |-
| |
| | Entrenching Tools [[File:TGMC_ETool.png|64px]]
| |
| |-
| |
| | Screwdrivers [[File:TGMC_Screwdriver.png|64px]]
| |
| |-
| |
| | Cable Coil [[File:TGMC_Cable_Coil.png|64px]]
| |
| |-
| |
| | Crowbars [[File:TGMC_Crowbar.png|64px]]
| |
| |-
| |
| | Blowtorches [[File:TGMC_Blowtorch.gif|64px]]
| |
| |-
| |
| | Multi Tool [[File:TGMC_Multitool.png|64px]]
| |
| |-
| |
| | Wrenches [[File:TGMC_Wrench.png|64px]]
| |
| |-
| |
| | Mini Extinguishers [[File:TGMC_Mini_Extinguisher.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Construction_Pouch.png|64px]]
| |
| [[#Construction Pouch |'''Construction Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold construction materials. Has three slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Stacks of Material [[File:TGMC_Metal.png|64px]]
| |
| |-
| |
| | Entrenching Tools [[File:TGMC_ETool.png|64px]]
| |
| |-
| |
| | Empty Sandbags [[File:TGMC_Sandbag_Empty.png|64px]]
| |
| |-
| |
| | Cable Coil [[File:TGMC_Cable_Coil.png|64px]]
| |
| |-
| |
| | Metal Rods [[File:TGMC_Rods.png|64px]]
| |
| |-
| |
| | Barbed Wire [[File:TGMC_Barbed_Wire.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Magazine_Pouch.png|64px]]
| |
| [[#Pistol Magazine Pouch |'''Pistol Magazine Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold pistol magazines. Has three slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | M4A3 Magazines [[File:TGMC_M4A3_Magazine.png|64px]]
| |
| |-
| |
| | M44 Speedloaders [[File:TGMC_M44_Speedloader.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Pistol_Pouch.png|64px]]
| |
| [[#Sidearm Pouch |'''Sidearm Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to sidearms. Has one slot.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Any Revolvers [[File:TGMC_M44.png|64px]]
| |
| |-
| |
| | Any Pistols [[File:TGMC_M4A3.png|64px]]
| |
| |}
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_Explosive_Pouch.png|64px]]
| |
| [[#Explosive Pouch |'''Explosive Pouch''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|
| |
| A pouch used to hold explosive materials. Has four slots.<br>
| |
| Has two drawing methods, click to open, and draw last stored upon click.<br>
| |
| Defaults to click to open, you can right click on it and change the drawing method.
| |
| {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;"
| |
| ! What it can store:
| |
| |-
| |
| | Any RPG Rockets [[File:TGMC_HE_Rocket.png|64px]]
| |
| |-
| |
| | C4 [[File:TGMC_C4.png|64px]]
| |
| |-
| |
| | Any Grenades [[File:TGMC_HEDP.png|64px]]
| |
| |-
| |
| | Claymore Boxes [[File:TGMC_Mine_Box.png|64px]]
| |
| |-
| |
| | Claymores [[File:TGMC_Claymore.png|64px]]
| |
| |-
| |
| | Detpacks [[File:TGMC_Detpack.png|64px]]
| |
| |-
| |
| | Signaler [[File:signaler.png|64px]]
| |
| |-
| |
| |}
| |
| </tab>
| |
| <tab name="Masks">
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Gas_Mask.png|64px]]
| |
| [[#TGMC Gas Mask |'''TGMC Gas Mask''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A gas mask that restricts your vision, but filters out harmful gasses.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Coif.png|64px]]
| |
| [[#TGMC Coif|'''TGMC Coif''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A coif that protects you from extreme cold conditions.
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Rebreather.png|64px]]
| |
| [[#Rebreather |'''Rebreather''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| Heats or cools down air as you breath it, protecting you from extreme conditions.
| |
| |}
| |
| </tab>
| |
| <tab name="Attachments">
| |
| {| style="border: 3px solid black;
| |
| ! style="background-color:#808080; width:150px;"| '''Item:'''
| |
| ! style="background-color:#808080;"| '''Desc.:'''
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Suppressor.png|64px]]
| |
| [[#Suppressor |'''Suppressor''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A small tube with exhaust ports to expel noise and gas.
| |
| Does not completely silence a weapon, but does make it much quieter and a little more accurate and stable at the cost of bullet speed.
| |
| '''Exact stats:''' +10% damage falloff, halves bullet speed<br>Wielded: +10% accuracy,-5% scatter,-2 recoil<br>Unwielded: -5% scatter, -3 recoil
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Extended_Barrel.png|64px]]
| |
| [[#Extended Barrel|'''Extended Barrel''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A lengthened barrel allows for lessened scatter, greater accuracy and muzzle velocity due to increased stabilization and shockwave exposure. Makes your weapon longer(obviously), making it unlikely to fit in a holster.
| |
|
| |
| '''Exact Stats:''' doubles bullet speed, +1 item size<br>Wielded: +15% accuracy, -5% scatter<br>Unwielded: +10% accuracy
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Recoil_Compensator.png|64px]]
| |
| [[#Recoil Compensator |'''Recoil Compensator''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A muzzle attachment that reduces recoil and scatter by diverting expelled gasses upwards. Makes you look like you're overcompensating for something.
| |
|
| |
| '''Exact stats:''' <br>Wielded: -15% scatter, -2 recoil <br>Unwielded: -15% scatter, -2 recoil
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Magnetic_Harness.png|64px]]
| |
| [[#Magnetic Harness |'''Magnetic Harness''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A magnetically attached harness kit that attaches to the rail mount of a weapon. When dropped, the weapon will sling to TGMC armor or your back. Does not slow you down if attached to a weapon and equipped. ''but why don't you just use a pick up macro?'' they disabled pickup macros for guns. Use these to keep your gun on you instead.
| |
|
| |
| '''Exact stats:''' -9999% frustration when pounced on
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_RDS.png|64px]]
| |
| [[#Red Dot Sight|'''Red Dot Sight''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A red-dot sight for short to medium range. Does not have a zoom feature, but does increase weapon accuracy by a good amount.
| |
| No drawbacks.
| |
|
| |
| '''Exact stats:''' <br> Wielded: +15% accuracy<br>Unwielded: +10% accuracy
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Laser_Sight.png|64px]]
| |
| [[#Laser Sight |'''Laser Sight''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| ''Fookin' laser soights.'' A laser sight placed under the barrel. Significantly increases one-handed accuracy and significantly reduces movement penalties to accuracy.
| |
|
| |
| '''Exact stats:''' <br>Wielded: +10% accuracy <br>Unwielded: +15% accuracy
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Vertical_Grip.png|64px]]
| |
| [[#Vertical Grip|'''Vertical Grip''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A custom-built improved foregrip for better accuracy, less recoil, and less scatter when wielded especially during burst fire. However, it also slightly increases wield delay and makes unwielded fire more cumbersome. Makes your gun slightly bigger, possibly making it not fit in holsters.
| |
|
| |
| '''Exact stats:''' -'''100%''' scatter, +1 item size, +0.2s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -5 accuracy, +5% scatter
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_Angled_Grip.png|64px]]
| |
| [[#Angled Grip |'''Angled Grip''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A custom-built improved foregrip for less recoil, and faster wielding time. However, it also increases weapon size, and slightly hinders unwielded firing.
| |
|
| |
| '''Exact stats:''' +1 item size, -0.3s wield delay<br>Wielded: -1 recoil<br>Unwielded: -10% accuracy, +5% scatter
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t19stock.png|64px]]
| |
| [[#t-19 stock |'''T-19 machinepistol stock''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A submachinegun stock distributed in "small" numbers to TGMC forces. Compatible with the T-19, this stock reduces recoil and improves accuracy, but at a reduction to handling and agility. Seemingly a bit more effective in a brawl. Use this if you plan on using the T-19 as your primary weapon.
| |
|
| |
| '''Exact stats:''' +1 item size, +5 melee damage, +0.1s wield delay<br>Wielded: +10% accuracy, -10% scatter, -2 recoil<br>Unwielded: -10% scatter
| |
|
| |
| |-
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 3px;background-color:#D3D3D3;"|[[file:TGMC_t35stock.png|64px]]
| |
| [[#t-35 stock|'''T-35 stock''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 3px;;background-color:#D3D3D3;"|
| |
| A non-standard heavy stock for the T-35 Shotgun. Less quick and more cumbersome than the standard issue stakeout, but reduces recoil and improves accuracy. Allegedly makes a pretty good club in a fight too.
| |
|
| |
| '''Exact Stats:''' +'''2''' item size, +5 melee damage, +0.4s wield delay<br>Wielded: +15% accuracy, -20% scatter, -3 recoil<br>Unwielded: n/a
| |
|
| |
| </tab>
| |
| <tab name="Jaegar Storage Modules">
| |
|
| |
| NOTE: The exoskeleton can mount 1 storage module.
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Module:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_general.png|64px]]
| |
| [[#modulestoragegeneral |'''General purpose storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Certainly not as specialised as any other storage modules, but definitely able to hold some larger things, like binoculars, maps, magazines, and motion detectors.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_engineer.png|64px]]
| |
| [[#modulestorageengi |'''Engineering storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| <s>Can hold about as much as a tool belt, and sometimes small spools of things like barbed wire, or an entrenching tool. Looks like it might slow you down a bit</s>. 5 slots, stores construction materials, tools, plastique explosives, and electronics.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_medic.png|64px]]
| |
| [[#modulestoragemedic |'''Medical storage module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Can hold a substantial variety of medical supplies and apparatus, but cannot hold much more than a medkit could. Looks like it might slow you down a bit.
| |
| |-
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Jaegar Armor Modules">
| |
| NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.
| |
| {| style="border: 2px solid black;
| |
| ! style="background-color:#808080;"|'''Module:'''
| |
| ! style="background-color:#808080;"|'''Desc:'''
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_baldur.png|64px]]
| |
| [[#baldurmk1 |'''Mark 1 Baldur light amplification system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_tyr.png|64px]]
| |
| [[#tyrmk1 |'''Mark 1 Tyr armor reinforcement''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_jaeger_module_mimir.png|64px]]
| |
| [[#mimirmk1 |'''Mark 1 Mimir environmental resistance system''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.
| |
| |-
| |
|
| |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Ballistic_armor_module.png|64px]]
| |
| [[#mimirmk2 |'''Ballistic armor module''']]
| |
| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.
| |
| |-
| |
|
| |
| |}
| |
|
| |
| </tab>
| |
| </tabs>
| |
|
| |
| </center>
| |
|
| |
| <center>
| |
|
| |
| ==[[File:TGMC_Marine_Vendor.png|64px]] GHMME Automated Closet [[File:TGMC_Marine_Vendor.png|64px]]== | | ==[[File:TGMC_Marine_Vendor.png|64px]] GHMME Automated Closet [[File:TGMC_Marine_Vendor.png|64px]]== |
| <tabs> | | <tabs> |
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| A backpack item that allows you to carry more things in bulk.<br> | | A backpack item that allows you to carry more things in bulk.<br> |
| Holds less than a backpack, but can be opened on your back.<br> | | Holds less than a backpack, but can be opened on your back.<br> |
| Can carry up to five normal sized items at once, including the ST-580 Sentry and it's ammo. | | Can hold 15 weight of items up to normal-size (weight 3). |
| |- | | |- |
| |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechPack.png|64px]] | | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechPack.png|64px]] |
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| A backpack item that allows you to carry more things in bulk.<br> | | A backpack item that allows you to carry more things in bulk.<br> |
| Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> | | Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> |
| Can carry eight normal sized items at once, including the ST-580 Sentry and it's ammo. | | Can hold 24 weight of items up to normal-size (weight 3). |
| |- | | |- |
|
| |
|
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| Holds less than a backpack, but can be opened on your back.<br> | | Holds less than a backpack, but can be opened on your back.<br> |
| Has 260u of fuel which can be used to refuel welders and flamer tanks.<br> | | Has 260u of fuel which can be used to refuel welders and flamer tanks.<br> |
| Can carry five normal sized items at once. | | Can hold 15 weight of items up to normal-size (weight 3). |
| |- | | |- |
|
| |
|
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| Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br> | | Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br> |
| Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery. | | Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery. |
| Can carry eight normal sized items at once. | | Can hold 24 weight of items up to normal-size (weight 3). |
| |- | | |- |
|
| |
|
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| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| A Large storage device that you can strap to your back.<br> | | A Large storage device that you can strap to your back.<br> |
| Holds more than 3x as much as a Satchel, but items can only be taken out when Deployed.<br>
| | Can hold 48 weight of items up to normal-size (weight 3), but items can only be taken out when Deployed.<br> |
| Can be deployed to take out items and heal Robotic Allies nearby.<br> | | Can be deployed (ctrl+click tile next to you with it on hand) to take out items and heal Robotic Allies nearby at the rate of 2 damage healed per tick.<br> |
| If broken while deployed, any items inside will be deleted. | | If broken while deployed, any items inside will be deleted. |
| |- | | |- |
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| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| A Storage Module designed to clip onto Jaeger module compatible armor.<br> | | A Storage Module designed to clip onto Jaeger module compatible armor.<br> |
| Holds Normal sized items. Has two slots. | | Holds items up to normal size. Has two slots. |
| |- | | |- |
|
| |
|
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| |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| |
| A Storage Module designed to clip onto Jaeger module compatible armor.<br> | | A Storage Module designed to clip onto Jaeger module compatible armor.<br> |
| Holds several Tools and Engineer items. Has five slots. | | Holds tools and engineer items including building materials. Has five slots. |
| |- | | |- |
|
| |
|
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| <center> | | <center> |
|
| |
|
| ==Barricades == | | ==[[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]] NEXUS Automated Engineer Equipment Rack [[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]]== |
| | The Automated Equipment Rack contains your '''Essential Engineer Set''', which is free, as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition. |
| | |
| | |
| | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" |
| | ! scope="col" style="background-color:#407bbf;" width=200|Module |
| | ! scope="col" style="background-color:#407bbf;" |Point Cost |
| | ! scope="col" class="unsortable" style="background-color:#407bbf;" |Description |
| | |- |
| | !<br>Essential Engineer Kit |
| | !Free! |
| | |Contains one[[File:TGMC_C4.png|64px]] plastic explosives, one[[File:TGMC_Razorburn_Grenade.png|64px]] razorburn grenade, one [[File:TGMC_High_Capacity_Cell.png|64px]] high capacity power-cell, a [[File:Light Replacer.png|32x32px]]light replacer, a power controle module and a [[File:Insulated gloves.png]] pair of insulated gloves. |
| | |- |
| | |- |
| | ![[File:TGMC_Metal.png|64px]]<br>Metal |
| | !2 |
| | |10 Metal. Maximum stack 50. '''Can be ordered by Requisitions.''' |
| | |- |
| | |- |
| | ![[File:TGMC_Plasteel_Sheet.png|64px]]<br>Plasteel |
| | !4 |
| | |10 Plasteel. Maximum stack 50. '''Can be ordered by Requisitions.''' |
| | |- |
| | |- |
| | ![[File:TGMC_Sandbag_Empty.png|64px]] |
| | Empty Sandbags |
| | !5 |
| | | 25 sandbags, maximum stack 50. Fillable with entrenching tool. Filled bags are normal-sized with maximum stack of 25. '''Tip:''' '''Never buy empty sandbags, squad marines can vend construction pouches for free that contain em. It is much more efficient and wise to spend your points on normal metal or plasteel.''' |
| | |- |
| | ![[File:TGMC TL182.png|64px]] |
| | TL-182 Deployable Shield |
| | !3 |
| | |A deployable and portable Barricade. |
| | |- |
| | ![[File:Deployable Floodlight.png|64px]] |
| | Deployable Floodlight |
| | !2 |
| | |A deployable floodlight. Fits in backpacks. Click when deployed to turn on. '''Can be ordered by Requisitions.''' Automated Weapon Rack has 5 for free in the utilty tab roundstart. '''Does not require power to function''' |
| | |- |
| | ![[File:TGMC_Blowtorch.gif|64px|link=https://tgstation13.org/wiki/File:TGMC_Blowtorch.gif]] |
| | High-Capacity Industrial Blowtorch |
| | !5 |
| | |A welder with 80u of welding fuel and is normal size compared to the standard welder, fits on the tool belt. |
| | |- |
| | ![[File:TGMC SupWG.png|64px]] |
| | Superior welding goggles |
| | !2 |
| | |Obscures your vision far less than standard welding goggles. |
| | |- |
| | ![[File:TGMC Superior Welding Module.png|64px]] |
| | Superior welding module |
| | !2 |
| | |Obscures your vision far less than a standard welding module. |
| | |- |
| | ![[File:TGMC_Plasma_Cutter.png|64px]]<br>Plasma Cutter |
| | ! 20 |
| | |One of the most useful tools at the engineer's disposal with great utility, has extreme potential for turning the tides for marines by being extremely effective at clearing xenomorph mazes. The plasma cutter is able to cut through almost everything from xenomorph weeds, walls, human walls, reinforced walls and even including most cave walls. |
| | |
| | |
| | Has a limited charge of 7500 power that recharges by itself slowly. Can also be recharged by cutting xenomorphs with it. If you hit a structure multiple times without letting the progress bar fill to completion, it will allow you to break the structure for free. |
| | |
| | '''It costs 1000 power to cut through metal, reinforced metal, and rock walls. It costs 100 power to cut through resin walls and doors.''' |
| | |- |
| | ![[File:TGMC_C4.png|64px]]<br>Plastique explosive |
| | !2 |
| | |A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range. |
| | |- |
| | ![[File:TGMC Genghis Charge.png|64px]] |
| | EX-62 Genghis Incendiary Charge |
| | !15 |
| | |A Deployable charge that sticks to resin structures. Will send a trail of flames through the resin structure on the opposite side. |
| | |- |
| | ![[File:TGMC_Detpack.png|64px]]<br>Detonation pack |
| | !5 |
| | |A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. '''Note: Requires a signaler and being turned on by opening its menu with Z!''' |
| | |- |
| | |- |
| | |- |
| | ![[File:TGMC_sentry_crate.png|64px]][[File:TGMC_UA-580_point_defense_sentry.png|64px]]<br>[https://tgstation13.org/wiki/TGMC:Marine_Equipment#ST-580_Point_Defense_Sentry ST-580 Point Defense Sentry Kit] |
| | !50 |
| | |[https://tgstation13.org/wiki/TGMC:Marine_Equipment#ST-580_Point_Defense_Sentry ST-580 Point Defense sentry] kit containing the PD Sentry (normal-sized), and 2 M30 box magazines (normal-sized) for it. '''Can be ordered by Requisitions.''' |
| | |- |
| | ![[File:TGMC_crate_weapons.png|64px]][[File:TGMC_vehicle_unmanned_light.png|64px]] |
| | Iguana Unmanned Vehicle |
| | ! 50 |
| | |A Crate containing a Light Unmanned Vehicle, Vehicle controller, Light turret, and 3 boxes of 11x35mm ammo for the turret. |
| | |- |
| | |- |
| | ![[File:TGMC_Build-A-Sentry.png|64px]]<br>Build-A-Sentry |
| | !30 |
| | |An attachment that lets you turn most guns into deployable sentries. '''Note: Will not have IFF unless the gun normally shoots IFF bullets such as a [[TGMC:Marine Equipment#SG29|smart gun]].''' |
| | |- |
| | ![[File:Rangefinder.png|alt=|64px]]<br>Range Finder |
| | !10 |
| | |A Pair of Binoculars that can acquire coordinates at range, and automatically send them to a linked mortar. |
| | |- |
| | ![[File:TGMC AI Targeting Module.png|64px]] |
| | AI Targeting Module |
| | !10 |
| | |A device that allows any AI on the ship to remotely aim the mortar it's attached to. |
| | |- |
| | |- |
| | |- |
| | |- |
| | ![[File:TGMC_Hand-Held_Charger_E.png|64px]]<br>Hand-held cell charger |
| | ! 3 |
| | |A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand. '''Note: Unable to recharge TE powerpacks.''' |
| | |- |
| | |- |
| | |- |
| | ![[File:TGMC_High_Capacity_Cell.png|64px]]<br>High capacity powercell |
| | !1 |
| | |A power cell with 10000 power. '''10 can be found for free in the Engi-Vend vendors.''' |
| | |- |
| | ![[File:Recharger powercell.png|64px]]<br>Recharger powercell |
| | !5 |
| | | A self re-charging power cell with 2000 power. '''Note: Does not fit in laser weapons''' |
| | |- |
| | ![[File:Large recharger cell.png|64px]]<br>Large recharger powercell |
| | !15 |
| | |A self re-charging power cell with 5000 power. '''Note: Does not fit in laser weapons''' |
| | |- |
| | |- |
| | ![[File:TGMC_Mine_Box.png|64px]]<br>M20 mine box |
| | !18 |
| | |A normal-sized mine box with 5 claymores. |
| | |- |
| | |- |
| | ![[File:TGMC_Mine_Box.png|64px]]<br>Large M20 mine box |
| | !35 |
| | | A normal-sized mine box with 10 claymores. |
| | |- |
| | ![[File:TGMC Minelayer Deployed.png|64px]] |
| | M21 APRDS "Minelayer" |
| | !5 |
| | | A Deployable machine that, when filled and activated, will rapidly deploy up to 10 M20 Claymores in a medium radius. |
| | |- |
| | ![[File:TGMC EfficientDrill.png|64px]] |
| | Mining well Overclock upgrade |
| | !4 |
| | |An upgrade for Mining drills that increases the mining speed. Only one upgrade can be slotted in a miner at a time'''. Note: One can be vended for free from requisitions at roundstart.''' |
| | |- |
| | ![[File:TGMC ReinforcedDrill.png|64px]] |
| | Mining well Reinforcement upgrade |
| | !4 |
| | |An upgrade for Mining drills that protects the drill from weaker xenos. Only one upgrade can be slotted in a miner at a time. '''Note: One can be vended for free from requisitions at roundstart.''' |
| | |- |
| | |- |
| | ![[File:TGMC_Explosive_Pouch.png|64px]]<br>Pack of Razorburn Grenades |
| | !11 |
| | |A pouch with 3 razorburn grenades and 1 razorburn canister, more point efficient than buying seperetaly ''(Great savings!'') |
| | |- |
| | |- |
| | ![[File:TGMC_Razorburn_Canister.png|64px]]<br>Razorburn Canister |
| | !7 |
| | |A Razorburn grenade that affects more tiles then regular Razorburn. Contains 40u Nanomachines and 30u Foaming Agent. |
| | '''Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.''' |
| | |
| | '''Turns invisible if wirecuttered.''' |
| | |
| | [[File:TGMC_Razorburn_Canister_Shape.png|192px]] |
| | |- |
| | |- |
| | ![[File:TGMC_Razorburn_Grenade.png|64px]]<br>Razorburn Grenade |
| | !3 |
| | |A Razorburn grenade. Can be used to make Medical Nanites if deconstructed (Wirecutter, Wrench) Contains 10u Nanomachines and 5u Foaming Agent. Can be mixed in a beaker to make Razor Wire. |
| | '''Standing in the affected area while the razorburn is still making wire will give you Nanomachines (different from Medical Nanites) which harms you but can be negated using armour with high Bio protection.''' |
| | |
| | '''Currently deconstructing Razorburn grenades turn them invisible but they are still there if you put them on the floor and Alt click and use the Floor Tab menu to wrench it.''' |
| | |
| | [[File:TGMC_Razorburn_Grenade_Shape.PNG|128px|alt=Alternative Text]] Makes 5 Razor Wire in a Plus shape (+) |
| | |- |
| | ![[File:TGMC_mortar_he.png|64px]] |
| | HE Mortar shell |
| | !2 |
| | |A High-Explosive shell for use in a Mortar. Creates a large explosion at its impact point. |
| | |- |
| | ![[File:TGMC_mortar_inc.png|64px]] |
| | Incendiary Mortar shell |
| | !2 |
| | |An Incendiary shell for use in a Mortar. Creates a large amount of fire at its impact point. |
| | |- |
| | ![[File:TGMC_mortar_plasma.png|64px]] |
| | Tanglefoot Mortar shell |
| | !2 |
| | |A Tanglefoot shell for use in a Mortar. Dispenses a large amount of Plasma-draining gas at its impact point. |
| | |- |
| | ![[File:TGMC_mortar_smoke.png|64px]] |
| | Smoke Mortar shell |
| | !1 |
| | |A Smoke shell for use in a Mortar. Dispenses a large amount of Smoke at its impact point. |
| | |- |
| | ![[File:TGMC_mortar_illum.png|64px]] |
| | Flare Mortar shell |
| | !1 |
| | |A Flare shell for use in a Mortar. Drops a brighter than average flare at its impact point. |
| | |- |
| | ![[File:TGMC Large Flamer Tank.png|64px]] |
| | Flamethrower tank |
| | !4 |
| | |A Large flamethrower tank for use in the FL-84 Flamethrower. This is not the same flamethrower as the Flamethrower bag's. |
| | |} |
| | </center> |
| | |
| | =Barricades= |
| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
| !Barricade | | !Barricade |
| !Health | | !Integrity |
| !Armour | | !Armour |
| !Cost | | !Cost |
| ! width="200" | Misc Information | | ! width="200" |Misc Information |
| |- | | |- |
| |[[File:TGMC_barricade_metal.png|64px]] Metal | | |[[File:TGMC_barricade_metal.png|64px]] |
| |200 | | Metal |
| |80 Fire, 40 Acid | | | 200 |
| | |30 Bullet, 30 Laser, 30 Energy, 80 Fire, 40 Acid |
| |4 Metal | | |4 Metal |
| |Can be upgraded using 1 metal. | | | |
| Can have barbed wire attached. | | * Can be upgraded using 1 metal |
| | * Can have barbed wire attached |
| |- | | |- |
| |[[File:TGMC_barricade_sandbag.png|64px]] Sandbags | | |[[File:TGMC_barricade_sandbag.png|64px]] |
| | Sandbags |
| |300 | | |300 |
| |80 Fire, 40 Acid | | |80 Fire, 40 Acid |
| |5 Filled Sandbags | | |5 filled {{SANDBAGS}} |
| |Faster to place. | | | |
| Repairable with filled sandbags. | | * No engineering skill required to build quickly |
| | | * 50% more integrity than a metal barricade |
| Can be spam repaired for quick fixing.
| | * Repairable with filled sandbags |
| | | * Can have barbed wire attached |
| Can have barbed wire attached. | |
| |- | | |- |
| |[[File:TGMC_barricade_plasteel.png|64px]] Plasteel | | |[[File:TGMC_barricade_plasteel.png|64px]] |
| | Plasteel |
| |500 | | |500 |
| |80 Fire, 40 Acid | | |80 Fire, 40 Acid |
| |5 Plasteel | | |5 {{PLASTEEL}} |
| |Can be linked to other plasteel cades by clicking it with a crowbar allowing linked plasteel cades to be opened at the same time | | | |
| Can have barbed wire attached. | | * Opened and closed by clicking with an empty hand |
| | * Linkable to other plasteel cades by clicking with a crowbar; linked plasteel cades can be opened simultaneously |
| | * 150% more integrity than metal barricade |
| | * 66% more durability against acid damage than a caustic metal barricade |
| | * 75% more durability than ballistic metal barricade against melee damage |
| | * 25% more durability than concussive metal barricade against bomb damage |
| | * Can have barbed wire attached |
| |- | | |- |
| |[[File:TGMC_Razor_Wire_Deployed.png|64px]] Razor Wire | | |[[File:TGMC_Razor_Wire_Deployed.png|64px]] |
| |100 | | Razorwire |
| |No armour | | | 100 |
| |4 Metal for 2 spools. | | | No armour |
| |'''Not to be confused''' | | | |
| '''with barbed wire.'''
| | * 4 {{METAL}} for 2 spools; |
| | | * Also made with 8 metal rods and 2 barbed wire for 2 spools. |
| Damages xenos if slashed. Can entangle crushers if they charge into this. Can also be made with 4 metal rods and 1 barbed wire. Wire cutter to deconstruct it. | | | |
| |-
| | *'''Not to be confused with barbed wire''' |
| |[[File:TGMC_QuikDeploy_System_Metal.png|64px]] QuikDeploy System
| | * Damages xenos if slashed. |
| |200
| | * Cannot be pounced over or climbed through |
| | 100 Bio, 80 Fire, 40 Acid
| | * Entangles crushers and queen if they charge into it |
| |'''Unobtainable'''
| | * Can be electrified by placing cables connected to a powered APC terminal underneath |
| Formerly
| | * 66% less durability than unupgraded metal barricade against {{ACID}} damage |
| | |
| 3 Requisition Point
| |
| |A metal cade able to be placed without needing skills. Only useful for marines without construction skills. Is also slower then just building a cade with metal as an engineer. Is small sized. Can not be stacked. Only in Requsitions
| |
| |- | | |- |
| |TL-182 Deployable Shield | | |[[file:TGMC_TL182Deployed.png|64px]] |
| | TL-182 Deployable Shield |
| |300 | | |300 |
| |35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid | | |35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid |
| |30 Requisition Points | | |30 Requisition Points OR 3 points in the Engineer's Equipment Rack; 6 free in weapons vendor |
| OR | | | |
| | | * Can be placed/removed without needing any skills by {{KEY|CTRL}}-clicking a tile adjacent to you/click-dragging the barricade into your sprite. |
| 3 points in the | | * Storable in backpacks |
| | | * Can have barbed wire attached. |
| Engineer's Equipment | | * 50% more integrity than metal barricade. |
| | | * 60% more durability against melee damage than ballistic metal barricade, 130% more than an unupgraded metal barriacde |
| Rack | | * 18% less durability against acid damage than caustic metal barricade, but 30% more than an unupgraded one |
| |Can be placed/removed without needing any skills by ctrl+clicking a tile adjacent to you/click-dragging the barricade into your sprite. | | * Same durability against bomb damage as concussive metal barricade |
| Is also a normal-sized item and can be stored on satchels.
| | * Repairable with metal sheets if under 20% integrity. |
| | |
| Can have barbed wire attached. | |
| |- | | |- |
| |Wooden Barricade | | |[[file:TGMC_WoodenBarricade.png|64px]] |
| |100 | | Wooden Barricade |
| |No armour | | | 100 |
| |5 Wood | | | No armour |
| | | 5 Wood |
| | | | | |
| | * Cannot have barbed wire attached |
| | * 50% less integrity than metal barricade. |
| | * Cannot be repaired |
| |} | | |} |
|
| |
| </center>
| |
|
| |
| ===Deconstruction===
| |
| To deconstruct Metal and Plasteel cades. Screwdriver, Wrench and Crowbar. To deconstruct Sandbags use a shovel. To deconstruct Razor Wire use wire cutters
| |
|
| |
| Make sure the Cade is repaired otherwise you won't get all your materials back. If it has acid it will drop only some materials and it will not drop the barbed wire so make sure to wire cut the barbed wire otherwise you lose it if you do not.
| |
|
| |
| ===Repairing Cades===
| |
| Metal and plasteel can be repaired with a welder for 85 health per weld.
| |
|
| |
| Sandbags can be repaired with filled sandbags for 20% heal per bag.
| |
|
| |
| Razor Wire can be repaired with metal.
| |
|
| |
|
| ===Barricade Upgrades=== | | ===Barricade Upgrades=== |
| | These can be applied on metal cades by clicking on them with metal sheets, except for barbed wires, which need to be made with metal sheets and can be used on any barricades except wooden ones. |
| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
Line 1,488: |
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| |- | | |- |
| |[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive | | |[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive |
| |50 Bomb | | | 50 Bomb |
| |1 Metal | | |1 Metal |
| |Click on the cade with at least 1 metal to upgrade it. <s>Lessens the King's Gravity Crush damage..</s> | | | |
| | * Doubles the barricade's durability against explosions |
| |- | | |- |
| |[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic | | |[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic |
| |30 Melee, 30 Bullet | | |30 Melee, 30 Bullet, |
| | 30 Laser, 30 Energy |
| |1 Metal | | |1 Metal |
| |Click on the cade with at least 1 metal to upgrade it. Lessens the Crusher's Charge damage done to cades. | | | |
| | * Lessens the damage of the Crusher's charge ({{BRUTE|MELEE}} damage), and Warlock's psychic blast ({{ENERGY}} damage). |
| | * Effectively increases the barricade's durability by 45% against {{BRUTE|MELEE}} damage. |
| | * Effectively increases the barricade's durability by 75% against {{BALLISTIC}}, {{BURN|LASER}}, and {{ENERGY}} damage |
| |- | | |- |
| |[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic | | |[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic |
| |20 Acid | | |20 Acid |
| |1 Metal | | |1 Metal |
| |Click on the cade with at least 1 metal to upgrade it. Protects against acid spits. Prevents barricade from being melted with acid vomit. | | | |
| | * Immunity from acid vomit melting the barricade. |
| | * Increases the barricade's durability by 50% against {{ACID}} spit damage |
| |- | | |- |
| |[[File:TGMC_Barbed_Wire.png|64px]] Barbed Wire | | |[[File:TGMC_Barbed_Wire.png|64px]] |
| |50 Health | | Barbed Wire |
| |2 Metal | | | +50 Max Integrity |
| |Damages xenos if slashed. Prevents xenos from pouncing over the cade, also blocks climbing through, remove with wirecutters. | | | 2 Metal |
| | | |
| | * Damages xenos if they slash it |
| | * Prevents xenos from pouncing over the barricade, also blocks climbing through; Remove with wirecutters |
| |} | | |} |
| | ===Repairing Cades=== |
| | Metal and plasteel can be repaired with a welder for 40 integrity per weld, unless they are under 20% integrity in which case they'll need 2 sheets of metal/plasteel to be brought back to a weldable integrity. |
| | |
| | Sandbags can be repaired with filled sandbags for 20% integrity per bag. |
| | |
| | Razorwire can be repaired with metal sheets for 20% integrity per sheet. |
| | |
| | Walls can be repaired with a welder for 85 integrity per weld. |
| | ==Deconstruction== |
| | |
| | ===Metal & Plasteel Barricades === |
| | Unless the barricade is at full health, you won't get all your materials back. Make sure it's repaired first. |
|
| |
|
| ===Deconstruction===
| | A barricade with acid on it will always only drop some of the materials back and never the barbed wire, '''make sure to cut the barbed wire cades with acid.''' |
| Crowbar to remove the upgrades. Wire cutter to remove the barbed wire
| |
|
| |
|
| == Emplacements== | | '''You can screwdriver, wrench and crowbar multiple cades simultaneously.''' |
| | *[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver and wrench [[File:Wrench.png|64px|link=https://tgstation13.org/wiki/File:Wrench.png]] the barricade, to put the barricade in movable state, use a wrench to lock it back in place. However, the cade's own facing will block its own movement, you can get around this by moving it in a zig-zag pattern. |
| | *[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Use a crowbar to dismantle the barricade while it is in movable state. |
| | ===Sandbags=== |
| | *Use a shovel and click on the sandbag barricade, do NOT be on harm intent as you will attack the barricade and damage it instead, resulting in less sandbags recovered. |
| | ===Razorwire === |
| | *[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Use a wirecutter on it '''Note: deconstructing razorwire only yields 4 metal rods and one barbed wire back''' |
| | ==Emplacements== |
| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
| !Emplacement | | ! Emplacement |
| !Information | | !Information |
| !How to use | | !How to use |
| ! Damage | | !Damage |
| |- | | |- |
| |[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun | | |[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun |
Line 1,616: |
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|
| |
|
| Can be shot over. | | Can be shot over. |
| |40 damage | | | 40 damage |
| 40 AP | | 40 AP |
|
| |
|
Line 1,660: |
Line 1,217: |
| |- | | |- |
| |[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun | | |[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun |
| |A deployable fast firing, HMG with 500 rounds. | | | A deployable fast firing, HMG with 500 rounds. |
| Has only 1 fire mode Automatic. | | Has only 1 fire mode Automatic. |
|
| |
|
Line 1,705: |
Line 1,262: |
| |- | | |- |
| |[[File:TGMC_Combat_Floodlight_On.png|64px]] Combat Floodlight | | |[[File:TGMC_Combat_Floodlight_On.png|64px]] Combat Floodlight |
| |A powerful portable light source. | | | A powerful portable light source. |
| Lasts for 15 minutes using the power cell it comes with. | | Lasts for 15 minutes using the power cell it comes with. |
|
| |
|
| 500 Health. | | 500 Health. |
| | Wrench to bolt/unbolt. | | |Wrench to bolt/unbolt. |
| Click to turn on/off. | | Click to turn on/off. |
|
| |
|
Line 1,766: |
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|
| |
|
| Can be repaired with a welder. | | Can be repaired with a welder. |
| |Logistics | | | Logistics |
| |} | | |} |
|
| |
|
| = APCs= | | = APCs= |
| | {{Speech |
| | |name=The Only Engineer |
| | |text=Uhh . . . SL! I don't know how to repair the APC! |
| | |image=[[File:DMCA_Engineer.png]] |
| | }} |
|
| |
|
| ==Repairing Broken APC ==
| | {{Speech |
| | | |name=The Livid Squad Leader |
| [[File:TGMC APC Exposed Wires.png|64px]]
| | |text=WHAT THE FUCK YOU MEAN YOU DON'T KNOW HOW TO REPAIR THE APC?! DON'T THEY TEACH YOU THAT IN MCES (Marine Corps Engineer School)?! NEVER MIND, JUST READ THE FUCKING MANUAL, YOU DAMN USELESS SON OF A BITCH!! YOU THINK YOU JUST BUILDING BARRICADES, DIGGING UP SANDBAGS, WRENCH FUCKING SENTRIES, AND BUTT FUCKING HSG WITHOUT HAVING TO FIX APCS?! GOD DAMN, WANT ME TO YELL AT YOU HOW PATHETIC YOU ARE AGAIN?! |
| | | |image=[[File:TGMC_livid_SL.png|128px]] |
| If the APC is only broken usually a result of xenos slashing.
| | }} |
| | | {{TGMC_apc}} |
| *[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Mend all of the wires (Make sure to wear insulated gloves)
| |
| *[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to close the cover<br />
| |
| | |
| == Repairing/Relocating APC==
| |
| | |
| === Deconstruction===
| |
| In order to relocate/repair a completely destroyed APC ([[File:TGMC APC Broken.png|64px]]) you will need to deconstruct it.
| |
| | |
| *[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to unexpose the wires if they are exposed ([[File:TGMC APC Exposed Wires.png|64px]]), make sure the wires are mended first using wirecutters ([[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]]). (Or '''just hit the APC with any tool to remove the cover if it's destroyed'''[[File:TGMC APC Broken.png|64px]])
| |
| *[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]](Only if the APC isn't destroyed): Unlock the cover by swiping your ID (or pulsing the right wire with a multitool if your ID doesn't have access) and disengaging the lock on the APC window, and use the crowbar on it to open the cover.
| |
| *[[File:TGMC_powercell.png|64px|link=https://tgstation13.org/wiki/File:TGMC_powercell.png]] Remove the power cell with an empty hand.
| |
| *[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar the floor tile underneath the APC to expose the terminal. (If it is not already exposed)
| |
| *[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Wire cut the APC to disconnect the terminal. (You will get 10 cable coil)
| |
| *[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to loosen the power board.
| |
| *[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar the APC to remove the board. (You won't get a power control board if it's from a destroyed APC)
| |
| *[[File:TGMC_Blowtorch.gif|64px|link=https://tgstation13.org/wiki/File:TGMC_Blowtorch.gif]] Weld the APC to get 1 metal and deconstruct it ('''WARNING: Some areas can have another APC taking over if deconstructed''', preventing you from placing a new APC). Or click it with an APC frame (made with 2 metal) to replace and repair it.
| |
| | |
| ===Construction===
| |
| To construct a new APC you will need to:
| |
| | |
| *[[File:TGMC_Metal.png|64px]] Make an APC frame with 2 metal, dismantle surrounding tables (if any) using wrench if you do not have 2 metal.
| |
| *Attach APC frame to a wall (On a more strategic location ideally)
| |
| *[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] (Optional) Crowbar the floor tile underneath the APC. (If it is not already exposed)
| |
| *[[File:TGMC_Cable_Coil.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Cable_Coil.png]] (Optional) Use 10 Cable Coils on the APC to make a terminal. Connect the terminal to the colony's cable power grid if it's powered.
| |
| *[[File:TGMC_circuitboard.png|64px|link=https://tgstation13.org/wiki/File:TGMC_circuitboard.png]] Insert a Power Control Module (APC) Board. (You can also use the General Circuit Boards if you multitool it to turn it into a APC Board)
| |
| *[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver the APC to secure the board.
| |
| *[[File:TGMC_powercell.png|64px|link=https://tgstation13.org/wiki/File:TGMC_powercell.png]] Insert power cell into APC, make sure it has charge.
| |
| *[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar the APC to close the cover. If left open, xenos can slash the APC to '''destroy the battery.'''
| |
| * Unlock the APC using an ID with access, or expose the wires and pulse the right wire using multitool if your ID does not have access.
| |
| *'''Turn the main breaker on''' it starts off by default.
| |
| | |
| ===Replacing an APC power cell ===
| |
| *Assuming the APC is undamaged, first unlock the APC if it is not already with an ID card with APC access.
| |
| *Access the interface and disable the cover lock.
| |
| *Crowbar open the cover.
| |
| *Remove the drained power cell (if there is one) with a free hand.
| |
| * Install a charged power cell.
| |
| * Crowbar the cover closed.
| |
| *(Optional) Lock the APC with the ID. The cover lock will automatically engage.
| |
|
| |
|
| =Repairing Robots= | | =Repairing Robots & Synthetics= |
| Read [[TGMC:Guide_to_Reparing_Robots|the guide on repairing robots]] for info on fixing these poor robots.
| | {{Guide_to_Reparing_Robots}} |
|
| |
|
| =Tips = | | =Tips= |
| *As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer. | | *As of the [https://github.com/tgstation/TerraGov-Marine-Corps/pull/13745 10th of August 2023], Engineer slots now scale properly per 5 spawned marines, so don't feel pressued to not play engineer due to limited slots as they become more avaliable and anbundant as more people spawn in. |
| *An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining | | *An easy and in general useful for everything way of spending all your vendor points is to purchase 220 metal, 50 plasteel, high capacity blowtorch, hand held recharger and either a superior welding module or googles (Personal preference) This will leave you with one point left |
| | *<s>As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer.</s> |
| | *<s>An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining</s> |
| *<s>Pulsing the Contraband wire can give you some goodies.</s> (Removed) | | *<s>Pulsing the Contraband wire can give you some goodies.</s> (Removed) |
| **<s>Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.</s> | | **<s>Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.</s> |