TGMC:Squad Engineer: Difference between revisions
imported>Meowosers m Removes QuikDeploy, adds images for Wooden and TL182 |
imported>NyoomVoyager m →Barricades: beginning of clean-up; starting tags for useful mat types and damage types |
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{{TGMC}} | {{TGMC}} | ||
<br> | |||
<!-------------------------remove just this tag when we're done-------------------------------> | |||
{{Under construction | {{Under construction | ||
|reason = Incredibly outdated, missing images and info. | |reason = Incredibly outdated, missing images and info. | ||
}} | }} | ||
<!-------------------------job header-------------------------------> | |||
{{JobPageHeaderTG | {{JobPageHeaderTG | ||
|headerbgcolor = #808080 | |headerbgcolor = #808080 | ||
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|stafftype = MARINE | |stafftype = MARINE | ||
|imagebgcolor = #d9d9d9 | |imagebgcolor = #d9d9d9 | ||
|img_generic = | |img_generic = TGMCEngineer.gif | ||
|jobtitle = Squad Engineer | |jobtitle = Squad Engineer | ||
|access = Squad Room, Squad Engineer Prep, wherever your tools take you. | |access = Squad Room, Squad Engineer Prep, wherever your tools take you. | ||
|difficulty = Medium | |difficulty = Medium | ||
|Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours) | |Rank = Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours) | ||
|Class = Marines | |Class = Marines | ||
|superior = [[TGMC:Squad Leader|Squad Leader]] | |superior = [[TGMC:Squad Leader|Squad Leader]] | ||
|duties = | |duties = Make mad dosh by repairing miners, erect fortifications, uncorrupt power gens, secure disk generators, print disks, arm the nuke, support pushes by clearing mazes and creating alternative routes. Give yourself third degree eye burns by forgetting to flip welding googles down. | ||
|guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] | |guides = [[TGMC:Guide_to_engineering|Guide to Engineering]], [[TGMC:Guide_to_Base_Building|Guide to Base Building]], [[TGMC:Guide_to_fire_support|Guide to Fire Support]] | ||
|quote = " | |quote = "I don't have tools" | ||
}} | |||
<br> | |||
<!-------------------------skills table-------------------------------> | |||
{{TGMC-Skills | |||
|color=#F3ccb7 | |||
|sizeoverride=225 | |||
|job=Squad Engineer | |||
|tabletitle=Engineer | |||
|premsg=The Engineer has the skillset to easily carry out most engineering initiatives, although slowly for higher tier ones. | |||
|cqc | |||
|police | |||
|melee | |||
|medical | |||
|surgery | |||
|engineering=3 | |||
|construction=3 | |||
|firearms=1 | |||
|powerloader=1 | |||
|lead=1 | |||
|sg | |||
}} | }} | ||
<!-------------------------introduction-------------------------------> | |||
As an Engineer you are responsible for a wide variety of tasks which include: erecting battlefield fortifications, setting up the forward-operating base (FOB), securing nuke disks, running intel computers, repairing miners and generating requisition points. You have a great deal of armaments at your disposal to work with including equipment such as sentries, various types of explosives, unmanned vehicles, construction materials, and Plasma Cutters. | |||
<br> | <br> | ||
= | __TOC__ | ||
<!-------------------------very temporary spot-------------------------------> | |||
<center> | |||
<!-------------------------funny little speech-------------------------------> | |||
{{Speech|name=SGT. Chell F. Insert|image=[[File:Checkers transpasrent.png|97px]]|text=Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Xenomorph from tearing me a structurally superfluous be-hind? The answe:, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number *slaps top of AGLS* designed by me, built by me, and you best hope... not pointed at you.}} | |||
</center> | |||
=Playing the Engineer= | =Playing the Engineer= | ||
As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony | As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ. | ||
The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside. | The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside. | ||
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A backpack item that allows you to carry more things in bulk.<br> | A backpack item that allows you to carry more things in bulk.<br> | ||
Holds less than a backpack, but can be opened on your back.<br> | Holds less than a backpack, but can be opened on your back.<br> | ||
Can | Can hold 15 weight of items up to normal-size (weight 3). | ||
|- | |- | ||
|style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechPack.png|64px]] | |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[file:TGMC_TechPack.png|64px]] | ||
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A backpack item that allows you to carry more things in bulk.<br> | A backpack item that allows you to carry more things in bulk.<br> | ||
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> | Holds more than a satchel, but has a delay when taking items out of the bag while on your back.<br> | ||
Can | Can hold 24 weight of items up to normal-size (weight 3). | ||
|- | |- | ||
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Holds less than a backpack, but can be opened on your back.<br> | Holds less than a backpack, but can be opened on your back.<br> | ||
Has 260u of fuel which can be used to refuel welders and flamer tanks.<br> | Has 260u of fuel which can be used to refuel welders and flamer tanks.<br> | ||
Can | Can hold 15 weight of items up to normal-size (weight 3). | ||
|- | |- | ||
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Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br> | Right clicking the bag allows you to make Req requests. <s><i> Now the RO has no excuse.</i></s><br> | ||
Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery. | Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery. | ||
Can | Can hold 24 weight of items up to normal-size (weight 3). | ||
|- | |- | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A Large storage device that you can strap to your back.<br> | A Large storage device that you can strap to your back.<br> | ||
Can hold 48 weight of items up to normal-size (weight 3), but items can only be taken out when Deployed.<br> | |||
Can be deployed to take out items and heal Robotic Allies nearby.<br> | Can be deployed (ctrl+click tile next to you with it on hand) to take out items and heal Robotic Allies nearby at the rate of 2 damage healed per tick.<br> | ||
If broken while deployed, any items inside will be deleted. | If broken while deployed, any items inside will be deleted. | ||
|- | |- | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A Storage Module designed to clip onto Jaeger module compatible armor.<br> | A Storage Module designed to clip onto Jaeger module compatible armor.<br> | ||
Holds | Holds items up to normal size. Has two slots. | ||
|- | |- | ||
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|style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| | ||
A Storage Module designed to clip onto Jaeger module compatible armor.<br> | A Storage Module designed to clip onto Jaeger module compatible armor.<br> | ||
Holds | Holds tools and engineer items including building materials. Has five slots. | ||
|- | |- | ||
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<center> | <center> | ||
==[[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]] NEXUS Automated Engineer Equipment Rack [[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]]== | ==[[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]] NEXUS Automated Engineer Equipment Rack [[File:TGMC_NEXUS_Automated_Engineer_Equipment_Rack.png|64px]]== | ||
The Automated Equipment Rack contains your '''Essential Engineer Set''', which is free, as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition. | The Automated Equipment Rack contains your '''Essential Engineer Set''', which is free, as well as 75 points to purchase additional supplies, tools, explosives, and special ammunition. | ||
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|- | |- | ||
!<br>Essential Engineer Kit | !<br>Essential Engineer Kit | ||
! | !Free! | ||
|Contains | |Contains one[[File:TGMC_C4.png|64px]] plastic explosives, one[[File:TGMC_Razorburn_Grenade.png|64px]] razorburn grenade, one [[File:TGMC_High_Capacity_Cell.png|64px]] high capacity power-cell, a [[File:Light Replacer.png|32x32px]]light replacer, a power controle module and a [[File:Insulated gloves.png]] pair of insulated gloves. | ||
|- | |- | ||
|- | |- | ||
![[File:TGMC_Metal.png|64px]]<br>Metal | ![[File:TGMC_Metal.png|64px]]<br>Metal | ||
!2 | !2 | ||
|10 Metal. Maximum stack 50. | |10 Metal. Maximum stack 50. '''Can be ordered by Requisitions.''' | ||
|- | |- | ||
|- | |- | ||
![[File:TGMC_Plasteel_Sheet.png|64px]]<br>Plasteel | ![[File:TGMC_Plasteel_Sheet.png|64px]]<br>Plasteel | ||
!4 | !4 | ||
|10 Plasteel. Maximum stack 50. | |10 Plasteel. Maximum stack 50. '''Can be ordered by Requisitions.''' | ||
|- | |- | ||
|- | |- | ||
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Empty Sandbags | Empty Sandbags | ||
!5 | !5 | ||
|25 sandbags, maximum stack 50. Fillable with entrenching tool. Filled bags are normal-sized with maximum stack of 25 | | 25 sandbags, maximum stack 50. Fillable with entrenching tool. Filled bags are normal-sized with maximum stack of 25. '''Tip:''' '''Never buy empty sandbags, squad marines can vend construction pouches for free that contain em. It is much more efficient and wise to spend your points on normal metal or plasteel.''' | ||
|- | |- | ||
![[File:TGMC TL182.png|64px]] | ![[File:TGMC TL182.png|64px]] | ||
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Deployable Floodlight | Deployable Floodlight | ||
!2 | !2 | ||
|A deployable floodlight. Fits in backpacks. Click when deployed to turn on. | |A deployable floodlight. Fits in backpacks. Click when deployed to turn on. '''Can be ordered by Requisitions.''' Automated Weapon Rack has 5 for free in the utilty tab roundstart. '''Does not require power to function''' | ||
|- | |- | ||
![[File:TGMC_Blowtorch.gif|64px|link=https://tgstation13.org/wiki/File:TGMC_Blowtorch.gif]] | ![[File:TGMC_Blowtorch.gif|64px|link=https://tgstation13.org/wiki/File:TGMC_Blowtorch.gif]] | ||
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Superior welding goggles | Superior welding goggles | ||
!2 | !2 | ||
|Obscures your vision less than standard welding goggles. | |Obscures your vision far less than standard welding goggles. | ||
|- | |- | ||
![[File:TGMC Superior Welding Module.png|64px]] | ![[File:TGMC Superior Welding Module.png|64px]] | ||
Superior welding module | Superior welding module | ||
!2 | !2 | ||
|Obscures your vision less than a standard welding module. | |Obscures your vision far less than a standard welding module. | ||
|- | |- | ||
![[File:TGMC_Plasma_Cutter.png|64px]]<br>Plasma Cutter | ![[File:TGMC_Plasma_Cutter.png|64px]]<br>Plasma Cutter | ||
!20 | ! 20 | ||
| | |One of the most useful tools at the engineer's disposal with great utility, has extreme potential for turning the tides for marines by being extremely effective at clearing xenomorph mazes. The plasma cutter is able to cut through almost everything from xenomorph weeds, walls, human walls, reinforced walls and even including most cave walls. | ||
Has a limited charge of 7500 power that recharges by itself slowly. Can also be recharged by cutting xenomorphs with it. If you hit a structure multiple times without letting the progress bar fill to completion, it will allow you to break the structure for free. | |||
'''It costs 1000 power to cut through metal, reinforced metal, and rock walls. It costs 100 power to cut through resin walls and doors.''' | |||
|- | |- | ||
![[File:TGMC_C4.png|64px]]<br>Plastique explosive | ![[File:TGMC_C4.png|64px]]<br>Plastique explosive | ||
!2 | !2 | ||
| A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range. | |A Plastic Explosive capable of destroying most walls and doors. Is safe and does not have an explosive range. | ||
|- | |- | ||
![[File:TGMC Genghis Charge.png|64px]] | ![[File:TGMC Genghis Charge.png|64px]] | ||
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![[File:TGMC_Detpack.png|64px]]<br>Detonation pack | ![[File:TGMC_Detpack.png|64px]]<br>Detonation pack | ||
!5 | !5 | ||
|A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. '''Note: Requires a signaler | |A Detonation Pack with 2 modes Breach and Demolition. Max timer of 300 seconds and minimum of 5. capable of being detonated with a signaler. Does have an explosive range. '''Note: Requires a signaler and being turned on by opening its menu with Z!''' | ||
|- | |- | ||
|- | |- | ||
|- | |- | ||
![[File:TGMC_sentry_crate.png|64px]][[File:TGMC_UA-580_point_defense_sentry.png|64px]]<br> | ![[File:TGMC_sentry_crate.png|64px]][[File:TGMC_UA-580_point_defense_sentry.png|64px]]<br>[https://tgstation13.org/wiki/TGMC:Marine_Equipment#ST-580_Point_Defense_Sentry ST-580 Point Defense Sentry Kit] | ||
!50 | !50 | ||
| | |[https://tgstation13.org/wiki/TGMC:Marine_Equipment#ST-580_Point_Defense_Sentry ST-580 Point Defense sentry] kit containing the PD Sentry (normal-sized), and 2 M30 box magazines (normal-sized) for it. '''Can be ordered by Requisitions.''' | ||
|- | |- | ||
![[File:TGMC_crate_weapons.png|64px]][[File:TGMC_vehicle_unmanned_light.png|64px]] | ![[File:TGMC_crate_weapons.png|64px]][[File:TGMC_vehicle_unmanned_light.png|64px]] | ||
Iguana Unmanned Vehicle | Iguana Unmanned Vehicle | ||
!50 | ! 50 | ||
|A Crate containing a Light Unmanned Vehicle, Vehicle controller, Light turret, and 3 boxes of 11x35mm ammo for the turret. | |A Crate containing a Light Unmanned Vehicle, Vehicle controller, Light turret, and 3 boxes of 11x35mm ammo for the turret. | ||
|- | |- | ||
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![[File:TGMC_Build-A-Sentry.png|64px]]<br>Build-A-Sentry | ![[File:TGMC_Build-A-Sentry.png|64px]]<br>Build-A-Sentry | ||
!30 | !30 | ||
|An attachment that lets you turn most guns into deployable sentries. '''Note: Will not have IFF unless the gun normally shoots IFF bullets such as | |An attachment that lets you turn most guns into deployable sentries. '''Note: Will not have IFF unless the gun normally shoots IFF bullets such as a [[TGMC:Marine Equipment#SG29|smart gun]].''' | ||
|- | |- | ||
![[File: | ![[File:Rangefinder.png|alt=|64px]]<br>Range Finder | ||
! 10 | !10 | ||
| A Pair of Binoculars that can acquire coordinates at range, and automatically send them to a linked mortar. | |A Pair of Binoculars that can acquire coordinates at range, and automatically send them to a linked mortar. | ||
|- | |- | ||
![[File:TGMC AI Targeting Module.png|64px]] | ![[File:TGMC AI Targeting Module.png|64px]] | ||
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|- | |- | ||
![[File:TGMC_Hand-Held_Charger_E.png|64px]]<br>Hand-held cell charger | ![[File:TGMC_Hand-Held_Charger_E.png|64px]]<br>Hand-held cell charger | ||
!3 | ! 3 | ||
|A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand. | |A Hand-Held Cell Charger capable of recharging cells by putting the cell in the charger and using it in hand. '''Note: Unable to recharge TE powerpacks.''' | ||
|- | |- | ||
|- | |- | ||
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![[File:TGMC_High_Capacity_Cell.png|64px]]<br>High capacity powercell | ![[File:TGMC_High_Capacity_Cell.png|64px]]<br>High capacity powercell | ||
!1 | !1 | ||
|A power cell with 10000 power. ''' | |A power cell with 10000 power. '''10 can be found for free in the Engi-Vend vendors.''' | ||
|- | |||
![[File:Recharger powercell.png|64px]]<br>Recharger powercell | |||
!5 | |||
| A self re-charging power cell with 2000 power. '''Note: Does not fit in laser weapons''' | |||
|- | |||
![[File:Large recharger cell.png|64px]]<br>Large recharger powercell | |||
!15 | |||
|A self re-charging power cell with 5000 power. '''Note: Does not fit in laser weapons''' | |||
|- | |- | ||
|- | |- | ||
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![[File:TGMC_Mine_Box.png|64px]]<br>Large M20 mine box | ![[File:TGMC_Mine_Box.png|64px]]<br>Large M20 mine box | ||
!35 | !35 | ||
|A normal-sized mine box with 10 claymores. | | A normal-sized mine box with 10 claymores. | ||
|- | |- | ||
![[File:TGMC Minelayer Deployed.png|64px]] | ![[File:TGMC Minelayer Deployed.png|64px]] | ||
M21 APRDS "Minelayer" | M21 APRDS "Minelayer" | ||
!5 | !5 | ||
|A Deployable machine that, when filled and activated, will rapidly deploy up to 10 M20 Claymores in a medium radius. | | A Deployable machine that, when filled and activated, will rapidly deploy up to 10 M20 Claymores in a medium radius. | ||
|- | |- | ||
![[File:TGMC EfficientDrill.png|64px]] | ![[File:TGMC EfficientDrill.png|64px]] | ||
Mining well Overclock upgrade | Mining well Overclock upgrade | ||
!4 | !4 | ||
|An upgrade for Mining drills that increases the mining speed. Only one upgrade can be slotted in a miner at a time. | |An upgrade for Mining drills that increases the mining speed. Only one upgrade can be slotted in a miner at a time'''. Note: One can be vended for free from requisitions at roundstart.''' | ||
|- | |- | ||
![[File:TGMC ReinforcedDrill.png|64px]] | ![[File:TGMC ReinforcedDrill.png|64px]] | ||
Mining well Reinforcement upgrade | Mining well Reinforcement upgrade | ||
!4 | !4 | ||
|An upgrade for Mining drills that protects the drill from weaker xenos. Only one upgrade can be slotted in a miner at a time. | |An upgrade for Mining drills that protects the drill from weaker xenos. Only one upgrade can be slotted in a miner at a time. '''Note: One can be vended for free from requisitions at roundstart.''' | ||
|- | |- | ||
|- | |- | ||
![[File:TGMC_Explosive_Pouch.png|64px]]<br>Pack of Razorburn Grenades | ![[File:TGMC_Explosive_Pouch.png|64px]]<br>Pack of Razorburn Grenades | ||
!11 | !11 | ||
|A pouch with | |A pouch with 3 razorburn grenades and 1 razorburn canister, more point efficient than buying seperetaly ''(Great savings!'') | ||
|- | |- | ||
|- | |- | ||
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HE Mortar shell | HE Mortar shell | ||
!2 | !2 | ||
|A High-Explosive shell for use in a Mortar. Creates a large explosion at | |A High-Explosive shell for use in a Mortar. Creates a large explosion at its impact point. | ||
|- | |- | ||
![[File:TGMC_mortar_inc.png|64px]] | ![[File:TGMC_mortar_inc.png|64px]] | ||
Incendiary Mortar shell | Incendiary Mortar shell | ||
!2 | !2 | ||
| An Incendiary shell for use in a Mortar. Creates a large amount of fire at | |An Incendiary shell for use in a Mortar. Creates a large amount of fire at its impact point. | ||
|- | |- | ||
![[File:TGMC_mortar_plasma.png|64px]] | ![[File:TGMC_mortar_plasma.png|64px]] | ||
Tanglefoot Mortar shell | Tanglefoot Mortar shell | ||
!2 | !2 | ||
|A Tanglefoot shell for use in a Mortar. Dispenses a large amount of Plasma-draining gas at | |A Tanglefoot shell for use in a Mortar. Dispenses a large amount of Plasma-draining gas at its impact point. | ||
|- | |- | ||
![[File:TGMC_mortar_smoke.png|64px]] | ![[File:TGMC_mortar_smoke.png|64px]] | ||
Smoke Mortar shell | Smoke Mortar shell | ||
!1 | !1 | ||
|A Smoke shell for use in a Mortar. Dispenses a large amount of Smoke at | |A Smoke shell for use in a Mortar. Dispenses a large amount of Smoke at its impact point. | ||
|- | |- | ||
![[File:TGMC_mortar_illum.png|64px]] | ![[File:TGMC_mortar_illum.png|64px]] | ||
Flare Mortar shell | Flare Mortar shell | ||
!1 | !1 | ||
|A Flare shell for use in a Mortar. Drops a brighter than average flare at | |A Flare shell for use in a Mortar. Drops a brighter than average flare at its impact point. | ||
|- | |- | ||
![[File:TGMC Large Flamer Tank.png|64px]] | ![[File:TGMC Large Flamer Tank.png|64px]] | ||
Flamethrower tank | Flamethrower tank | ||
!4 | !4 | ||
| A Large flamethrower tank for use in the FL-84 Flamethrower. This is not the same flamethrower as the Flamethrower bag's. | |A Large flamethrower tank for use in the FL-84 Flamethrower. This is not the same flamethrower as the Flamethrower bag's. | ||
|} | |} | ||
</center> | </center> | ||
=Barricades= | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Barricade | !Barricade | ||
! | !Integrity | ||
!Armour | !Armour | ||
!Cost | !Cost | ||
! width="200" | Misc Information | ! width="200" |Misc Information | ||
|- | |- | ||
|[[File:TGMC_barricade_metal.png|64px]] | |[[File:TGMC_barricade_metal.png|64px]] | ||
Metal | Metal | ||
|200 | | 200 | ||
|80 Fire, 40 Acid | |30 Bullet, 30 Laser, 30 Energy, 80 Fire, 40 Acid | ||
|4 Metal | |4 Metal | ||
|Can be upgraded using 1 metal | | | ||
Can have barbed wire attached | * Can be upgraded using 1 metal | ||
* Can have barbed wire attached | |||
|- | |- | ||
|[[File:TGMC_barricade_sandbag.png|64px]] | |[[File:TGMC_barricade_sandbag.png|64px]] | ||
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|300 | |300 | ||
|80 Fire, 40 Acid | |80 Fire, 40 Acid | ||
|5 | |5 filled {{SANDBAGS}} | ||
| | | | ||
Repairable with filled sandbags | * No engineering skill required to build quickly | ||
* 50% more integrity than a metal barricade | |||
* Repairable with filled sandbags | |||
* Can have barbed wire attached | |||
Can have barbed wire attached | |||
|- | |- | ||
|[[File:TGMC_barricade_plasteel.png|64px]] | |[[File:TGMC_barricade_plasteel.png|64px]] | ||
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|500 | |500 | ||
|80 Fire, 40 Acid | |80 Fire, 40 Acid | ||
|5 | |5 {{PLASTEEL}} | ||
| | | | ||
Can have barbed wire attached | * Opened and closed by clicking with an empty hand | ||
* Linkable to other plasteel cades by clicking with a crowbar; linked plasteel cades can be opened simultaneously | |||
* 150% more integrity than metal barricade | |||
* 66% more durability against acid damage than a caustic metal barricade | |||
* 75% more durability than ballistic metal barricade against melee damage | |||
* 25% more durability than concussive metal barricade against bomb damage | |||
* Can have barbed wire attached | |||
|- | |- | ||
|[[File:TGMC_Razor_Wire_Deployed.png|64px]] | |[[File:TGMC_Razor_Wire_Deployed.png|64px]] | ||
Razorwire | |||
|100 | | 100 | ||
|No armour | | No armour | ||
|4 | | | ||
|'''Not to be confused | * 4 {{METAL}} for 2 spools; | ||
* Also made with 8 metal rods and 2 barbed wire for 2 spools. | |||
| | |||
Damages xenos if slashed. | *'''Not to be confused with barbed wire''' | ||
* Damages xenos if slashed. | |||
* Cannot be pounced over or climbed through | |||
* Entangles crushers and queen if they charge into it | |||
* Can be electrified by placing cables connected to a powered APC terminal underneath | |||
* 66% less durability than unupgraded metal barricade against {{ACID}} damage | |||
|- | |- | ||
|[[file:TGMC_TL182Deployed.png|64px]] | |[[file:TGMC_TL182Deployed.png|64px]] | ||
Line 936: | Line 985: | ||
|300 | |300 | ||
|35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid | |35 Melee, 30 Bullet, 20 Laser, 40 Energy, 25 Bomb, 30 Acid | ||
|30 Requisition Points | |30 Requisition Points OR 3 points in the Engineer's Equipment Rack; 6 free in weapons vendor | ||
OR | | | ||
* Can be placed/removed without needing any skills by {{KEY|CTRL}}-clicking a tile adjacent to you/click-dragging the barricade into your sprite. | |||
3 points in the | * Storable in backpacks | ||
* Can have barbed wire attached. | |||
Engineer's Equipment | * 50% more integrity than metal barricade. | ||
* 60% more durability against melee damage than ballistic metal barricade, 130% more than an unupgraded metal barriacde | |||
Rack | * 18% less durability against acid damage than caustic metal barricade, but 30% more than an unupgraded one | ||
|Can be placed/removed without needing any skills by | * Same durability against bomb damage as concussive metal barricade | ||
* Repairable with metal sheets if under 20% integrity. | |||
Can have barbed wire attached. | |||
|- | |- | ||
|[[file:TGMC_WoodenBarricade.png|64px]] | |[[file:TGMC_WoodenBarricade.png|64px]] | ||
Wooden Barricade | Wooden Barricade | ||
|100 | | 100 | ||
|No armour | | No armour | ||
|5 Wood | | 5 Wood | ||
| | | | ||
* Cannot have barbed wire attached | |||
* 50% less integrity than metal barricade. | |||
* Cannot be repaired | |||
|} | |} | ||
===Barricade Upgrades=== | ===Barricade Upgrades=== | ||
These can be applied on metal cades by clicking on them with metal sheets, except for barbed wires, which need to be made with metal sheets and can be used on any barricades except wooden ones. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 980: | Line 1,017: | ||
|- | |- | ||
|[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive | |[[File:TGMC_Metal_Cade_Concussive_Upgrade.png|64px]] Concussive | ||
|50 Bomb | | 50 Bomb | ||
|1 Metal | |1 Metal | ||
| | | | ||
* Doubles the barricade's durability against explosions | |||
|- | |- | ||
|[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic | |[[File:TGMC_Metal_Cade_Ballistic_Upgrade.png|64px]] Ballistic | ||
|30 Melee, 30 Bullet | |30 Melee, 30 Bullet, | ||
30 Laser, 30 Energy | |||
|1 Metal | |1 Metal | ||
| | | | ||
* Lessens the damage of the Crusher's charge ({{BRUTE|MELEE}} damage), and Warlock's psychic blast ({{ENERGY}} damage). | |||
* Effectively increases the barricade's durability by 45% against {{BRUTE|MELEE}} damage. | |||
* Effectively increases the barricade's durability by 75% against {{BALLISTIC}}, {{BURN|LASER}}, and {{ENERGY}} damage | |||
|- | |- | ||
|[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic | |[[File:TGMC_Metal_Cade_Caustic_Upgrade.png|64px]] Caustic | ||
|20 Acid | |20 Acid | ||
|1 Metal | |1 Metal | ||
| | | | ||
* Immunity from acid vomit melting the barricade. | |||
* Increases the barricade's durability by 50% against {{ACID}} spit damage | |||
|- | |- | ||
|[[File:TGMC_Barbed_Wire.png|64px]] Barbed Wire | |[[File:TGMC_Barbed_Wire.png|64px]] | ||
|50 | Barbed Wire | ||
|2 Metal | | +50 Max Integrity | ||
|Damages xenos if | | 2 Metal | ||
| | |||
* Damages xenos if they slash it | |||
* Prevents xenos from pouncing over the barricade, also blocks climbing through; Remove with wirecutters | |||
|} | |} | ||
===Repairing Cades=== | |||
Metal and plasteel can be repaired with a welder for 40 integrity per weld, unless they are under 20% integrity in which case they'll need 2 sheets of metal/plasteel to be brought back to a weldable integrity. | |||
Sandbags can be repaired with filled sandbags for 20% integrity per bag. | |||
== Emplacements== | Razorwire can be repaired with metal sheets for 20% integrity per sheet. | ||
Walls can be repaired with a welder for 85 integrity per weld. | |||
==Deconstruction== | |||
===Metal & Plasteel Barricades === | |||
Unless the barricade is at full health, you won't get all your materials back. Make sure it's repaired first. | |||
A barricade with acid on it will always only drop some of the materials back and never the barbed wire, '''make sure to cut the barbed wire cades with acid.''' | |||
'''You can screwdriver, wrench and crowbar multiple cades simultaneously.''' | |||
*[[File:TGMC_Screwdriver.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Screwdriver.png]] Screwdriver and wrench [[File:Wrench.png|64px|link=https://tgstation13.org/wiki/File:Wrench.png]] the barricade, to put the barricade in movable state, use a wrench to lock it back in place. However, the cade's own facing will block its own movement, you can get around this by moving it in a zig-zag pattern. | |||
*[[File:Crowbar.png|64px|link=https://tgstation13.org/wiki/File:Crowbar.png]] Use a crowbar to dismantle the barricade while it is in movable state. | |||
===Sandbags=== | |||
*Use a shovel and click on the sandbag barricade, do NOT be on harm intent as you will attack the barricade and damage it instead, resulting in less sandbags recovered. | |||
===Razorwire === | |||
*[[File:TGMC_Wirecutters.png|64px|link=https://tgstation13.org/wiki/File:TGMC_Wirecutters.png]] Use a wirecutter on it '''Note: deconstructing razorwire only yields 4 metal rods and one barbed wire back''' | |||
==Emplacements== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Emplacement | ! Emplacement | ||
!Information | !Information | ||
!How to use | !How to use | ||
! Damage | !Damage | ||
|- | |- | ||
|[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun | |[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun | ||
Line 1,108: | Line 1,173: | ||
Can be shot over. | Can be shot over. | ||
|40 damage | | 40 damage | ||
40 AP | 40 AP | ||
Line 1,152: | Line 1,217: | ||
|- | |- | ||
|[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun | |[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun | ||
|A deployable fast firing, HMG with 500 rounds. | | A deployable fast firing, HMG with 500 rounds. | ||
Has only 1 fire mode Automatic. | Has only 1 fire mode Automatic. | ||
Line 1,197: | Line 1,262: | ||
|- | |- | ||
|[[File:TGMC_Combat_Floodlight_On.png|64px]] Combat Floodlight | |[[File:TGMC_Combat_Floodlight_On.png|64px]] Combat Floodlight | ||
|A powerful portable light source. | | A powerful portable light source. | ||
Lasts for 15 minutes using the power cell it comes with. | Lasts for 15 minutes using the power cell it comes with. | ||
500 Health. | 500 Health. | ||
| Wrench to bolt/unbolt. | |Wrench to bolt/unbolt. | ||
Click to turn on/off. | Click to turn on/off. | ||
Line 1,258: | Line 1,323: | ||
Can be repaired with a welder. | Can be repaired with a welder. | ||
|Logistics | | Logistics | ||
|} | |} | ||
= APCs= | = APCs= | ||
{{Speech | |||
|name=The Only Engineer | |||
|text=Uhh . . . SL! I don't know how to repair the APC! | |||
|image=[[File:DMCA_Engineer.png]] | |||
}} | |||
{{Speech | |||
|name=The Livid Squad Leader | |||
|text=WHAT THE FUCK YOU MEAN YOU DON'T KNOW HOW TO REPAIR THE APC?! DON'T THEY TEACH YOU THAT IN MCES (Marine Corps Engineer School)?! NEVER MIND, JUST READ THE FUCKING MANUAL, YOU DAMN USELESS SON OF A BITCH!! YOU THINK YOU JUST BUILDING BARRICADES, DIGGING UP SANDBAGS, WRENCH FUCKING SENTRIES, AND BUTT FUCKING HSG WITHOUT HAVING TO FIX APCS?! GOD DAMN, WANT ME TO YELL AT YOU HOW PATHETIC YOU ARE AGAIN?! | |||
|image=[[File:TGMC_livid_SL.png|128px]] | |||
}} | |||
{{TGMC_apc}} | |||
=Repairing Robots= | =Repairing Robots & Synthetics= | ||
{{Guide_to_Reparing_Robots}} | |||
=Tips = | =Tips= | ||
*As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer. | *As of the [https://github.com/tgstation/TerraGov-Marine-Corps/pull/13745 10th of August 2023], Engineer slots now scale properly per 5 spawned marines, so don't feel pressued to not play engineer due to limited slots as they become more avaliable and anbundant as more people spawn in. | ||
*An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining | *An easy and in general useful for everything way of spending all your vendor points is to purchase 220 metal, 50 plasteel, high capacity blowtorch, hand held recharger and either a superior welding module or googles (Personal preference) This will leave you with one point left | ||
*<s>As of July 11th 2021 there are 12 engineer slots per round, and usually only 2-4 engineers; So don't feel pressured to not play engineer in order to let more experienced players play as engineer.</s> | |||
*<s>An easy way to spend all your vendor points as engineer is to buy 100 metal, 70 plasteel, and 1 turret and you will only have 1 points remaining</s> | |||
*<s>Pulsing the Contraband wire can give you some goodies.</s> (Removed) | *<s>Pulsing the Contraband wire can give you some goodies.</s> (Removed) | ||
**<s>Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.</s> | **<s>Pulsing the Engineer System Vendor gives you the Super Capacity cell with 20000 power.</s> |
Latest revision as of 18:59, 31 March 2024
This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE | |
Squad Engineer |
Access: Squad Room, Squad Engineer Prep, wherever your tools take you. Difficulty: Medium Rank: Lance Corporal (Starting), Corporal (25 hours), Sergeant (100 hours), Staff Sergeant (300 hours), Sergeant Major (1000 hours) Class: Marines Supervisors: Squad Leader Duties: Make mad dosh by repairing miners, erect fortifications, uncorrupt power gens, secure disk generators, print disks, arm the nuke, support pushes by clearing mazes and creating alternative routes. Give yourself third degree eye burns by forgetting to flip welding googles down. Guides: Guide to Engineering, Guide to Base Building, Guide to Fire Support Quote:"I don't have tools" |
As an Engineer you are responsible for a wide variety of tasks which include: erecting battlefield fortifications, setting up the forward-operating base (FOB), securing nuke disks, running intel computers, repairing miners and generating requisition points. You have a great deal of armaments at your disposal to work with including equipment such as sentries, various types of explosives, unmanned vehicles, construction materials, and Plasma Cutters.
Playing the Engineer
As an engineer, you must be prepared to operate effectively with whatever assignment your squad is given. Sometimes a squad will be assigned a specific duty solely based on their engineers, building the initial FOB or repairing colony power, for example. Other times, you will be in an assault squad that's constantly on the move, assisting with demolition, entry into inaccessible areas, and making defensive areas forward of the main FOB or LZ.
The FOB is built by drone on the ship, which is far faster than building it by hand. Once the FOB shutters are raised, it will be surrounded by xenos, meaning every single marine will be trapped inside.
Almost every marine operation will have some type of FOB, and all engineers need to know how to build and maintain one of these positions. You must also learn how to set up and place defensive weapon systems like the UA 571-C Sentry. After learning these basics, you will also need to familiarize yourself with repairing mission-critical infrastructure such as colony power generators, APCs, and miners to provide req with points. These activities will make up the bulk of your job, but further learning includes demolition using C4 and remote charges, welding, repair, hacking, construction, and on-site salvaging for any material you could use.
Vendors, Equipment, and Weapons
The Squad Engineer has their own prep room within their squad prep area (hover your mouse over the doors if you can't find it.) Inside are your GHMME Automated Closet, NEXUS Automated Engineer Equipment Rack, and yellow Engineer System Vendor.
The Automated Closet contains your standard kit, choice of armor, backpack, webbings, toolbelt, pouches, and any mask you may want.
GHMME Automated Closet
<tabs>
<tab name="Standard Equipment">
</tab>
<tab name="Glasses">
Item: | Desc.: |
---|---|
A Pair of Goggles designed to protect your eyes during Welding. | |
An Eye-Mounted scanner that lets you see terrain through walls. Can be slotted into several pieces of cosmetic eyewear. |
</tab>
<tab name="Hats">
Item: | Desc.: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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When attached, this module can be flipped up or down to function as a welding mask. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, can be flipped down to view into the distance. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When attached, this module lessens the screen effect when heavily damaged. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Popular Beret worn by the confident and overconfident alike.
</tab> <tab name="Armor"> </tab> <tab name="Backpacks"> </tab> <tab name="Webbing">
|