User:TheOneAndMightyRed/Sandbox/Template:TGMC StatName: Difference between revisions

From tgwiki2
Jump to navigation Jump to search
imported>TheOneAndMightyRed
Created page with "<includeonly>{{#switch: {{{statName|}}} | accuracy_mod = Accuracy Modifier | accuracy_unwielded_mod = Accuracy Modifier (One Handed) | damage_mod = Damage Modifier | damage_fa..."
 
imported>TheOneAndMightyRed
No edit summary
 
Line 30: Line 30:
| throwforce = Throwing Damage
| throwforce = Throwing Damage
| ammo_mod = Ammo Type Modifier
| ammo_mod = Ammo Type Modifier
| attack_speed = Attack Speed
| slowdown = Suit Slowdown
| w_class = Weight Class
| accuracy_mult = Accuracy Multiplier
| damage_mult = Damage Multiplier
| damage_falloff_mult = Damage Falloff Multiplier
| recoil = Screen Shake
| recoil_unwielded = Unwielded Screen Shake
| scatter = Scatter Chance
| scatter_unwielded = Unwielded Scatter Chance
| burst_scatter_mult = Burst Scatter Multiplier
| burst_accuracy_mult = Burst Accuracy Multiplier
| accuracy_mult_unwielded = Unwielded Accuracy Multiplier
| movement_acc_penalty_mult = Unwielded Movement Accuracy Multiplier
| fire_delay = Delay between Shots
| shell_speed_mod = Projectile Speed Modifier
| burst_amount = Burst Salvo Count
| burst_delay = Delay between Burst Shots
| extra_delay = Burst Salvo Delay
| aim_slowdown = Movement Slowdown
| wield_delay = Wielding Delay
| charge_cost = Lasgun Energy Consumption
| ammo_per_shot = Bullets used per single shot
| maxcharge = Lasgun Energy Capacity
| charge_amount = Self-Charging Amount
| charge_delay = Self-Charging Delay
| max_shells = Maximum Shells
| max_shots = Maximum Shots
| iff_signal = IFF
| accuracy = Base Accuracy
| accuracy_var_low = Minimum Accuracy Variation
| accuracy_var_high = Maximum Accuracy Variation
| accurate_range = Accuracy Falloff Range
| accurate_range_min = Close Range Accuracy Range
| point_blank_range = Point Blank Range
| scatter = Scatter
| damage_falloff_mod = x
| damage_falloff = Damage Falloff
| damage_type = Damage Type
| penetration = Penetration
| shrapnel_chance = Shrapnel Chance
| shell_speed = Projectile Speed
| bonus_projectiles_type = Bonus Projectile Type
| bonus_projectiles_amount = Bonus Projectile Amount
| bonus_projectiles_scatter = Projectile Scatter
| debilitate = Status Effect
| barricade_clear_distance = Barricade Safe Distance
| Undefined }}</includeonly>
| Undefined }}</includeonly>

Latest revision as of 22:39, 1 May 2020